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121. LAV's in Uprsing 1.2 - in General Discussions [original thread]
ISuperstar wrote: So we know they are implementing weapon balances in Uprising 1.2, without telling us what they're changing and getting our input first so most likely we're going to run into another age of imbalances but that's now what that t...
- by Nightbird Aeon - at 2013.06.18 16:11:00
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122. Swarm Launcher Missiles - Too fast, too slow, or just right? - in General Discussions [original thread]
DeadlyAztec11 wrote: EnglishSnake wrote: Too agile - 270deg turns on the spot Too invisible - Cant see them half the time Hmm, I could totally see this as the description of LAV's Yeah, no kidding.... how can something as large a...
- by Nightbird Aeon - at 2013.06.18 16:08:00
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123. Swarm Launcher Missiles - Too fast, too slow, or just right? - in General Discussions [original thread]
iceyburnz wrote: Just Right. I think SL are probably the most balanced weapons in the game. Only people who drive about in full LAVs without spenting the 5000 isk or so sticking extra buffer complain about them I miss lots of kills with my S...
- by Nightbird Aeon - at 2013.06.18 14:03:00
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124. Swarm Launcher Missiles - Too fast, too slow, or just right? - in General Discussions [original thread]
With either Uprising 1.0 or 1.1 (think it was 1.0), the speed of missiles from tanks and installations was increased significantly, and now they make a very satisfying noise as they go towards you. +1 for this, I think everyone is happy. But now ...
- by Nightbird Aeon - at 2013.06.18 13:49:00
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125. MCC Snipers - Problem or Feature? - in General Discussions [original thread]
Lightning xVx wrote: I dub it, Design Flaw. I agree, design flaw. My question, then, is if this is a bug/flaw, why can;t it be fixed in a patch, rather than waiting for a full build or point-release (i,e, 1.1 or 1.2, etc)? When Uprising ...
- by Nightbird Aeon - at 2013.06.18 13:39:00
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126. MCC Snipers - Problem or Feature? - in General Discussions [original thread]
hackerzilla wrote: It already has been made harder so that there is an invisible barrier, giving you an "blue hit marker". The only time I see MCC sniping anymore is on select domination maps, that give the right angle. But to the original que...
- by Nightbird Aeon - at 2013.06.17 17:41:00
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127. MCC Snipers - Problem or Feature? - in General Discussions [original thread]
RoundEy3 wrote: Problem is, is that usually you can't see anything worth shooting from the MCC. It's a horrible vantage point unless your team has been stomped all the way back to the MCC. I've scoped out from the MCC a couple of times just to ...
- by Nightbird Aeon - at 2013.06.17 17:27:00
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128. MCC Snipers - Problem or Feature? - in General Discussions [original thread]
Jadd Hatchen wrote: Benari Kalidima wrote: It was never supposed to be there, and it's being fixed in 1.2 Linky to the source of this? Yes please... link?
- by Nightbird Aeon - at 2013.06.17 17:24:00
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129. MCC Snipers - Problem or Feature? - in General Discussions [original thread]
In the current build, it is possible to remain in the MCC and snipe at targets on the ground. Also, when on the ground, you can snipe up at players in the MCC. Isn't finding the perfect "hide" one of the skills of the good sniper? Doesn't MCC-sni...
- by Nightbird Aeon - at 2013.06.17 17:16:00
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130. Scripts/plugins for weapons - in General Discussions [original thread]
Kitten Empress wrote: Nightbird Aeon wrote: Kitten Empress wrote: I would love to have a high ROF and low damage on my AR. +1 to you sir. Not insane numbers here, mind you... but a 10% ROF boost at the expense of a 20% damage reductio...
- by Nightbird Aeon - at 2013.06.06 18:47:00
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131. Scripts/plugins for weapons - in General Discussions [original thread]
Kitten Empress wrote: I would love to have a high ROF and low damage on my AR. +1 to you sir. Not insane numbers here, mind you... but a 10% ROF boost at the expense of a 20% damage reduction, for example. Using round numbers and made up b...
- by Nightbird Aeon - at 2013.06.06 16:10:00
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132. Scripts/plugins for weapons - in General Discussions [original thread]
Malkai Inos wrote: On paper i like it very much. Makes balancing much more complex though and actual weapon customization would have a similar effect with the bonus of visible changes. Anyways +1 Yeah..... I just wish that all the stats we...
- by Nightbird Aeon - at 2013.06.06 15:42:00
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133. Scripts/plugins for weapons - in General Discussions [original thread]
Original post here: https://forums.dust514.com/default.aspx?g=posts&t=85242&find=unread EVE has an item called the sensor booster.... it allows you to increase your targeting/lock range, and increase your lock speed. The base unit has ...
- by Nightbird Aeon - at 2013.06.06 15:27:00
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134. Duvolle Tactical Assault Rifle new stats - in General Discussions [original thread]
Paper Cutter wrote: Those numbers don't look so bad, I was getting torn up last night pretty bad by these. Hopefully this will restore order to the madness. I'm a fan of the tac just because it conserves ammo and increases range, the smaller ma...
- by Nightbird Aeon - at 2013.06.05 17:51:00
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135. Logi-LAV now just a suped-up Murder Taxi - in General Discussions [original thread]
I am not saying we should change anything about LAVs or their stats, or boost/buff their HP. Just remove impact damage. Let them be used as designed - nothing more, nothing less.
- by Nightbird Aeon - at 2013.05.24 20:47:00
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136. Logi-LAV now just a suped-up Murder Taxi - in General Discussions [original thread]
So... playing the Ashland skirmish map ( link here ), and I was trying to get some red dot off the pipes over B. When..... BOOM, run over by a LAV. On the platform. Next to B. WTF?!? Anyway, I respawned with some Packed AV grenades, and becau...
- by Nightbird Aeon - at 2013.05.24 14:11:00
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137. New Blog: PFBHZ Finished? - in General Discussions [original thread]
I hope the Pink Fluffy Bunnies aren't going anywhere. I just finished up my training to equip the Holy Hand Grenade of Antioch, and I would hate if if those skillpoints were wasted.
- by Nightbird Aeon - at 2013.05.23 13:34:00
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138. Requesting Skill Reimbursement : Race Dropsuit - in General Discussions [original thread]
Hauker Due wrote: Sete Clifton wrote: I doubt that's going to happen. If you really want that SP I'd suggest that you apply for the optional respec. this Probably will... just highlighting the fact that when requirements for things cha...
- by Nightbird Aeon - at 2013.05.22 15:19:00
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139. Requesting Skill Reimbursement : Race Dropsuit - in General Discussions [original thread]
From the 5/22 release: Quote: Reduced unlock level of role suits from level 5 to level 3 of specific race frame skill The Racial dropsuits, while unlocking Proto at level 5, serve mostly as a gateway into the Role-specific suits (i.e Assau...
- by Nightbird Aeon - at 2013.05.22 13:49:00
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140. Is proto gear too cheap (relatively), and therefore too common? - in General Discussions [original thread]
Alaika Arbosa wrote: Iron Wolf Saber wrote: Only slightly, I still kill idiots with my milita weapons because they don't know how to strafe or they run out in the open. Just the amount of bullets it requires to kill them slightly increases. ...
- by Nightbird Aeon - at 2013.05.17 19:39:00
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