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201. Loyalty Merc Pack - in Feedback/Requests [original thread]
Garrett Blacknova wrote: How is it "loyalty" to jump ship from Zipper to CCP? Oh well, still sounds like a fun pack. Possibly a few OP weapons in there, but +1 with room for some tweaks. If you still care about MAG and Zipper, you are defin...
- by Noc Tempre - at 2012.11.19 22:32:00
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202. Racial Weapon variants: what would you like to see? - in Feedback/Requests [original thread]
Ares Webber wrote: Noc Tempre wrote: Laser rifle with spikes. They can double as surgical tools for installing the sansha implants after the fight. Not quiet what i meant, i want to hear what the racial counterparts would be. For per exa...
- by Noc Tempre - at 2012.11.19 20:52:00
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203. Loyalty Merc Pack - in Feedback/Requests [original thread]
I propose a loyalty mercenary bundle! Valor Scout Suit BPO skin
Raven Assault Suit BPO skin
SVer Logistics Suit BPO skin
Zipper Heavy Suit BPO skin
Valor MK46 LMG (AR with 100 round magazine, reflex sight)
Raven AM50 Sniper (Snip...
- by Noc Tempre - at 2012.11.19 20:42:00
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204. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Noc Tempre wrote: Edit: Nothing from EVE wiki suggests they are anything but as I described them. Except the fact that several of the projectile options are non-explosive types, and the explosives specifically refe...
- by Noc Tempre - at 2012.11.19 20:28:00
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205. Let us Test! - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: I think its really unrealistic for CCP to make this tool. However if you give us numbers the players can make that tool. I admit it is a pipe dream... illusions of grandeur and all that jazz.
- by Noc Tempre - at 2012.11.19 20:22:00
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206. Let us Test! - in Feedback/Requests [original thread]
Free Beers wrote: I disagree. You have made to many hacked borderlands weapons and its gone to your head noc I expect you intend to give them all back then?
- by Noc Tempre - at 2012.11.19 20:20:00
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207. Let us Test! - in Feedback/Requests [original thread]
I propose that CCP create a tool that lets us create our own variants of each gun. Restrict them to corp special corp matches perhaps, but let us test our own tweaks by giving us some dev powers. For some it would be just something fun to toy with...
- by Noc Tempre - at 2012.11.19 20:18:00
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208. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Noc Tempre wrote: And this all goes back to an autocannon does NOT act like an HMG. Again, source? That's not what the New Eden definition sounds like. You blatantly have ignored real sources. No point arguing w...
- by Noc Tempre - at 2012.11.19 19:16:00
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209. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Noc Tempre wrote: Bah misread + typo equals fail. And yes, you can't scale them down due to the square-cube law. You basically need fission or better to get enough energy density in a bullet sized autocannon. Got a...
- by Noc Tempre - at 2012.11.19 19:06:00
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210. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Noc Tempre wrote: I'm missing your point. Unless we are going gyrojet territory, you can't scale an autocannon down to anti-infantry sizes. The "tiny" cannon on that page is over a meter diameter. That there is a "Ga...
- by Noc Tempre - at 2012.11.19 18:30:00
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211. Racial Weapon variants: what would you like to see? - in Feedback/Requests [original thread]
Laser rifle with spikes. They can double as surgical tools for installing the sansha implants after the fight.
- by Noc Tempre - at 2012.11.19 18:25:00
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212. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Noc Tempre wrote: Scheneighnay McBob wrote: Also, why would a large blaster deal HMG damage if that's what autocannons are going to do? Autocannons are anti-air guns primarily. People seem to commonly confuse a...
- by Noc Tempre - at 2012.11.19 18:22:00
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213. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Also, why would a large blaster deal HMG damage if that's what autocannons are going to do? Autocannons are anti-air guns primarily. People seem to commonly confuse autocannons and Gatling cannons. http://en.wikip...
- by Noc Tempre - at 2012.11.19 18:01:00
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214. Passive SP depending on play time - in Feedback/Requests [original thread]
Wow. Rewarding people for not playing? Seriously? No.
- by Noc Tempre - at 2012.11.18 17:55:00
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215. [Feedback/Request] HAVs ruin "jump in and play" experience - in Feedback/Requests [original thread]
Fix the maps. They are wide open kill boxes. Where is the cover and structure you'd expect of a facility?
- by Noc Tempre - at 2012.11.18 10:16:00
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216. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
The should just make the free vehicle a simple transport (with no fitting slot options at all) and re-emphasize the A in LAV by adding a roof. SP investment in something you can easily be shot out of is not a good investment proposition.
- by Noc Tempre - at 2012.11.18 10:12:00
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217. AV Turrets - in Feedback/Requests [original thread]
So your idea of a "quick fix" is introduce an entirely new item that is by design likely to be severely overpowered and takes no skill to use?
- by Noc Tempre - at 2012.11.17 03:38:00
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218. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: after actually reading more, my main argument is that this would make vehicle vs vehicle very very slow- possibly making it next to impossible for vehicles to destroy eachother if the drivers know what they're doing. ...
- by Noc Tempre - at 2012.11.16 06:06:00
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219. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
In case it wasn't clear, this should be accompanied by a massive reduction in forge and turret damage.
- by Noc Tempre - at 2012.11.16 03:06:00
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220. Feedback on Snipers and Experimental Sniper - in Feedback/Requests [original thread]
Travel time plus no auto return would be enough. Drop isn't neccesary and would look cheesy to me.
- by Noc Tempre - at 2012.11.13 19:20:00
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