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Monkey MAC
killer taxi company General Tso's Alliance
32
|
Posted - 2013.08.28 12:39:00 -
[61] - Quote
BAMM HAVOC wrote:Monkey MAC wrote:So after seeing threads with both sides giving pros and cons, running mass drivers since Uprising 1.0 (When I Srarted), and being killed just as often I have had found a few things.
When aim assist is returned MD will die as the "FOTM" so many believe it to be, its lack of damage in comparison to auto weaponry will be its downfall.
Sometimes the MD is a LITTLE to easy in cqc, there have been multiple times where I believe I should have been hit by my own splash but wasn't ahd is that is causing the problem where people believe the MD is OP.
So a simple fix is to increase user only splash radius, to maybe 6-7 m on standard, and 8-9m on assault.
So a user and enemy 5m from blast will take damage while at 6.5 only the user will take damage, higher risk, discourages spam, rewards skill, what are people's thoughts?? a mass driver at range is weak sauce , close up there is no stopping them heavies, brologi's and the ass class melt , so just fit an AR and take them from range no brainer, or if you really feel like pissing them of put a forge round through there heads upon high ( my FOTM ) they soon get the message
Very true, my faviroute is to use my burst scrambler pistol at md ideal range, while not moving, there not prepared for someone standing still! |
KingBabar
Ancient Exiles
1097
|
Posted - 2013.08.28 12:48:00 -
[62] - Quote
Monkey MAC wrote:KingBabar wrote:Monkey MAC wrote:KingBabar wrote:I got totally stomped by a proto Freedom MD in yesterdays CBs.
The thing is that he can bunny hop, strafe like a madman and still hit me no problem, same as I can when I use my MD.
For me to track him with my Duvolle with the customary drop in framerate and hit detection was close to impossible. I had a moment where I went through 3 entire Duvolle clips at 10-15 M distance and I barely scratched his shields.
If he was using any other weapon in the game than the MD, he wouldn't stand a chance OF hitting me enough to take me out the way he moved.
The traditional dilemma in any FPS is that the more you move, the more bullets will you dodge and stay alive longer. This however, comes at the cost of your own accuracy being diminshed severely, and it will take you longer to kill your opponent the more you move.
This however is not the case with the MD, you are free to move like speedy Gonzales on crack, and still land shot after shot hitting your enemy.
MD = EZ mode.
No matter what you say, you are all deluding yourself , any good FPS player can pick up a MD with very little skill invested and dominate CQC gameplay.
NOT WORKING AS INTENDED. No you are deluding yourself, if someone with a mass driver were to stand still he wouldn't stand a chance the militia ar has 3 times the dps, if you are engaging him at less than 20m this is md ideal situation, even more so if in a corridor. Try moving backwards while shooting you may notice some people will miss you!! If the md user isnt allowed to dodge than why do ar users do it. stop deluding yourself that your a decent fps player, because your story you can't aim, youll be getting aim assist soon and that'll just make ar users clairvoyant! I never said it takes skil to use, it takes skil to truly master, to take it out of its comfort zone, Off course we all move all the time, the main difference is that all the direct weapons get less accurate the more you move, the MD doesn't. Go check the leaderboards, I'm at 65-75th place, go check that stat vs your own and then come here and tell me if I'm decent enough. And explain to me this: Why is it that so many of the top players in Dust can come form spending 3-4 M skillpoints on the AR to merely unlocking the MD and still dominate with it? I have yet to meet a single SKILLED player, at least that I've played with, that defends it in its current state. When we get a fix to aiming and hit detection we'll see how things change. Please I dont give a Monkeys about leaderboards (see what I did there) mine is low because I came out of the academy bright eyed and bushy tailed only be stomped by people with twice my health, no they dont defend it because god forbid any weapon other than ar could possibly kill them! Why because the majority of maps and sockets involve ranges less than 20m that's why!! And yesn1.4 will show the true problems, like the fact the ar is far too effective!! If its so easy to use, then use it, get to the very top of the leaderboard if your are as good as you believe you are, hell in that example you gave why didnt you throw a grenade? The md user obviously had as bad an aim as you, or you would have been dead! (Or are you jacked up on extenders and plates?)
