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1. Feedback - Quantum Scanner makes all other scanners useless. - in Feedback/Requests [original thread]
I-Shayz-I wrote: the scanners don't really get any better at scanning...just detecting. Have to agree with most of it ... but I LOLed at this. I imagine you mean they should get bigger cones ... maybe advanced could get upto 180 deg n proto ...
- by Needless Sacermendor - at 2013.10.27 00:13:00
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2. Random red chevrons - in Feedback/Requests [original thread]
Yeah I've been noticing this a lot tonight ... been carrying a scanner n I'd spin round n scan (60m one) n nothing. Used to get the odd phantom LAV show up when I had swarms equipped too ... in both cases, the scanner and swarms neither item was ...
- by Needless Sacermendor - at 2013.10.27 00:01:00
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3. New game mode request - in Feedback/Requests [original thread]
Text Grant wrote: Needless Sacermendor wrote: Text Grant wrote: Needless Sacermendor wrote: https://forums.dust514.com/default.aspx?g=posts&t=18206&find=unread read number 14 ! Yeah. I was half hoping to get it locked. At lea...
- by Needless Sacermendor - at 2013.10.26 23:58:00
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4. New game mode request - in Feedback/Requests [original thread]
Text Grant wrote: Needless Sacermendor wrote: https://forums.dust514.com/default.aspx?g=posts&t=18206&find=unread read number 14 ! Yeah. I was half hoping to get it locked. At least then I'd know they read it. It's so annoying havi...
- by Needless Sacermendor - at 2013.10.26 20:23:00
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5. New game mode request - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=18206&find=unread read number 14 !
- by Needless Sacermendor - at 2013.10.26 20:11:00
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6. Nanocicutry - in Feedback/Requests [original thread]
Aero Yassavi wrote: Pointless Edit: No more likes please, just noticed I am now "1337" HAHA you asked for that :-P But you could be right ... though I always figured proto had more they might just have bigger bubbles and resupply rates. I j...
- by Needless Sacermendor - at 2013.08.27 20:42:00
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7. Nanocicutry - in Feedback/Requests [original thread]
try proto hives ... that's what level 5 skill is for ... to unlock proto hives and injectors.
- by Needless Sacermendor - at 2013.08.27 20:26:00
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8. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Buster Friently wrote: CCP Remnant wrote: Part of the reason we moved to the per-weapon skill tree was so that we could give weapon-specific skills. Due to time constraints at the end of last release we didn't get to "personalize" them as mu...
- by Needless Sacermendor - at 2013.08.18 22:57:00
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9. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
Yeah, the trouble with that though ... you'd have to give logistics suits more resources than assault for the equipment and you're back to logistics being used as assaults to get better tank on a cheaper suit. You'd have to solve that by giving al...
- by Needless Sacermendor - at 2013.07.12 12:43:00
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10. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
Aquinarius Zoltanus wrote: dday3six wrote: Blind Cat wrote: I think the adv should get the side arm but not basic I agree. However then the only difference between the ADV and PRO is the CPU/PG because both has 3 highs and 3 lows. ...
- by Needless Sacermendor - at 2013.07.12 00:05:00
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11. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
Too late Aquinarius Zoltanus ... as I've said above Ive burnex through over 100 mil isk running the proto suit since Uprising :-( dday3six wrote: Blind Cat wrote: I think the adv should get the side arm but not basic I agree. However th...
- by Needless Sacermendor - at 2013.07.11 21:48:00
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12. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
Blind Cat wrote: I think the adv should get the side arm but not basic Thanks for reviving this thread, thought it was another wasted good idea. Yes I'd have to agree ... I've since skilled the advanced Gallente Logi suit and it is pretty m...
- by Needless Sacermendor - at 2013.07.11 20:06:00
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13. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
Django Quik wrote: If the logi had a sidearm, who would bother using the assault? The logi HAS a sidearm.
- by Needless Sacermendor - at 2013.07.04 18:30:00
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14. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
Vell0cet wrote: Not having a sidearm makes them unviable? Yes. As out of context as you've taken it, not having a sidearm makes them unviable ... as a 'Combat Logistics' suit. They should be an assault suit with equipment (not so much as ot...
- by Needless Sacermendor - at 2013.07.04 18:20:00
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15. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
Vell0cet wrote: Proto isn't supposed to be profitable. It's already WAY too cheap as it is... Please read the op again ... I'm not asking for the proto suit to be profitable, I'm asking for the basic and advanced suits to be a viable 'Combat...
- by Needless Sacermendor - at 2013.07.04 17:57:00
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16. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
The Amarr Logistics suit is supposed to be the combat logistics role, as such it has reduced equipment and reduced overall high n low slots when compared to the other Logistics suits, however it doesn't get the sidearm slot until proto level and t...
- by Needless Sacermendor - at 2013.07.04 14:38:00
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17. [Feedback] Armor modules, and armor gameplay - in Feedback/Requests [original thread]
Quit blatently bumping your thread. There is already an excellent thread here covering every aspect of armor tanking to the point I actually read the whole thing ... yours was tedious and nothing new. Please direct discussions to this thread ......
- by Needless Sacermendor - at 2013.07.04 12:39:00
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18. LOGIBROs what do you think? - in Feedback/Requests [original thread]
I run Amarr Logistics with plenty of self rep from skills, modules and proto triage hives ... it's pretty annoying when someone sees me in Amarr suit a holds a rep tool on my back, even when I have full armor AND shield, rather than assisting with...
- by Needless Sacermendor - at 2013.06.20 16:17:00
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19. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
XXfootnoteXX wrote: Benarias wrote: While I agree that there is a problem with the logistics dropships compared with the assault ones, I disagree that the solution are the changes to logi that you proposed. I've been playing with a logi + M...
- by Needless Sacermendor - at 2013.05.10 11:42:00
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20. [Feedback] Dropsuit vs Vehicle Electronics and Engineering skills - in Feedback/Requests [original thread]
Ok I've just looked at that Vehicle Core Upgrades skill and it's a 3x whereas the dropsuit Core Upgrades is a 2x. The Vehicle Engineering skill should give the 5% and then branch off to another skill that reduces cpu of pg modules, dropsuits coul...
- by Needless Sacermendor - at 2013.05.09 17:50:00
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