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2801. Lets talk game mechanics. - in General Discussions [original thread]
xprotoman23 wrote: Lurchasaurus wrote: Noc Tempre wrote: If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms ...
- by Noc Tempre - at 2012.07.31 00:46:00
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2802. Blueprint Dropsuits - in General Discussions [original thread]
The "Dragonfly" is identical to the scout standard. Remember, stuff on the market is actually blueprints (mostly copies). The materials are being footed by the NPCs we are working for at the moment. And the physical product doesn't exist until you...
- by Noc Tempre - at 2012.07.31 00:43:00
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2803. Playstation Move Unuseable? - in General Discussions [original thread]
CCP already knows it is pretty much terrible atm. Mappable controls hopefully and some significant tweaking definitely are landing next patch.
- by Noc Tempre - at 2012.07.31 00:41:00
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2804. Lets talk game mechanics. - in General Discussions [original thread]
Crimson MoonV wrote: Lurchasaurus wrote: Omnipotent lilmamaj wrote: Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental gam...
- by Noc Tempre - at 2012.07.31 00:36:00
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2805. tank skill - in General Discussions [original thread]
JAG ONE wrote: Noc Tempre wrote: The hull levels and turrets are all getting visual distinction in the future. If you haven't caught on by now, the art department is the major bottleneck in almost all areas at the moment. Which should be no ...
- by Noc Tempre - at 2012.07.31 00:33:00
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2806. To all those complaining about graphics... And a surprise at the end! - in General Discussions [original thread]
Lurchasaurus wrote: Noc Tempre wrote: Derek Barnes wrote: Noc Tempre wrote: That map is absolutely fantastic. It looks like a real facility, is sufficiently versatile for different defense/attack strategies, and is big enough for actua...
- by Noc Tempre - at 2012.07.31 00:30:00
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2807. Lets talk game mechanics. - in General Discussions [original thread]
If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms and cover, and sprint mods. You are SIGNIFICANTLY more stable from...
- by Noc Tempre - at 2012.07.31 00:26:00
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2808. tank skill - in General Discussions [original thread]
The hull levels and turrets are all getting visual distinction in the future. If you haven't caught on by now, the art department is the major bottleneck in almost all areas at the moment. Which should be no surprise to EVE vets at all.
- by Noc Tempre - at 2012.07.31 00:22:00
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2809. To all those complaining about graphics... And a surprise at the end! - in General Discussions [original thread]
Derek Barnes wrote: Noc Tempre wrote: That map is absolutely fantastic. It looks like a real facility, is sufficiently versatile for different defense/attack strategies, and is big enough for actually requiring coordination. I wouldn't care ...
- by Noc Tempre - at 2012.07.31 00:17:00
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2810. This has GOT to be addressed - in General Discussions [original thread]
Lurchasaurus wrote: i love when people **** on knives before actually looking at the skills and numbers....they know no weapon will be good without skilling and modding up but somehow they dont put knives into the same equation. knives are bad...
- by Noc Tempre - at 2012.07.30 23:39:00
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2811. Lets talk game mechanics. - in General Discussions [original thread]
xprotoman23 wrote: In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in term...
- by Noc Tempre - at 2012.07.30 23:37:00
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2812. This has GOT to be addressed - in General Discussions [original thread]
Maken Tosch wrote: Let's see. After a careful study of the knife in the fit I used below, I don't see a problem due to the following reasons. [Scout Fit - Sir Shanksalot] Advanced Gallente Scout Drop Suit (A Type) (Mid) 2x Myofibril Stimulant...
- by Noc Tempre - at 2012.07.30 23:33:00
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2813. Is there a prize to win or something? - in General Discussions [original thread]
The prize is a better game for everyone and a long future for DUST. The EPeen waving is just noise to be filtered out.
- by Noc Tempre - at 2012.07.30 23:29:00
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2814. Lets talk game mechanics. - in General Discussions [original thread]
Heavy suit speed boost = LAV
- by Noc Tempre - at 2012.07.30 23:28:00
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2815. tank skill - in General Discussions [original thread]
Not yet. But we don't have the hull bonuses nor the top level tanks yet. Logistics HAVs probably, and Black Ops HAVs confirmed in the future.
- by Noc Tempre - at 2012.07.30 23:25:00
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2816. Concerning game control scheme - in General Discussions [original thread]
Ayures0 wrote: Noc Tempre wrote: Fully mappable controls for any HID device. How hard is that? Solves 99.9% of the controller issues. QFE. No idea how hard it would be to implement, but it should be added. Very easy, the PS3 supports it...
- by Noc Tempre - at 2012.07.30 23:23:00
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2817. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: Crimson MoonV wrote: Lurchasaurus wrote: sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank..... whether th...
- by Noc Tempre - at 2012.07.30 23:19:00
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2818. Concerning game control scheme - in General Discussions [original thread]
Fully mappable controls for any HID device. How hard is that? Solves 99.9% of the controller issues.
- by Noc Tempre - at 2012.07.30 23:17:00
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2819. Lets talk game mechanics. - in General Discussions [original thread]
Damage grows faster than health and has a higher ceiling. So skill up is in fact the answer. Prototype vs prototype fights end faster than militia vs militia.
- by Noc Tempre - at 2012.07.30 23:14:00
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2820. This has GOT to be addressed - in General Discussions [original thread]
Lurchasaurus wrote: Noc Tempre wrote: Crimson MoonV wrote: Suanar Daranaus wrote: From reading the forums and listening to comms I do belive the ONLY thing that people have Not suggested to Nerf is the Knife. That Knife really needs...
- by Noc Tempre - at 2012.07.30 23:10:00
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