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61. No longer able to navigate menus and select dropsuit with W,A,S,D keys on keyboard. - in Feedback/Requests [original thread]
Already have a thread for this ... https://forums.dust514.com/default.aspx?g=posts&t=48534
- by Needless Sacermendor - at 2012.12.23 01:59:00
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62. [Request] Chromosome Keyboard Mapping - back to Codex - in Feedback/Requests [original thread]
Zen Gravit wrote: Just need custom mapping, period. Let the player set it however the like. This would require more effort from a programming point of view ... for now can we just have it back the way it was.
- by Needless Sacermendor - at 2012.12.22 13:38:00
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63. [Request] Chromosome Keyboard Mapping - back to Codex - in Feedback/Requests [original thread]
The new keyboard controls have you switching from wsad controls to the arrows, enter and backspace controls every time you open a menu ... even during a battle. A keyboard player naturally uses E, R, left ctrl and spacebar which used to map to th...
- by Needless Sacermendor - at 2012.12.22 02:23:00
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64. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
Riot Ruckus wrote: HowDidThatTaste wrote: This seems like a huge problem for people hunting tanks. we all know tanks will be getting more power again so the following way isk is distributed it is in effect discouraging AV players. If y...
- by Needless Sacermendor - at 2012.12.12 22:36:00
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65. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
EnglishSnake wrote: As for WP on damaging a vehicle then tanks should have that also because we damage each other quite a bit with 1 shot before we have to hide and rep we do that much damage I'd have to agree ... damage is damage, but I stil...
- by Needless Sacermendor - at 2012.12.12 18:35:00
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66. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
William HBonney wrote: Fielding av is risky business esp if it is swarms...since they cannot hurt men...after the vehicles are dead all I can rely on is my pistol and good luck matching any ar with that... I know some are v.effective with tha...
- by Needless Sacermendor - at 2012.12.12 18:20:00
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67. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
The dark cloud wrote: no additional WP for AV. Its allready good enough when you kill a fully manned tank. 150WP for the tank kill itself 50WP for each dead person in the tank =another 150 WP You are aible to get in total 300WP for killing 1 ...
- by Needless Sacermendor - at 2012.12.12 17:42:00
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68. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
I've run assault swarm for last few builds and it's increasingly harder to make it profitable. Yes damage rewards should return for those times the vehicle gets away or infantry kills you before you take it out. Your infantry are getting kills an...
- by Needless Sacermendor - at 2012.12.12 12:31:00
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69. Please do not add PvE. - in Feedback/Requests [original thread]
It's happening whether you want it or not.
- by Needless Sacermendor - at 2012.12.11 23:27:00
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70. [Request] Calendar / Event Planning and Clock - in Feedback/Requests [original thread]
Still nothing !! Do you people in the big corporations not want to be able to organise corp operations within the game client ?
- by Needless Sacermendor - at 2012.12.11 23:24:00
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71. Aurum item: sp reset. - in Feedback/Requests [original thread]
The dark cloud wrote: well except for corp management all skills should be avaible for a reset. I can allready see a problem in the future when we move again the server and everything gets reset (sp wise). So will corp management will receive a...
- by Needless Sacermendor - at 2012.12.11 13:19:00
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72. [Request] Calendar / Event Planning and Clock - in Feedback/Requests [original thread]
Ahh yes I knew the clock had been spammed on the forums plenty, hadn't noticed it in the weekly updates though. But more of these big corps could do with adding some support to this thread for the calendar ...
- by Needless Sacermendor - at 2012.12.11 13:10:00
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73. Vehicle Owner is Always Its Operator - in Feedback/Requests [original thread]
To elaborate on this (already heavily discussed) topic ... All turrets should only be operable by mercs with the required skill. This would help in pub matches where vehicle operators would only fit basic secondary turrets and hope a few people ...
- by Needless Sacermendor - at 2012.12.11 12:43:00
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74. I would rather pay a subscription than play this Pay to Win crap - in Feedback/Requests [original thread]
Haven't tried the tactical myself yet ... but I've read it's easy enough to spam the R1 button or (in my case) left mouse button to get a near full auto fire out of the single shot weapon. Try it yourself, sure it's not to everyone's liking, but ...
- by Needless Sacermendor - at 2012.12.11 12:34:00
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75. Aurum item: sp reset. - in Feedback/Requests [original thread]
Your sp is not wasted if you are now in a position to test these things post nerf and provide feedback and data about how successful the new attempt at balance is. It was the same when Forge guns were given a 50m range and Swarms couldn't touch d...
- by Needless Sacermendor - at 2012.12.11 00:57:00
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76. Make all items be able to be bought with AUR or ISK - in Feedback/Requests [original thread]
Talnos Nosslu wrote: Then it needs to be implemented now, because nothing can be sold as of yet. Why ? ... It's not like your AUR items are costing you any real money yet ! Let me clarify ... your AUR will be refunded at release, so what you...
- by Needless Sacermendor - at 2012.12.10 22:27:00
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77. [Request] WP for destroying enemy equipment - in Feedback/Requests [original thread]
Maybe not 25 ... but 10 or 15 would be good ... in my opinion.
- by Needless Sacermendor - at 2012.12.10 22:11:00
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78. a skill that increases our bleed out time? - in Feedback/Requests [original thread]
Necrodermis wrote: i would like the ability to shoot dead bodies and end their bleed outs. it's not like there is so much action going on all the time that i can't blast another shotgun shell into the proto suit. Does this not work ... I'm s...
- by Needless Sacermendor - at 2012.12.10 22:08:00
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79. [Request] Calendar / Event Planning and Clock - in Feedback/Requests [original thread]
I've suggested this a long time ago, but just to bring it to attention again. The clock in the corner of the Neocom like in Eve would be great, showing Eve time to reduce confusion with time zones. But mainly having a Calendar like we have in Ev...
- by Needless Sacermendor - at 2012.12.10 21:50:00
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80. a skill that increases our bleed out time? - in Feedback/Requests [original thread]
Good idea ... not sure about the crawling or looking around idea, it will only lead to wanting to fire sidearm and more ... dead can be explained as your clone being dead then the nanites repairing the clone for the implant to transfer consciousne...
- by Needless Sacermendor - at 2012.12.09 11:25:00
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