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LJG XX
Planetary Response Organisation Test Friends Please Ignore
3
|
Posted - 2013.03.22 14:44:00 -
[61] - Quote
Charlotte O'Dell wrote:Then get a tank. I usually kill 15 proto suits in a match. Truthfully said, I've seen it done, beautiful sight. |
Snagman 313
Carbon 7
41
|
Posted - 2013.03.22 14:54:00 -
[62] - Quote
Aeon Amadi wrote:Snagman 313 wrote:
Rather than nerf the AR as was originally suggested I would prefer to see other weapons buffed in their specialised area, HMG's could get a higher ROF (which should increase heat buildup accordingly and muzzle climb as well) thus returning them to the close medium range red berry juicer that they should be IMO (you can even pull it's range back to 50m for all I care) and LRs could get a higher damage at near max range with a reduced close range damage maybe. And that would give you something more than hopes and dreams to try and spec into something other than ARs. Snag
This was the argument used in the Eve Online forums when the Drake was on the chopping block for being over-powered (and it wasn't, but it's weaponry of choice was). Here was CCP Fozzie's response. " Why nerf things when you could buff things instead?
When we are balancing in a game like Eve we always need to be concious of the danger presented by power creep. In some games where the progression is tied to ever advancing gear stats power creep isn't a big issue as it is built into the whole premise of the game. In a sandbox like Eve player advancement is tied to individual freeform goals and we need to make sure that the tools available are both interesting and balanced. Any time we buff something in Eve, we are nerfing every other item in the game slightly by extension. In a case like this we believe that the best course of action is to adjust the Heavy Missiles downwards to achieve balance."semperfi1999 wrote:I love this. AR is OP but DONT TOUCH MY LASER YOU H8TR!!
Sheesh people work so hard to protect the gun they use while trying to get all over weapons lowered.
Someone noted that the HMG is out damaged by the AR but forget to note that it does 19 dmg at 2000 RPM so it does 633 dmg per second which is alot higher than the ARs 426.25 dmg per second (not including any bonuses). Some people have noted that the GEK does 42 dmg per shot (not including dmg mods)....what GEK are you using? I want that one cause mine only does the normal 32 dmg per shot (not including dmg mods). ARs are the only weapon other than SMGs that have to deal with serious recoil. HMG no recoil and get more accurate than an AR over time.....Laser no recoil and massive dmg increase over time.....Shotguns are just death machines and can be used a little further out of CQC very effectively if you have SP in it....mass drivers make it so that they cannot be shot back due to the explosive blast that knocks your aim around.....SMGs rip people to shreds once points are put into the range.......Pistols have a 450% HS multiplier that can insta kill most suits......sniper are hit scan loleasy to use.
ARs dont have a sight that can really be used......maybe that will change with weapon customization but who knows when that will be implemented. And the issue stating that there is no recoil.............well I dont know what game your playing but if I continuously shoot then at about 25-30 rounds the AR has some pretty extreme recoil. Considering that and the SMG are the only guns that seemingly have recoil I dont consider this an issue.
Okay, since you obviously skipped over my post on the Laser Rifle's I'll put it in underline so you can read it clearly. Laser Rifles are not good for close combat, doing -less- damage as the target gets closer.
Laser Rifles have to be continuously fired in order to achieve their maximum efficiency.
Laser Rifles have heat-buildup and cooldown, and will even damage the user if overheated.
Laser Rifle skills are BROKEN and currently neither of the skills work in any degree, so you can't say nerf something that we don't know is working as intended.
Another thing you're completely forgetting when it comes to the HMG are these points: HMG starts out at 95% efficiency, where as the AR starts at 110% efficiency. You're already getting a bonus to damage just by shooting at the target where as the HMG is getting reduced damage.
HMG has a MUCH larger bullet spread and takes time for the shots to start lining up from the shrinking retical. NOT ALL OF THOSE ROUNDS ARE LANDING.
HMG can't hit at 100m+
HMG has an eight second reload time.
And this part is important: HMG is a -SPECIALIST- weapon, meaning that you are FORCED to go with the Heavy suit and take it's extreme reduction in mobility and lack an equipment slot - meaning you will never have the same versatility as any other suit (all of which can use the AR).
If you can find a way to counter every single one of those points then I might tip my hat to you, but as it stands your arguments are just in blind defense of the Assault Rifle - which honestly isn't surprising considering it's the staple weapon of your corporation and it's not exactly unknown that they like to stack the ever living **** out of damage mods.
Interesting I never thought of it that if you simply buffed one thing that it would have in effect nerfed everything else. Guess you learn something new everyday.
Also I'm interested to know why people insist on comparing the proto HMG to the basic AR. As stated earlier the basic HMG does 16 damage per shot, the MH-82 (advanced) does 17.6 damage per shot and finally the Boundless HMG (proto) does 19 damage per shot. Ok rant over.
Snag |
semperfi1999
Internal Error. Negative-Feedback
374
|
Posted - 2013.03.22 15:57:00 -
[63] - Quote
Aeon Amadi wrote:[quote=Snagman 313] Okay, since you obviously skipped over my post on the Laser Rifle's I'll put it in underline so you can read it clearly. Laser Rifles are not good for close combat, doing -less- damage as the target gets closer.
Laser Rifles have to be continuously fired in order to achieve their maximum efficiency.
Laser Rifles have heat-buildup and cooldown, and will even damage the user if overheated.
