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Soldiersaint
Deepspace Digital
637
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Posted - 2013.12.30 21:58:00 -
[61] - Quote
True Adamance wrote:Atiim wrote:Jason Pearson wrote: Because chucking three Lai Dais was so difficult -¼_-¼
Because having situational awareness and not driving straight into infantry was so hard. Also: Active Scanners Because shooting swarms out to 400m while remaining impossible to hit and invisible was so hard. The swarm is a caldari weapon. its supposed to have that kind of range you idiot. Learn the lore. |
Borne Velvalor
Endless Hatred
1841
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Posted - 2013.12.30 22:24:00 -
[62] - Quote
Piraten Hovnoret wrote:Borne Velvalor wrote:True Adamance wrote: I get you on some level but I mean I can also walk into pub matches on foot which is not my usual style and score high kill games and not loose suits, Tanks are just big, and have the big guns, and its easy to blame them for a loss, you forget it doesn't matter how many tanks the enemy has in skirmish or dom if they don't have the infantry they wont capture the points....
Sometimes it just a matter of manning up and holding down the point to win the match.
Frankly speaking after my stints in Amarr FW I would rather win games and go ISK negative than loose them and remain ISK positive no matter how well I do in match.
I get out and hack. In fact, I hack far more points than most infantry. In a close match, I often have 4-6 hacks. I get out, hack, place uplinks, etcetera. Once you clear out the enemy, the goal is to prevent them from getting through the gates. If 1.8 brings an infantry respec I'm speccing right into Minmatar Logistics for the hacking speed bonus and using it with Code Breakers. One match against Molon we were being completely dominated because no one was hacking. I drove around the back, placed uplinks, hacked a point, flipped the points C -> D -> C as they defended their frontline until it took. We held it and, although we lost, we were damn close to winning for most of the match. 20/3, 3000 WP. That means I got 2000 WP from hacks, spawns and installation/tank destruction, of which there were few. If I have tank superiority, I will almost assuredly win. It's a very rare match where our team is the only one with tanks/many more tanks and we lose. I won 12 matches in a row stomping with Nyain San in Skirmish and Ambush. Tank spam is extremely difficult to beat once it reached high levels; moreso than any other role combination. Tanks are a role, just like any other. Can I deploy 6 Scouts that kill tanks, infantry at any range, regenerate in seconds and are immune to 95% of infantry weaponry? No, that'd be unfair, because whoever had more Scouts would win. It's not even about tactics; it's about choosing to simply squad with tankers instead of infantry. "Skirmish, Tankers Only" will fill with pilots and then you'll win 80% of matches with little communication until you meet another tank squad, even in militia tanks. Can you lose with tank superiority? Yes, you can. Usually it's simply because the enemy is vastly superior or the map is one of the few which favors infantry. I cannot remember the last time I've squadded with several good tankers (not Sicas) and lost a match and that's what I've been doing for most of the week while grinding ISK. Do you even understand what you wrote? Your hole post is about how OP the tanks are and that they are the dominate force in dust and if some one is stupid inuff to squad with infantry it's thr fault they are geting stomped? I would buy every singe statement in your post if we keep the game mechanics as they are and we al get a full respect so will al can run min hack logi tanks. Your hole post is in my mind BS, you have no respect for ppl that have grinded there char into somthing for a year or more and that was taken way from them over a night. Should they be forced to grind a home year again so they can be competitive again? As for me if there is a respec I will take my 30 Miljon sp and put it al into tanks Currently I have 0 sp and I am just as a efective in 1,7 as a 3-4 Miljon sp player due to the changes in they made in 1,7 But hey you are intitled to your opinion and I respect that 100% however I find you TOTALY in the dark about this Regards My post was about how tanks are OP and it's RIDICULOUS that a squad's chances of success in pubs skyrockets if they are all tankers. I am not blaming infantry; it's the opposite. I'm not sure where you got your post from; I think AV, swarms in particular, need a buff.
Please point out where I blamed infantry for squadding with other infantry; I only pointed out that squadding with tankers led to hilariously easy matches most of the time.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Ivy Zalinto
Lo-Tech Solutions Ltd
229
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Posted - 2013.12.30 22:38:00 -
[63] - Quote
Just thought of something that was taught to me in collage. People dont know the difference between fair and equal.
