Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
518
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Posted - 2013.08.01 09:51:00 -
[31] - Quote
So basically...no more frame rate problems in PC?
ABOUT TIME |
gagoron noir
BIG BAD W0LVES Eternal Syndicate
1
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Posted - 2013.08.01 10:38:00 -
[32] - Quote
RECON BY FIRE wrote:I haven't seen an improvement honestly. The only thing different is that the flaylock doesn't do damage to things that it should because yall double nerfed it (a common problem with.... you people). no, they brought the flaylock down to where it should be rather than an extremely O.P. weapon that you need no skill to learn. I, being a sniper, have noticed that i can see actual enimies moving at 400-450 meters rather than there bodies not being animated. if you are gonna hate on a game then keep your mouth shut and just stop playing, cuz this is a great game that is still in the works. it has only been in open beta for 3 months or so. it took eve 10 years to get to where it is now. it just takes time. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
252
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Posted - 2013.08.01 11:37:00 -
[33] - Quote
Quote:Originally, we envisioned and tested a chat system where a few leaders would communicate and coordinate their team. This is how EVE players use voice, and we expected this behavior from DUST players as well. But what we found in the chat channels was just short of total chaos. Everyone was discussing strategy, battlefield intelligence, and things less savory, often all at the same time. On top of this, the number of people in the chat channels simultaneously was much larger than we originally tested for.
You have got to be kidding me right?
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Thank you for confirming to us all that you have no F-in clue on what you all got yourselves into.
Hey hear is an idea, do some research before making a game.
Your best friend for tactical FPS Comms would be MAG. MAG did tactical FPS Comms perfect.
Lets see we are going to make a tactical FPS MMO and expect no one to talk to each other when doing battle that is costing millions of ISK, WTF please tell me you did not actually just say this.
Do us all a favor please, please, please, give this little pet project to a Dev company that knows what they are doing, please.
Oh and BTW it did not work, PC is a LAG fest still.
Hey good job though guys and keep up the hard work. |
Shadow of War88
0uter.Heaven EoN.
25
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Posted - 2013.08.01 11:44:00 -
[34] - Quote
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ROEG X
Northwind Alliance Dark Taboo
5
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Posted - 2013.08.01 12:27:00 -
[35] - Quote
This is good news, I hope my nano injector works properly today, I need to save lifes today. The turret issue on the LAV, I like to have my blaster set in a certain direction, I would love to drive my LAV today, jump on my blaster and mow some people down, I'm a one man team in my LAV, driver and gunner ,I waste precious seconds trying to turn my turret because once I set my blaster a certain way it never stays that way. CCP I need to be combat effective, my controller and I are one, my mercenary has to respond quickly when I'm pressing buttons. The controls have to be fluent, my reflexes and hands work fast, when I press that O to revive a down comrade that needs to happen quick every kill is a split second decision and every death is a split second wasted. Thanks CCP for addressing the problems . Awesome News today |
RECON BY FIRE
Ancient Exiles Negative-Feedback
230
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Posted - 2013.08.01 14:46:00 -
[36] - Quote
gagoron noir wrote:RECON BY FIRE wrote:I haven't seen an improvement honestly. The only thing different is that the flaylock doesn't do damage to things that it should because yall double nerfed it (a common problem with.... you people). no, they brought the flaylock down to where it should be rather than an extremely O.P. weapon that you need no skill to learn. I, being a sniper, have noticed that i can see actual enimies moving at 400-450 meters rather than there bodies not being animated. if you are gonna hate on a game then keep your mouth shut and just stop playing, cuz this is a great game that is still in the works. it has only been in open beta for 3 months or so. it took eve 10 years to get to where it is now. it just takes time.
You're new here, aren't you? |
Niuvo
The Phoenix Federation
306
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Posted - 2013.08.01 20:03:00 -
[37] - Quote
I've been seeing the same issues withgraphic and technical performance, and also I've been seeing new issues. I hope that CCP sees them too so they can try to solve them. |
Maken Tosch
DUST University Ivy League
3494
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Posted - 2013.08.01 21:47:00 -
[38] - Quote
Niuvo wrote:I've been seeing the same issues withgraphic and technical performance, and also I've been seeing new issues. I hope that CCP sees them too so they can try to solve them.
