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681. how to make blasters usefull - in General Discussions [original thread]
I think the range on the small blasters and the muzzle flash are the only changes needed, really. The 'time to kill' on blasters is kind of a strange thing. Part of the difficulty there is actually putting the bullets on target. If you've ever ...
- by Nova Knife - at 2012.12.11 11:39:00
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682. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
List should be up to date. Anyone who posted and has a problem getting in just poke me!
- by Nova Knife - at 2012.12.01 05:30:00
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683. [suggestion] Sensor Ghost Probe - in Feedback/Requests [original thread]
Yes. Decoys of some kind would be amazing for sneaky playstyles like knife fits or just anyone who needs to distract someone! I approve of this thread.
- by Nova Knife - at 2012.12.01 03:32:00
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684. NEXT PLAYSTATION CODE-NAMED ORBIS, REPORTEDLY WONGÇÖT PLAY PS3 OR USED GAMES - in General Discussions [original thread]
How is this news? That info has been out for months. Or should I say.... That rumor was posted months ago
- by Nova Knife - at 2012.11.17 22:23:00
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685. melee is op - in General Discussions [original thread]
Shijima Kuraimaru wrote: Yeah. 135(?) damage is huge in this game. (sarcasm) That's 135 + skills. 10% damage per level, plus when you hit level 5 you get 50% from that skill and you can use 50% damage modifiers. It's not inconcievable to ...
- by Nova Knife - at 2012.11.16 08:01:00
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686. Logi EVE vs Dust (a question for the Pod side crew) - in General Discussions [original thread]
I'd have to say no. Logistics in eve fit a very specific role, and as such are very very good at that role. Logistics in dust are based on versatility. They are there to provided for a myriad of needs, more so than just reps. So, they can't reall...
- by Nova Knife - at 2012.11.16 07:57:00
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687. melee is op - in General Discussions [original thread]
No, He's actually right. The standard melee is strong to the point of being kinda stupid. There's barely any reason to use actual melee weapons when bashing them with your rifle is almost as effective. There's something wrong when a fully specce...
- by Nova Knife - at 2012.11.16 07:50:00
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688. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
I am Nova Knife and I approve this thread. Couple this with map redesigns as Cazaerdon suggests and it will go a long way towards making the vehicle/infantry dynamic more fun!
- by Nova Knife - at 2012.11.15 14:27:00
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689. Things to Come! - in General Discussions [original thread]
updated my post
- by Nova Knife - at 2012.11.14 16:16:00
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690. Things to Come! - in General Discussions [original thread]
The next build is mostly a stability/polish release. They are mostly focussing on fixing what is in the beta already. NO SP RESET NEXT BUILD Swarm launcher explosive impulse : This is being massively reduced. (The way the swarms can shove a ...
- by Nova Knife - at 2012.11.14 14:10:00
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691. What does this mean? Please Read - in General Discussions [original thread]
Sisi is using an older version. The new test stuff is all being run on buckingham and duality. TQ is matching it, because they deployed all the backend stuff we have on sisi to TQ a while ago.
- by Nova Knife - at 2012.11.14 10:22:00
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692. CCP: Instead of a match with the Dev's, a voice feedback/input session. - in General Discussions [original thread]
Tiel Syysch wrote: If you want to see opposition to an idea, get Telc involved in one of our discussions about tanks. Oh god. Anyone who does not hang out on the IRC does not understand the pain the above statement brings. Also, sit-d...
- by Nova Knife - at 2012.11.14 01:10:00
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693. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
The current gains are definitely a chore. The suggestion in the OP is a good idea, and I like it. The only problem is... You'll still have super active players playing for next to no gains, assuming they are caught up to the current calender cap...
- by Nova Knife - at 2012.11.14 00:36:00
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694. DUST 514 beta comms; lets make testing easier! - in General Discussions [original thread]
This is an old thread that we (The people who do the inviting to the channels related) no longer monitor. Instead, we use the sticky in this section of the forums. If someone could lock this, That'd be lovely!
- by Nova Knife - at 2012.11.13 01:36:00
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695. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
Conraire wrote: The only inherent problem would be, they would then need to nerf the DS hitpoints down, otherwise they'd be more overpowered than they are now. Dropship HP is fine. The damage of swarms needs to go down regardless, they do w...
- by Nova Knife - at 2012.11.12 06:25:00
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696. Why Do You Guys Hate Snipers That Do What Their Meant For? - in General Discussions [original thread]
Someone else said something similar above, but... There are generally two kinds of snipers. One who sits in a 'remote' far off place that the enemy generally won't look or shoot at them, and has a very narrow FoV of the battlefield, and just po...
- by Nova Knife - at 2012.11.12 02:20:00
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697. dont nerf missiles fix them - in Feedback/Requests [original thread]
Missiles need to be nerfed in order to be fixed. They are way, -way- too good at pretty much everything right now. The other turrets don't even compare to the effectiveness of missiles in pretty much any practical situation your could conceive.
- by Nova Knife - at 2012.11.11 11:17:00
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698. [Request] make it so people can't hear me in squad chat - in Feedback/Requests [original thread]
I don't see why this is necessary. But....Let me get this straight: You're in a squad with players B, C, and D. You want to 'reverse mute' yourself for player C so player C can't hear you but B and D still can? What happens when players B am...
- by Nova Knife - at 2012.11.11 11:14:00
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699. IED's/Traps - in Feedback/Requests [original thread]
Someone above mentioned remote explosives : we also have proximity explosives which are pretty much anti-vehicle mines. Wish granted, I suppose? Protip: For best effect, pack a logi suit, drop down 1 proxy and 2 standard RE's close to each oth...
- by Nova Knife - at 2012.11.11 11:03:00
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700. [Suggestion/Request] Option to delegate main gun of HAVs - in Feedback/Requests [original thread]
So sneaky, Mobius! We've talked about this on IRC. Under no circumstances should the driver of an HAV be separated from the gun. It would be a MASSIVE buff to tanks, and almost completely negate the ability to flank them. Currently, if a driver...
- by Nova Knife - at 2012.11.11 10:56:00
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