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601. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
Cat Merc wrote: This armor repair module will not restore HP until the user has reached 25% of HP, but the user gets a speed reduction when that happens. When this happens, the repair module kicks in and starts repairing up to 100%. The idea ...
- by Mordecai Sanguine - at 2013.12.27 12:22:00
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602. ttk too short - in Feedback/Requests [original thread]
Shadow Archeus wrote: I don't like bunnyhopping any more than some of you but I'd deal with it for 2 more secs of life......my fix decrease all rifle damage by 50%.....no im not kidding.....then add a proficiency rating to suits so that certain...
- by Mordecai Sanguine - at 2013.12.26 23:41:00
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603. An open letter to CCP and Caldarians, we are the wosrt faction at the moment. - in General Discussions [original thread]
The Rail Rifle is totally OP like the others rifle so...No. For the rest i'm with you. But The Caldari tanks are just awesome. Maybe Caldari is suppsed to be in tanks and shoots from a really long range (RR / Snipers / Forge) so don't have massi...
- by Mordecai Sanguine - at 2013.12.26 23:36:00
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604. Simple Tank vs AV fix... - in General Discussions [original thread]
Bones McGavins wrote: Make active hardeners have a pretty massive speed penalty (equal to the damage reduction). You want to throw up your shield harderner? Enjoy your 60% speed penalty. Throw up an armor hardener? 40%. This will make it les...
- by Mordecai Sanguine - at 2013.12.26 18:12:00
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605. The Scrambler Rifles are Balanced - in General Discussions [original thread]
Aisha Ctarl wrote: Here's why. Scramblers absolutely suck against armor. Yes it has a high alpha damage, but when you come across the certain players that have insane amounts of armor plating, the SCR doesn't feel as "god mode" as some peop...
- by Mordecai Sanguine - at 2013.12.26 18:05:00
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606. Assault rifle variants - in Feedback/Requests [original thread]
TheD1CK wrote: When are people going to realise that EVERYONE complained about TAC AR It got 'nerfed' and is now only seen in the hands of skilled shooters yet the scrambler is as tough as the old TAC with a charge shot capability no overheat m...
- by Mordecai Sanguine - at 2013.12.26 17:58:00
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607. breach assault rifles need a rpm buff - in General Discussions [original thread]
gabriel login wrote: thay just fire way to slow to out dps the other rifles if we could get the fire rate up from 400 to 418 to 436 the breach weapons would be a good gun to use. Nope. Breach variants of the assault rifle should be deleted...
- by Mordecai Sanguine - at 2013.12.26 17:21:00
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608. Faction -Standings- - in Feedback/Requests [original thread]
Wallaby1 wrote: so i noticed if you dont win a match in FW you get 0 standings with your faction , this is making it incredibly difficult for us caldari and ammar players to progress with our faction due to gallente and minmitar currently domin...
- by Mordecai Sanguine - at 2013.12.26 17:18:00
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609. DUST 514 Factional Warfare Ranks - in Feedback/Requests [original thread]
Templar XIII wrote: A nice thing would be if you made ranks available similar to those already implemented in EVE online based on KDR in Fleet Warfare, objectives taken (WP driven) or matches won. People like wearing badges or have little stars...
- by Mordecai Sanguine - at 2013.12.24 16:07:00
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610. Request: limit equipment per player/team [Framerate lag is become unbearable.] - in Feedback/Requests [original thread]
xxwhitedevilxx M wrote: We know it depends on equipments spam, we know people abuse it, we know people do it in pubs for the giggles. Equipments are broken, and make game experience much worse, it's game breaking, much more than an OP suit or w...
- by Mordecai Sanguine - at 2013.12.24 09:35:00
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611. Elite amarian registry - in General Discussions [original thread]
Mortedeamor wrote: i would like to gather the names of all the most elite amarians in dust regardless of current fw ties i want a list of pure proto amarians ...skills do matter in dust but i am trying to keep this exclusively to full proto wi...
- by Mordecai Sanguine - at 2013.12.23 14:36:00
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612. Infantry AV is now a full time class of its own. - in General Discussions [original thread]
Ghosts Chance wrote: And nobody wants to actually fullfill the role. now that being infantry AV is more then just a swap at a supply depot and intakill your problem type of job, nobody wants to actually fill the role as a dedicated tank hunte...
- by Mordecai Sanguine - at 2013.12.23 14:34:00
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613. A 70k ISK tank should be as effective as a 70k ISK suit - in General Discussions [original thread]
Monkey MAC wrote: Guildo Crow wrote: how about a 70k ISK tank should be as effective as a 70k ISK tank? A tank and a dropsuit are not the same thing. You want to kill that tank... bring a tank. AV is supplementary. When it comes down to th...
- by Mordecai Sanguine - at 2013.12.23 01:20:00
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614. A 70k ISK tank should be as effective as a 70k ISK suit - in General Discussions [original thread]
Monkey MAC wrote: Mordecai Sanguine wrote: Monkey MAC wrote: Mordecai Sanguine wrote: Cat Merc wrote: A 70k ISK tank should be as effective as a 70k ISK suit. That is all. No. That's a Tank that's different. Tank is supposed to ...
- by Mordecai Sanguine - at 2013.12.23 01:12:00
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615. A 70k ISK tank should be as effective as a 70k ISK suit - in General Discussions [original thread]
Monkey MAC wrote: Mordecai Sanguine wrote: Cat Merc wrote: A 70k ISK tank should be as effective as a 70k ISK suit. That is all. No. That's a Tank that's different. Tank is supposed to be more effective than 5 Players don't care about...
- by Mordecai Sanguine - at 2013.12.23 00:58:00
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616. A 70k ISK tank should be as effective as a 70k ISK suit - in General Discussions [original thread]
Kane Fyea wrote: Mordecai Sanguine wrote: Auris Lionesse wrote: Tanks are fine in bf and they die in 3-4 hits and limited to 1 or 2 per team. No one complains. I'm a Battlefield Tank driver. In Battlefield Tanks is free. Well fitted ta...
- by Mordecai Sanguine - at 2013.12.23 00:51:00
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617. Combat Rifle and Rail Rifle are not OP - in General Discussions [original thread]
Big miku wrote: How can I be so sure? Because the best players in the game have not all gravitated towards one. They both suit different play styles and excel in their roles. Combat Rifle Shreds at Close and Mid range. Rail Rifle Shreds at Mi...
- by Mordecai Sanguine - at 2013.12.23 00:46:00
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618. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
TheD1CK wrote: No way can a Scrambler user call out the CR as 'most' OP The gun you are using is way more lethal with it's charge shot.... Scramblers are the equivalent of the un-nerfed Tac AR, with a charge up ability ...... I'm an Mass ...
- by Mordecai Sanguine - at 2013.12.23 00:38:00
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619. Bullet Drop for Sniper Rifles? - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Assuming Earth-like gravity, and assuming the Sniper Rifle item description is accurate, the bullet drop wouldn't even be noticeable until around 500 meters. So, why not add bullet drop? That way we can nerf Sniper Rifles ...
- by Mordecai Sanguine - at 2013.12.23 00:28:00
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620. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
KA24DERT wrote: We keep seeing these "TTK" issue threads, but I think it's time to stop dancing around the issue. The time to kill of most weapons is fine, with the exception of the rifles and the SMG. The high damage output of these weapons ...
- by Mordecai Sanguine - at 2013.12.23 00:20:00
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