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2821. To all those complaining about graphics... And a surprise at the end! - in General Discussions [original thread]
That map is absolutely fantastic. It looks like a real facility, is sufficiently versatile for different defense/attack strategies, and is big enough for actually requiring coordination. I wouldn't care if it hasn't been cleaned up one bit, please...
- by Noc Tempre - at 2012.07.30 23:08:00
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2822. Betamax. - in General Discussions [original thread]
jenza aranda wrote: Xocoyol Zaraoul wrote: We all know that Arma2 is where the real FPS pros hang out anyways you will need to be more than a good shot to succeed in new eden We have the skill and the knowledge! Don't forget, we al...
- by Noc Tempre - at 2012.07.30 22:59:00
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2823. This has GOT to be addressed - in General Discussions [original thread]
Crimson MoonV wrote: Suanar Daranaus wrote: From reading the forums and listening to comms I do belive the ONLY thing that people have Not suggested to Nerf is the Knife. That Knife really needs to be Nerfed darn it! Way too powerful fo...
- by Noc Tempre - at 2012.07.30 22:58:00
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2824. DUST should have Kill Streaks - in General Discussions [original thread]
Maximus Stryker wrote: I'm not opposed to rewarding a player who goes on a 5/10/20 Kill steak with some extra War Points. I feel a kill streak is helpful to a team in some regards. Similar to an assist or a hack. 5 kill steak = +25 WP 10 kill ...
- by Noc Tempre - at 2012.07.30 22:51:00
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2825. DUST should have Kill Streaks - in General Discussions [original thread]
I'm just going to point out that this is a mixed arms game. Making a playstyle (vehicles for example) locked behind a completely unrelated playstyle (infantry pew-pew) would kill that. Why artificially limit strategies in an alternate reality MMO?...
- by Noc Tempre - at 2012.07.30 22:44:00
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2826. Dropping Tanks from Towers - in General Discussions [original thread]
Are you kidding. I want an AB on my nano tank so I can Evil Knievel the MCC. Please don't kill this dream! On a semi-serious note, there is no reason to hard nerf creative solutions just because it was unanticipated.
- by Noc Tempre - at 2012.07.30 22:38:00
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2827. kills per war points earned - in General Discussions [original thread]
Ignatius Crumwald wrote: Too bad we don't have a profit per kill/WP stat. Did I mention I have over 50 mil ISK in Dust? Have I mentioned it today? Not yet, you better get on that.
- by Noc Tempre - at 2012.07.28 22:29:00
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2828. kills per war points earned - in General Discussions [original thread]
xprotoman23 wrote: Jim420warrior or what ever his name is Warpoint Warrior tbh. Everybody else isn't on his point whoring level. I haven't seen him in a tank for weeks to be honest. I catch him a lot in ambush playing scout or logistics. He...
- by Noc Tempre - at 2012.07.28 21:13:00
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2829. kills per war points earned - in General Discussions [original thread]
Is PDiggy still showcasing that he doesn't understand second grade math? Seriously?
- by Noc Tempre - at 2012.07.28 21:05:00
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2830. vehicle limitations? - in General Discussions [original thread]
Rejoice. It's my understanding vehicle-free ambush is in the pipes.
- by Noc Tempre - at 2012.07.28 09:08:00
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2831. Stealth attacks - in General Discussions [original thread]
If you want to actually kill people with the knife fast, get handling to 5. Gives you another 10% bonus and the mods jump from 25% to 50%. I was running around with a dragonfly and knife 4 to good effect (ganking heavies is the best) and plan on t...
- by Noc Tempre - at 2012.07.28 04:52:00
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2832. Stealth attacks - in General Discussions [original thread]
Quick-knife means you can actually kill people you sneak up on if you have invested in the skills. A protoscout can take down a fully plated/expanded heavy in 3 hits (under a second). They are brutally effective if you try to make them a primary. ...
- by Noc Tempre - at 2012.07.28 02:30:00
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2833. BROKE :( - in General Discussions [original thread]
Put the cost in the name of every single fit. Takes all of 30s. If it is a glass canon and costing you 80k, pehaps you can trim the parts that are less "canon-y" to save some isk. Or visa-versa. Do you NEED a prototype gun on a fit that is full co...
- by Noc Tempre - at 2012.07.27 19:46:00
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2834. Does mass + speed factor into collision damage? - in General Discussions [original thread]
2 AUR HAVs at launch to the first person to gumba smash another HAV to death while surviving! (Has to be an unaware enemy, although maybe 1 anyway if you merely manage to pull it off with coordination)
- by Noc Tempre - at 2012.07.27 18:22:00
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2835. What should I be doing as a logistics guy? - in General Discussions [original thread]
Tools in order of importance: Nanohives (want R types to augment healing) Drop Uplinks (want gauged or advanced for 2 at a time) Repair Tools (want prototype for 2 targets at once) Light Weapon (recommend AR or Mass Driver) Remote Explosives (best...
- by Noc Tempre - at 2012.07.27 18:18:00
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2836. Where Is The Beef? - in General Discussions [original thread]
Logistics vk.0 can nudge up to 1100 EHP fully extended and plated. Essentially a slower type-2 heavy at 10x the cost. But you have a repair tool to fix yourself.
- by Noc Tempre - at 2012.07.27 18:07:00
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2837. Does mass + speed factor into collision damage? - in General Discussions [original thread]
Slower collisions do more damage, so not likely. I can base-jump in plated HAVs no issue.
- by Noc Tempre - at 2012.07.27 17:54:00
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2838. UAV or Tactical Map for Command - in Feedback/Requests [original thread]
Look at the original dev blog for dropships. Manned so requires actual teamwork, but otherwise exactly what you're looking for.
- by Noc Tempre - at 2012.07.27 07:01:00
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2839. NPE for DUST: Focus on gunnery and support - in Feedback/Requests [original thread]
Ewar (like flux grenades) means new characters can "tackle" in DUST too very soon.
- by Noc Tempre - at 2012.07.27 06:31:00
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2840. kills per war points earned - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: PDIGGY22 wrote: since war points are the closest thing to determining playing time, i decide to see where everyone would rank that is note worthy. zitro 0.0131 carlos 0.0107 alexzx 0.0151 proto 0.015622 PDIGGY...
- by Noc Tempre - at 2012.07.27 06:23:00
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