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81. Vehicle extraction. - in Feedback/Requests [original thread]
Chunky Munkey wrote: Needless Sacermendor wrote: We can't swap loadouts when we get stuck in a terrain glitch ... so no ... I have previously supported this idea in intelligent discussion threads ... but not because you want to call back yo...
- by Needless Sacermendor - at 2012.12.06 17:43:00
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82. Vehicle extraction. - in Feedback/Requests [original thread]
We can't swap loadouts when we get stuck in a terrain glitch ... so no ... I have previously supported this idea in intelligent discussion threads ... but not because you want to call back your asset when you get stuck in a glitch in a beta.
- by Needless Sacermendor - at 2012.12.04 00:27:00
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83. profile dampener in low and high slots - in Feedback/Requests [original thread]
Seeing as how very few people even read the forums ... especially anything outside general discussion ... I'll give you some inside information ... Both firing your weapon and running cause you to immediately pop up on enemy radar ... if you don'...
- by Needless Sacermendor - at 2012.12.03 23:56:00
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84. profile dampener in low and high slots - in Feedback/Requests [original thread]
Just found the same ... The militia Profile Dampener should be a high slot module. Edited : Sorry just found this in the weekly updates ... my bad.
- by Needless Sacermendor - at 2012.12.03 20:58:00
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85. {REQUEST}Please look at the Swarm Launcher 'eject' path and lock on - in Feedback/Requests [original thread]
What Garrett said ^^ 1. Yeah the old launch path was better ... you had full control of the launch direction before tracking kicked in and you could launch them out away from or round or under obstacles and after about 10m tracking would kick in ...
- by Needless Sacermendor - at 2012.11.23 16:36:00
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86. Option to hold crouch instead of toggle - in Feedback/Requests [original thread]
Yeah I don't see the harm in having this in the controller options menu ... I might use crouch a bit more if it was just a matter of letting go to get moving quick, I use kbm and have always found ctrl key tricky to reach especially under fire whe...
- by Needless Sacermendor - at 2012.11.23 16:11:00
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87. [Request] Spawn in facing closest enemy or point of interest, not facing blank w... - in Feedback/Requests [original thread]
Yeah if you could line up the headshot for me too ... that would be great ;-) Seriously though ... they've said there are improvements to the spawn mechanics coming in the next build. CCP Cmdr Wang wrote: [FEEDBACK] Ambush spawn mechanicUpdate...
- by Needless Sacermendor - at 2012.11.20 13:25:00
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88. [Request]Additional Info on the "Dust Voucher" in Sony Headset Deals - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: Cross Atu wrote: Oxskull Duncarino wrote: Ah right. Haha, it shows how much I've looked at vehicles on the market by the fact I though the golden LAV was just an aurum variant like the gold dropsuit ones. There go...
- by Needless Sacermendor - at 2012.11.15 21:23:00
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89. REQUEST - evolved into Proto AUR modules - time limited BPO instead of low fitti... - in Feedback/Requests [original thread]
To be honest I'm not asking for them to be put in or have the others removed ... I'd just like to see it balanced. It's not right that a Heavy with Forge can use the low resource AUR proto damage mods but my swarm SMG can't have the same benefit....
- by Needless Sacermendor - at 2012.11.07 15:20:00
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90. REQUEST - evolved into Proto AUR modules - time limited BPO instead of low fitti... - in Feedback/Requests [original thread]
This thread started discussing the AUR proto light damage mod missing ... but read on ... There's AUR versions of every other from basic sidearm through to complex heavy but the complex light is the only one missing. Please don't forget to inclu...
- by Needless Sacermendor - at 2012.11.06 23:59:00
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91. requests - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=37174&find=unread This ^^ Also use the Subject box to describe the request ... don't just put "Request" ... most people and most of the time I simply ignore these.
- by Needless Sacermendor - at 2012.11.06 23:09:00
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92. Supply Depot Vehicle Module - in Feedback/Requests [original thread]
Baal Roo wrote: Ten-Sidhe wrote: Maybe the ammo resupply and fit change functions could be separate modules? Maybe a infantry armour repair in radius like the repair nanohives as a 3rd supply module? Then if any element is to hard to balance...
- by Needless Sacermendor - at 2012.11.06 22:40:00
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93. missile disruptor - in Feedback/Requests [original thread]
They're called Defender Missiles ...they fit in a normal missile launcher but they target incoming missiles and destroy them rather than heading towards your opponents ship.
- by Needless Sacermendor - at 2012.11.06 22:34:00
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94. Return isk to the way it was - in Feedback/Requests [original thread]
The recession hit New Eden bad !
- by Needless Sacermendor - at 2012.11.06 22:28:00
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95. REQUEST - Cumulative market skill requirements - in Feedback/Requests [original thread]
Not sure if this has been requested already, but the skill requirements listed in the Market seem to show the sp required for the level of skill being displayed as if you already had a level 1 below the requirement. I'd like to see the total sp I...
- by Needless Sacermendor - at 2012.11.06 22:23:00
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96. [Request] Equipment selection back in mouse wheel. - in Feedback/Requests [original thread]
As a logi you can't carry a pistol, you are presumably an assault with a nanite injector in your equipment slot. I'm talking about logistic suit users who have no sidearm and therefore no use for this new weapon switch. Yes the tap R2 is the same...
- by Needless Sacermendor - at 2012.10.06 18:23:00
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97. a corp room. - in Feedback/Requests [original thread]
That door in your station quarters leads to the station environment as it does in Eve ... but you don't want to go through there yet ... there's no atmosphere ! Walking in station has been planned for a long time, but development of DUST has prob...
- by Needless Sacermendor - at 2012.10.06 18:08:00
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98. switching players in game. - in Feedback/Requests [original thread]
Simple answer ... Not gonna happen ! Same as in Eve, to change character you have to close and restart game ... that's just the way CCP do it, whatever their reasons.
- by Needless Sacermendor - at 2012.10.06 18:03:00
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99. [Request] Equipment selection back in mouse wheel. - in Feedback/Requests [original thread]
The old system didn't interfere in any way with the gameplay ... now whether it's pressing caps lock or middle button you still lose control of the mouse while selecting equipment. In a game where being aware of your surroundings is important ... ...
- by Needless Sacermendor - at 2012.10.06 17:27:00
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100. [Request] Equipment selection back in mouse wheel. - in Feedback/Requests [original thread]
Codex has removed the equipment selection from the mouse wheel leaving KBM users having to basically stop moving in order to press Caps Lock and move the mouse to select equipment like nanohives, injectors, repairers etc. Logistics mercs now have...
- by Needless Sacermendor - at 2012.10.06 16:46:00
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