Laser Rifle skills are BROKEN and currently neither of the skills work in any degree, so you can't say nerf something that we don't know is working as intended.
Another thing you're completely forgetting when it comes to the HMG are these points: HMG starts out at 95% efficiency, where as the AR starts at 110% efficiency. You're already getting a bonus to damage just by shooting at the target where as the HMG is getting reduced damage.
HMG has a MUCH larger bullet spread and takes time for the shots to start lining up from the shrinking retical. NOT ALL OF THOSE ROUNDS ARE LANDING.
HMG can't hit at 100m+
HMG has an eight second reload time.
And this part is important: HMG is a -SPECIALIST- weapon, meaning that you are FORCED to go with the Heavy suit and take it's extreme reduction in mobility and lack an equipment slot - meaning you will never have the same versatility as any other suit (all of which can use the AR).
If you can find a way to counter every single one of those points then I might tip my hat to you, but as it stands your arguments are just in blind defense of the Assault Rifle - which honestly isn't surprising considering it's the staple weapon of your corporation and it's not exactly unknown that they like to stack the ever living **** out of damage mods.
I believe that protoman has already stated that he is more than willing for the HMG to be allowed on the Assault suit so that he can roll it and show people how to use it properly.
Also your argument at the end is regarding the broken dmg mods which should be fixed. Instead of nerfing a weapon that may or may not be benefiting from the broken dmg mods why dont you fix those first?
-Even at 95% efficiency the dmg output it much greater than the AR. Oh and ARs get less efficient against armor but gets a slight bonus on sheilds. -Not all AR rounds land on target either as while HMGs have a small cone fire ARs have recoil -I honestly dont know if the standard AR can hit beyond 100 meters the tact AR can but that is worthless right now -HMG also has 450 mag size so you dont have to reload very often but if you do it takes a while. ARs have to reload after 1 maybe 2 kills. Since HMGs can easily kill 6 guys without reloading we can assume 6 kills then 8 second reload. ARs assuming 2 kills per mag has to spend 9 seconds in reload.
-Lasers dont have to contend with a horrible ADS sight that basically nullifies the supposed 100+m range that the ARs have -Lasers when firing strip sheilds at 120% and when it heats up they do massive dmg although its unknown what that value is considering it burns through a heavy with 1000K armor faster than the Duvolle we can assume its pretty high -The dmg done to the user when the laser overheats is laughable at best. I have never overheated my laser on accident and when I did it on purpose it dinged my shields. Yes the skills for laser are broken but I bet that you actually get all of the skills by putting 1 lvl into it because otherwise the laser wont ever overheat since it only overheats after 80ish rounds. -I do think the lasers need a bit of work but I am willing to wait until the issue with the broken skills get fixed and then look at them again. -ARs when taking dmg had to deal with even more recoil while no other weapon has this detriment of...if being shot making it harder to aim and return fire
ARs can be competetive in most situations but the SMG/HMG/Shotgun beat it in close range, the HMG can beat it in mid range, Laser can beat it in mid/long range and sniper beats it in super long range, MDs cause aiming to move off so can be good in most ranges if the aim is good. If you consider the actual mathematical values the AR loses to these weapons in stats. Which means its more the user who determines how good it is. |
Vermaak Doe
SVER True Blood Unclaimed.
602
|
Posted - 2013.03.22 16:24:00 -
[64] - Quote
Laser rifles melt through armor when they should hit it how hmgs hit shields |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
113
|
Posted - 2013.03.22 16:48:00 -
[65] - Quote
Oh wow lol, people still replying to this topic? I am suprised @_@ |
mikegunnz
Pink Fluffy Bounty Hunterz
468
|
Posted - 2013.03.22 17:12:00 -
[66] - Quote
semperfi1999 wrote:
I believe that protoman has already stated that he is more than willing for the HMG to be allowed on the Assault suit so that he can roll it and show people how to use it properly.
Also your argument at the end is regarding the broken dmg mods which should be fixed. Instead of nerfing a weapon that may or may not be benefiting from the broken dmg mods why dont you fix those first?
-Even at 95% efficiency the dmg output it much greater than the AR. Oh and ARs get less efficient against armor but gets a slight bonus on sheilds. -Not all AR rounds land on target either as while HMGs have a small cone fire ARs have recoil -I honestly dont know if the standard AR can hit beyond 100 meters the tact AR can but that is worthless right now -HMG also has 450 mag size so you dont have to reload very often but if you do it takes a while. ARs have to reload after 1 maybe 2 kills. Since HMGs can easily kill 6 guys without reloading we can assume 6 kills then 8 second reload. ARs assuming 2 kills per mag has to spend 9 seconds in reload.
-Lasers dont have to contend with a horrible ADS sight that basically nullifies the supposed 100+m range that the ARs have -Lasers when firing strip sheilds at 120% and when it heats up they do massive dmg although its unknown what that value is considering it burns through a heavy with 1000K armor faster than the Duvolle we can assume its pretty high -The dmg done to the user when the laser overheats is laughable at best. I have never overheated my laser on accident and when I did it on purpose it dinged my shields. Yes the skills for laser are broken but I bet that you actually get all of the skills by putting 1 lvl into it because otherwise the laser wont ever overheat since it only overheats after 80ish rounds. -I do think the lasers need a bit of work but I am willing to wait until the issue with the broken skills get fixed and then look at them again. -ARs when taking dmg had to deal with even more recoil while no other weapon has this detriment of...if being shot making it harder to aim and return fire
ARs can be competetive in most situations but the SMG/HMG/Shotgun beat it in close range, the HMG can beat it in mid range, Laser can beat it in mid/long range and sniper beats it in super long range, MDs cause aiming to move off so can be good in most ranges if the aim is good. If you consider the actual mathematical values the AR loses to these weapons in stats. Which means its more the user who determines how good it is.