What issues in particular? Can you describe them? |
Scheneighnay McBob
Bojo's School of the Trades
2599
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Posted - 2013.08.01 23:30:00 -
[39] - Quote
That's FPS players for you; I'm one of the few people I know of who uses push-to-talk, and usually just talks for strategic reasons.
I was watching a friend of mine during a big fleet-op or whatever you want to call it. His mic was broken so he had to put chat on his computer's speakers- only a few people ever said anything, out of the massive fleet. |
Pisidon Gmen
Ivory Vanguard
0
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Posted - 2013.08.02 00:40:00 -
[40] - Quote
i have noticed a big problem changing seats in lavs and drop ships i hit the change seat button and don't move some times 4 several tries this has caused me to die a few times or miss a chance at a kill do to not switching to gun from driver seat . why is it when changing seats you don't go between gun seats and driver seats? this is a big issue in drop ships as when going from 1 gun to the other there are 4 seats so changing side to shoot some one is very hard .
as a sniper i am having a harder time seeing players far away on the map i will see a red arrow but no player animation. i have also seen an issue with players running through structures in the distance, and have seen players spawn in side crates |
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CCP Earworm
C C P C C P Alliance
131
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Posted - 2013.08.02 03:13:00 -
[41] - Quote
Voice comms are getting a lot of love these days. Currently it's a lot of backend work to speed it up and stabilize the connection, but we will be focusing on quality improvements in the future. There's def still issues. These improvements take time since we have to coordinate with vivox (our voice provider) who are doing some great work. We've identified all the problem areas and have a really good plan for the future. After that we can have a good look at how to structure voice chat to take into account roles and situations (some good ideas in this thread).
Anyway, I'm glad to hear that people can see this improvement in game. Actually it was one of a few behind the scenes improvements. |
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Parson Atreides
Ahrendee Mercenaries EoN.
556
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Posted - 2013.08.02 05:37:00 -
[42] - Quote
CCP Earworm wrote:Voice comms are getting a lot of love these days. Currently it's a lot of backend work to speed it up and stabilize the connection, but we will be focusing on quality improvements in the future. There's def still issues. These improvements take time since we have to coordinate with vivox (our voice provider) who are doing some great work. We've identified all the problem areas and have a really good plan for the future. After that we can have a good look at how to structure voice chat to take into account roles and situations (some good ideas in this thread).
Anyway, I'm glad to hear that people can see this improvement in game. Actually it was one of a few behind the scenes improvements.
Now the problem is that you can only see 3-4 people's chat bubbles in a channel even if more people are talking. This becomes a pretty big problem in team chat for PC battle when you're forced to hear everyone talking. It's also annoying when you want to mute someone in a channel because they're playing music or being annoying and you can't because their chat bubble never appears (and thus the mute option isn't available). |
dustwaffle
Gravity Prone EoN.
273
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Posted - 2013.08.02 06:03:00 -
[43] - Quote
Good job <3
Give me a shout if you need live players to test your comms with in your Shanghai office and I'll be happy to pop over to game with CCP
On a separate but related note, could you implement a little speech bubble pop up of whoever is talking? This makes it easier to identify the speaker. |
zzZaXxx
The Exemplars Top Men.
151
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Posted - 2013.08.02 07:58:00 -
[44] - Quote
dustwaffle wrote:Good job <3 Give me a shout if you need live players to test your comms with in your Shanghai office and I'll be happy to pop over to game with CCP On a separate but related note, could you implement a little speech bubble pop up of whoever is talking? This makes it easier to identify the speaker.
You live in China? I might move there. You can play Dust from there? |
SOMBRA del MUERTE
The Exemplars Top Men.
