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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.27 16:15:00 -
[91] - Quote
Laheon wrote:Dewie, I have to say, a couple of games ago, I think you were in a Surya..? I was the one who kept trying to blow you up with a swarm launcher. And dying to you.
Well played, sir. A smart tank driver won't die, where a stupid one will :)
I have good rounds, and I have bad ones. Today are mostly the bad.
I've learned that I always must have cover to retreat behind, as the top tier Swarm Launchers and forge guns, on people with damage mods and skills, will solo kill my tank if I take 3 or 4 full rounds. Especially if I'm a the end of my repair cycles, or worse, in Armour repairer cool down. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.27 16:18:00 -
[92] - Quote
EnglishSnake wrote:High sec prob have limits
Low and null drop 50 tanks on your foot so adapt or die
I agree, in NPC battles in High sec there will most likely be some limit, like the current one, with a 5 vehicle limit per team. There might even be a vehicle type limit, as we have in EVE where capitals are barred from entering high sec (under normal circumstances)
Low and nul sec will of course be unlimited, or should be. If a team want to attack an outpost with 50 marauders... |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.27 17:40:00 -
[93] - Quote
xprotoman23 wrote:Vehicle ratios actually have to be addressed because when in matches there's absolutely no reason as to why 3 out of the 11 players in the match are actually on the ground playing the game while everybody else is off jerking each other.
Once again, there is no need to have arbitrary limits on the numbers of tanks.
Tanks are vulnerable to infantry when they have no infantry support of their own. The turrets can't track fast enough or all the way around well enough to stop infantry from killing you if they get in close.
IF a whole team is running around in tanks, go get an AV setup and **** them cause they dont have support. Or when EWAR is implemented and tracking is disrupted, tanks are slowed, sensors are off etc, tanks will be sitting ducks without support. Thats how you limit the number of tanks. Not with an arbitrary rule that says "Max number of tanks per match is X" but with gameplay mechanics that make it very very risky to use all tanks.
Now please for the love of all that is Holy, STOP asking for arbitrary rules. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.27 17:54:00 -
[94] - Quote
Traynor Youngs wrote:xprotoman23 wrote:Vehicle ratios actually have to be addressed because when in matches there's absolutely no reason as to why 3 out of the 11 players in the match are actually on the ground playing the game while everybody else is off jerking each other. Once again, there is no need to have arbitrary limits on the numbers of tanks. Tanks are vulnerable to infantry when they have no infantry support of their own. The turrets can't track fast enough or all the way around well enough to stop infantry from killing you if they get in close. IF a whole team is running around in tanks, go get an AV setup and **** them cause they dont have support. Or when EWAR is implemented and tracking is disrupted, tanks are slowed, sensors are off etc, tanks will be sitting ducks without support. Thats how you limit the number of tanks. Not with an arbitrary rule that says "Max number of tanks per match is X" but with gameplay mechanics that make it very very risky to use all tanks. Now please for the love of all that is Holy, STOP asking for arbitrary rules. It would add a lot more complexity to the game with a tank cap. You would have to use legit tactics. Not just "oh I have two tanks on every objective I win herp derp" A tank is an objective holder/taker. It should be used as a tool and not something to abuse.
For example. There is a enemy tank on A. Our tank is stacked on B. We have B and C. enemy infantry is moving towards C. Send all our AV guys to A while our tank/infantry holds off the push heading towards C. Tactics yo. Not just just we have 20 tanks EVERYONE ZERG!! Thats lame.
People are just afraid with a cap they might have to actually play the game instead of camping in a tank all day. Its quite sad. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.27 18:06:00 -
[95] - Quote
Wrong. In nearly every way.
Tons of tanks on the field means you should go get some AV fits and drink their tears.
An arbitrary limit, by definition, LIMITS strategies by forcing players to have a certain KIND of gameplay experience.
If you think that having 12 tanks on your 12 person team is viable, then the answer is NOT to limit the number of tanks, but buff AV or nerf armor or some other method to limit the effectiveness of the tanks in large numbers against infantry.