I agree with almost everything you said. My one note, I believe that the bolded comment on ARs is incorrect. I am pretty sure they are one of the weapons that do equal damage to both shields and armor. |
semperfi1999
Internal Error. Negative-Feedback
374
|
Posted - 2013.03.22 18:15:00 -
[67] - Quote
Well I could be wrong but I thought they did get a slight negative on armor...........oh well if it is wrong then just strike it out my whole argument does not ride on that one fact fortunately. |
Aeon Amadi
WarRavens
1116
|
Posted - 2013.03.22 19:23:00 -
[68] - Quote
semperfi1999 wrote: If you consider the actual mathematical values the AR loses to these weapons in stats. Which means its more the user who determines how good it is.
Then by that right you should have no issue using the Assault Rifle to it's maximum capability to be able to kill any other player by versatility alone as it has -no drawbacks-.
And don't say recoil, your first skill reduces the recoil so that's not exactly admissible.
To be honest, I have no clue how to respond to your argument being as you're basically saying that the Assault Rifle should be able to overpower the HMG - which it shouldn't. The HMG is perfectly balanced in it's current iteration and the Assault Rifle should -not- be able to down a heavy in as little as two seconds of continuous fire. Heavy can't move out of the way as well as an Assault Suit, so it's a matter of the Assault Suit moving out of the way of the Heavy's fire - something that's not hard to do.
And I am hard pressed to believe that "not all rounds land on target" with an Assault Rifle, the only time that ever happens is due to user error. The gun can land shots accurately and consistently well over 80m+ if you put some time to train sharpshooter and there's a lot of people who have. |
RINON114
B.S.A.A.
67
|
Posted - 2013.03.23 00:26:00 -
[69] - Quote
Aeon Amadi wrote:semperfi1999 wrote: If you consider the actual mathematical values the AR loses to these weapons in stats. Which means its more the user who determines how good it is. Then by that right you should have no issue using the Assault Rifle to it's maximum capability to be able to kill any other player by versatility alone as it has -no drawbacks-. And don't say recoil, your first skill reduces the recoil so that's not exactly admissible. To be honest, I have no clue how to respond to your argument being as you're basically saying that the Assault Rifle should be able to overpower the HMG - which it shouldn't. The HMG is perfectly balanced in it's current iteration and the Assault Rifle should -not- be able to down a heavy in as little as two seconds of continuous fire. Heavy can't move out of the way as well as an Assault Suit, so it's a matter of the Assault Suit moving out of the way of the Heavy's fire - something that's not hard to do. And I am hard pressed to believe that "not all rounds land on target" with an Assault Rifle, the only time that ever happens is due to user error. The gun can land shots accurately and consistently well over 80m+ if you put some time to train sharpshooter and there's a lot of people who have. I get destroyed by heavies all the time, what game are you playing? Two seconds is also a damn long time, an HMG will ruin your day in much less than a second if the user is skilled.
I think what's happening here is a case of misunderstanding. The AR is easier to skill into and therefore players are "better" more quickly. If we pit proto AR vs proto HMG in a mano e mano duel the HMG will win within optimal HANDS DOWN. The AR will obviously destroy him at longer ranges because that's it's drawiback: It isn't better than any weapon in their designed roles. |
Monkxx
Ikomari-Onu Enforcement Caldari State
28
|
Posted - 2013.03.23 05:02:00 -
[70] - Quote
RINON114 wrote:Aeon Amadi wrote:semperfi1999 wrote: If you consider the actual mathematical values the AR loses to these weapons in stats. Which means its more the user who determines how good it is. Then by that right you should have no issue using the Assault Rifle to it's maximum capability to be able to kill any other player by versatility alone as it has -no drawbacks-. And don't say recoil, your first skill reduces the recoil so that's not exactly admissible. To be honest, I have no clue how to respond to your argument being as you're basically saying that the Assault Rifle should be able to overpower the HMG - which it shouldn't. The HMG is perfectly balanced in it's current iteration and the Assault Rifle should -not- be able to down a heavy in as little as two seconds of continuous fire. Heavy can't move out of the way as well as an Assault Suit, so it's a matter of the Assault Suit moving out of the way of the Heavy's fire - something that's not hard to do. And I am hard pressed to believe that "not all rounds land on target" with an Assault Rifle, the only time that ever happens is due to user error. The gun can land shots accurately and consistently well over 80m+ if you put some time to train sharpshooter and there's a lot of people who have. I get destroyed by heavies all the time, what game are you playing? Two seconds is also a damn long time, an HMG will ruin your day in much less than a second if the user is skilled. I think what's happening here is a case of misunderstanding. The AR is easier to skill into and therefore players are "better" more quickly. If we pit proto AR vs proto HMG in a mano e mano duel the HMG will win within optimal HANDS DOWN. The AR will obviously destroy him at longer ranges because that's it's drawiback: It isn't better than any weapon in their designed roles.
You miss the point of the discussion.