I would gladly use the MD if it didn't feel so damn cheap.
And lets not go into semantics of what happened in that CB. I ran my usual small HP fast shield regen setup. The fact of the matter is that the MD is God mode in CQC, which should be the role of the shotty, not an area denial AOE weapon.
And do you base your oppinion on CBs or pub battles? If you can't acknowlege that the framerate drop and hit detection losses we suffer in CBs compared to pub games greatly affects the AR user but hardly the MD user at all, then we are on different planets and the point of discussing it is lost.
And I have yet to hear the answer to:
Why is it that so many good AR players can merely unlock the MD and dominate with it? That can't be done with any other weapons in the game, least not to the same extent.
So sick of scrubby players thinking they're all that just cause they can wield a f@cking noobtube. |
Operative 1171 Aajli
Bragian Order Amarr Empire
173
|
Posted - 2013.08.28 13:01:00 -
[63] - Quote
Monkey MAC wrote:So after seeing threads with both sides giving pros and cons, running mass drivers since Uprising 1.0 (When I Srarted), and being killed just as often I have had found a few things.
When aim assist is returned MD will die as the "FOTM" so many believe it to be, its lack of damage in comparison to auto weaponry will be its downfall.
Sometimes the MD is a LITTLE to easy in cqc, there have been multiple times where I believe I should have been hit by my own splash but wasn't ahd is that is causing the problem where people believe the MD is OP.
So a simple fix is to increase user only splash radius, to maybe 6-7 m on standard, and 8-9m on assault.
So a user and enemy 5m from blast will take damage while at 6.5 only the user will take damage, higher risk, discourages spam, rewards skill, what are people's thoughts??
This is another good idea for keeping the MD in line with being a non CQ weapon. My argument in a separate post was that since there is nothing inherent in a video game to make people not want to mistakenly kill themselves or teammates as with RL;there should be some game mechanic to counter (mimic if you will) the hesitation to thump a live grenade into CQ even if there is a good chance you would be out of splash range.
I wouldn't mind also going with having the MD simply not be as accurate or need more time to arm the close it is fired.
Also I wouldn't mind just going with more of a real world grenade launcher which is a one shot deal. That way it can be what it is supposed to be which is a mid or covered choke point (breach) support weapon.
The argument against this is that CCP described the MD as a breach weapon and hence did not want to limit its CQ use. Breach does not mean fire it in the open though. Breach means fire it through a doorway or as mentioned above, any covered choke point.
Otherwise, it is a mid to long range area of denial weapon. I am rarely seeing it used like that. |
Mordecai Sanguine
What The French CRONOS.
8
|
Posted - 2013.08.28 13:07:00 -
[64] - Quote
So after seeing threads with both sides giving pros and cons, running mass drivers since Uprising 1.0 (When I Srarted), and being killed just as often I have had found a few things.
=> I use it since Chromosome and beyound and we already been nerfed. It wasn't a little nerf we lost 20% in everything (exept ammo which was already low). A second nerf will be the same 20% approximately. So i'll lost 40% of efficiency on my weapon in few months ? On the other hand what can i see ? Assault rifle is always buffed what the hell ?
It must be nerfed but please don't touch the MD too rough.... Only Blast Radius should be nerfed not the damage which is already pretty low for an Grenade launcher... |
Monkey MAC
killer taxi company General Tso's Alliance
32
|
Posted - 2013.08.28 17:25:00 -
[65] - Quote
KingBabar wrote:Monkey MAC wrote:KingBabar wrote:Monkey MAC wrote:KingBabar wrote:I got totally stomped by a proto Freedom MD in yesterdays CBs.
