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1. [Suggestion] Reset skill point 1 by 1 lvl5>lvl4 - in Feedback/Requests [original thread]
Lustmord-8 wrote: Maken Tosch wrote: ADAPTandKILL wrote: i wouldn't mind paying $ money as in dollars to get a full SP repec if i get all my isk from my skill books back too maybe only can respec once every 1 to 6 month or a year kinda li...
- by Monkxx - at 2013.03.29 03:17:00
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2. Controller vs KBM - in Feedback/Requests [original thread]
Texs Red wrote: Controllers are not on equal footing to KBM. I just finished a game where a player in a railgun take just swept the field because he was able to make precision hits across the map on infantry, 30 kills with zero deaths with a *r...
- by Monkxx - at 2013.03.29 03:13:00
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3. Flux Nades - in Feedback/Requests [original thread]
I used to use Flux nades...but then Assault with GEK shot me, with shields down, in CQC...IN MY KNEE! On topic: flux nades needs tweaks not nerf. Their visual blast radius is confusing and Locus/AV nades are still better for AI/AV. Locus granades...
- by Monkxx - at 2013.03.29 03:10:00
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4. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
The idea with different game types makes sense, IMO. But! This is also very controversial as you simply can't make Skirmish = District Capturing and Ambush = Clone Stealing. This becomes very obvious for the Defender what is the Attacker's plan ...
- by Monkxx - at 2013.03.29 03:01:00
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5. [FeedBack] To many high perches/camping spots. - in Feedback/Requests [original thread]
Poor level design and plain landscapes. Open battle locations with no in-door combat. Also size of the maps and lack of any method to deal with snipers except counter-sniping causes that camping and sniping is more profitable in term of KDR than a...
- by Monkxx - at 2013.03.23 05:25:00
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6. [Request] swarm launcher skill - in Feedback/Requests [original thread]
Berserker007 wrote: One thing ive noticed is the quickness of firing & dps done by forge guns. Id like ccp to bring back the old swarms skill of increasing re-fire time of the swarms. The fg shoots faster & hits its targets faster. Swar...
- by Monkxx - at 2013.03.23 05:21:00
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7. A Way to Balance Matches - in Feedback/Requests [original thread]
The thing which everyone talks about, wait how was it called...uhm...erm.. oh,right it was called: MATCHMAKING MY KITTEN!
- by Monkxx - at 2013.03.23 05:13:00
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8. Nerf AR's - in Feedback/Requests [original thread]
RINON114 wrote: Aeon Amadi wrote: semperfi1999 wrote: If you consider the actual mathematical values the AR loses to these weapons in stats. Which means its more the user who determines how good it is. Then by that right you should h...
- by Monkxx - at 2013.03.23 05:02:00
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9. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Mkay, what if you add Orbital Spawn for this kind of matches? To balance the things with the Droplinks Orbital Spawn will look like Space Marine capsule :). It will be available only when you are in Squad and your full squad is dead. So basically...
- by Monkxx - at 2013.03.01 09:24:00
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10. Meaningless DevBlog.. - in Feedback/Requests [original thread]
Dear CCP, You didn't explain in the DevBlog why you didn't fire your Sound Designer. You didn't explain who is responsible for the broken implementation of the sounds. You didn't explain why your sounds suck. You didn't explain why the only thing...
- by Monkxx - at 2013.02.28 12:03:00
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11. We need redline sniping fixed. - in Feedback/Requests [original thread]
I see red line sniping as following: Players spawn as sniper in the beginning of the match as snipers. They don't have to leave the deadzone("red zone") because they can see the battlefield from their spawn or the "red zone". In this case prob...
- by Monkxx - at 2013.02.26 17:55:00
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12. Heavies and HMGs - in Feedback/Requests [original thread]
Jack Sharkey42 wrote: I know its been requested to death, and there's more than enough people who will say, "HMG Heavies aren't even a threat! I kill them with pistols without ever getting hit while I fight them head on in a militia Logi suit!"...
- by Monkxx - at 2013.02.26 15:10:00
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13. Request: Eve-like overheating system - in Feedback/Requests [original thread]
The Topic's title is misleading... Please, change it to "Nerf Tanks!". Thank you.
- by Monkxx - at 2013.02.26 15:05:00
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14. Dear CCP, a growing concern from a "bitter beta vet" - in Feedback/Requests [original thread]
ImperfectFan514 wrote: Pvt Numnutz wrote: Mavado V Noriega quit dust now. Im getting very tiered of seeing posts like this, i can only imagine how people like CCP Eterne feel when people post this kind of stuff. I think its a very good th...
- by Monkxx - at 2013.02.18 16:16:00
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15. An Open letter to CCP : A year in summary - in Feedback/Requests [original thread]
+1, Nova. You took the words out of my head and put them into nice well-written letter without curses BUT, you forgot to mention that Dust514 is developed by CCP Shanghai - new company which has no experience in developing AAA console shooters....
- by Monkxx - at 2013.02.13 09:56:00
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16. Let us send back un-needed vehicles.. - in Feedback/Requests [original thread]
Not needed. Mercs don't hide! Mers fight! Mercs don't send their vehicles back! Mercs are not cowards, goddammit!
- by Monkxx - at 2013.02.08 22:32:00
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17. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Welp, CCP says you can't bump threads. So, Bump. Shameless bump, in fact. Yet again - bump. Lasers are fun to counter and overall cool weapons. It is sad to hear that skills don't work properly and people prefer using AR/...
- by Monkxx - at 2013.02.03 03:40:00
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18. [Suggestion] Make the jump button use the ladder - in Feedback/Requests [original thread]
mollerz wrote: Right now it's pretty difficult to get up a ladder in a hurry and requires quite a bit of finesse. I was thinking it would be far more natural to use the jump (X) button vs the (O) button, and if someone jumps into a ladder it's ...
- by Monkxx - at 2013.02.03 03:30:00
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19. Heavy suits with equiptment slots please - in Feedback/Requests [original thread]
Don Von Hulio wrote: Its a balancing issue. Otherwise, you could run as a squad of four heavies. Two with rep tools, two with nanos. No thank you. Exactly this. Heavies should rely on the Squadmembers (BlueBerries in the parallel universe) i...
- by Monkxx - at 2013.02.01 09:01:00
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20. Petition to revert AR Sound - in Feedback/Requests [original thread]
Jack McReady wrote: the new sound patch broke pretty much everything. the only sound I hear now is my own weapon, everything else is as quite as ninjas. This.
- by Monkxx - at 2013.01.31 11:03:00
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