HMG has DAMN DEVIATION. This means that NOT EVERY BULLET HIT THE TARGET EVEN AT OPTIMUM <50m RANGE. So you don't get your ROF*Dmg per bullet = DPS. NO! On the other hand AR doesn't have DEVIATION nor RECOIL. Which means that AR sends its blaster bullets perfectly at the same spot and NONE OF ITS BLASTER BULLETS MAGICALLY DISAPPEAR IN THE AIR!
In short, AR DPS is > HMG DPS due to HMG deviation. |
|
Aeon Amadi
WarRavens
1119
|
Posted - 2013.03.23 07:05:00 -
[71] - Quote
RINON114 wrote:Aeon Amadi wrote:semperfi1999 wrote: If you consider the actual mathematical values the AR loses to these weapons in stats. Which means its more the user who determines how good it is. Then by that right you should have no issue using the Assault Rifle to it's maximum capability to be able to kill any other player by versatility alone as it has -no drawbacks-. And don't say recoil, your first skill reduces the recoil so that's not exactly admissible. To be honest, I have no clue how to respond to your argument being as you're basically saying that the Assault Rifle should be able to overpower the HMG - which it shouldn't. The HMG is perfectly balanced in it's current iteration and the Assault Rifle should -not- be able to down a heavy in as little as two seconds of continuous fire. Heavy can't move out of the way as well as an Assault Suit, so it's a matter of the Assault Suit moving out of the way of the Heavy's fire - something that's not hard to do. And I am hard pressed to believe that "not all rounds land on target" with an Assault Rifle, the only time that ever happens is due to user error. The gun can land shots accurately and consistently well over 80m+ if you put some time to train sharpshooter and there's a lot of people who have. I get destroyed by heavies all the time, what game are you playing? Two seconds is also a damn long time, an HMG will ruin your day in much less than a second if the user is skilled. I think what's happening here is a case of misunderstanding. The AR is easier to skill into and therefore players are "better" more quickly. If we pit proto AR vs proto HMG in a mano e mano duel the HMG will win within optimal HANDS DOWN. The AR will obviously destroy him at longer ranges because that's it's drawiback: It isn't better than any weapon in their designed roles.
Right, and the Assault Rifle user can just as easily move around. If you're dying to Heavies all the time, maybe it's time to re-think about what the hell you're doing and maybe try using the terrain to your advantage. Heavy can't shoot what he can't see and he's sure as **** not going to be able to outrun you.
Going to file this one in "Too headstrong to know when to perform a tactical retreat" category. The weapon doesn't define the user.
|
semperfi1999
Internal Error. Negative-Feedback
384
|
Posted - 2013.03.23 16:22:00 -
[72] - Quote
Aeon Amadi wrote:semperfi1999 wrote: If you consider the actual mathematical values the AR loses to these weapons in stats. Which means its more the user who determines how good it is. Then by that right you should have no issue using the Assault Rifle to it's maximum capability to be able to kill any other player by versatility alone as it has -no drawbacks-. And don't say recoil, your first skill reduces the recoil so that's not exactly admissible. To be honest, I have no clue how to respond to your argument being as you're basically saying that the Assault Rifle should be able to overpower the HMG - which it shouldn't. The HMG is perfectly balanced in it's current iteration and the Assault Rifle should -not- be able to down a heavy in as little as two seconds of continuous fire. Heavy can't move out of the way as well as an Assault Suit, so it's a matter of the Assault Suit moving out of the way of the Heavy's fire - something that's not hard to do. And I am hard pressed to believe that "not all rounds land on target" with an Assault Rifle, the only time that ever happens is due to user error. The gun can land shots accurately and consistently well over 80m+ if you put some time to train sharpshooter and there's a lot of people who have.
WOW talk about reading what you want to read out of something and not listening to whats actually being said. I never said the AR should always be able to overpower the HMG. I said its based on the skills of the user. Sorry but this is still a shooter despite the MMORPG in front of it. That means you can bring the most beastly expensive gun on the field but if your bad and cant hit something then you can be killed by someone who is skilled no matter what gun they use. By what you say it sounds like your saying the HMG should be an autowin (which I am giving you the benefit of the doubt and thinking your not).
Yes the AR has recoil....on top of that if you are trying to fight a heavy outside of their effective range with the HMG that means you have to use ADS which is pathetic on the ARs with the current iron sight system (in order to hit the head/upper body you have to completely cover the enemy with your sights so you cant see them if you can still see them above your sights then you are shooting legs/lowerbody). 2 people with equal skills one with an AR and 1 with a heavy....running into eachother in CQC the heavy will win every time. The bullet deviation is pretty minor. Great you have some bullets not hittign your target if you shoot for about a second then your gun is now more accurate than the AR. Meanwhile the AR DOES have recoil and yes your bullets do start to go off target after shooting a few rounds. The only way to make every bullet hit is to be at point blank range but then the HMG is also not going to miss at that range and it out DPS's the AR. I am not saying the AR should auto win....but I am also not saying that the HMG should auto win. Its based on the skills of the user. The AR does have drawbacks despite the fact that you say it does not. Recoil (which is alot worse if you are getting shot and is the only gun that gets an increase in its drawback if you are getting shot) and worthless ADS sights are the two most obvious drawbacks. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
980
|
Posted - 2013.03.23 17:04:00 -
[73] - Quote
I'm rethinking releasing my 1v1 heavy montage video.....it will bring tears for real. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
980
|
Posted - 2013.03.23 17:10:00 -
[74] - Quote
semperfi1999 wrote:I love this. AR is OP but DONT TOUCH MY LASER YOU H8TR!!