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Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.27 18:12:00 -
[96] - Quote
Traynor Youngs wrote:Wrong. In nearly every way.
Tons of tanks on the field means you should go get some AV fits and drink their tears.
An arbitrary limit, by definition, LIMITS strategies by forcing players to have a certain KIND of gameplay experience.
If you think that having 12 tanks on your 12 person team is viable, then the answer is NOT to limit the number of tanks, but buff AV or nerf armor or some other method to limit the effectiveness of the tanks in large numbers against infantry.
Please stop saying the same thing over and over again. 'If there are 50 tanks on the field go get AV.' Yeah we get it. No amount of AV will stop 50 tanks shooting you in the spawn. Point is moot.
I hate to break it to you guys but there already is a cap and it will be there come release time. Ccp knows what they are doing. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.27 18:21:00 -
[97] - Quote
Crimson MoonV wrote:Traynor Youngs wrote:Wrong. In nearly every way.
Tons of tanks on the field means you should go get some AV fits and drink their tears.
An arbitrary limit, by definition, LIMITS strategies by forcing players to have a certain KIND of gameplay experience.
If you think that having 12 tanks on your 12 person team is viable, then the answer is NOT to limit the number of tanks, but buff AV or nerf armor or some other method to limit the effectiveness of the tanks in large numbers against infantry.
Please stop saying the same thing over and over again. 'If there are 50 tanks on the field go get AV.' Yeah we get it. No amount of AV will stop 50 tanks shooting you in the spawn. Point is moot. I hate to break it to you guys but there already is a cap and it will be there come release time. Ccp knows what they are doing.
Yea but dont expect in in low/null clan matches |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.27 18:41:00 -
[98] - Quote
ALM1GHTY STATIUS wrote:YOU NEED IT TO BE BALANCED IN ORDER FOR PEOPLE LIKE US TO PLAY! WE WILL GLADLY BE YOUR WORK HORSES FOR A VAST EMPIRE IF THE GAME IS GOOD META GAME MEANS NOTHING IF I CAN'T GET TO THE TOP WITH SKILL
Everybody else is piping in on this one, so I will as well.
1. Trust CCP, while they do make mistakes, and can be a**holes at times, and sometimes have problems communicating as well (as seen yesterday), they are generally speaking very good at what they do, and they have had 9 years of learning what is needed when it comes to balance.
2. Someone else used the term "Imperfect Balance". I like it, and it describes EVE, and hopefully DUST pretty well. Example, 2-3 weeks ago everybody were screaming their heads off about tanks being overpowered. Without CCP changing anything in the game, tanks are now among the easy kills, and the most profitable too. Players adapted.
3. There are so many other games that follow the general style that DUST is hoped to replace. CoD for example. They are generally too much alike, and actually boring. There are no intellectual challenge in those. A challenge to improve your own setup at a minute level of detail. People have blasted DUST for not being a strafing, hip firing, jack rabbit hopping gun slinger. Like CoD.
I'm saying, if people want to play CoD, go play CoD. It is time for something new, lest the entire FPS shooter industry goes down in flames. Why buy the latest CoD, when it is pretty much exactly like the previous ones.
Is DUST a challenge? Yes it is. Will it be for every FPS gamer? Not at all. Should DUST be dumbed down to placate everybody? NO WAY!
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.27 18:44:00 -
[99] - Quote
EnglishSnake wrote:Yea but dont expect in in low/null clan matches
Exactly. NPC/HighSec matches will most likely have limits. Corporate warfare in EVE, and the Dust matches that follows will be unlike anything we've see so far. I'm just wondering if Console players will be ready for matches stretching over multiple planets, and which lasts for weeks. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.27 18:57:00 -
[100] - Quote
Crimson MoonV wrote:Please stop saying the same thing over and over again. 'If there are 50 tanks on the field go get AV.' Yeah we get it. No amount of AV will stop 50 tanks shooting you in the spawn. Point is moot. No, but any amount of Drop Uplinks will break a spawn camp. Maybe you should try using them? |
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Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.27 19:59:00 -
[101] - Quote
Garrett Blacknova wrote:Crimson MoonV wrote:Please stop saying the same thing over and over again. 'If there are 50 tanks on the field go get AV.' Yeah we get it. No amount of AV will stop 50 tanks shooting you in the spawn. Point is moot. No, but any amount of Drop Uplinks will break a spawn camp. Maybe you should try using them? I do use drop uplinks. o_0 That won't change the fact that there are still 5 tanks running around the map while my dumb team runs around like sheep to the slaughter. Its a clear imbalance that will drive some of the player base away come release time.
