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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4212
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Posted - 2013.11.22 00:58:00 -
[61] - Quote
Atiim wrote:CharCharOdell wrote: tankers dont want forge guns nerfed because we respect them as marksman...you know, because they have to work for their kills unlike lolswarms and yolonade lovers.
Please for the love of god tell me how a FG requires sooo much skill in comparison to a SL?
- Super fast travel time.
- The IAFG has a faster charge time than the Wyrikomi and IA Swarm Launcher. And with fast travel time, it has a higher DPS.
- Dumbfire
- The ability to charge while in cover and hop out for half a second to fire. (Unless using the Breach variant)
- Ability to kill infantry
- Did I forget to mention that they both do the same base damage?
- They can fit through small spaces, meaning they don't have to worry about their shots crashing into a wall.
- Aiming is super easy, heck it's even easier than locking with a Swarm Launcher
- Do heavies have a grenade slot? Yep they can use Lai Dais too. And maybe pilots should just stop driving into crowds of infantry?
- Swarms are horribly ineffective against a good dropship pilot. FGs shred those things to bits.
- They require a heavy suit. Meaning if infantry starts firing at me I can survive to cover. Heck, I can even shoot them with the FG.
- Again, you say this as if aiming a Large Turret is difficult and/or requires skill.
Dude by your logic no weapon in any FPS takes skill.
Aim, click.... done... no skill whatsoever.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Nguruthos IX
PEN 15 CLUB
2316
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Posted - 2013.11.22 00:59:00 -
[62] - Quote
Foxbat 071 wrote:It will be funny when tanks aren't able to reload on maps where supply depots are not accessible to them. Hopefully CCP thought that through.
I did, over here! https://forums.dust514.com/default.aspx?g=posts&m=1519999#post1519999 |
Nguruthos IX
PEN 15 CLUB
2316
|
Posted - 2013.11.22 01:00:00 -
[63] - Quote
True Adamance wrote:Atiim wrote:CharCharOdell wrote: tankers dont want forge guns nerfed because we respect them as marksman...you know, because they have to work for their kills unlike lolswarms and yolonade lovers.
Please for the love of god tell me how a FG requires sooo much skill in comparison to a SL?
- Super fast travel time.
- The IAFG has a faster charge time than the Wyrikomi and IA Swarm Launcher. And with fast travel time, it has a higher DPS.
- Dumbfire
- The ability to charge while in cover and hop out for half a second to fire. (Unless using the Breach variant)
- Ability to kill infantry
- Did I forget to mention that they both do the same base damage?
- They can fit through small spaces, meaning they don't have to worry about their shots crashing into a wall.
- Aiming is super easy, heck it's even easier than locking with a Swarm Launcher
- Do heavies have a grenade slot? Yep they can use Lai Dais too. And maybe pilots should just stop driving into crowds of infantry?
- Swarms are horribly ineffective against a good dropship pilot. FGs shred those things to bits.
- They require a heavy suit. Meaning if infantry starts firing at me I can survive to cover. Heck, I can even shoot them with the FG.
- Again, you say this as if aiming a Large Turret is difficult and/or requires skill.
Dude by your logic no weapon in any FPS takes skill. Aim, click.... done... no skill whatsoever.
Not so.
forges are easy. militia forges blap infantry and tanks sufficiently enough that this game wouldn't even need proto forge. And yet they exist. My trusty militia has never failed to kill a tank it aimed at and that's with no SP into the gun as well.
dmg mods, skills, and proto forge are a crutch only the most terrible players
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DUST Fiend
OSG Planetary Operations Covert Intervention
7870
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Posted - 2013.11.22 01:03:00 -
[64] - Quote
On the topic of forge guns, as a forge gunner, forge guns OPEZmode
My controller is broken and makes aiming a nightmare and I still do more than fine in most games. They fire too fast, they do too much damage, they have too much range, too much accuracy, and are too good vs infantry thanks to those points.
Read / Vid / Stream
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Atiim
Living Like Larry Schwag
1245
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Posted - 2013.11.22 01:06:00 -
[65] - Quote
True Adamance wrote: Dude by your logic no weapon in any FPS takes skill.
Aim, click.... done... no skill whatsoever.
Nothing in this entire game requires any skill outside of pointing and clicking. The effectiveness of weapons, equipment, and/or vehicles is simply increased through the use of tactics.
The only exceptions to this are the Plasma Cannon and Dropship.
Check out my corp's new website here :D
-HAND
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
168
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Posted - 2013.11.22 01:06:00 -
[66] - Quote
CharCharOdell wrote:ACE OF JOKERS wrote:PLUS YOU PEOPLE MUST ADMIT,it will be fun playing with supply depos for once. Im tired of Tanks always destroying them to deny enemy players to take out their AV stuff and fight on an equal ground...muehehehe... ill still blow them up anyway bc trails and missiles have more ammo than ill use in a game, anyway.
Then they need a nerf :3 |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4212
|
Posted - 2013.11.22 01:06:00 -
[67] - Quote
Nguruthos IX wrote:True Adamance wrote:Atiim wrote:CharCharOdell wrote: tankers dont want forge guns nerfed because we respect them as marksman...you know, because they have to work for their kills unlike lolswarms and yolonade lovers.
Please for the love of god tell me how a FG requires sooo much skill in comparison to a SL?
- Super fast travel time.
- The IAFG has a faster charge time than the Wyrikomi and IA Swarm Launcher. And with fast travel time, it has a higher DPS.
- Dumbfire
- The ability to charge while in cover and hop out for half a second to fire. (Unless using the Breach variant)
- Ability to kill infantry
- Did I forget to mention that they both do the same base damage?
- They can fit through small spaces, meaning they don't have to worry about their shots crashing into a wall.
- Aiming is super easy, heck it's even easier than locking with a Swarm Launcher
- Do heavies have a grenade slot? Yep they can use Lai Dais too. And maybe pilots should just stop driving into crowds of infantry?
- Swarms are horribly ineffective against a good dropship pilot. FGs shred those things to bits.
- They require a heavy suit. Meaning if infantry starts firing at me I can survive to cover. Heck, I can even shoot them with the FG.
- Again, you say this as if aiming a Large Turret is difficult and/or requires skill.
Dude by your logic no weapon in any FPS takes skill. Aim, click.... done... no skill whatsoever. Not so. forges are easy. militia forges blap infantry and tanks sufficiently enough that this game wouldn't even need proto forge. And yet they exist. My trusty militia has never failed to kill a tank it aimed at and that's with no SP into the gun as well. dmg mods, skills, and proto forge are a crutch only the most terrible players
Shall we just agree to remove damage mods and make my tank faster, and your **** more splodey.... or something.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4212
|
Posted - 2013.11.22 01:07:00 -
[68] - Quote
ACE OF JOKERS wrote:CharCharOdell wrote:ACE OF JOKERS wrote:PLUS YOU PEOPLE MUST ADMIT,it will be fun playing with supply depos for once. Im tired of Tanks always destroying them to deny enemy players to take out their AV stuff and fight on an equal ground...muehehehe... ill still blow them up anyway bc trails and missiles have more ammo than ill use in a game, anyway. Then they need a nerf :3
BULL **** not once did you complain when I went Siege Mode on a CRU or Supply Depot, not once.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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