Sheesh people work so hard to protect the gun they use while trying to get all over weapons lowered.
Someone noted that the HMG is out damaged by the AR but forget to note that it does 19 dmg at 2000 RPM so it does 633 dmg per second which is alot higher than the ARs 426.25 dmg per second (not including any bonuses). Some people have noted that the GEK does 42 dmg per shot (not including dmg mods)....what GEK are you using? I want that one cause mine only does the normal 32 dmg per shot (not including dmg mods). ARs are the only weapon other than SMGs that have to deal with serious recoil. HMG no recoil and get more accurate than an AR over time.....Laser no recoil and massive dmg increase over time.....Shotguns are just death machines and can be used a little further out of CQC very effectively if you have SP in it....mass drivers make it so that they cannot be shot back due to the explosive blast that knocks your aim around.....SMGs rip people to shreds once points are put into the range.......Pistols have a 450% HS multiplier that can insta kill most suits......sniper are hit scan loleasy to use.
ARs dont have a sight that can really be used......maybe that will change with weapon customization but who knows when that will be implemented. And the issue stating that there is no recoil.............well I dont know what game your playing but if I continuously shoot then at about 25-30 rounds the AR has some pretty extreme recoil. Considering that and the SMG are the only guns that seemingly have recoil I dont consider this an issue.
Lasers are definitely top 2 of most cheasiest weapons in the game. It's funny when people say lasers are only good at long distances but forget that laser users equip themselves with smgs just in case someone sneaks up on them. |
gbghg
L.O.T.I.S. Legacy Rising
789
|
Posted - 2013.03.23 17:14:00 -
[75] - Quote
Ydubbs81 RND wrote:I'm rethinking releasing my 1v1 heavy montage video.....it will bring tears for real. noooo! your montages are awesome, and dubbs try using a laser on a logi then you're stuck with it in all situations |
Aeon Amadi
WarRavens
1119
|
Posted - 2013.03.23 17:18:00 -
[76] - Quote
Ydubbs81 RND wrote:semperfi1999 wrote:I love this. AR is OP but DONT TOUCH MY LASER YOU H8TR!!
Sheesh people work so hard to protect the gun they use while trying to get all over weapons lowered.
Someone noted that the HMG is out damaged by the AR but forget to note that it does 19 dmg at 2000 RPM so it does 633 dmg per second which is alot higher than the ARs 426.25 dmg per second (not including any bonuses). Some people have noted that the GEK does 42 dmg per shot (not including dmg mods)....what GEK are you using? I want that one cause mine only does the normal 32 dmg per shot (not including dmg mods). ARs are the only weapon other than SMGs that have to deal with serious recoil. HMG no recoil and get more accurate than an AR over time.....Laser no recoil and massive dmg increase over time.....Shotguns are just death machines and can be used a little further out of CQC very effectively if you have SP in it....mass drivers make it so that they cannot be shot back due to the explosive blast that knocks your aim around.....SMGs rip people to shreds once points are put into the range.......Pistols have a 450% HS multiplier that can insta kill most suits......sniper are hit scan loleasy to use.
ARs dont have a sight that can really be used......maybe that will change with weapon customization but who knows when that will be implemented. And the issue stating that there is no recoil.............well I dont know what game your playing but if I continuously shoot then at about 25-30 rounds the AR has some pretty extreme recoil. Considering that and the SMG are the only guns that seemingly have recoil I dont consider this an issue. Lasers are definitely top 2 of most cheasiest weapons in the game. It's funny when people say lasers are only good at long distances but forget that laser users equip themselves with smgs just in case someone sneaks up on them.
Wow, so the Laser Rifle is over-powered because someone thought ahead of time to use a freaggin sidearm?
Someone alert the Snipers that they're not allowed to carry a sidearm because then they'd have situational control!!! |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
980
|
Posted - 2013.03.23 17:18:00 -
[77] - Quote
gbghg wrote:Ydubbs81 RND wrote:I'm rethinking releasing my 1v1 heavy montage video.....it will bring tears for real. noooo! your montages are awesome, and dubbs try using a laser on a logi then you're stuck with it in all situations
I have two montages being edited right now....I just need another minute or so and then they're coming out but I already know how my heavy montage will be received....... when players see me 1v1'ing them close quarters |
Buster Friently
Rosen Association
157
|
Posted - 2013.03.23 17:24:00 -
[78] - Quote
Ydubbs81 RND wrote:semperfi1999 wrote:I love this. AR is OP but DONT TOUCH MY LASER YOU H8TR!!
Sheesh people work so hard to protect the gun they use while trying to get all over weapons lowered.
Someone noted that the HMG is out damaged by the AR but forget to note that it does 19 dmg at 2000 RPM so it does 633 dmg per second which is alot higher than the ARs 426.25 dmg per second (not including any bonuses). Some people have noted that the GEK does 42 dmg per shot (not including dmg mods)....what GEK are you using? I want that one cause mine only does the normal 32 dmg per shot (not including dmg mods). ARs are the only weapon other than SMGs that have to deal with serious recoil. HMG no recoil and get more accurate than an AR over time.....Laser no recoil and massive dmg increase over time.....Shotguns are just death machines and can be used a little further out of CQC very effectively if you have SP in it....mass drivers make it so that they cannot be shot back due to the explosive blast that knocks your aim around.....SMGs rip people to shreds once points are put into the range.......Pistols have a 450% HS multiplier that can insta kill most suits......sniper are hit scan loleasy to use.
