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1041. Weapons feel weak, Knife concerns - in Feedback/Requests [original thread]
Nova Knife in another thread wrote: The knives are amazingly useful if you put some practice in, and actually level up the skill. Here's a hint. Knife your teammates to watch for the shield marker to get a better idea of the range, if you're n...
- by Nova Knife - at 2012.07.01 00:59:00
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1042. Aurum Item feedback. (Not Pay2win thead. Complain in those threads) - in Feedback/Requests [original thread]
Post edited regarding aurum prices.
- by Nova Knife - at 2012.06.30 23:58:00
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1043. We need a DUST Fitting Tool...!~ - in Feedback/Requests [original thread]
Not while the NDA is in effect. Several people have been working on a program like this and others have spreadsheets set up for similar purposes, but while the NDA is in effect none of these can be published anywhere.
- by Nova Knife - at 2012.06.30 23:26:00
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1044. [Request] AUR = bad blood - in Feedback/Requests [original thread]
My good chum Daxos speaks truth. Paying 2$ for a BPO would defeat the purpose of Aurum. The idea is CCP gets sustained income. This isn't greed, this is how they will pay their dev staff and server costs, to give all of the players free expansio...
- by Nova Knife - at 2012.06.30 23:10:00
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1045. Roadkill by Dropships - in Feedback/Requests [original thread]
Kieth Leola wrote: Does anyone else think it's far too easy to roadkill with the air vehicles? It's kind of ridiculous. Three times last game I got smashed, once while I was in a tight space under a building. Maybe add damage to the air vehicle...
- by Nova Knife - at 2012.06.30 23:05:00
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1046. Knifes do nothing! - in Feedback/Requests [original thread]
The knives are amazingly useful if you put some practice in, and actually level up the skill. Here's a hint. Knife your teammates to watch for the shield marker to get a better idea of the range, if you're not sure. The knife swings from the right...
- by Nova Knife - at 2012.06.30 22:50:00
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1047. Let's talk about Vehicles and remote repair modules. - in Feedback/Requests [original thread]
Currently, the remote repair modules need a lot of love. The remote shield transfer modules' HP/S stats are kind of messed up right now. All of them except the standard 'Shield transporter I' have 80 hp/s but differing PG/CPU requirements. Ar...
- by Nova Knife - at 2012.06.30 22:41:00
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1048. Dropsuits - in Feedback/Requests [original thread]
I'm sorry, but I think you are missing the point of the free-form nature of Dust. The entire point is that you can do -anything- you want. Even if it is a terrible idea. The skills previously had differences, and it felt wrong. Scout and assault ...
- by Nova Knife - at 2012.06.30 21:02:00
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1049. Missing info on dropsuit fitting slots - Tell us "what suits got what" - in General Discussions [original thread]
The missing slot info is unintentional. Proto assault is 3 high 4 low 2 equipment, btw.
- by Nova Knife - at 2012.06.30 18:32:00
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1050. [Request] Grenade Drop, Spawn Protection - in Feedback/Requests [original thread]
Grenades currently function as you requested. If you're cooking a grenade when you are killed, it will explode a few seconds later, assuming you haven't hit the suicide option.
- by Nova Knife - at 2012.06.30 18:05:00
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1051. RDV deployment bugs - in Technical Support/Bugs [original thread]
Certain locations which should return the 'Vehicle request denied: Location inaccessible" Message currently do not. Most open roof tops currently allow vehicle spawning. When a request is denied, sometimes you still lose the vehicle from your inv...
- by Nova Knife - at 2012.06.30 17:16:00
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1052. [Bug] Forge Gun won't equip - in Technical Support/Bugs [original thread]
This generally happens when you try to fit it to a suit which is not a heavy suit. If you are using a heavy suit, then this is a bug.
- by Nova Knife - at 2012.06.30 17:10:00
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1053. All Repair Tools are AURUM only? - in Feedback/Requests [original thread]
Zero Harpuia wrote: As of the small patch this morning, they removed one of the Repair Tools... so did they forget to add the ISK ones, or forget to remove both AURUM ones? I'd love to hear from a Dev, but I'm fine with generating theories from...
- by Nova Knife - at 2012.06.30 11:26:00
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1054. [Feedback] HMGs are now underpowered - in Feedback/Requests [original thread]
The overheat was definitely a needed change. The damage was not. It was silly you could fire 210 out of 300 rounds before you overheated in the last build, it made the skill to reduce overheat buildup completely pointless. The weapon was meant to ...
- by Nova Knife - at 2012.06.30 11:23:00
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1055. Aurum Item feedback. (Not Pay2win thead. Complain in those threads) - in Feedback/Requests [original thread]
As I stated in my post, I'm okay with the reduced skill requirements (Aur vs time) but the problem is they scale in a poor way. Level 1 gives you the advanced tier equivalents, which I think is too early. Level 2 gives you the prototype equivalent...
- by Nova Knife - at 2012.06.30 11:15:00
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1056. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
C-park gutze deadhand amanokage logix42 j_marshall crieton-fish reyzuka Added.
- by Nova Knife - at 2012.06.30 11:01:00
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1057. [Request] Disable aim assist option. - in Feedback/Requests [original thread]
Support this. Tired of a script pulling my crosshair away from where I want it to be.
- by Nova Knife - at 2012.06.30 10:58:00
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1058. I think its time we bring in Dr. Eyjolfur - in Feedback/Requests [original thread]
Dust has its own economist, and he actually talks to us a lot in the IRC channel :) For example, all of the prices/rewards will be getting shifted to be more in line with Eve so that dust gear is cheap but not pennies to anyone with eve funding.
- by Nova Knife - at 2012.06.30 10:54:00
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1059. Please Add EMP & Sticky grenades - in Feedback/Requests [original thread]
Sticky mines places on downed enemies. Medic? Surprise! As Zat said, Flux(EMP) grenades were included in this build, but as a mistake they were not enabled on the market.
- by Nova Knife - at 2012.06.30 10:51:00
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1060. Magic Missile Vechicles - in Feedback/Requests [original thread]
Just switch to the militia heavy - shock fit. Hold R1 and lock on with swarm launchers. A stationary dropship is a dead dropship. Switch to your pistol to deal with infantry afterwards. This is really not an issue, you can easily call in a militi...
- by Nova Knife - at 2012.06.30 10:48:00
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