7
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Posted - 2013.08.04 04:32:00 -
[45] - Quote
Since implementation of this, I keep getting a notification that my voice comms AREN'T working. Glad that improvements are being made to PC, yet it seems I'm locked out of all voice chat now. Thoughts? |
zzZaXxx
The Exemplars Top Men.
154
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Posted - 2013.08.04 05:59:00 -
[46] - Quote
SOMBRA del MUERTE wrote:Since implementation of this, I keep getting a notification that my voice comms AREN'T working. Glad that improvements are being made to PC, yet it seems I'm locked out of all voice chat now. Thoughts?
Ah I was wondering why I couldn't get you on comms. |
dustwaffle
Gravity Prone EoN.
283
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Posted - 2013.08.04 11:47:00 -
[47] - Quote
zzZaXxx wrote:dustwaffle wrote:Good job <3 Give me a shout if you need live players to test your comms with in your Shanghai office and I'll be happy to pop over to game with CCP On a separate but related note, could you implement a little speech bubble pop up of whoever is talking? This makes it easier to identify the speaker. You live in China? I might move there. You can play Dust from there?
Yes, living in Shanghai and internet is good. A bit congested during peak hours 7pm-1am in high density areas like apartment complexes but otherwise I get 10MB connection which bumps up to 20MB in the wee hours of the morning.
Slight lag behind eu and us, but it's bearable |
zzZaXxx
The Exemplars Top Men.
155
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Posted - 2013.08.04 14:26:00 -
[48] - Quote
dustwaffle wrote:zzZaXhaxx wrote:dustwaffle wrote:Good job <3 Give me a shout if you need live players to test your comms with in your Shanghai office and I'll be happy to pop over to game with CCP On a separate but related note, could you implement a little speech bubble pop up of whoever is talking? This makes it easier to identify the speaker. You live in China? I might move there. You can play Dust from there? Yes, living in Shanghai and internet is good. A bit congested during peak hours 7pm-1am in high density areas like apartment complexes but otherwise I get 10MB connection which bumps up to 20MB in the wee hours of the morning. Slight lag behind eu and us, but it's bearable Outside of Shanghai in major cities is all good. Only problem really, is congestion due to great firewall, but that's relatively easy to get around
Good to know man thanks! I lived in China for a long time so I know what you're talking about. Glad you can connect from there. |
Skihids
Bullet Cluster
1827
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Posted - 2013.08.04 18:37:00 -
[49] - Quote
I've gotten notice that my coms are broken since last night. |
ROADKILLURAZZ
MURDER TAXI COMPANY
33
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Posted - 2013.08.05 01:28:00 -
[50] - Quote
CCP Earworm wrote:Voice comms are getting a lot of love these days. Currently it's a lot of backend work to speed it up and stabilize the connection, but we will be focusing on quality improvements in the future. There's def still issues. These improvements take time since we have to coordinate with vivox (our voice provider) who are doing some great work. We've identified all the problem areas and have a really good plan for the future. After that we can have a good look at how to structure voice chat to take into account roles and situations (some good ideas in this thread).
Anyway, I'm glad to hear that people can see this improvement in game. Actually it was one of a few behind the scenes improvements.
NO VOICE FOR TWO DAYS! Wasted most of my day trying to get it to come back on! As SOON as i log in, "CONNECTION TO VOICE CHAT LOST, RECONNECTING" Do we have to use smoke signals until its fixed? I demand a respec...... Just kidding LOL
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SOMBRA del MUERTE
The Exemplars Top Men.
7
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Posted - 2013.08.05 02:33:00 -
[51] - Quote
Yep, that's the one ^ |
Skihids
Bullet Cluster
1828
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Posted - 2013.08.05 04:08:00 -
[52] - Quote
Bugs and broken code I can understand, but my confidence in CCP took a big hit when I read that they expected only three people to ever speak on coms during a battle.
