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61. Should Flux Grenades be smaller? - in General Discussions [original thread]
Now that armor has been buffed... and particularly because you're seeing people run with the omni-tank (plates AND shields), the question becomes this: Should Flux grenade damage and explosion radius be brought in line with locus grenade damage/r...
- by Nightbird Aeon - at 2013.09.05 13:43:00
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62. I am fine with the aim assist, but.... - in General Discussions [original thread]
My issue is with the mouse and keyboard. Why must they change the input every single time the release a patch. Chromosome control was great, but hit detection was problematic. Then they changed it for uprising, and tried to improve hit detection...
- by Nightbird Aeon - at 2013.09.05 02:24:00
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63. KB/M User - aim-down-site too sensitive - in General Discussions [original thread]
Vin Vicious wrote: Should of saved the Kb&m stuff for 1.5 kept it at 1.3 while giving the ds3 layers their "aim assist" Vin Vicious wrote: Should of saved the Kb&m stuff for 1.5 kept it at 1.3 while giving the ds3 layers their "aim...
- by Nightbird Aeon - at 2013.09.04 14:06:00
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64. How to improve your aim ( Mouse Only ) - in General Discussions [original thread]
Sibi Turakamu wrote: I simply slightly lowered my speed from 100, and turned on smooth mouse. I don't know what all the KB/M users are bitching about....I've never been aiming better and eventhing is just...smooth. Seriously deciding to switch...
- by Nightbird Aeon - at 2013.09.04 12:25:00
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65. KB/M User - aim-down-site too sensitive - in General Discussions [original thread]
Thumb Green wrote: Well this will please both those that don't like how it is and those that do. CCP Wolfman wrote: *In 1.5 you'll be able to fine tune your aim sensitivity better as well as setting it for ADS and hipfire separately. ...
- by Nightbird Aeon - at 2013.09.04 04:53:00
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66. KB/M User - aim-down-site too sensitive - in General Discussions [original thread]
Anyone else???? I can't be the only one...
- by Nightbird Aeon - at 2013.09.04 04:28:00
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67. PC district clone counts got reset?!? - in General Discussions [original thread]
Seems like 1.4 reset the clone count on districts. Why else would a district we own, and have not been attacked on, have reset from 300 clones to 80... Almost overnight? Thoughts?
- by Nightbird Aeon - at 2013.09.04 04:00:00
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68. KB/M User - aim-down-site too sensitive - in General Discussions [original thread]
Loving the new maps, the tweaks and the new screens... And that I don't need to have my mouse sensitivity at 80 to play. However: the ADS with an AR is wayyyyyyy too twitchy. You move your mouse around a fraction of an inch, and your screen jumps...
- by Nightbird Aeon - at 2013.09.04 03:55:00
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69. Inb4 TAC AR needs Nerf - in General Discussions [original thread]
...didn't I see this thread before? Is this May/June? Do I get a second summer?
- by Nightbird Aeon - at 2013.09.03 16:01:00
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70. AFKers and the solution - in General Discussions [original thread]
Short of cooking off a grenade or enabling friendly fire, the easiest way to stop AFKers is to take away the reward for AFKing. The event running right now (2x the SP) is set in such a way as to increase the SP yield per WP obtained in the battle...
- by Nightbird Aeon - at 2013.08.08 13:32:00
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71. What do you guys do during down time? - in General Discussions [original thread]
It is 7am in Eastern Canada, so I am usually doing one of the following: Sleeping Getting ready for work
- by Nightbird Aeon - at 2013.08.08 13:13:00
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72. Movement to make "GEK" a verb - in General Discussions [original thread]
Dude.... then I pulled it out and GEK'ed all over her... Wait.... now I feel uncomfortable...
- by Nightbird Aeon - at 2013.08.01 18:55:00
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73. Can anyone give me a reason to think that flashbangs have no place in DUST? - in General Discussions [original thread]
As suggested, flashbangs would be abused. However, an EMP-type grenade that has a large blast radius (say, 30m) which scrambles both radar and tacnet for those caught within blast radius would be a cool idea. Have it damage both friend and foe.....
- by Nightbird Aeon - at 2013.07.31 20:18:00
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74. CCP Wolfman - in General Discussions [original thread]
CCP Wolfman wrote: *chews on lamb* Everyone remember to give the Wolfman his due: http://youtu.be/BIr4To3EzK8?t=3s
- by Nightbird Aeon - at 2013.07.30 13:31:00
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75. counter-counter-sniped - in General Discussions [original thread]
... or that moment when you and the other guy spot each other at the same time... but you get a body shot and the other guy gets a head shot? Yeah.... damn.
- by Nightbird Aeon - at 2013.07.23 14:23:00
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76. To all assault players who specced into Cal Logi and are crying for a respec - in General Discussions [original thread]
I was at Caldari Assault Proto, and put points into level 3 Caldari logi because I wanted the extra equipment slots. Dropping Nanohives, uplinks and needles to boost my WP count. What I would like to see is the following: 1 - Assault (Advanced a...
- by Nightbird Aeon - at 2013.07.19 17:22:00
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77. Question re: AV mines, Uplinks & Nanohives - in General Discussions [original thread]
Gorra Snell wrote: I frequently have 8 or more uplinks in play by running the different models. I once made a field of 25+ nanohives to test this very thing...it was shiny. So, no, not cumulative, and yes, you should bring all the stuff. ALL T...
- by Nightbird Aeon - at 2013.07.18 15:14:00
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78. New Dev Blog! - in General Discussions [original thread]
Dale Templar wrote: Assault bonus fix and Removal of free murder taxis in one day? omg im so happy i could cry ...what was the problem with the bonus? Was it not being applied correctly? Not trolling, incidentally... just asking.
- by Nightbird Aeon - at 2013.07.18 14:38:00
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79. New Dev Blog! - in General Discussions [original thread]
You know.... I don't understand the change to the Caldari Assault. I get the Logi changes.... and I know they are temporary and will be changed to logi-sensible ones. But the reload change? Was that really game-breaking? Were people QQ'ing about ...
- by Nightbird Aeon - at 2013.07.18 14:36:00
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80. Question re: AV mines, Uplinks & Nanohives - in General Discussions [original thread]
So, in the module description, there is a limit on the number of each that you can have active. For example, the K-2 (Advanced level) nanohive says that you can have 2 active at once. But if you're in a logi suit, it stands to reason that you cou...
- by Nightbird Aeon - at 2013.07.18 14:14:00
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