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101. Maxed out suit and weapon.... now what? - in General Discussions [original thread]
Gorra Snell wrote: Nightbird Aeon wrote: This game is quickly going to devolve into a skill maxing grind... I'm honestly surprised when I see people say this sort of thing. Skill grinding has been a clear component of this game from th...
- by Nightbird Aeon - at 2013.07.09 18:50:00
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102. Maxed out suit and weapon.... now what? - in General Discussions [original thread]
Yep, Mach and Vindi make skilling multiple battleship skills more than worth it... due to the perishable nature of the dropsuits, we might have to have them be more common than faction or pirate ships. That being said.... if you did enough factio...
- by Nightbird Aeon - at 2013.07.09 18:29:00
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103. Maxed out suit and weapon.... now what? - in General Discussions [original thread]
With the triple SP event ending tonight, a great many Dust Bunnies (myself included) maxed out either a Suit, a Weapon, or both. Now what? The easy answer would be "Do another weapon" or "Do a different suit".... but then the game just becomes ...
- by Nightbird Aeon - at 2013.07.09 18:16:00
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104. New Dev Blog - in General Discussions [original thread]
CCP FoxFour wrote: The dev blog will be released when it is ready. My apologies for the delay, there was an error in it which is causing a bit of a delay. We are working to get it out as fast as possible but want to make sure we present you wit...
- by Nightbird Aeon - at 2013.07.09 16:31:00
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105. CCP - Please don't aid in market PVP - in General Discussions [original thread]
Hi CCP, Today, you guys changed the price on the Charge sniper rifle, to bring it in line with other prototype-tier weapons. This was a good and proper change, and it needed to be made. However... you announced this change in price at 9:40 GMT,...
- by Nightbird Aeon - at 2013.07.09 14:17:00
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106. SP limit cap? - in General Discussions [original thread]
There IS a cap (or limit) on the number of skill points you can get in a week.... and once you hit that cap, you get a maximum of 1,000 SP per match (1500 with booster). However, this cap resets every week (on Wednesday).... and there is NO cap o...
- by Nightbird Aeon - at 2013.07.05 15:09:00
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107. If 1.3 content is fixed now (already submitted) can you tell us what will be in it? - in General Discussions [original thread]
CCP Mintchip wrote: Not quite! Patience is bitter, but it's fruit is sweet! LOL..... That was the classiest troll I've ever read! Well done!
- by Nightbird Aeon - at 2013.07.03 18:06:00
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108. Where's the snow??? - in General Discussions [original thread]
All these forum posts talking about snow. How good it is. How pretty it is. How awesome it is. And not ONE of you inconsiderate bastards post a freakin' screenshot for the benefits of all us poor jerks who are still at work, or in the process...
- by Nightbird Aeon - at 2013.07.02 18:49:00
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109. Where's the snow??? - in General Discussions [original thread]
I'm a Canadian. It's July. I'm in the middle of snow-withdrawl. Give this poor Canuck his fix, would ya?
- by Nightbird Aeon - at 2013.07.02 18:49:00
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110. New things in 1.2 that weren't mentioned. Good and Bad. - in General Discussions [original thread]
Knight SoIaire wrote: People only show up in Local when they type. Nope... this WAS mentioned. Any channel with 50 or more ppl in it will be set to "delayed".... only when people type will they populate on the list. Hopefully this will red...
- by Nightbird Aeon - at 2013.07.02 16:38:00
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111. My opinions about 1.2 - First match - in General Discussions [original thread]
CCP Mintchip wrote: Spycrab Potato wrote: CCP Mintchip wrote: I just really love reading this type of feedback, thank you so much for sharing and I know all the hardwork the devs have been putting in to try to make the game as fun as poss...
- by Nightbird Aeon - at 2013.07.02 16:35:00
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112. For the Shield Energizer QQ'ers - Chill out and read for a second - in General Discussions [original thread]
MlDDLE MANGEMENT wrote: No offense but you are doing it wrong. Use regulators to drop the delay, drop one SE for one of these Rechargers and move cover to cover. Shield tanking is really that simple. Shhhhh.... don't give it away! There ...
- by Nightbird Aeon - at 2013.07.02 15:52:00
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113. New SVP of Product development. - in General Discussions [original thread]
... some people will look at this and say "Oh no... EA culture is coming to CCP, and we're all doomed". I prefer to be optimistic in this case, and say: "Looks like another talented and highly skilled individual realized that EA is a blight on t...
- by Nightbird Aeon - at 2013.07.02 15:19:00
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114. We can give ISK,but why not assets? - in General Discussions [original thread]
"Why not give assets?" You're asking the wrong question. Here's the right one: Why can't we sell things on the market?
- by Nightbird Aeon - at 2013.07.02 14:48:00
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115. For the Shield Energizer QQ'ers - Chill out and read for a second - in General Discussions [original thread]
True Adamance wrote: Okay that was well presented and allayed some of my fears.....however after looking at new armour plate stats I'm inclined to say that no BUFFER is given to us and we already have lower EHP than Shields...... Here's the...
- by Nightbird Aeon - at 2013.07.02 14:46:00
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116. For the Shield Energizer QQ'ers - Chill out and read for a second - in General Discussions [original thread]
GeneralButtNaked wrote: Part of the issue is that armor tankers get garbage modules while the shield guys at least get a viable one. Well, in EVE, I am a dedicated armor tanker, so I am familiar with both sides of the divide. But people ...
- by Nightbird Aeon - at 2013.07.02 14:39:00
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117. For the Shield Energizer QQ'ers - Chill out and read for a second - in General Discussions [original thread]
Hiya, So, shield energizers, at the proto level, give you a -6% base shield a 60% recharge rate increase. Seems OP, but don't forget a couple of things. 1 - This module is a high-slot module, so it does more than remove 6% of base shield... it r...
- by Nightbird Aeon - at 2013.07.02 14:30:00
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118. Armor tanking, what now? - in General Discussions [original thread]
What Armor tanking needs isn't a buffer - it is damage mitigation. Give armor tankers the ability to equip resistance modules, like EANMs (energized adaptive nano membranes) or DCUs (damage control units), which give damage resistance bonuses to t...
- by Nightbird Aeon - at 2013.07.02 14:19:00
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119. Terraforming Types in 1.2 - in General Discussions [original thread]
I thought we were promised new maps.... not new skins for existing maps....
- by Nightbird Aeon - at 2013.06.27 18:44:00
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120. Question - Will we get updates to INFO on weapons and mods? - in General Discussions [original thread]
Hi all, Currently (uprising 1.1) there are no range values on weapons. Currently, patch notes for uprising 1.2 indicate several new modules, and the addition of optimal+falloff for weapons (below) So... here's my question(s) to CCP: Will you - ...
- by Nightbird Aeon - at 2013.06.27 16:30:00
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