This is a team based FPS! Have they ever played one before deciding to write one?? |
dullrust
Subsonic Synthesis Alpha Wolf Pack
10
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Posted - 2013.08.05 06:55:00 -
[53] - Quote
2 days no coms. Other folks say their voice is fine. WTH? Same message about voice lost. Turtle beach headset if that is really any use. |
Spartan Operator
Bank of DUST 514
0
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Posted - 2013.08.05 23:01:00 -
[54] - Quote
Really? comms? Oh that is great, lets have ccp spend time on comms when so much else needs work. Yea comms are great, corp battles are great, taking planets are great, but lets get the core game working first and then add to it in stages that ccp can handle. ok now tell me you don't agree, but would it not be great to have a fps that works and then add to that base new stuff that works? instead of having so many options and nothing really works right or is polished? |
Spartan Operator
Bank of DUST 514
0
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Posted - 2013.08.05 23:58:00 -
[55] - Quote
ROEG X wrote:This is good news, I hope my nano injector works properly today, I need to save lifes today. The turret issue on the LAV, I like to have my blaster set in a certain direction, I would love to drive my LAV today, jump on my blaster and mow some people down, I'm a one man team in my LAV, driver and gunner ,I waste precious seconds trying to turn my turret because once I set my blaster a certain way it never stays that way. CCP I need to be combat effective, my controller and I are one, my mercenary has to respond quickly when I'm pressing buttons. The controls have to be fluent, my reflexes and hands work fast, when I press that O button to revive a down comrade that needs to happen quick every kill is a split second decision and every death is a split second wasted. Thanks CCP for addressing the problems . Awesome news today.
the turret issue in LAV's is HUGE it costs lives and time not to mention dis-orating. |
Ensar Cael
Circle of Huskarl Minmatar Republic
4
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Posted - 2013.08.06 01:25:00 -
[56] - Quote
AAA Hellcab wrote:The long range smoothness is awesome. Following a jeep in a drop ship (while hopefully an enemy gunner is shooting back at you) is top notch now. Can we get a mode with a moving objective? Something like skirmish, but each point must be taken in sequence. Convoy rush is a good thing.
Ps. Defrag your PS3, peeps. Google it. It really improves performance.
^^this is true
However, still experiencing lag spikes, characters disappearing into the floor walls, inability to hit someone moving through a container (even though its open both sides?!), hit detection being really f****d up to slightly annoying, and getting stuck while moving through gaps, sound keeps going fuzzy at times, comms cutting in and out, ninja mics....
Thanks for the rebalance on flaylocks though! |
fragmentedhackslash
KILL ORDERS
1
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Posted - 2013.08.06 03:37:00 -
[57] - Quote
After just submitting a request through my ticket system, and just after finishing up a PC, both myself (Director) and ryn0 (CEO) of KILL ORDERS experienced a DUST514 LOCKOUT! Both of us could not even log back in for nearly an hour, both of us once logged back in took at least 5 mins for it to login then after character selection screen it would not allow ANYTHING to be accessed, including NEO COM and chat channels.... THIS IS UN-ACCEPTABLE, I would suggest looking at my report ticket as soon a humanly possible as you now have a Corporation and two pre-beta players that are both very very annoyed at the denial of service because DUST 514 has LOCKED BOTH OF US OUT!.... Pissed off is just the beginning. |
Planetside2PS4F2P
Osmon Surveillance Caldari State
19
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Posted - 2013.08.10 02:33:00 -
[58] - Quote
See if these fix the lagg and framerate issues.
Hit registration might get better. We shall see |
Lorhak Gannarsein
DUST University Ivy League
127
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Posted - 2013.08.10 12:13:00 -
[59] - Quote
My Turtle Beach headset's been acting up since 1.3 in a way that it hasn't since Chromosome. Whichever is to say often DUST doesn't register it, while the PS3 does. |
low genius
the sound of freedom Renegade Alliance
262
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Posted - 2013.08.10 16:20:00 -
[60] - Quote
RECON BY FIRE wrote:I haven't seen an improvement honestly. The only thing different is that the flaylock doesn't do damage to things that it should because yall double nerfed it (a common problem with.... you people).
qqing in the wrong thread... |
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