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5041. If the assault rifle was ever nerfed. The Semi SR will be the next Op rifle - in General Discussions [original thread]
Fizzer94 wrote: But the ScR isn't OP. Nerfing the AR wouldn't change that. It would be used more no doubt, but not all of the sudden OP. Can we please apply the same logic to the mass driver? ScR is powerful and deservedly so, but if youre g...
- by Monkey MAC - at 2013.09.02 07:40:00
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5042. [Feedback] Making Infantry combat more fun in CQC - in Feedback/Requests [original thread]
The damage profile needs to be fixed for md, but fluxes are ultimately designed to obliterate sheilds hence why they dont damage armour. As for standard nades they take rather a while to cook, so just shoot him faster!! After 1.4 itll be easy to s...
- by Monkey MAC - at 2013.09.02 06:58:00
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5043. Modules position high/low imbalance - in General Discussions [original thread]
Eldest Dragon wrote: And as far as modules and slotting goes, imo the best thing would most likely be, to make all modules that are not shield or armor related to be universal. Ofc I have not thought that idea through properly, may not be a goo...
- by Monkey MAC - at 2013.09.02 00:00:00
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5044. revenge system - in Feedback/Requests [original thread]
While wp for headshots, etc arent fantastic, some things should be awarded, like spongeing damage for your squad as a heavy, crowd control for md, guardian angel for snipers. Basically after a tense firefight if someone were to be deserving of th...
- by Monkey MAC - at 2013.09.01 23:50:00
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5045. [Feedback] MD & other explosives should do 120% to armor, NOT 130+% - in Feedback/Requests [original thread]
OP thank you, will be nice to have my md working perfectly 30% is a bit much but is so often overlooked by nerf brigades!!
- by Monkey MAC - at 2013.09.01 23:44:00
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5046. Heavy Snipers - in Feedback/Requests [original thread]
Meh maybe they should buff snipers a little, a little extra headshot damage for a round that is approaching the speed of light, that doesnt blow the guys head off?
- by Monkey MAC - at 2013.09.01 23:39:00
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5047. All rotation speeds are the same? - in General Discussions [original thread]
It just means he can return fire from a flanking assault before being obliterated, scouts will still be faster m8ving youll just have to pick fights carefully!!
- by Monkey MAC - at 2013.09.01 23:29:00
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5048. Modules position high/low imbalance - in General Discussions [original thread]
How abou a new engineering module, a converter if you will, for both hi and low, converts one to the other, hut comes with a penalty on modules used in these hacked slots, tiers would reduce the penalties, that could allow true customization, with...
- by Monkey MAC - at 2013.09.01 23:21:00
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5049. The Most ULTIMATE Petition; Ever - in General Discussions [original thread]
Signed, and if I want commit suicide ill bloomin well do so!!
- by Monkey MAC - at 2013.09.01 23:02:00
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5050. bob and weave (side to side strafe) - in General Discussions [original thread]
Obscurum Mortem wrote: Something ive been noticing (and doing) is that many people seem to strafe back and forth when they get into a firefight to avoid getting hit. I do it as well and most of the time it seems to be a fairly effective tactic....
- by Monkey MAC - at 2013.09.01 22:56:00
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5051. MD Solution - in General Discussions [original thread]
Hold on let me get this straight, you want to take an aoe weapon designed for BREACHING (read short range COMBAT ( read the ability to kill) and basically take away its potential to any form of sustained damage? The Md is a area denial and breach...
- by Monkey MAC - at 2013.09.01 22:39:00
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5052. You know, I think I've figured it out. - in General Discussions [original thread]
I can think of many ways to instagib with an ar Flux -- AR Locus -- AR 2 x AR its not instagibing thats the problem someone should be able to take out someone in a matter of seconds in 1v1 if it goes there way, yet at the same time it should hav...
- by Monkey MAC - at 2013.09.01 22:20:00
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5053. The MD will not be nerfed no matter how much you complain - in General Discussions [original thread]
The mass driver is not cqc -10m it IS short range 10-20m, the mass driver against the ar in cqc is exactly right, the mass driver has a slight upper hand, but one step wrong and its all over, this is what "jack of all trades" is meant to be, it sh...
- by Monkey MAC - at 2013.09.01 22:10:00
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5054. Why do people say the AR is OP? - in General Discussions [original thread]
Den-tredje Baron wrote: P14GU3 wrote: Cosgar wrote: Keep the AR as is, but I want other niche weapons to beat it inside their own specialty and full nerf immunity when they get to that point. I think both the AR and MD could use a bit o...
- by Monkey MAC - at 2013.09.01 12:26:00
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5055. The MD will not be nerfed no matter how much you complain - in General Discussions [original thread]
Very true, shotguns need a little bit of a buff and hit detection improvements, this is the only reason it currently out performs the shotgun!!
- by Monkey MAC - at 2013.09.01 11:21:00
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5056. REs are OP - in Feedback/Requests [original thread]
Active Scanners will be able to detect them from 1.4, stops traps, but heavies a4e just a bit too dum sometimes!!
- by Monkey MAC - at 2013.09.01 11:17:00
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5057. Why do people say the AR is OP? - in General Discussions [original thread]
I thought LR damage was based on heat, not just how long you held the trigger, if you were gonna increase its range to +100m do you not agree a red dot sight isnt really gonna cut it? Well yes the pc is av, but isn't partly ai? If you were to giv...
- by Monkey MAC - at 2013.09.01 11:13:00
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5058. Why do people say the AR is OP? - in General Discussions [original thread]
Michael Arck wrote: Because they die by it often. Just watch the kill feed. The thing is, and I think I speak for a lot of assault players when I say this, most mercs have had a LONG time to get used to the AR. With that happening, you got pe...
- by Monkey MAC - at 2013.09.01 01:08:00
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5059. Why do people say the AR is OP? - in General Discussions [original thread]
Well I agree the PC needs more power 500 dmg splash hmm not quite, how about 300? And a much larger radius, 8m? The assault forge gun needs a little tweak, but after reading another thread came up with a novel idea, since the assault is designed ...
- by Monkey MAC - at 2013.09.01 01:07:00
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5060. 1.4 comes early? - in General Discussions [original thread]
Vin Mora wrote: So I leveled Swarm Launchers to level 3 today, and was checking out the skill tree for it, when I noticed that most of the 1.4 changes are already in effect. Quote: Skills * New daily activity bonus: 3000SP for the first day...
- by Monkey MAC - at 2013.09.01 00:43:00
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