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561. FW standings should NOT be based on wins and loses - in General Discussions [original thread]
Monkey MAC wrote: Ok so here is a scenario. Player 1 plays 20 matches for Amarr, loose all of them at 0.3KDR Player 2 plays 3 mathces for Amarr, wins all of them at 5KDR Which one do you think the Amarrians will like more? The Tweny match...
- by Mordecai Sanguine - at 2014.01.02 00:04:00
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562. My Dust 514 wish list for 2014. - in General Discussions [original thread]
SirManBoy wrote: I would love to see the following features: -Team Deploy (RIP MAG) -Player market and gear trading/gifting (including BPOs) -32 vs. 32 battles (or more) -Improved map rotations (older maps are barely in rotation) -PvE -More de...
- by Mordecai Sanguine - at 2014.01.01 23:58:00
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563. Faction -Standings- - in Feedback/Requests [original thread]
Alam Storm wrote: i am a gallente soldier i fight for gallente and to say that i have no loyaltys to the faction is a disgras they are more caldari and ammar players then there are gallente and minmitar i see caldaris from day one fighting fo...
- by Mordecai Sanguine - at 2014.01.01 18:56:00
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564. Fix against tanks - in General Discussions [original thread]
The dark cloud wrote: The fix against tanks would be to allow infantry the usage off all weapons and equipment inside of a dropship. The main point why tanks survive is that they can outrun infantry quite easy. But how would you evade a regular...
- by Mordecai Sanguine - at 2014.01.01 14:26:00
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565. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
Aeon Amadi wrote: Phew! This has taken me the better part of the night, some of you just don't hold still! My thanks to all of the snipers and turret gunners out there that did though! So a little back story is in order. This was mostly inspi...
- by Mordecai Sanguine - at 2014.01.01 12:00:00
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566. Hardeners for Dropsuits - in General Discussions [original thread]
Maximus Stryker wrote: Mordecai Sanguine wrote: Aisha Ctarl wrote: We all know that shield tanking isn't really viable anymore, so this got me thinking about hardeners for the suits. Shield Hardner - Once activated it can last between t...
- by Mordecai Sanguine - at 2013.12.31 18:04:00
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567. What do you mean tanks are balanced? - in General Discussions [original thread]
Ludvig Enraga wrote: I seriously don't get it. You cat get a 70k militia tank and have a 20/2 game pretty consistently. AV is can't stop you because you are fast enough and can run away once AV starts doing damage. Or you would not even have to...
- by Mordecai Sanguine - at 2013.12.31 16:07:00
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568. Hardeners for Dropsuits - in General Discussions [original thread]
Aisha Ctarl wrote: We all know that shield tanking isn't really viable anymore, so this got me thinking about hardeners for the suits. Shield Hardner - Once activated it can last between the five levels, 10, 15, 20, 25, 30 seconds. This will ...
- by Mordecai Sanguine - at 2013.12.31 15:58:00
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569. My Random Idea for Balancing Logis - in Feedback/Requests [original thread]
Summ Dude wrote: I know not many people bring up the "Slayer Logi" problem a whole lot these days, but I just had a sudden thought on a possible solution, so here we go. Apologies if someone already suggested something similar to this in the pa...
- by Mordecai Sanguine - at 2013.12.31 15:53:00
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570. Blaster tanks are horribly unbalanced and the chief source of Infantry frustration. - in General Discussions [original thread]
Our Deepest Regret wrote: The current level of tank sustainability is, in my opinion, perfectly fine. You can now fit your tank to be a fragile, but powerful glass cannon or a highly defense-oriented mobile fortress designed to resist damage an...
- by Mordecai Sanguine - at 2013.12.31 12:42:00
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571. I'm not the only one that thinks cloaks in Dust are Ridiculous , Right? - in General Discussions [original thread]
Fusion Commander wrote: Been hearing alot about them. The whole idea of having cloaks in Dust whatsoever doesnt seems right When people is talking about cloaking they think "i will be an invicible predator blahblahblah" They don't know wha...
- by Mordecai Sanguine - at 2013.12.31 12:38:00
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572. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Racro 01 Arifistan wrote: railguns are fine apart from the huge damage they deal. no tank has enough HP to survie 3 or 2 shots(if its proto rail) while they have 2 damage mods running. almost 2k damage or over form a moded pro rail is ridiculos...
- by Mordecai Sanguine - at 2013.12.31 00:21:00
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573. Just went 47/7 with a standard combat rifle -_- Something's wrong here - in General Discussions [original thread]
That's so funny. Everyone is trying to show his big **** with his scores here. *driinnnnng* Some news : We don't give a fawkes about your scores. What the author said is than he's an average player making average scores and once he got this OP ...
- by Mordecai Sanguine - at 2013.12.29 20:51:00
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574. Who would get behind this? - in General Discussions [original thread]
Master Jaraiya wrote: Base Kill WP rewards on the total Meta of the Fitting you destroyed. Maybe something like total meta multiplied by 3 This would scale rewards to match the effort placed into the elimination of a target It would discoura...
- by Mordecai Sanguine - at 2013.12.29 20:44:00
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575. Just went 47/7 with a standard combat rifle -_- Something's wrong here - in General Discussions [original thread]
I-Shayz-I wrote: Edit: You guys all act like this is common for me. It really isn't. I hardly ever get more than 20 kills in a game. The fact that I got almost 50 kills in a match without even trying is CONCERNING to me, not impressive. Gah. ...
- by Mordecai Sanguine - at 2013.12.29 20:29:00
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576. Scaling FW LP and Standings Rewards - in General Discussions [original thread]
Thor Odinson42 wrote: Malek McRoland wrote: Thor Odinson42 wrote: Harpyja wrote: Mortedeamor wrote: who plays fw for lp? and why enter anything that further lowers rewards? as is fw pays less than a pub with way more risk. so hey l...
- by Mordecai Sanguine - at 2013.12.29 17:56:00
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577. Scaling FW LP and Standings Rewards - in General Discussions [original thread]
Harpyja wrote: I think a good solution to balance out FW is to scale the rewards based on the number of systems owned by each faction. When both factions have control of an equal amount of systems, then the rewards will remain the same as they ...
- by Mordecai Sanguine - at 2013.12.29 17:53:00
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578. Announcement:Announcing 12 Days of DUST! [December 25th GÇô January 5th] - in Announcement and Events [original thread]
Amarr Heavy Dropsuit i think ^^
- by Mordecai Sanguine - at 2013.12.29 14:32:00
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579. Ammo / repair tool - in Feedback/Requests [original thread]
Wallaby1 wrote: so we have nanohives that do both armor repair and ammo replenishment , how bout a repair tool that does less reps but also replenishes ammo at say 5-10% per second , the pros of this concept are less nanohive spam more dependen...
- by Mordecai Sanguine - at 2013.12.29 11:03:00
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580. Logistics Are NOT Overpowered. - in General Discussions [original thread]
Atiim wrote: I fail to see the problem here. You guys just need to get good. CCP has made it to where the best way to counter a logi is to either have your squad rush them head on, or simply field a logi of your own. What is the problem with ...
- by Mordecai Sanguine - at 2013.12.29 11:00:00
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