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301. E3 IRC Feedback Megathread - in Feedback/Requests [original thread]
I didn't want to hijack a thread about IRC people's feedback with a massive spamthread about my own feedback. So, here is that.
- by Nova Knife - at 2012.07.07 02:33:00
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302. E3 build feedback (Very Long post) - in Feedback/Requests [original thread]
Scoring ("Points") : I think some serious looks at how points are earned is in order. Dust is a game where teamwork and support roles are key. But currently, they are a joke. When actually running around with a team I've stacked with friends and ...
- by Nova Knife - at 2012.07.07 02:22:00
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303. E3 build feedback (Very Long post) - in Feedback/Requests [original thread]
LAVs: Infinitely better. The controls feel more akin to how they were back in Uprising. The handbrake actually does something meaningful, and the LAV having inertia means you can pull wild maneuvers like making a 180 degree powerslide and popping...
- by Nova Knife - at 2012.07.07 02:17:00
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304. E3 build feedback (Very Long post) - in Feedback/Requests [original thread]
Collision Damage : This actually deadly now, compared to maybe 3% at most in the last build. The problem is, that it is deadly in situations it shouldn't be. In situations it should be, you hardly take any damage half the time. This is inconsiste...
- by Nova Knife - at 2012.07.07 02:17:00
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305. E3 build feedback (Very Long post) - in Feedback/Requests [original thread]
Logistics modules : Another thing that needs some serious love. I've kind of beaten this horse dead for a while now, but I desperately want to re-iterate it. There are three kinds of repair modules in this game. Repair tools (Infantry equipment i...
- by Nova Knife - at 2012.07.07 02:17:00
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306. E3 build feedback (Very Long post) - in Feedback/Requests [original thread]
This thread actually hits the character limit of a couple post lengths. It's very long, and I apologize for the 'spammish' nature of the thread! New map : This map is fairly excellent in terms of design. It provides plenty of vantage points for...
- by Nova Knife - at 2012.07.07 02:16:00
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307. [Request] Remove account lock on mercenary pack. - in Feedback/Requests [original thread]
This may be a silly question, but why can't you just play on the account that /does/ have access to the psn store? It doesn't make much sense that you would use an account for a region that does not. If you've already used another account to pay f...
- by Nova Knife - at 2012.07.06 19:54:00
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308. [Request] Different Gun Designs - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Pretty sure the current weapon models are at least partly stand-ins for the beta, and there will be a larger variety of weapon models in the full game. Like this man said. If you look at the scrambler pistols (The be...
- by Nova Knife - at 2012.07.06 14:26:00
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309. [Feedback/Request] The Heavy class in this build - in Feedback/Requests [original thread]
The HMG is without a doubt underwhelming. On paper, it still does more damage ouput than any other light weapon. In practice, it does less. Much less. The overheat is perfect. This was the only change this gun needed, in conjunction with the suit...
- by Nova Knife - at 2012.07.06 03:52:00
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310. Do not show Enemies Target Arrows. - in Feedback/Requests [original thread]
CCP Frame wrote: Traynor Youngs wrote: Its a Tactical Data Net that is taking sensor data from all of your teammates and replicating those targets onto your HUD. This is 60,000 years in the future, not the Normandy invasion. This is corr...
- by Nova Knife - at 2012.07.06 02:32:00
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311. [Request] More permanent items - in Feedback/Requests [original thread]
The only 'permanent' items are militia items, and the couple from the merc pack. They've told us they don't really want to release too many BPO's (Permanent items) because they are terrible for a player driven economy. If everything is permanent,...
- by Nova Knife - at 2012.07.06 01:27:00
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312. [REQUEST] Aiming Reticle on Mass Driver when Aiming Down Sights - in Feedback/Requests [original thread]
The current ADS is essentially useless. The 'normal' crosshair is far more useful and gives a better feedback on where the round will go without obscuring your screen or slowing you down. Unless some kind of arc showing the approximate landing spo...
- by Nova Knife - at 2012.07.05 01:17:00
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313. Refill Grenades With Nanohive - in Feedback/Requests [original thread]
TBH I cannot wait for nanohives to no longer be 'infinite' resupply points. It's too cheesy to be able to sit somewhere with a forge gun or mass driver and just bombard an area nonstop.
- by Nova Knife - at 2012.07.05 00:48:00
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314. "Possible CCP impersonator" - in Feedback/Requests [original thread]
I got a message like this too, I thought it was adorable. It read : Adorable Message wrote: You have been caught hacking in Dust514 by a CCP Dev. Vehicle seeking swam launchers have NOT been introduced and never will be. You have used a...
- by Nova Knife - at 2012.07.05 00:25:00
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315. Official request for Party/Group/Team system - in Feedback/Requests [original thread]
This is actually on the table -right now- as something they are working on getting us ASAP. I'm sure you'll be happy to hear :)
- by Nova Knife - at 2012.07.05 00:21:00
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316. Request: REMOVE the Move-usage warning! - in Feedback/Requests [original thread]
Like said above, this is something to bug sony about, their their channels :( I would personally love it if there was somewhere in the ps3 settings where you could check a box saying "I am not a moron and do not need to see this warning message. ...
- by Nova Knife - at 2012.07.05 00:19:00
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317. Request: Compensation for paying to test the game. - in Feedback/Requests [original thread]
You are misunderstanding what you paid for. You didn't pay to test the game. You paid for items you'd be getting at release and Aurum. Some of these items are BPO's. This is a -big deal- because there will be very few actual BPO's in dust at launc...
- by Nova Knife - at 2012.07.05 00:16:00
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318. Major Imbalance. (Yes this is a Vehicle thread but read before posting) - in Feedback/Requests [original thread]
I think you misunderstand how the limit works. There is a limit of I think 6 vehicles per team currently. The limit does not apply to both teams at once. It is mostly that once a team has a lot of vehicles, the Tanks and/or forge guns can just sni...
- by Nova Knife - at 2012.07.05 00:11:00
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319. Create an exchange system - in Feedback/Requests [original thread]
Not really, Jor. His suggestion would just expedite the process of selling items to other players to gain that ISK. It would not be pay to win, it would just be unhealthy for the economy because the ISK wouldn't be coming from other players at the...
- by Nova Knife - at 2012.07.03 00:35:00
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320. Create an exchange system - in Feedback/Requests [original thread]
Like Jokanosh said. Buying Aurum with the intent to sell the Aurum items to other players, is essentially 'buying ISK' with real money. So in a way, your request is granted :)
- by Nova Knife - at 2012.07.03 00:28:00
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