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4601. Just throwing this out there about vehicle ammo - in General Discussions [original thread]
Crimson Judgment wrote: Xocoyol Zaraoul wrote: I'm going to be sane and not make up some "reasonable" number since I don't know how vehicle turrets will be changed damage, RPM or range wise. I'm just throwing this out there, but this is sci...
- by Monkey MAC - at 2013.08.29 18:06:00
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4602. Just throwing this out there about vehicle ammo - in General Discussions [original thread]
MarasdF Loron wrote: Coleman Gray wrote: MarasdF Loron wrote: Anmol Singh wrote: Crimson Judgment wrote: the T-90 tank in real life has an ammo capacity of 43 for its main cannon so on a futuristic tank i expect at least 43 round...
- by Monkey MAC - at 2013.08.29 18:01:00
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4603. Just throwing this out there about vehicle ammo - in General Discussions [original thread]
shaman oga wrote: Why not infinite ammo like now but a reloading time, only the thought of get out of ammo in my tank, is making me sick. Or A nanite replicant, that slowly fill our ammo. Youll likly get a passive module to do this, but the ...
- by Monkey MAC - at 2013.08.29 17:58:00
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4604. Just throwing this out there about vehicle ammo - in General Discussions [original thread]
Anarchide wrote: I would expect tanks to have their ammunitions stored in a nanohive's fashion, no? The whole point of limiting ammunition is to better tailor the combat time of the vehicle, the rail turret doesn't shoot energy it shoots larg...
- by Monkey MAC - at 2013.08.29 17:48:00
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4605. Scanners, minimap and pulsing - in General Discussions [original thread]
Smooth Assassin wrote: Active scanners are only useful when your infiltrating somewhere else of the map but what would you do? drop a drop-pad or go solo with your scanner? Logi, and do both, with some re to take down high value structures l...
- by Monkey MAC - at 2013.08.29 12:05:00
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4606. Scanners, minimap and pulsing - in General Discussions [original thread]
Protected Void wrote: Monkey MAC wrote: Protected Void wrote: Monkey MAC wrote: Protected Void wrote: From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can mor...
- by Monkey MAC - at 2013.08.29 12:01:00
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4607. CCP - 1.6 - in General Discussions [original thread]
This actually a discussion that came up in my game programming course, Is it better to balance what already exsists, or add more and balance the lot together? In my class the general consensus was to balance what is already there first, this eff...
- by Monkey MAC - at 2013.08.29 11:55:00
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4608. I'm confused. - in General Discussions [original thread]
Kasote Denzara wrote: So, something is starting to bug me when I go into games. I'm popping people, turning around and patching people up. They give me this weird turn and stare, and often several other blues turn to stare too. What the hell am...
- by Monkey MAC - at 2013.08.29 11:48:00
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4609. Scanners, minimap and pulsing - in General Discussions [original thread]
Protected Void wrote: Monkey MAC wrote: Protected Void wrote: From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results" Any chance th...
- by Monkey MAC - at 2013.08.29 11:46:00
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4610. AV Pricing - in General Discussions [original thread]
Obodiah Garro wrote: Cant wait for the medium and heavy aerial vehicles to come into the game, thats REALLY gonna **** HAV jockeys off I look forward to the "Wahhhhhh they should cost 10M because they are good at their intended role and drop...
- by Monkey MAC - at 2013.08.29 11:43:00
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4611. Scanners, minimap and pulsing - in General Discussions [original thread]
Protected Void wrote: From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results" Any chance this also applies to objects detected by the pas...
- by Monkey MAC - at 2013.08.29 11:40:00
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4612. what is squad vision? - in General Discussions [original thread]
Squad and team vision allow information about enemy and friendly posistions via the tacnet, it allows you too see infantry, and bechile posistions. It is being modified so only information from active scannrs will be shared across your squad. Th...
- by Monkey MAC - at 2013.08.28 22:48:00
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4613. Don't you medium suit users find it boring? - in General Discussions [original thread]
Anmol Singh wrote: Every time your running 550 shield with 300 armor, running at 6.5 m/s with the same ol Ar? what fun do you have in this game? Wouldn't you rather be a scout with 10 m/s run and 300 shield and 70 armor? Wouldn't you rather use...
- by Monkey MAC - at 2013.08.28 18:22:00
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4614. Mass Drivers - The Logial Argument - in General Discussions [original thread]
Tectonic Fusion wrote: Cyrius Li-Moody wrote: Chunky Munkey wrote: Cyrius Li-Moody wrote: ifim not mistaken a direct hit will not splash. many of us can actually direct hit consistantly in close to mid range as relying on splash to do ...
- by Monkey MAC - at 2013.08.28 18:19:00
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4615. Mass Drivers - The Logial Argument - in General Discussions [original thread]
Beren Hurin wrote: Monkey MAC wrote: Gave you your answer the majority of sockets create the firefights at MD 's most effective range about 10 -20m (short / mid range), secondly splash damage across tiers is largely homogenised, it's not wo...
- by Monkey MAC - at 2013.08.28 18:02:00
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4616. Mass Drivers - The Logial Argument - in General Discussions [original thread]
Knight Soiaire wrote: I was 27m away from a Exo in a Minnie Scout suit = Fastest strafe. And he was hitting me, your arguement about Scouts being able to strafe dodge shots from 15m out has been proven wrong. No it proves the guy can aim...
- by Monkey MAC - at 2013.08.28 17:50:00
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4617. Mass Drivers - The Logial Argument - in General Discussions [original thread]
KingBabar wrote: Monkey MAC wrote: KingBabar wrote: Monkey MAC wrote: KingBabar wrote: I got totally stomped by a proto Freedom MD in yesterdays CBs. The thing is that he can bunny hop, strafe like a madman and still hit me no pro...
- by Monkey MAC - at 2013.08.28 17:25:00
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4618. Mass Drivers - The Logial Argument - in General Discussions [original thread]
BAMM HAVOC wrote: Monkey MAC wrote: So after seeing threads with both sides giving pros and cons, running mass drivers since Uprising 1.0 (When I Srarted), and being killed just as often I have had found a few things. When aim assist is ret...
- by Monkey MAC - at 2013.08.28 12:39:00
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4619. Mass Drivers - The Logial Argument - in General Discussions [original thread]
Scheneighnay McBob wrote: Bittersteel the Bastard wrote: BTW Devs have shown interest in putting in a minimum arming distance on Mass Drivers so they're used less in CQC. Not really used less as much as used smarter. Assaults will be worth...
- by Monkey MAC - at 2013.08.28 12:37:00
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4620. Mass Drivers - The Logial Argument - in General Discussions [original thread]
Meeko Fent wrote: Eldest Dragon wrote: My thought is this and may I quote the author... ( So a user and enemy 5m from blast will take damage while at 6.5 only the user will take damage, higher risk, discourages spam, rewards skill, what are...
- by Monkey MAC - at 2013.08.28 12:34:00
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