ARs dont have a sight that can really be used......maybe that will change with weapon customization but who knows when that will be implemented. And the issue stating that there is no recoil.............well I dont know what game your playing but if I continuously shoot then at about 25-30 rounds the AR has some pretty extreme recoil. Considering that and the SMG are the only guns that seemingly have recoil I dont consider this an issue. Lasers are definitely top 2 of most cheasiest weapons in the game. It's funny when people say lasers are only good at long distances but forget that laser users equip themselves with smgs just in case someone sneaks up on them.
Labeling weapons as "cheese" is childish at best. If you want to know about ease of use though, and ease and regularities of kills, well the AR is at the top of the list. It isn't just used by most players because it's one of the starter fits, it's used so much because it is the most useful, ie easiest, weapons to use.
Note : I am not supporting a nerf to the AR, I think nerfing is bad in general. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
980
|
Posted - 2013.03.23 17:26:00 -
[79] - Quote
Aeon Amadi wrote:Ydubbs81 RND wrote:semperfi1999 wrote:I love this. AR is OP but DONT TOUCH MY LASER YOU H8TR!!
Sheesh people work so hard to protect the gun they use while trying to get all over weapons lowered.
Someone noted that the HMG is out damaged by the AR but forget to note that it does 19 dmg at 2000 RPM so it does 633 dmg per second which is alot higher than the ARs 426.25 dmg per second (not including any bonuses). Some people have noted that the GEK does 42 dmg per shot (not including dmg mods)....what GEK are you using? I want that one cause mine only does the normal 32 dmg per shot (not including dmg mods). ARs are the only weapon other than SMGs that have to deal with serious recoil. HMG no recoil and get more accurate than an AR over time.....Laser no recoil and massive dmg increase over time.....Shotguns are just death machines and can be used a little further out of CQC very effectively if you have SP in it....mass drivers make it so that they cannot be shot back due to the explosive blast that knocks your aim around.....SMGs rip people to shreds once points are put into the range.......Pistols have a 450% HS multiplier that can insta kill most suits......sniper are hit scan loleasy to use.
ARs dont have a sight that can really be used......maybe that will change with weapon customization but who knows when that will be implemented. And the issue stating that there is no recoil.............well I dont know what game your playing but if I continuously shoot then at about 25-30 rounds the AR has some pretty extreme recoil. Considering that and the SMG are the only guns that seemingly have recoil I dont consider this an issue. Lasers are definitely top 2 of most cheasiest weapons in the game. It's funny when people say lasers are only good at long distances but forget that laser users equip themselves with smgs just in case someone sneaks up on them. Wow, so the Laser Rifle is over-powered because someone thought ahead of time to use a freaggin sidearm? Someone alert the Snipers that they're not allowed to carry a sidearm because then they'd have situational control!!!
What is the counter to lasers except hiding, when they are across the map and will melt you in 2 secs? Not to mention...the damage increases as you hold the trigger plus no recoil, etc.
|
Buster Friently
Rosen Association
157
|
Posted - 2013.03.23 17:28:00 -
[80] - Quote
Ydubbs81 RND wrote:Aeon Amadi wrote:Ydubbs81 RND wrote:semperfi1999 wrote:I love this. AR is OP but DONT TOUCH MY LASER YOU H8TR!!
Sheesh people work so hard to protect the gun they use while trying to get all over weapons lowered.
Someone noted that the HMG is out damaged by the AR but forget to note that it does 19 dmg at 2000 RPM so it does 633 dmg per second which is alot higher than the ARs 426.25 dmg per second (not including any bonuses). Some people have noted that the GEK does 42 dmg per shot (not including dmg mods)....what GEK are you using? I want that one cause mine only does the normal 32 dmg per shot (not including dmg mods). ARs are the only weapon other than SMGs that have to deal with serious recoil. HMG no recoil and get more accurate than an AR over time.....Laser no recoil and massive dmg increase over time.....Shotguns are just death machines and can be used a little further out of CQC very effectively if you have SP in it....mass drivers make it so that they cannot be shot back due to the explosive blast that knocks your aim around.....SMGs rip people to shreds once points are put into the range.......Pistols have a 450% HS multiplier that can insta kill most suits......sniper are hit scan loleasy to use.
ARs dont have a sight that can really be used......maybe that will change with weapon customization but who knows when that will be implemented. And the issue stating that there is no recoil.............well I dont know what game your playing but if I continuously shoot then at about 25-30 rounds the AR has some pretty extreme recoil. Considering that and the SMG are the only guns that seemingly have recoil I dont consider this an issue. Lasers are definitely top 2 of most cheasiest weapons in the game. It's funny when people say lasers are only good at long distances but forget that laser users equip themselves with smgs just in case someone sneaks up on them. Wow, so the Laser Rifle is over-powered because someone thought ahead of time to use a freaggin sidearm? Someone alert the Snipers that they're not allowed to carry a sidearm because then they'd have situational control!!! What is the counter to lasers except hiding, when they are across the map and will melt you in 2 secs? Not to mention...the damage increases as you hold the trigger plus no recoil, etc.
