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41. Awesome, a LP Store!!! So... about player sell/buy orders...? - in General Discussions [original thread]
Aisha Ctarl wrote: If I could sell all the crap I don't use/need, I'd be rolling in ISK. If I could take all my ISK in coin form, I could load it into my rail rifle as a projectile. Imagine, being killed by a coin at 3000m going thousands...
- by Nightbird Aeon - at 2013.10.18 20:23:00
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42. Calling out Nyain San - in General Discussions [original thread]
8213 wrote: Are they really that bad in P/C that they can only crush Militia fit Noobs in Public Matches? They play ultra-tryhard and still barely win, if they win at all... They are used to playing in groups, and group play cleans up in...
- by Nightbird Aeon - at 2013.10.18 20:21:00
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43. Awesome, a LP Store!!! So... about player sell/buy orders...? - in General Discussions [original thread]
Cyrius Li-Moody wrote: I think these changes to FW are a huge step towards the market. If you start building up an inventory before you have a means to sell it, you're going to end up with a glut of items being dumped on the market when the ...
- by Nightbird Aeon - at 2013.10.18 20:19:00
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44. Awesome, a LP Store!!! So... about player sell/buy orders...? - in General Discussions [original thread]
As I play Dust more and more, I get more stuff. Some of it is really cool.... and some of it is as useful to me as **** on a bull. I would really like to sell these things... particularly the cool, Officer stuff that I'm just not skilled into. N...
- by Nightbird Aeon - at 2013.10.18 19:22:00
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45. Math question... (sorry in advance!) - in General Discussions [original thread]
OK, I had a quick question with regards to how skills and gear affect stats. Weapon - Damage is 30hp per shot = "D" Skill bonus = S Module bonus = M When calculating how skills and modules affect damage, which of the following formulas is used (...
- by Nightbird Aeon - at 2013.10.18 17:42:00
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46. At what point do you stop hating on snipers? - in General Discussions [original thread]
Lance 2ballzStrong wrote: Nobody hates good snipers. A good sniper is someone who does his job. - Stop hacks - Hears callouts for enemy snipers, then counter snipe them - The better snipers MOVE from their tent and camp fire to find ...
- by Nightbird Aeon - at 2013.10.17 20:43:00
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47. At what point do you stop hating on snipers? - in General Discussions [original thread]
Skihids wrote: I'd say area denial, like keeping the pipes clear in domination. "Keeping the pipes clear in domination" is also a good trait for a date.... ...just sayin'
- by Nightbird Aeon - at 2013.10.17 20:43:00
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48. is it better to tank snipers or use dampners? - in General Discussions [original thread]
itsmellslikefish wrote: I got a proto gallente logi sniper I use 4 complex profile dampners, would it be better to just tank instead? 4th damp is almost useless thanks to stacking penalty. I would suggest an alternate module here... perhaps ...
- by Nightbird Aeon - at 2013.10.17 20:41:00
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49. At what point do you stop hating on snipers? - in General Discussions [original thread]
Now, I think everyone can agree that some mouth-breathing blue dot hiding in the red line, getting 4 kills/match is about as useful as **** on a bull.... right? So that begs the question.... at what point do people stop hating on snipers? 10 kil...
- by Nightbird Aeon - at 2013.10.17 20:36:00
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50. I want to shoot some dev-berries. - in General Discussions [original thread]
CCP Frame (or someone rocking the name, with spaces: C C P Frame) killed me in a pub match a couple of nights ago.
- by Nightbird Aeon - at 2013.09.17 12:28:00
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51. Bring Zel'Naga Watchtowers to Dust! - in General Discussions [original thread]
Monkey MAC wrote: And when the timer runs out? How about "tacnet uplink" all units in 200m get full squad shared vision?? Still requires decent scanning but makes defense or assault easier!! When the counter runs out, the tower stops infor...
- by Nightbird Aeon - at 2013.09.13 13:07:00
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52. Bring Zel'Naga Watchtowers to Dust! - in General Discussions [original thread]
Hi all, For those of you who are PC gamers... chances are that you've either played StarCraft 2... or seen at least one match played, streamed or recorded. One area-control item in SC2 is the Zel'Naga watchtower... an installation that removes t...
- by Nightbird Aeon - at 2013.09.12 17:32:00
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53. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
I don't know about a damage buff or an improved accuracy buff.... but I would like to see then rate of fire increased... CCP nerfed 3 things when they changed the TAC a couple of patches ago.... RoF, raw damage, and hit fire accuracy. Keep damag...
- by Nightbird Aeon - at 2013.09.10 16:27:00
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54. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
Seymor Krelborn wrote: lol more proof AA is not that bad... seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances. in a real battle, the enemy and you wont be moving like that, real battles...
- by Nightbird Aeon - at 2013.09.10 15:21:00
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55. Scrambler rifles new FotM? - in General Discussions [original thread]
Ever since 1.4 dropped, I can't help but get the feeling that there are WAYYY more scrambler rifles on the field than pre-1.4. Are scrams becoming the new goto weapon (as the TAC was before the nerf).... due to their longer general range than ARs...
- by Nightbird Aeon - at 2013.09.09 13:20:00
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56. Chromosome aiming - in General Discussions [original thread]
Someone told me that mouse aiming in Chromosome was done with raw input, and that they went to a joystick emulator when Uprising dropped in an attempt to level the playing field. Now that hit detection is improved and Aim Assist is better, I thin...
- by Nightbird Aeon - at 2013.09.06 19:44:00
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57. Dropships can now be AWACS - in General Discussions [original thread]
Still visibility restricted to squad.... With a ship dedicated to aerial support and target location, I would like to see this view propagate across the whole team. Infantry with hand scanners can stay squad only, but vehicles in an AWAC and su...
- by Nightbird Aeon - at 2013.09.06 17:29:00
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58. Would like KB/M players to give feedback - in General Discussions [original thread]
I have always been a kb/m player, coming from PC shooters. Right now, aim-down-sight is very, very responsive (in other words, way too fast), and the weapon/equipment wheel (radial menu) still isn't great, or even as good as it was in Chromosome....
- by Nightbird Aeon - at 2013.09.05 21:32:00
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59. Should Flux Grenades be smaller? - in General Discussions [original thread]
Forlorn Destrier wrote: Nightbird Aeon wrote: Now that armor has been buffed... and particularly because you're seeing people run with the omni-tank (plates AND shields), the question becomes this: Should Flux grenade damage and explosion r...
- by Nightbird Aeon - at 2013.09.05 19:55:00
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60. Should Flux Grenades be smaller? - in General Discussions [original thread]
So... keep the radius the same but lower damage? (and yes.... it is possible to have a discussion that is NOT about Aim Assist, or the constant DS3 vs KB/M flame war).
- by Nightbird Aeon - at 2013.09.05 16:13:00
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