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1221. What's behind the increasing community negativity? - in General Discussions [original thread]
yea man, we need progress
- by Niuvo - at 2013.08.08 08:33:00
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1222. My routine in Dust 514 - in General Discussions [original thread]
mmm...there's something wrong with the grenades. Too easy. Is there even grenade feedback damage? I used to do this alot, and it gets kills, but I'll pass and use something else.
- by Niuvo - at 2013.08.08 08:10:00
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1223. 1shot 2kills - in The Locker Room [original thread]
I'm excited to report that I've joined the lucky few. I saw my name on the killfeed twice in a row, with one bullet! Extremely lucky, I was shooting where the enemy was congregating. I got another kill right after those two.
- by Niuvo - at 2013.08.08 04:56:00
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1224. New scout suits ETA - in General Discussions [original thread]
aNY IDEA WHEN THEY'LL COME OUT?
- by Niuvo - at 2013.08.08 04:49:00
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1225. Elemental weaponry/ammunition - in Feedback/Requests [original thread]
good input guys. I'm all for new ammo, new weaponry. So to continue with my first post: An explosive round that explodes a second later. This can be suited for snipers or have tiny explosions for the AR. Say you riddle a guy with bullets, then t...
- by Niuvo - at 2013.08.08 04:44:00
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1226. Elemental weaponry/ammunition - in Feedback/Requests [original thread]
It would be fun to kill enemies in a brutally-different way. Using Ice, fire, and electricity. Starting with new grenades/REs: A variant that instantly freezes and kills opponents. A variant that engulfs the player in flames and kills them. Anothe...
- by Niuvo - at 2013.08.07 23:14:00
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1227. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Yea, the AR is a familiar weapon, that's how I started playing dust. It does feel OP though, It's amazing at all combat ranges, that's why they get alot of kills. There should be new weaponry coming! I know they'll have racial rifles. I just feel ...
- by Niuvo - at 2013.08.07 20:55:00
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1228. What did you do to remote explosives!!!!? - in Technical Support/Bugs [original thread]
I'm disappointed in the REs. They are a "blast" to use but they need fixing. Have you guys noticed the delay when you switch to your REs? The radius is whacked., the difference between std and adv are small! I suggest that proto REs should survive...
- by Niuvo - at 2013.08.07 20:46:00
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1229. Scout Registry / Killboard - in General Discussions [original thread]
It's easy right now to want to switch to assault/logi, but I know the scout class is vital when they get it just right. I made one mlt med gal suit where I tank armor and it's fun to experiment your playstyle. I'm no logi but I'm goin to spec int...
- by Niuvo - at 2013.08.01 20:39:00
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1230. Remote/Proximity Mines - in Technical Support/Bugs [original thread]
yea theres also a lag if you want to switch to your weapons, especially if you ADS. sometimes you cant ads for about 2 sec. but those 2 sec are important.
- by Niuvo - at 2013.08.01 20:10:00
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1231. Announcement:Dev Blog: Cleaning up the Static: Performance Improvements in Uprising 1.3 - in Announcement and Events [original thread]
I've been seeing the same issues withgraphic and technical performance, and also I've been seeing new issues. I hope that CCP sees them too so they can try to solve them.
- by Niuvo - at 2013.08.01 20:03:00
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1232. Scout Registry / Killboard - in General Discussions [original thread]
I hope this role does not die. There's a lot of fittings u can make with the scout suit. I got about 11.
- by Niuvo - at 2013.07.29 08:11:00
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1233. Scout Registry / Killboard - in General Discussions [original thread]
I think that if someone want to take a med frame and slap scout mods, fine. In the future though that class should not be able to compete with true scouts if you will.
- by Niuvo - at 2013.07.29 00:16:00
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1234. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: This thread is more like a scouts only hangout full of tips, politics, and scout related discussion. kind of like a scout barbershop where we get nova knife shaves and talka bout hotties. CCP isn't welcome here I'll be one of...
- by Niuvo - at 2013.07.29 00:12:00
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1235. It's Riddle Time! - in The Locker Room [original thread]
you imagined it?
- by Niuvo - at 2013.07.27 17:35:00
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1236. Scout Registry / Killboard - in General Discussions [original thread]
Scouts should excel at Ewar, I think. I had a crazy idea of an equipment that lets u deploy a holographic clone . You can use it as bait, distraction, make it seem like 2 vs. 1 lol. What ever means necessary.
- by Niuvo - at 2013.07.27 17:29:00
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1237. If you a fan of sniping movies - in The Locker Room [original thread]
I've seen thats scene from the Hurt Locker and it was awesome. I've seen clips of Enemy at the Gates and it looks like an awesome movie. I have to watch it. Act of Valor had intense sniping scenes plus the movie was great.
- by Niuvo - at 2013.07.27 17:11:00
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1238. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
The scout class is for skillful players to take out other skillful players. Right now of course we ARE being taken out by noobs. Please, this is the most coolest class ever, our tactics our unmatched except by other scouts. I have spent a lot of S...
- by Niuvo - at 2013.07.27 17:07:00
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1239. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
balance is needed for the assault rifle. WHat is their optimal range? They can shoot accurately at 60m! Am I insane? is that ok? I'm ok with the AR users , I'm more upset at the rifle itself, it's too good. My pro sniper cannot compete.
- by Niuvo - at 2013.07.27 16:56:00
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1240. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
I'm glad there are smart snipers that see how incompetant sniping is. I have prof. 5 with pro snipers, I got enhanced mods. I hear that the complex mods aren't cutting it either, what a joke. We need a buff and reliable PRO sniper rifles.
- by Niuvo - at 2013.07.26 21:38:00
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