Fair is the person that is using armor needs to be taken down using group tactics regardless of if they only have one seat in the vehicle. 1x > 1y
Equal is the person using armor gets 3 shot by a person solo while in their tank... 1 = 1
Analysis: 1.6 was equal, 1.7 is fair. Armor support is armor and infantry is infantry. I lost a grand total of two tanks today both to another rail tank that happened to be running dual hardeners. I personally dont run dual hardeners but it seems that antitank platforms do. Honestly, its a viable tactic but I feel that stacking penalties should be fairly heavy for something that starts at 60% reduction to damage to said hp type.
If this actually helps anyone with anything I'll be amazed but Ive always said that a tank shouldnt be able to be soloed by any type of infantry short of sabotage (IE. re users.)
The majority of people want equal, not fair.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Atiim
Living Like Larry Schwag
2844
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Posted - 2013.12.30 23:09:00 -
[64] - Quote
True Adamance wrote:Atiim wrote:Jason Pearson wrote: Because chucking three Lai Dais was so difficult -¼_-¼
Because having situational awareness and not driving straight into infantry was so hard. Also: Active Scanners Because shooting swarms out to 400m while remaining impossible to hit and invisible was so hard. Because shooting rounds out of a Turret and rotating the joystick was so hard
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True Adamance
Kameira Lodge Amarr Empire
5313
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Posted - 2013.12.30 23:12:00 -
[65] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:Jason Pearson wrote: Because chucking three Lai Dais was so difficult -¼_-¼
Because having situational awareness and not driving straight into infantry was so hard. Also: Active Scanners Because shooting swarms out to 400m while remaining impossible to hit and invisible was so hard. Because shooting rounds out of a Turret and rotating the joystick was so hard You summed up every FPS, every role within those FPS, and told everyone who plays them that they do not require skill.......
I mean all I am as infantry is a mobile turret......except the one thing I can say about infantry as stupid as they can be....they have at least more skill that swarm launchers who don't even have to aim.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Atiim
Living Like Larry Schwag
2844
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Posted - 2013.12.30 23:13:00 -
[66] - Quote
ladwar wrote: i ran a profit every time i run my av fit and i usually kill atleast 1 vehicle when i do and 1.7 hasn't changed anything. i fail to see how your av suit doesn't run a profit.
200k. With the guarantee to die at least once. Success does not mean profit.
Unless you hid in the redline. Or fought against bad tankers.
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Atiim
Living Like Larry Schwag
2846
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Posted - 2013.12.30 23:26:00 -
[67] - Quote
True Adamance wrote: You summed up every FPS, every role within those FPS, and told everyone who plays them that they do not require skill.......
I mean all I am as infantry is a mobile turret......except the one thing I can say about infantry as stupid as they can be....they have at least more skill that swarm launchers who don't even have to aim.
You would be correct. Except some roles require actual skill in the sense of planning, coordination, and proper positioning. Something that is not even close to a requirement when tanking is involved.
If you have trouble aiming with a Forge Gun then you need some serious help. The Plasma Cannon and Mass Driver (depending on the situation) are the only weapons in this entire game that require aiming beyond pointing and shooting/clicking.
People couldn't handle Swarm Launchers without it's locking capabilities. They'd moan and b!tch about it being able to kill them (even though FGs and PLCs can already do so) just like they did last time.
Also, the way you talk about Swarm Launchers would imply that using Large Turrets requires skill. It would also imply that operating a tank requires skill beyond what a 4 year old child could accomplish.
When in all actuality, it really doesn't.
...
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Atiim
Living Like Larry Schwag
2846
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Posted - 2013.12.30 23:27:00 -
[68] - Quote
Ivy Zalinto wrote:Just thought of something that was taught to me in collage. People dont know the difference between fair and equal.
Fair is the person that is using armor needs to be taken down using group tactics regardless of if they only have one seat in the vehicle. 1x > 1y
Equal is the person using armor gets 3 shot by a person solo while in their tank... 1 = 1
Analysis: 1.6 was equal, 1.7 is fair. Armor support is armor and infantry is infantry. I lost a grand total of two tanks today both to another rail tank that happened to be running dual hardeners. I personally dont run dual hardeners but it seems that antitank platforms do. Honestly, its a viable tactic but I feel that stacking penalties should be fairly heavy for something that starts at 60% reduction to damage to said hp type.