Move out of optimal range. Pretty much the same as every other weapon in the game. Other than that, try tactics, I hear that works as well.
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
980
|
Posted - 2013.03.23 17:29:00 -
[81] - Quote
Buster Friently wrote:Ydubbs81 RND wrote:semperfi1999 wrote:I love this. AR is OP but DONT TOUCH MY LASER YOU H8TR!!
Sheesh people work so hard to protect the gun they use while trying to get all over weapons lowered.
Someone noted that the HMG is out damaged by the AR but forget to note that it does 19 dmg at 2000 RPM so it does 633 dmg per second which is alot higher than the ARs 426.25 dmg per second (not including any bonuses). Some people have noted that the GEK does 42 dmg per shot (not including dmg mods)....what GEK are you using? I want that one cause mine only does the normal 32 dmg per shot (not including dmg mods). ARs are the only weapon other than SMGs that have to deal with serious recoil. HMG no recoil and get more accurate than an AR over time.....Laser no recoil and massive dmg increase over time.....Shotguns are just death machines and can be used a little further out of CQC very effectively if you have SP in it....mass drivers make it so that they cannot be shot back due to the explosive blast that knocks your aim around.....SMGs rip people to shreds once points are put into the range.......Pistols have a 450% HS multiplier that can insta kill most suits......sniper are hit scan loleasy to use.
ARs dont have a sight that can really be used......maybe that will change with weapon customization but who knows when that will be implemented. And the issue stating that there is no recoil.............well I dont know what game your playing but if I continuously shoot then at about 25-30 rounds the AR has some pretty extreme recoil. Considering that and the SMG are the only guns that seemingly have recoil I dont consider this an issue. Lasers are definitely top 2 of most cheasiest weapons in the game. It's funny when people say lasers are only good at long distances but forget that laser users equip themselves with smgs just in case someone sneaks up on them. Labeling weapons as "cheese" is childish at best. If you want to know about ease of use though, and ease and regularities of kills, well the AR is at the top of the list. It isn't just used by most players because it's one of the starter fits, it's used so much because it is the most useful, ie easiest, weapons to use. Note : I am not supporting a nerf to the AR, I think nerfing is bad in general.
Calling a weapon cheezy is childish? You, my man, are reaching lol.
And your definition for why players use it is the definition of cheezy
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
980
|
Posted - 2013.03.23 17:31:00 -
[82] - Quote
Buster Friently wrote:Ydubbs81 RND wrote:Aeon Amadi wrote:Ydubbs81 RND wrote:semperfi1999 wrote:I love this. AR is OP but DONT TOUCH MY LASER YOU H8TR!!
Sheesh people work so hard to protect the gun they use while trying to get all over weapons lowered.
Someone noted that the HMG is out damaged by the AR but forget to note that it does 19 dmg at 2000 RPM so it does 633 dmg per second which is alot higher than the ARs 426.25 dmg per second (not including any bonuses). Some people have noted that the GEK does 42 dmg per shot (not including dmg mods)....what GEK are you using? I want that one cause mine only does the normal 32 dmg per shot (not including dmg mods). ARs are the only weapon other than SMGs that have to deal with serious recoil. HMG no recoil and get more accurate than an AR over time.....Laser no recoil and massive dmg increase over time.....Shotguns are just death machines and can be used a little further out of CQC very effectively if you have SP in it....mass drivers make it so that they cannot be shot back due to the explosive blast that knocks your aim around.....SMGs rip people to shreds once points are put into the range.......Pistols have a 450% HS multiplier that can insta kill most suits......sniper are hit scan loleasy to use.
ARs dont have a sight that can really be used......maybe that will change with weapon customization but who knows when that will be implemented. And the issue stating that there is no recoil.............well I dont know what game your playing but if I continuously shoot then at about 25-30 rounds the AR has some pretty extreme recoil. Considering that and the SMG are the only guns that seemingly have recoil I dont consider this an issue. Lasers are definitely top 2 of most cheasiest weapons in the game. It's funny when people say lasers are only good at long distances but forget that laser users equip themselves with smgs just in case someone sneaks up on them. Wow, so the Laser Rifle is over-powered because someone thought ahead of time to use a freaggin sidearm? Someone alert the Snipers that they're not allowed to carry a sidearm because then they'd have situational control!!! What is the counter to lasers except hiding, when they are across the map and will melt you in 2 secs? Not to mention...the damage increases as you hold the trigger plus no recoil, etc. Move out of optimal range. Pretty much the same as every other weapon in the game. Other than that, try tactics, I hear that works as well.
lol such a practical response right there.
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Buster Friently
Rosen Association
157
|
Posted - 2013.03.23 17:48:00 -
[83] - Quote
Ydubbs81 RND wrote:Buster Friently wrote:
Move out of optimal range. Pretty much the same as every other weapon in the game. Other than that, try tactics, I hear that works as well.
lol such a practical response right there.
Only the first lesson is free. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
980
|
Posted - 2013.03.23 18:12:00 -
[84] - Quote
All of them need to be free because that is what they are worth |
Aeon Amadi
WarRavens
1119
|
Posted - 2013.03.24 08:27:00 -
[85] - Quote
All I'm hearing from this is:
"Laser Rifle is overpowered because it performs suppression better than the HMG - the gun that's DESIGNED for suppression - because I can out maneuver a Heavy." |
XXfootnoteXX
DUST University Ivy League
155
|
Posted - 2013.03.24 08:34:00 -
[86] - Quote
Buster Friently wrote:Ydubbs81 RND wrote:Buster Friently wrote:
Move out of optimal range. Pretty much the same as every other weapon in the game. Other than that, try tactics, I hear that works as well.
lol such a practical response right there. Only the first lesson is free.
