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1021. Drop ships squashing - in Feedback/Requests [original thread]
A dropship that smashes full force into the ground will explode and kill the pilot and any passengers. Quote: Problem is it would become difficult to drive if everytime you touch something you lose most of your health.... even more annoying if...
- by Nova Knife - at 2012.07.02 02:57:00
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1022. Playstation Move - in Feedback/Requests [original thread]
Love dracknarr's feedback. He hits the nail on the head about aiming down the sights. Right now the move thrives for weapons which do not rely on ADS. Swarm launchers, HMG, Forge gun, mass drivers, shotguns. Guns which require more precise aim a...
- by Nova Knife - at 2012.07.02 02:49:00
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1023. Militia Vehicles - in Feedback/Requests [original thread]
Etero Narciss wrote: Nova Knife wrote: Militia vehicles are there to give players a better idea of vehicle combat without forcing them to train a bunch of skills. They won't always be like this though. They want to keep them so that they req...
- by Nova Knife - at 2012.07.01 21:46:00
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1024. Melee needs to cancel/override reload, sprint needs to cancel/override crouch. - in Feedback/Requests [original thread]
They are working on it. It's not possible because of a somewhat nasty bug related to these actions canceling each other that they are working on a fix for. Once the bug behind that is fixed, you'll be able to do these actions. Spread the word :)
- by Nova Knife - at 2012.07.01 21:43:00
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1025. [REQUEST] Censorship word change from "kittens" to "bunnies" - in Feedback/Requests [original thread]
This is one of the best and easiest to implement of any suggestions to date.
- by Nova Knife - at 2012.07.01 20:40:00
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1026. [Request] Notification when I am too fatigued to jump - in Feedback/Requests [original thread]
Tunnel vision is a tough habit to break, but it will help you loads in a shooter gamer to pay attention all of the Screen and HUD at once.
- by Nova Knife - at 2012.07.01 19:16:00
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1027. [Request] Dead man trigger - in Feedback/Requests [original thread]
I've also found myself missing this. If they remove the ability to reload and keep firing... It'd be interesting to see it back. It'd need some animation/vfx love though because last time you could hear them shooting but usually you could not see ...
- by Nova Knife - at 2012.07.01 19:09:00
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1028. Militia Vehicles - in Feedback/Requests [original thread]
Militia vehicles are there to give players a better idea of vehicle combat without forcing them to train a bunch of skills. They won't always be like this though. They want to keep them so that they require to skillpoints to use, but only the LAV ...
- by Nova Knife - at 2012.07.01 19:04:00
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1029. repair tools... - in Feedback/Requests [original thread]
They were not supposed to be in the market this build either. It was an oversight. They took them out because they want to change how they work. Though, I've been trying to convince them to give them all back in the meantime. No luck so far :(
- by Nova Knife - at 2012.07.01 19:00:00
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1030. [Request] Stop Dropship from smashing players. - in Feedback/Requests [original thread]
A dropship trying to crush people puts themselves and their crew at great risk of instantly dying when they hit the slightest bump. The collision damage is currently iffy and unforgiving. It's a lot better in this build, dropships actually have in...
- by Nova Knife - at 2012.07.01 14:12:00
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1031. HEALING - in Feedback/Requests [original thread]
This simply won't happen, Jonluk. Making it a module means you need to sacrifice something for this ability. If everyone could revive anyone the pace of the game would become much more of a grind, and/or everyone should just shoot a 'downed' perso...
- by Nova Knife - at 2012.07.01 12:27:00
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1032. [Feedback] Armor needs to be rebalanced - in Feedback/Requests [original thread]
Numbers lie. A heavy suit is complete fodder to anyone who knows how to properly face them. They have twice the hitpoints, but half the speed. This makes them much easier to hit and chain headshots, while the lighter suit they are shooting at can ...
- by Nova Knife - at 2012.07.01 11:37:00
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1033. [Feedback] Mass Drivers - in Feedback/Requests [original thread]
The OP's feedback mimics pretty much everyone I see. The gun feels initially underwhelming, but as you get used to it and upgrade it, you fall in love with it. The splash radius is perfectly fine. I'm actually against the proficiency skill improv...
- by Nova Knife - at 2012.07.01 11:26:00
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1034. [Feedback] Forge weapons - in Feedback/Requests [original thread]
You won't instantly kill infantry with this unless you directly hit them, which is pretty difficult even for those who use it a lot. The splash needs to hit them at least two times to kill. The old reticle needs to come back though, and the scre...
- by Nova Knife - at 2012.07.01 11:18:00
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1035. Sprinting straight from crouched position - in Feedback/Requests [original thread]
This is actually related a a bug, the limitation is there as a stopgap measure. Same as not being able to knife while reloading. This is being worked on and should be fixed at some point.
- by Nova Knife - at 2012.07.01 11:11:00
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1036. See the slot layouts of dropsuits prior to purchase - in Feedback/Requests [original thread]
This is actually a bug. They were shown in a previous build but something in the new update made the stats not display properly. They're working on it! :)
- by Nova Knife - at 2012.07.01 11:01:00
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1037. Let's talk about Vehicles and remote repair modules. - in Feedback/Requests [original thread]
Another thought. In eve, remote repair modules take up the same slots as weapons. Generally, you need to sacrifice a weapon slot to fit these modules on most ships. What if the remote repair modules were actual turrets, instead of highslots? They...
- by Nova Knife - at 2012.07.01 04:18:00
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1038. Sp but no kills for destroying occupied vehicles? - in Feedback/Requests [original thread]
Depends. Currently they have time to bail out, and from the sounds of it, that is exactly what they did.
- by Nova Knife - at 2012.07.01 03:51:00
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1039. [Request/Feedback] PLEASE take out instant exploding grenades! - in Feedback/Requests [original thread]
Grenades kill weak suits. This can't be avoided, and it shouldn't be. As you get better suits and modules, you will find you can survive grenade blasts easily unless you are wounded. I had an assault fit in the previous build that could survive tw...
- by Nova Knife - at 2012.07.01 03:35:00
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1040. HEALING - in Feedback/Requests [original thread]
JONLUK167 wrote: JONLUK167 wrote: YEAH they commit suicide beacuse they know no one is coming to help but if there was a way without nanite injecters they would wait before commiting suicide!! GET RID OF THE NANITE INJECTORS!!! I comp...
- by Nova Knife - at 2012.07.01 02:28:00
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