If this actually helps anyone with anything I'll be amazed but Ive always said that a tank shouldnt be able to be soloed by any type of infantry short of sabotage (IE. re users.)
The majority of people want equal, not fair. Equality>All
...
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1157
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Posted - 2013.12.30 23:31:00 -
[69] - Quote
I think the best fix would be to raise the price of tanks. Other than that at least it's not as imbalanced as it was in chromosome.
Tarn chose peace. Tallen chose war. Where is my Gallente sidearm?
SoonGäó514
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Borne Velvalor
Endless Hatred
1843
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Posted - 2013.12.30 23:41:00 -
[70] - Quote
Atiim wrote:Ivy Zalinto wrote:Just thought of something that was taught to me in collage. People dont know the difference between fair and equal.
Fair is the person that is using armor needs to be taken down using group tactics regardless of if they only have one seat in the vehicle. 1x > 1y
Equal is the person using armor gets 3 shot by a person solo while in their tank... 1 = 1
Analysis: 1.6 was equal, 1.7 is fair. Armor support is armor and infantry is infantry. I lost a grand total of two tanks today both to another rail tank that happened to be running dual hardeners. I personally dont run dual hardeners but it seems that antitank platforms do. Honestly, its a viable tactic but I feel that stacking penalties should be fairly heavy for something that starts at 60% reduction to damage to said hp type.
If this actually helps anyone with anything I'll be amazed but Ive always said that a tank shouldnt be able to be soloed by any type of infantry short of sabotage (IE. re users.)
The majority of people want equal, not fair. Equality>All Equality = Balance. It should be fair. How is fair defined in a lobby shooter with teams of equal sizes? Equality. Fairness IS equality in this case. Tanks taking squads of AV to down is only fair using logic like "it's a tank, so it's fair that it takes a platoon to destroy!"
It's fair because it's fair is not a valid argument. Ivy seems to think it is.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Eurydice Itzhak
State Patriots Templis CALSF
270
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Posted - 2013.12.30 23:42:00 -
[71] - Quote
As a missile tanker since Chrome, I like that i finally have a role. Blaster tanks will ruin your day. My job is to ruin the day of blaster tankers.
I catch maybe 10 ish infantry a skirmish. I blow up 2 to 10 tanks. 14 is my record so far.
Jacques Clayton goes 42/1 as heavy in caldari fw while I just run around blowing up tanks.
You're misplacing your anger. You hate blaster turrets. Good. Blaster turrets hate missiles. Everyone hates rails.
Mlt tanks need a nerf and a price increase. |
Borne Velvalor
Endless Hatred
1843
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Posted - 2013.12.30 23:44:00 -
[72] - Quote
Eurydice Itzhak wrote:As a missile tanker since Chrome, I like that i finally have a role. Blaster tanks will ruin your day. My job is to ruin the day of blaster tankers.
I catch maybe 10 ish infantry a skirmish. I blow up 2 to 10 tanks. 14 is my record so far.
Jacques Clayton goes 42/1 as heavy in caldari fw while I just run around blowing up tanks.
You're misplacing your anger. You hate blaster turrets. Good. Blaster turrets hate missiles. Everyone hates rails.
Mlt tanks need a nerf and a price increase. Missile tanks are awesome. Good on you.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Munin-Frey
Fish Spotters Inc.
58
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Posted - 2013.12.31 00:38:00 -
[73] - Quote
Walmart Door Greeter wrote:I'm at the point now when I see more than 4 red tanks around an objective I leave battle immediately. Just SO tired of it. Some say "oh just spawn a tank to fight them"... dude I play world of tanks and I'm ranked globally 400th, its a much better tank game with every part of angled armor, deflection and even internal components accurately modelled , if I want to tank I play WOT. This has become 'World of 514 Tanks' and it's absurd.
