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81. How about you refund me my 200 Saga II's? - in General Discussions [original thread]
TERMINALANCE wrote: So now I have 200 Saga II's I cant use anymore, because you decided to change the skill requirement even though that does nothing to stop murder taxis. Refund me my money! The only reason I bought them is because they requi...
- by Nightbird Aeon - at 2013.07.18 13:34:00
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82. CCP dont you dare touch my SMG's - in General Discussions [original thread]
Why would CCP change the SMG? Good weapon... short range, high RoF, good damage dropoff when you get outside the optimal range, not an instant-kill.... Seems like a good weapon to me!
- by Nightbird Aeon - at 2013.07.17 18:52:00
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83. When end-game players avoid items... - in General Discussions [original thread]
I ran an ambush last night, and quit after about 2 minutes. I was killed within 3 seconds of spawning 3 times in a row, each time by Core Flaylocks, by 3 different players. After the 3rd death, I watched the kill-feed, and all I saw was "flaylock...
- by Nightbird Aeon - at 2013.07.17 14:23:00
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84. When end-game players avoid items... - in General Discussions [original thread]
Cenex Langly wrote: Do you see the problems yet or should I provide images and calculations for you? Though this question was not directed at me... I enjoy stats and graphs, AND work in market research. Can we get graphs?
- by Nightbird Aeon - at 2013.07.16 19:12:00
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85. How Much Does Your Average Fit Cost? - in General Discussions [original thread]
Between 40 and 50k for pub matches, and my proto-gear for PC is in the 160-200k range, depending on fit.
- by Nightbird Aeon - at 2013.07.16 18:44:00
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86. When end-game players avoid items... - in General Discussions [original thread]
First Prophet wrote: Nightbird Aeon wrote: Abby Invo wrote: Am I the only one who finds MDs far more problematic than I do flaylocks? How about a MD player with a Flaylock as a secondary? Annoyed yet? Now give that player remote exp...
- by Nightbird Aeon - at 2013.07.16 15:59:00
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87. When end-game players avoid items... - in General Discussions [original thread]
Abby Invo wrote: Am I the only one who finds MDs far more problematic than I do flaylocks? How about a MD player with a Flaylock as a secondary? Annoyed yet?
- by Nightbird Aeon - at 2013.07.16 15:40:00
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88. When end-game players avoid items... - in General Discussions [original thread]
Jin Robot wrote: Can we just all agree to use AR? No... diversity is the spice of life. I am fine with Scrambler rifles... LRs (though they need a bit of a buff), forge guns (even the roof-top snipers), sniper rifles, shotguns and mass driv...
- by Nightbird Aeon - at 2013.07.16 14:37:00
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89. When end-game players avoid items... - in General Discussions [original thread]
Vavilia Lysenko wrote: So, to stop the "You have weapons that can kill us, and make us feel sad" crowd from drowning in their own tears. There has been a decision to tie one hand behind your back, to give the other team a chance. This is a ve...
- by Nightbird Aeon - at 2013.07.16 14:31:00
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90. Orbital Strikes Vs. Installations - in General Discussions [original thread]
Mobius Wyvern wrote: [quote=jamstar saa187] ...Stuff... Nuke it from orbit.
It's the only way to be sure....
- by Nightbird Aeon - at 2013.07.16 14:15:00
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91. When end-game players avoid items... - in General Discussions [original thread]
Maken Tosch wrote: Think about it. The crossbow is easy to train into, didn't take any skill to aim and use, and provide equal if not greater killing power than that of a traditional bow and arrow. Yep... and the crossbow was highly effectiv...
- by Nightbird Aeon - at 2013.07.16 14:07:00
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92. When end-game players avoid items... - in General Discussions [original thread]
Severance Pay wrote: You must be out of the loop. The agreememt to take the weapons out is NOT because the weapon is OP. It is because they want to prevent people from Q.Qing. Which was already happening, almost all related threads were filling...
- by Nightbird Aeon - at 2013.07.16 14:05:00
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93. When end-game players avoid items... - in General Discussions [original thread]
Chunky Munkey wrote: Nightbird Aeon wrote: As many of you know, EoN is currently being attacked by people... which includes the districts owned by Ahrendee Mercenaries. That's fine... war is fun, and the rewards from PC battles are a nice am...
- by Nightbird Aeon - at 2013.07.16 14:04:00
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94. More stats, please! - in General Discussions [original thread]
General John Ripper wrote: Showing the stats of being killed by weapon types is nice and has sparked my curiosity but it might just fuel all the QQ with "this is so op" "nerf that!" Possibly, but the community seems to have an easy enough t...
- by Nightbird Aeon - at 2013.07.16 13:33:00
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95. When end-game players avoid items... - in General Discussions [original thread]
As many of you know, EoN is currently being attacked by people... which includes the districts owned by Ahrendee Mercenaries. That's fine... war is fun, and the rewards from PC battles are a nice amount of ISK, and generally a skill level above th...
- by Nightbird Aeon - at 2013.07.16 13:30:00
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96. More stats, please! - in General Discussions [original thread]
Hi CCP (and the community at large), Every so often, something horrible happens. I get shot, run over, blown up, or simply fall to my death. Unfortunate, I know. Other times, I am the one doing the shooting or the blowing up... but never the run...
- by Nightbird Aeon - at 2013.07.15 15:46:00
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97. Will something be done - in General Discussions [original thread]
ZDub 303 wrote: Paran Tadec wrote: I'd also like for LAV's to actually show uo on radar further than 10 meters away. We can travel across the universe in seconds, but a suit cant detect a car driving towards you at 30m. 100% agree with y...
- by Nightbird Aeon - at 2013.07.10 15:41:00
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98. Will something be done - in General Discussions [original thread]
I don't really believe that CCP designed the LAV to be the primary weapon of a player. Quick transport, or a gunner, or logi support.... portable CRU... or a portal nano-hive, sure.... but not a rolling death machine. I think that part of the rea...
- by Nightbird Aeon - at 2013.07.10 15:39:00
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99. Flaylock Pistol balance discussion - in General Discussions [original thread]
If you look at the damage it can do relative to a player's armor or shield, then you can pretty much two-shot anything shy of a heavy. With 400+ shield and 150 armor, I've even been one-shotted by a flaylock. I've also been killed by a flux gren...
- by Nightbird Aeon - at 2013.07.10 14:12:00
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100. Maxed out suit and weapon.... now what? - in General Discussions [original thread]
CHIPMINT BUTTERCUP wrote: We should have an option to respec. You know, I actually disagree with this. The lack of a respec means that you need to make decisions and live with the outcomes. If you regret it.... life is hard, wear a helmet an...
- by Nightbird Aeon - at 2013.07.09 18:52:00
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