Kthxbia |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.27 20:08:00 -
[102] - Quote
Crimson MoonV wrote:Garrett Blacknova wrote:Crimson MoonV wrote:Please stop saying the same thing over and over again. 'If there are 50 tanks on the field go get AV.' Yeah we get it. No amount of AV will stop 50 tanks shooting you in the spawn. Point is moot. No, but any amount of Drop Uplinks will break a spawn camp. Maybe you should try using them? I do use drop uplinks. o_0 That won't change the fact that there are still 5 tanks running around the map while my dumb team runs around like sheep to the slaughter. Its a clear imbalance that will drive some of the player base away come release time. Kthxbia The imbalance is that stupid people are stupid. Smart people being OP is not nerf-worthy.
Sorry. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.27 20:14:00 -
[103] - Quote
Garrett Blacknova wrote:Crimson MoonV wrote:Garrett Blacknova wrote:Crimson MoonV wrote:Please stop saying the same thing over and over again. 'If there are 50 tanks on the field go get AV.' Yeah we get it. No amount of AV will stop 50 tanks shooting you in the spawn. Point is moot. No, but any amount of Drop Uplinks will break a spawn camp. Maybe you should try using them? I do use drop uplinks. o_0 That won't change the fact that there are still 5 tanks running around the map while my dumb team runs around like sheep to the slaughter. Its a clear imbalance that will drive some of the player base away come release time. Kthxbia The imbalance is that stupid people are stupid. Smart people being OP is not nerf-worthy. Sorry. An imbalance in the game is an imbalance in the game and it will drive new players away.
Yes, you are smart for abusing imbalances within a beta. /golfclap
Imbalances that will be fixed come release time.
These points are more directed towards ccp so they see the problem and fix it.
I don't care to argue with you on this point.
This is not a sandbox and there will be caps. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.07.27 20:23:00 -
[104] - Quote
Here is my GRAND IDEA that I bestow upon you...
High sec = vehicle cap. Since it will be Factional Warfare, maybe the message could be "higher command denied your request for the HAV/Dropship/LAV." So it isn't arbitrary.
Null and low sec? Drop as many tanks as you want bro!
Tbh, my new motto is that "Grouping needs to be added". Maybe going against a tank solo with a team full of idiots who aren't doing anything to help is not fun.
Try that when I got my corp and alliance backing me up.... if 50 tanks drop in, we are gonna switch to 50 swarm launchers/ forge guns.
NO LIMITS IN NULL SEC. EXPLAINED LIMITS IN HIGH SEC AND eSPORTS!.
There we go... problem fixed. Shake and bake, Just add teamwork! |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.27 20:25:00 -
[105] - Quote
J'Jor Da'Wg wrote:Here is my GRAND IDEA that I bestow upon you...
High sec = vehicle cap. Since it will be Factional Warfare, maybe the message could be "higher command denied your request for the HAV/Dropship/LAV." So it isn't arbitrary.
Null and low sec? Drop as many tanks as you want bro!
Tbh, my new motto is that "Grouping needs to be added". Maybe going against a tank solo with a team full of idiots who aren't doing anything to help is not fun.
Try that when I got my corp and alliance backing me up.... if 50 tanks drop in, we are gonna switch to 50 swarm launchers/ forge guns.
NO LIMITS IN NULL SEC. EXPLAINED LIMITS IN HIGH SEC AND eSPORTS!.