This
Also, I think that the way missile tanks work really speak to the problem. I don't have a problem with tanks if they don't sit around blasting infantry in impunity the whole match.... and missile turrets can't do that. At one point I stood exactly still and shot a missile tank twice with my plasma cannon and the missiles flew on either side of me. It was pretty cool really. Missile tanks are the worst infantry killing tanks in the game and they are completely fine and balanced right now. They can kill infantry in a pinch but there aren't groups of them camping infantry spawn points because even with the crappy AV there is some chance to kill them because they can't hit you well. The other tanks are OP vs infantry and it is ruining the game that one person can get into a cheap tank and go 20/0... The economy and balance is all wrong there. Why tankers can't see that is beyond me. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
755
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Posted - 2013.12.31 05:40:00 -
[74] - Quote
True Adamance wrote:Ludvig Enraga wrote:True Adamance wrote:But I have always had good games in tanks. 20/2 isn't hard on foot either. I was better back in 1.6 than I am now, except that I am taking down more HAV per game these days which I like. The problem is that ANYONE can go 20/2 in a tank. I doubt CCP intended some ppl to play DUST in godmode. Anyone can got 20/2 on foot does that make my rail rifle, scanner, Amarr Assault, Assault Scrambler Pistol, Enhanced Armour modules, etc OP? I am living proof that any scrub on foot can do better than two tanks.....infact I proved that tonight against 8213 and the Big Bad Wolves who are pretty good players IMO ......and I am the worst infantryman this game has ever seen. Now when I get into a tank.....I am always upwards of 15 kills for 0 deaths, I am a better tanker than most people, not the best mind you, but pretty good, it when the enemy steps up and brings out HAV and AV teams that I start to run into trouble.
You are awesome, we get it. May I point out that, if you mean by 'anyone' 'everyone', what you are saying makes no sense? If everyone went 20/2 in most games, math as we know it is a lie.
I will repeat what I said: it takes little to no skill to go double digits KDR in a cheap tank. Average infantry man has 1.0 KDR - it's easy to verify this by looking at the middle of any end-board at the end of a match.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
755
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Posted - 2013.12.31 05:57:00 -
[75] - Quote
CommanderBolt wrote:@ op - The tank vs tank meta is pretty balanced but swarms especially are very underpowered. Forges work a lot better but still can struggle a little bit at times.
I suggest we reduce tank speed a little bit in the interest of fairness, as well as allow only a single hardener. To be honest I hate hardeners even when I am on my tank alt. Its way too boring. "Oh look that guy has his hardener on, ok I will just sit back 30 or what ever seconds and wait for it to turn off, then I'll go shoot him." I dunno I just dislike that whole idea.
Also damage mods on tanks are a little random too, the noob level basic ones do the same as the complex ones apart from the recharge time. That doesn't sit too well with me.
Tank vs tank belongs in a different thread. But I think all reasonable ppl agree that the way tanks are is an insult to the community.
It is especially annoying that CCP heralded this as a balance patch for V vs AV and yet very typically and predictably have botched it as they have done with every other balancing effort.
When they said that vehicle play will now revolve around windows of opportunity I did not realize that they meant that they have opened the window to the world of endless opportunity to the tankers.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
755
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Posted - 2013.12.31 07:39:00 -
[76] - Quote
The Attorney General wrote:Mitch Laurence wrote:I can stand on my nanohive and spam AV grenades at a stationary tank until my hive gets depleted and the tank will still have full armor and a bit of shields left. (I just did it yesterday)
AV nades are not a viable option against tanks, anyone who says otherwise either hasn't used them post 1.7 or is lying. Anyone who thinks that a homing grenade should be a primary AV weapon is a scrub. Using them as a supplement to your primary AV weapon is still a functional way to use them. And it works. Thinking that you deserved a anti infantry primary weapon AND a vehicle killer in the same suit with nuclear baseballs is not balance in any way, unless you want everything in a medium frame suit, which is the infantry motto I suppose.
Funny how you can arpe face with anti-infantry nades (500+ 7m splash damage anyone?) but when it come to tanks - it's a holy cow: they can only be burned if the tanker has gone afk and his blue dots have a drunk night.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
74
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Posted - 2013.12.31 09:00:00 -
[77] - Quote
Its not really that i cant't take out a tank god knows i have blow up 100s of those noob tankers since the patch with my car bombs and road side IEDs. What the problem is in pub games is the price of tanks makeing a nonstop spam of tanks that if i ignore will **** my team. I say if i blow your tank up it should take a longer time for you to be able to spawn in another and you should have to think about loseing a lot of isk every time i kill your tank.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
46
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Posted - 2013.12.31 09:19:00 -
[78] - Quote
Himiko Kuronaga wrote:Ludvig Enraga wrote:I seriously don't get it. You cat get a 70k militia tank and have a 20/2 game pretty consistently. AV is can't stop you because you are fast enough and can run away once AV starts doing damage. Or you would not even have to because you have 3 other tanks rolling with you that will wipe the floor with anything and everything. Also that AV guy who spawned in a 50k suit is gonna lose it in the next 40 seconds to your blue dots regardles. You will roll your tank back in and rinse and repeat. This is the scenario that happens 100% of the time.
