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121. [Request] Do something amazing with comms. - in Feedback/Requests [original thread]
Something that's been annoying me with the last build has been towards the end since these clans have been getting themselves organised to be future DUST corporations, what little comms we had, (certainly in the EU server, not sure how US was for ...
- by Needless Sacermendor - at 2012.08.15 17:23:00
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122. [Request]/[Suggestion] Ability to Sell non-AUR items - in Feedback/Requests [original thread]
+2 for Terram for 2 good posts, everything he said ^ It would be great to have the ability to sell these isk items back right now though, not being able to restock the same way we have been I've got 30 odd damage mods I can't use, I've tried buyin...
- by Needless Sacermendor - at 2012.08.15 17:03:00
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123. Vehicle "Weak Spots" - in Feedback/Requests [original thread]
If you ask me the weak spot of a tank would always be between the turret and the body where the turret swivels, it makes sense since it's the only part that has to be separate, also hitting the tracks could cause a speed reduction which could be r...
- by Needless Sacermendor - at 2012.08.14 16:16:00
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124. Feedback from the weekend - in Feedback/Requests [original thread]
What everyone else said ... just come back for the next build due sometime between now and 21st, everyone will be back in militia gear and those that progress faster should be balanced into opposing teams or even end up in their own higher tier ma...
- by Needless Sacermendor - at 2012.08.14 12:13:00
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125. Feedback from an FPS veteran - in Feedback/Requests [original thread]
GM Unicorn wrote: Needless Sacermendor wrote: The forge gun charge being un-charged by running I like, I just wish it was equated to the swarm launcher which once locked cannot be cancelled. If I rember correctly, if you lock a target a...
- by Needless Sacermendor - at 2012.08.07 15:05:00
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126. This game is probably going to fail ='[ - in Feedback/Requests [original thread]
Your example of the scout and all these "balancing" issues are massively dependant on the rest of the fitting being used, if your assault suit was heavily tanked or damage modded and the scout was a speed fit with a basic weapon to conserve cpu / ...
- by Needless Sacermendor - at 2012.08.06 15:28:00
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127. Feedback from an FPS veteran - in Feedback/Requests [original thread]
As Mitchman said friendly fire is currently off but expected to be on at some point before launch. Agree with the bulk of your ideas, good post. The forge gun charge being un-charged by running I like, I just wish it was equated to the swarm launc...
- by Needless Sacermendor - at 2012.08.06 15:04:00
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128. (Request) More interconnectivity between menus - in Feedback/Requests [original thread]
I've suggested this previously but I think it was an 'also' in another thread. Being able to flick from fittings to market and from 'show info' to character skills or market etc. would improve things greatly. You could look through the market, se...
- by Needless Sacermendor - at 2012.07.28 17:21:00
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129. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
I think the turrets simply need to be more skill based, as it stands the handheld weapons get a benefit to training the proficiency skill further, however the turrets don't, if the current damage rates were the lvl 4 or 5 rate and at lvl 1 you did...
- by Needless Sacermendor - at 2012.07.28 17:04:00
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130. (Request) Market Quickbar for favourite items - in Feedback/Requests [original thread]
As it says in the title I'd like to see some form of Market favourites like the quickbar in Eve to make buying your out of stock items easier to build a new fitting. Also linking fittings and the Info sheet to the market such that when you view t...
- by Needless Sacermendor - at 2012.07.08 11:23:00
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131. Grand Theft Auto - in Feedback/Requests [original thread]
As Fariic said, a 10 second timer would be enough, you could let people get in but put them in turret positions with the drivers door locked to all but the owner, I'm thinking the standard loading ring overlayed with the owners name, ticking down ...
- by Needless Sacermendor - at 2012.07.03 11:29:00
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132. Calendar / Event Planning - in Feedback/Requests [original thread]
Just to bump this back up the list. I hope a calendar hasn't been overlooked by the developers
- by Needless Sacermendor - at 2012.07.02 21:14:00
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133. Why I think the majority of eve players should not beta test Dust 514. - in Feedback/Requests [original thread]
It can be boiled down quite simply ... The testing started with eve players only, so they could get feedback on the direction DUST is going to take and get opinions from the dedicated playerbase on the back storys of the factions and their involve...
- by Needless Sacermendor - at 2012.07.02 21:09:00
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134. Victory equipment loss - in Feedback/Requests [original thread]
Ohh I am sorry if this is already the case, I was under the impression stuff was being left behind once you left the battle, I'll have a check on this later. Having only just got in to HAV 's this build I'm beginning to realise the costs out weigh...
- by Needless Sacermendor - at 2012.07.01 18:20:00
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135. Victory equipment loss - in Feedback/Requests [original thread]
I'm starting to think that winning the battle should leave the dropsuits / vehicles on the battlefield in the possession of the victors should be retained, any vehicle not occupied or owned could be looted n salvaged for the team and anything that...
- by Needless Sacermendor - at 2012.07.01 15:14:00
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136. Grand Theft Auto - in Feedback/Requests [original thread]
Bit of a rant but I understand your pain. I agree there should be some control by the owner of the vehicle, maybe simply activation of the vehicle when initially dropped could be limited to the owner so it can't be pinched at a busy spawn, then af...
- by Needless Sacermendor - at 2012.07.01 00:50:00
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137. False Advertising - in Feedback/Requests [original thread]
SuperMido wrote: The beta isn't the actual game, SURE it is not even close, but I wasn't talking about the full game by any means. I'm talking about the trailer that came out about 3 weeks ago titled "DUST 514 E3 2012 Beta Gameplay Trailer", ...
- by Needless Sacermendor - at 2012.06.29 01:06:00
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