There we go... problem fixed. Shake and bake, Just add teamwork! +1 teamwork is OP. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.27 20:55:00 -
[106] - Quote
ALM1GHTY STATIUS wrote:Debacle Nano wrote:ALM1GHTY STATIUS wrote:Debacle Nano wrote:K. Let's do this. You can limit the tanks if you limit the number of assault rifles and suits. kk? why cause you don't have enough skill to match me? No, because you don't have enough skill to match my tank. tanks 1 hit kill splash damage you literally don't have to aim which = no skill. it's almost like using a rocket launcher in mw2 tbqh with a jug suit.
Reality check. The Rail guns on a tank, which are anti vehicle weapons anyway, are insanely hard to aim.
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.28 07:42:00 -
[107] - Quote
if a corporation wants to throw money at you to defend their own stuff, who are you to say no to that?
tough cookies, get an orbital strike
^makes all the spawn camping arguments irrelevant
realize what you are complaining about before trying to change it |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.28 08:58:00 -
[108] - Quote
ALM1GHTY STATIUS wrote:YOU NEED IT TO BE BALANCED IN ORDER FOR PEOPLE LIKE US TO PLAY! WE WILL GLADLY BE YOUR WORK HORSES FOR A VAST EMPIRE IF THE GAME IS GOOD META GAME MEANS NOTHING IF I CAN'T GET TO THE TOP WITH SKILL
I forgot one detail.
How do you "Balance" a tank vs. Infantry?
How many Infantry players should it take to kill a tank? How long should the tank survive against that number? What should the cost be for each side to achieve this? |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.28 09:08:00 -
[109] - Quote
Rejoice. It's my understanding vehicle-free ambush is in the pipes. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.28 09:13:00 -
[110] - Quote
ALM1GHTY STATIUS wrote:Skill is the only thing that matters. I, the other good players, the cod players, the battlefield players, the halo players, DO NOT give a $HIT about meta, we want a game that's FUN not a game about taking mindless orders from a leader or a game where strat's and numbers can conquer all, it's not balanced when you have so many numbers we can't protect ourselves, even you must realize that.
You keep mentioning "skills". What skills? The skills for DUST are not the same as those for CoD, BF or MAG.
DUST don't give a **** about mediocre, run of the mill, strafing gun tooting FPS games out there already. And I'm certain you are selling the other players short when you say they won't like it. Maybe, just MAYBE they are going to love DUST, BECAUSE it is different, BECAUSE it requires skills, real skills (with the brain), instead of just a autofire assisted trigger finger. |
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.28 09:16:00 -
[111] - Quote
Dewie Cheecham wrote:ALM1GHTY STATIUS wrote:Skill is the only thing that matters. I, the other good players, the cod players, the battlefield players, the halo players, DO NOT give a $HIT about meta, we want a game that's FUN not a game about taking mindless orders from a leader or a game where strat's and numbers can conquer all, it's not balanced when you have so many numbers we can't protect ourselves, even you must realize that. You keep mentioning "skills". What skills? The skills for DUST are not the same as those for CoD, BF or MAG. DUST don't give a **** about mediocre, run of the mill, strafing gun tooting FPS games out there already. And I'm certain you are selling the other players short when you say they won't like it. Maybe, just MAYBE they are going to love DUST, BECAUSE it is different, BECAUSE it requires skills, real skills (with the brain), instead of just a autofire assisted trigger finger.
oh man, well said +1 |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.28 09:17:00 -
[112] - Quote
Noc Tempre wrote:Rejoice. It's my understanding vehicle-free ambush is in the pipes.
There are a lot of ideas floating around. The devs have also hinted that there might be skill limited/tiered maps, so veterans can't gain easy SP in wholesale slaughter of new players. THAT would kill DUST, as the new players would never be able to gain traction, and nothing kill the joy of playing like being mowed down like cannon fodder to the tune of a 0/50 KDR for several rounds (exaggerating here, but the notion stands) |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.28 09:18:00 -
[113] - Quote
I've rather had enough of this thread. It's really not going anywhere. Dust is about strategy and tactics using all the tools possible. Why would a field commander ignore the ability to call in 3 tanks when they would drastically change the outcome of the battle in his favour? Why would the opposing field commander not then call in his strongest AV options?
