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1421. Gearing up for Conquest - Transport Vehicles - in General Discussions [original thread]
TunRa wrote: The dark cloud wrote: They barely made it to put new suits into the game and you want a new game mode? Thats like wanting to fly to the moon with a bathtub that has rockets attached to it. New game mode? What? CCP has stated t...
- by Monkey MAC - at 2014.04.07 23:18:00
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1422. Gearing up for Conquest - Transport Vehicles - in General Discussions [original thread]
Draxus Prime wrote: http://i.imgur.com/CIE02Ar.png Needs and extra seat.
- by Monkey MAC - at 2014.04.07 23:17:00
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1423. Gearing up for Conquest - Transport Vehicles - in General Discussions [original thread]
Draxus Prime wrote: SCV http://www.blackpalette.com/wp-content/gallery/artworks/gallente_scv2.jpg That looks pretty damn awsome, I imagine that's the ground equivalent of an MCC. Will probably provide localised ground support and tacnet bu...
- by Monkey MAC - at 2014.04.07 23:16:00
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1424. Gearing up for Conquest - Transport Vehicles - in General Discussions [original thread]
Zirzo Valcyn wrote: whats this about a 5x5km map? The map you play on is actually 1/25th of the full scale map created by the dev team, eventually we will play on the whole thing in 'conquest' matches with potentially hundreds of people at ...
- by Monkey MAC - at 2014.04.07 23:13:00
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1425. Time to put away my vehicle main in his box again... - in General Discussions [original thread]
Pfft get a squad as Spkr would say, if your trying to tank solo expect decent AV to get you. Also try using a repper and fuel injector to get out fast, then sit in the redline for 2 mins.
- by Monkey MAC - at 2014.04.07 23:11:00
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1426. Tankers: where will you go? - in General Discussions [original thread]
Dom and Skirm, obviously.
- by Monkey MAC - at 2014.04.07 23:00:00
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1427. Gearing up for Conquest - Transport Vehicles - in General Discussions [original thread]
So in my last topic we discussed expanding the MCC for conquest matches, having individual staging areas for arial and ground vehicles adding artillery banks and localised tacnet buffs. So what about transport? We know we have Light and Heavy Att...
- by Monkey MAC - at 2014.04.07 22:46:00
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1428. Scouts are FOTM - in General Discussions [original thread]
Eric Del Carlo wrote: CCP haven't got around to balancing Assaults to keep up with the other suits. I'm confident that as time passes that the number of scouts will slowly die down once assaults are rebalanced and equilibrium will soon be reest...
- by Monkey MAC - at 2014.04.07 21:46:00
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1429. Plasma Rifles Needs...... - in General Discussions [original thread]
Keep the range, it's not as bad as you believe. Don't buff ROF that is Minmatar territory right there. However a SMALL buff to damage per shot might be enough to make discernible against the other assault variants.
- by Monkey MAC - at 2014.04.07 21:35:00
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1430. A year of work has gone to working on Dust 514 core mechanics - in General Discussions [original thread]
Zirzo Valcyn wrote: Monkey MAC wrote: Frame rate for me is PERFECT the only time I have had it drop is in PC and that's for a couple of seconds. I would suggest that you test connection quality at www.pingtest.net you need a B* at least (...
- by Monkey MAC - at 2014.04.07 17:48:00
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1431. A year of work has gone to working on Dust 514 core mechanics - in General Discussions [original thread]
Spectral Clone wrote: Monkey MAC wrote: Frame rate for me is PERFECT the only time I have had it drop is in PC and that's for a couple of seconds. I would suggest that you test connection quality at www.pingtest.net you need a B* at least...
- by Monkey MAC - at 2014.04.07 17:42:00
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1432. valkariy - in General Discussions [original thread]
Skihids wrote: EVE runs on a single instance server with a variable clock tick. That makes it fundamentaly incompatable with multi-instance real time games like DUST or Valkyire. They will never have anything but a superficial connection. 1) E...
- by Monkey MAC - at 2014.04.07 17:36:00
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1433. A simple way to balance the "1.8 FOTM" - in General Discussions [original thread]
Ares 514 wrote: ReGnYuM wrote: Ares 514 wrote: I would argue I see much more heavies then scouts for the FOTM. Also, people scream cloak now everytime they die from behind even when there are good odds the player wasn't cloaked. I dis...
- by Monkey MAC - at 2014.04.07 17:27:00
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1434. A simple way to balance the "1.8 FOTM" - in General Discussions [original thread]
Hmm, interesting very interesting.
- by Monkey MAC - at 2014.04.07 17:21:00
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1435. Wow they are still running around solo and dieing to scounts - CCP - in General Discussions [original thread]
Monkey MAC wrote: 1) Cloaks ARE Hard to see. It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good...
- by Monkey MAC - at 2014.04.07 16:35:00
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1436. Gearing up for Conquest - The MCC - in General Discussions [original thread]
Roy Ventus wrote: Monkey MAC wrote: Roy Ventus wrote: You never know...this could be the big evolution of Fanfest '14. o_O Honestly, I never thought of it but we could get a lot of game modes and whatnot. I'd be okay with that, considerin...
- by Monkey MAC - at 2014.04.07 13:46:00
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1437. A year of work has gone to working on Dust 514 core mechanics - in General Discussions [original thread]
Frame rate for me is PERFECT the only time I have had it drop is in PC and that's for a couple of seconds. I would suggest that you test connection quality at www.pingtest.net you need a B* at least (unless you don't check package loss in which...
- by Monkey MAC - at 2014.04.07 13:39:00
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1438. Gearing up for Conquest - The MCC - in General Discussions [original thread]
Roy Ventus wrote: You never know...this could be the big evolution of Fanfest '14. o_O Honestly, I never thought of it but we could get a lot of game modes and whatnot. I'd be okay with that, considering we've been stuck with the same crap for ...
- by Monkey MAC - at 2014.04.07 13:30:00
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1439. yeah ... what is this? - in General Discussions [original thread]
KalOfTheRathi wrote: Jackof All-Trades wrote: We've had the most updates in the last few months than DUST has ever had in its entire development, and you say that it's under-developed? Go back to your locked districts. We have had two pat...
- by Monkey MAC - at 2014.04.07 13:26:00
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1440. Gearing up for Conquest - The MCC - in General Discussions [original thread]
Luk Manag wrote: The Red Zone should be replaced by mobile MCCs, and like BF2142, they should have some regenerating manable turrets (to suppress spawn campers). I would say automated turrets, both AA and AG, but then have manned artillery t...
- by Monkey MAC - at 2014.04.07 13:15:00
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