When you say that tanks are balanced do you mean they are balanced against themselves (i.e. other tanks)? Or you are just trolling? Or you have complete disconnect with reality? Or you never played this game? Or you are in Niyan San and just used to pubstomping in ambush that you don't notice the difference anymore? Which one is it?
Oh wait.... Maybe you are referring to that one game out of 50 where there was an AV squad and they destroyed 2 of your tanks while losing the game because their team was stretched too thin and could not support bleeding players to AV role - it takes 3 AV ppl to maybe and if they are lucky take out one tank. AV does stop you though. It just doesn't kill you. There is a difference you need to learn to respect.
AV = Anti vehicle yet doesn't kill vehicles .. Imagine if the Assault Rifle (Designed to Kill Infantry) didn't kill infantry and just scared them off .. LOL
Why would anyone respect you when you show this level of stupidity ?
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
46
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Posted - 2013.12.31 09:29:00 -
[79] - Quote
Ivy Zalinto wrote:Just thought of something that was taught to me in collage. People dont know the difference between fair and equal.
Fair is the person that is using armor needs to be taken down using group tactics regardless of if they only have one seat in the vehicle. 1x > 1y
Equal is the person using armor gets 3 shot by a person solo while in their tank... 1 = 1
Analysis: 1.6 was equal, 1.7 is fair. Armor support is armor and infantry is infantry. I lost a grand total of two tanks today both to another rail tank that happened to be running dual hardeners. I personally dont run dual hardeners but it seems that antitank platforms do. Honestly, its a viable tactic but I feel that stacking penalties should be fairly heavy for something that starts at 60% reduction to damage to said hp type.
If this actually helps anyone with anything I'll be amazed but Ive always said that a tank shouldnt be able to be soloed by any type of infantry short of sabotage (IE. re users.)
The majority of people want equal, not fair.
Neither of the points you made is either fair or equal ... you based each point from the viewpoint of a tanker only and nothing that you said is fair or equal in the eyes of an infantryman
In response to the underlined statement you made ..
Tankers shouldn't be able to solo ANY infantryman short of running them over then
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
46
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Posted - 2013.12.31 09:33:00 -
[80] - Quote
Takahiro Kashuken wrote:Tech Ohm Eaven wrote:Takahiro Kashuken wrote:Tanks are fine
Then why are player counts LOWER?? Tanks are fine?? Waits for April just to see what the fanboys are going to post....LOL!! Just waiting for the fanboy meltdown threads as player counts drop. lol Trying to blame tanks for lower player counts Pull your head out of your arse
Me and my bro stopped playing this game 3 weeks ago solely because of Tank Spam .. and we aren't the only ones .. I ditched 12 months of playing this game because of OP Tanks and I wont be back unless something is done to fix them |
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
137
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Posted - 2013.12.31 09:39:00 -
[81] - Quote
Zerus Ni'Kator wrote:Takahiro Kashuken wrote:Tech Ohm Eaven wrote:Takahiro Kashuken wrote:Tanks are fine
Then why are player counts LOWER?? Tanks are fine?? Waits for April just to see what the fanboys are going to post....LOL!! Just waiting for the fanboy meltdown threads as player counts drop. lol Trying to blame tanks for lower player counts Pull your head out of your arse Me and my bro stopped playing this game 3 weeks ago solely because of Tank Spam .. and we aren't the only ones .. I ditched 12 months of playing this game because of OP Tanks and I wont be back unless something is done to break them ad make this call of duty 514 again
your welcome
Youtube
Alt # 1
Back on main 3-31-2014
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Spkr4theDead
Red Star. EoN.
1620
|
Posted - 2013.12.31 10:58:00 -
[82] - Quote
Ludvig Enraga wrote:I seriously don't get it. You cat get a 70k militia tank and have a 20/2 game pretty consistently. AV is can't stop you because you are fast enough and can run away once AV starts doing damage. Or you would not even have to because you have 3 other tanks rolling with you that will wipe the floor with anything and everything. Also that AV guy who spawned in a 50k suit is gonna lose it in the next 40 seconds to your blue dots regardles. You will roll your tank back in and rinse and repeat. This is the scenario that happens 100% of the time.