All the nay sayers are ignoring the fact that Dust is a real battle simulator. It's not one of those kiddy-friendly hand-holding play-for-a-month-and-move-on games. It's an ongoing war which is here for years to come. It's where grunts prove their worth alongside commanders, pilots and corp CEOs. Stop complaining this game is too hard to grasp and grasp it already. In the wise words from the Matrix: "Stop trying to hit me and hit me!".
If your current tactic isn't working, change it. Dust will never be balanced. There will never be a set number of AR shots that take out a tank. It's a bloody tank damn it. Dust is designed with the Perfect Imbalance theory in mind. There will always be something stronger than you within each tactic. Learn to adapt. Learn to train. Learn to coordinate.
That is all. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.28 09:20:00 -
[114] - Quote
Dewie Cheecham wrote:Noc Tempre wrote:Rejoice. It's my understanding vehicle-free ambush is in the pipes. There are a lot of ideas floating around. The devs have also hinted that there might be skill limited/tiered maps, so veterans can't gain easy SP in wholesale slaughter of new players. THAT would kill DUST, as the new players would never be able to gain traction, and nothing kill the joy of playing like being mowed down like cannon fodder to the tune of a 0/50 KDR for several rounds (exaggerating here, but the notion stands) I agree. That kind of thinking would kill what Dust is all about. I don't even think it's required. A veteran running around a low paying match is something we won't see much as it just won't pay. He'll get more ISK and SP doing 10/5 with his peers than he would doing 30/0 in a noob match. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.28 09:26:00 -
[115] - Quote
EVE universe:
Risk vs. Reward "If you cant afford losing it, don't use it"
learn it, live it, love it |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.28 09:27:00 -
[116] - Quote
Lurchasaurus wrote:EVE universe:
Risk vs. Reward "If you cant afford losing it, don't use it"
learn it, live it, love it Exactly. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.28 09:40:00 -
[117] - Quote
Crimson MoonV wrote:I do use drop uplinks. o_0 That won't change the fact that there are still 5 tanks running around the map while my dumb team runs around like sheep to the slaughter. Its a clear imbalance that will drive some of the player base away come release time.
Kthxbia
Teams on defence, who are on comms, and can figure out team play, tend to avoid being boxed in at their home base.
Most of the times I've been in the situation where my team got boxed in, the comms were silent, or filled only with cussing, and f-words about people dying, instead of tactics.
The times where my team have boxed in the defenders, it has ALWAYS been with good comms discipline, and solid team play.
One example of a losing tactic: Someone calls in a dropship, fly to a tower or something, while someone spawns in it (or jumps into it upon dropping). When the pilot gets out to drop a spawn point, the idiot in the gunner seat immediately take the dropship, and flies off, leaving a pilot with little to no protection, usually near enemy lines.
Edit: Losing tactic #2: Defenders who kill all red CRU's instead of capturing them. I've seen this so often I've lost count, CRU get captured by an attacker -> the defenders kill it -> defenders run out of CRU's -> Defenders in tears.
Winning Tactic:(as an attacker) Kill all enemy CRU's, take and hold the objectives, kill defenders at their home base. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.28 11:19:00 -
[118] - Quote
J'Jor Da'Wg wrote:Here is my GRAND IDEA that I bestow upon you...
High sec = vehicle cap. Since it will be Factional Warfare, maybe the message could be "higher command denied your request for the HAV/Dropship/LAV." So it isn't arbitrary.
Null and low sec? Drop as many tanks as you want bro!
Tbh, my new motto is that "Grouping needs to be added". Maybe going against a tank solo with a team full of idiots who aren't doing anything to help is not fun.
Try that when I got my corp and alliance backing me up.... if 50 tanks drop in, we are gonna switch to 50 swarm launchers/ forge guns.
NO LIMITS IN NULL SEC. EXPLAINED LIMITS IN HIGH SEC AND eSPORTS!.
There we go... problem fixed. Shake and bake, Just add teamwork!
Wrong
High sec is not Factional Warfare
Low sec is where Factional Warfare really takes place so 100tanks can still be dropped on your foot |
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