Thats why there is Dust University. :D |
Vermaak Doe
SVER True Blood Unclaimed.
614
|
Posted - 2013.03.24 08:46:00 -
[87] - Quote
Aeon Amadi wrote:All I'm hearing from this is:
"Laser Rifle is overpowered because it performs suppression better than the HMG - the gun that's DESIGNED for suppression - because I can out maneuver a Heavy." So you're purposefully being ignorant, it's problem is that it cuts through armor the same way it does through shields |
Aeon Amadi
WarRavens
1120
|
Posted - 2013.03.24 16:55:00 -
[88] - Quote
Vermaak Doe wrote:Aeon Amadi wrote:All I'm hearing from this is:
"Laser Rifle is overpowered because it performs suppression better than the HMG - the gun that's DESIGNED for suppression - because I can out maneuver a Heavy." So you're purposefully being ignorant, it's problem is that it cuts through armor the same way it does through shields
I've already discounted everything you say simply because you contradict everything that I post in -literally every thread-.
Can't verify the validity of your statements if they seem to consistently be trolling.
EVEN IF THAT WEREN'T THE CASE - you can't say the damned thing is overpowered when it doesn't even work properly. The skills affecting it don't work, so please do us all a favor and stfu because you're truly being ignorant by saying that it is. There's a major difference between having an opinion and speaking on it in contrast to deliberating attempting to get something knocked down because you don't understand it's mechanics nor have any sympathy for the fact that it might not even be working as intended. |
Vermaak Doe
SVER True Blood Unclaimed.
621
|
Posted - 2013.03.24 18:10:00 -
[89] - Quote
Aeon Amadi wrote:Vermaak Doe wrote:Aeon Amadi wrote:All I'm hearing from this is:
"Laser Rifle is overpowered because it performs suppression better than the HMG - the gun that's DESIGNED for suppression - because I can out maneuver a Heavy." So you're purposefully being ignorant, it's problem is that it cuts through armor the same way it does through shields I've already discounted everything you say simply because you contradict everything that I post in -literally every thread-. Can't verify the validity of your statements if they seem to consistently be trolling. EVEN IF THAT WEREN'T THE CASE - you can't say the damned thing is overpowered when it doesn't even work properly. The skills affecting it don't work, so please do us all a favor and stfu because you're truly being ignorant by saying that it is. There's a major difference between having an opinion and speaking on it in contrast to deliberating attempting to get something knocked down because you don't understand it's mechanics nor have any sympathy for the fact that it might not even be working as intended. Now that you're done ranting like an ignorant child ADMIT THE DAMAGE VS ARMOR IS BROKEN. Despite it being intended to do less damage to armor INCLUDING DURING THE DAMAGE INCREASE it does the exact same damage to both which is utter bullsh*t for a weapon meant to damage shields. Do you ever see smgs, mass drivers, or hmgs give the same dps towards shields and armor? Yes, the skills are broken but so is the amount of damage applied to armor, which offsets the broken skills. You whine that the Ar is broken all day only to ignore the fact that the lr is too, open your damn eyes . |
Aeon Amadi
WarRavens
1121
|
Posted - 2013.03.25 07:24:00 -
[90] - Quote
Vermaak Doe wrote:Aeon Amadi wrote:Vermaak Doe wrote:Aeon Amadi wrote:All I'm hearing from this is:
"Laser Rifle is overpowered because it performs suppression better than the HMG - the gun that's DESIGNED for suppression - because I can out maneuver a Heavy." So you're purposefully being ignorant, it's problem is that it cuts through armor the same way it does through shields I've already discounted everything you say simply because you contradict everything that I post in -literally every thread-. Can't verify the validity of your statements if they seem to consistently be trolling. EVEN IF THAT WEREN'T THE CASE - you can't say the damned thing is overpowered when it doesn't even work properly. The skills affecting it don't work, so please do us all a favor and stfu because you're truly being ignorant by saying that it is. There's a major difference between having an opinion and speaking on it in contrast to deliberating attempting to get something knocked down because you don't understand it's mechanics nor have any sympathy for the fact that it might not even be working as intended. Now that you're done ranting like an ignorant child ADMIT THE DAMAGE VS ARMOR IS BROKEN. Despite it being intended to do less damage to armor INCLUDING DURING THE DAMAGE INCREASE it does the exact same damage to both which is utter bullsh*t for a weapon meant to damage shields. Do you ever see smgs, mass drivers, or hmgs give the same dps towards shields and armor? Yes, the skills are broken but so is the amount of damage applied to armor, which offsets the broken skills. You whine that the Ar is broken all day only to ignore the fact that the lr is too, open your damn eyes .
You've officially flabbergasted me with your idiocracy. You have absolutely no evidence to back up your claim as you have yet to even state what the damage efficiency is, a story to provide background to your claims or statistical evidence of either, whereas I have provided EXTENSIVE evidence to support my opinions, theories and hypothesis.
Beyond that, you're deliberately trolling and henceforth any response that even has your name - in any thread - will be considered as such. Good day sir. |
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