When you say that tanks are balanced do you mean they are balanced against themselves (i.e. other tanks)? Or you are just trolling? Or you have complete disconnect with reality? Or you never played this game? Or you are in Niyan San and just used to pubstomping in ambush that you don't notice the difference anymore? Which one is it?
Oh wait.... Maybe you are referring to that one game out of 50 where there was an AV squad and they destroyed 2 of your tanks while losing the game because their team was stretched too thin and could not support bleeding players to AV role - it takes 3 AV ppl to maybe and if they are lucky take out one tank. Complaining that people have a counter to PRO gear?
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Michael Arck
Onuoto Uakan Huogaatsu
2476
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Posted - 2013.12.31 11:24:00 -
[83] - Quote
I have been in too many matches where players don't react to tanks. Their first idea is to just avoid them. hey as long it isn't tracking them, its fine.
But as soon as two swarm guys come out, guess what happens? Tank spam slows. If two squads with swarms unloaded, imagine the possibility
But the problem is the player. The players don't react and versatility is nonexistent. You have one thread talking about Tanks are not balanced. Another thread with a dropship pilot complaining about rail tanks, yet when presented with logical options to see it in a different light, he doesn't even respond.
I'm willing to bet that most of the problem lays on the laps of the players. If players actually went into alert phase and viciously attacked with swarms, tanks would relent. If dedicated forge gunners whipped out their version of Ryu's fireball, they would relent. Tanks are used to coming into the battlefield and people running for the hills. I've seen tanks run with hardeners on when I launched a volley. Why? Cause they expected no resistance from the players.
But the problem is people don't work together. They run and hide. Get pissed. Immediately get on their laptops and cry tank spam.
This is same problem as the protostomp. People wanted CCP to change the protostomp. Instead of the community pulling together to combat the ever changing dynamics of the battlefield, they want things changed in a tailor made fashion.
You know why? Cause most go at it alone figuring since they kill with ease, nothing should stand in their way. It's the common human problem with society and the game reflects this in spades.
There are very few talks of people working together to take down tanks. But it gets lost in the sea of tears. Hey don't listen to him, he's not whining like us. Lets whine together and bring down those walls that block us from victory.
Instead of relying on CCP to lick your wounds and put band aids on them, how come the community can't work together to take down these tankers?? It is possible.
You don't let a bully keep hitting you. You hit him back and you hit him hard
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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NAV HIV
The Generals General Tso's Alliance
672
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Posted - 2013.12.31 13:41:00 -
[84] - Quote
Spkr4theDead wrote:Ludvig Enraga wrote:I seriously don't get it. You cat get a 70k militia tank and have a 20/2 game pretty consistently. AV is can't stop you because you are fast enough and can run away once AV starts doing damage. Or you would not even have to because you have 3 other tanks rolling with you that will wipe the floor with anything and everything. Also that AV guy who spawned in a 50k suit is gonna lose it in the next 40 seconds to your blue dots regardles. You will roll your tank back in and rinse and repeat. This is the scenario that happens 100% of the time.
When you say that tanks are balanced do you mean they are balanced against themselves (i.e. other tanks)? Or you are just trolling? Or you have complete disconnect with reality? Or you never played this game? Or you are in Niyan San and just used to pubstomping in ambush that you don't notice the difference anymore? Which one is it?
Oh wait.... Maybe you are referring to that one game out of 50 where there was an AV squad and they destroyed 2 of your tanks while losing the game because their team was stretched too thin and could not support bleeding players to AV role - it takes 3 AV ppl to maybe and if they are lucky take out one tank. Complaining that people have a counter to PRO gear?
LOL facepalm to each and every tanker that think that AV vs Tank balance is Fine. It would've been balanced if ccp didn't touch AVs and made the tanks better.
But to some people hiding behind redline every 2 seconds is Great tanking lol |
Rei Shepard
The Rainbow Effect
1329
|
Posted - 2013.12.31 13:45:00 -
[85] - Quote
Beck Weathers wrote:As A pretty decent tanker, i get chased off by 2-3 guys switching to swarm launchers and or AV nades quite often, do i come back after i have reped and my hardener has cooled down, you bet cha, but thats is almost exactly what CCP said they intended. Have us scammper off and have to come back. The main issue atm with thanks is fits with multiplue hardeners (which i never run) letting their amount of run away or cool down time be almost none existant.
Now the weird part is when 8-12 gys on the enemy team switch to swarm launchers and for some reason our blueberrys still cant hold an objective, even tho a guy bobbing around shootign a tank with a swarm launcher is almost the easyest thing to kill for a footslogger
And by scamper, they mean Nascar Race of the map...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
57
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Posted - 2013.12.31 15:58:00 -
[86] - Quote
Shokhann Echo wrote:Zerus Ni'Kator wrote:Takahiro Kashuken wrote:Tech Ohm Eaven wrote:Takahiro Kashuken wrote:Tanks are fine
Then why are player counts LOWER?? Tanks are fine?? Waits for April just to see what the fanboys are going to post....LOL!! Just waiting for the fanboy meltdown threads as player counts drop. lol Trying to blame tanks for lower player counts Pull your head out of your arse Me and my bro stopped playing this game 3 weeks ago solely because of Tank Spam .. and we aren't the only ones .. I ditched 12 months of playing this game because of OP Tanks and I wont be back unless something is done to break them ad make this call of duty 514 again your welcome
That might actually have some weight behind it if I hadn't quit COD due to the TTK being so low and come to play DUST
Now that TTK is so low in DUST I don't particularly want to play this game either
You seem to want this game to be World Of Tanks 514 and right now that is basically what this game is |
Mordecai Sanguine
What The French
235
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Posted - 2013.12.31 16:07:00 -
[87] - Quote
Ludvig Enraga wrote:I seriously don't get it. You cat get a 70k militia tank and have a 20/2 game pretty consistently. AV is can't stop you because you are fast enough and can run away once AV starts doing damage. Or you would not even have to because you have 3 other tanks rolling with you that will wipe the floor with anything and everything. Also that AV guy who spawned in a 50k suit is gonna lose it in the next 40 seconds to your blue dots regardles. You will roll your tank back in and rinse and repeat. This is the scenario that happens 100% of the time.
When you say that tanks are balanced do you mean they are balanced against themselves (i.e. other tanks)? Or you are just trolling? Or you have complete disconnect with reality? Or you never played this game? Or you are in Niyan San and just used to pubstomping in ambush that you don't notice the difference anymore? Which one is it?
Oh wait.... Maybe you are referring to that one game out of 50 where there was an AV squad and they destroyed 2 of your tanks while losing the game because their team was stretched too thin and could not support bleeding players to AV role - it takes 3 AV ppl to maybe and if they are lucky take out one tank.
Dat rage. Just make the militia tank without anything (No turret no free module). The final Militia tank ready to use will finally cost more than 130.000 ISK. Lightly nerf his PG/CPU to make the PG/CPU booster almost a "must have" for the militia tank. Here your militia tank balanced.
The others tanks seems legit their price is pretty high once they're fitted. Just make the Gunlogi and Madrugar 120K Isk. 90.000 is not really high.
Seems better ? Tank is not suppsoed to be trash that can be instant killed by the first player that self called "AV" while he just have some AV grenades..... a Real AV player have at least the primary weapon AV AND the Av grenades. If you try destroying a tank just with your grenade then stop complaining and go buy yourself a brain. You must at least have one AV weapon. Plasma Cannon / Swarm Launchers even Breach Mass driver is viable if you have flux. Forge Gun if you're heavy etcetc... |
Ivy Zalinto
Lo-Tech Solutions Ltd
232
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Posted - 2013.12.31 17:15:00 -
[88] - Quote
Considering tanks tank how much sp to make effective even with the revamp? Like 4-5 times that of any weapon that is even classified as av. No I do not think that its fair simply because its fair. Its fair because it is a tank vs infantry. Even if they have supposed anti vehicle weapons this does not mean they should blow the tanks to hell. It should in fact take a full squad of av to keep vehicles locked down in a game. Hell, an ideal tactical situation would be a squad of support with av weapons, a squad of infantry and a light squad of armor transport for those squads (lav's). But since Ive been called out by people for posting something that was relevant I think I will start hunting players for sport. See you on the field boys.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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