The thing is that he can bunny hop, strafe like a madman and still hit me no problem, same as I can when I use my MD.
For me to track him with my Duvolle with the customary drop in framerate and hit detection was close to impossible. I had a moment where I went through 3 entire Duvolle clips at 10-15 M distance and I barely scratched his shields.
If he was using any other weapon in the game than the MD, he wouldn't stand a chance OF hitting me enough to take me out the way he moved.
The traditional dilemma in any FPS is that the more you move, the more bullets will you dodge and stay alive longer. This however, comes at the cost of your own accuracy being diminshed severely, and it will take you longer to kill your opponent the more you move.
This however is not the case with the MD, you are free to move like speedy Gonzales on crack, and still land shot after shot hitting your enemy.
MD = EZ mode.
No matter what you say, you are all deluding yourself , any good FPS player can pick up a MD with very little skill invested and dominate CQC gameplay.
NOT WORKING AS INTENDED. No you are deluding yourself, if someone with a mass driver were to stand still he wouldn't stand a chance the militia ar has 3 times the dps, if you are engaging him at less than 20m this is md ideal situation, even more so if in a corridor. Try moving backwards while shooting you may notice some people will miss you!! If the md user isnt allowed to dodge than why do ar users do it. stop deluding yourself that your a decent fps player, because your story you can't aim, youll be getting aim assist soon and that'll just make ar users clairvoyant! I never said it takes skil to use, it takes skil to truly master, to take it out of its comfort zone, Off course we all move all the time, the main difference is that all the direct weapons get less accurate the more you move, the MD doesn't. Go check the leaderboards, I'm at 65-75th place, go check that stat vs your own and then come here and tell me if I'm decent enough. And explain to me this: Why is it that so many of the top players in Dust can come form spending 3-4 M skillpoints on the AR to merely unlocking the MD and still dominate with it? I have yet to meet a single SKILLED player, at least that I've played with, that defends it in its current state. When we get a fix to aiming and hit detection we'll see how things change. Please I dont give a Monkeys about leaderboards (see what I did there) mine is low because I came out of the academy bright eyed and bushy tailed only be stomped by people with twice my health, no they dont defend it because god forbid any weapon other than ar could possibly kill them! Why because the majority of maps and sockets involve ranges less than 20m that's why!! And yesn1.4 will show the true problems, like the fact the ar is far too effective!! If its so easy to use, then use it, get to the very top of the leaderboard if your are as good as you believe you are, hell in that example you gave why didnt you throw a grenade? The md user obviously had as bad an aim as you, or you would have been dead! (Or are you jacked up on extenders and plates?) I would gladly use the MD if it didn't feel so damn cheap. And lets not go into semantics of what happened in that CB. I ran my usual small HP fast shield regen setup. The fact of the matter is that the MD is God mode in CQC, which should be the role of the shotty, not an area denial AOE weapon. And do you base your oppinion on CBs or pub battles? If you can't acknowlege that the framerate drop and hit detection losses we suffer in CBs compared to pub games greatly affects the AR user but hardly the MD user at all, then we are on different planets and the point of discussing it is lost. And I have yet to hear the answer to: Why is it that so many good AR players can merely unlock the MD and dominate with it? That can't be done with any other weapons in the game, least not to the same extent. So sick of scrubby players thinking they're all that just cause they can wield a f@cking noobtube.
Gave you your answer the majority of sockets create the firefights at MD 's most effective range about 10 -20m (short / mid range), secondly splash damage across tiers is largely homogenised, it's not worth going proto for splash!! This why they dominate!!
Yes I do play planetary conquest, yes I do play public, yes I do play factional warfare, yes I am aware of frame rate drops, thats not the md fault and it shouldn't be prosecuted for it!! Its still skirts around the fact that you are missing nearly 2/3 of the shots you fire if you cant match it, strafing or not, hip fire is blindingly accurate as you have proved in your own video, why dont you use that instead?
If you dont want be judged on an example you give, dont give it, your example shows your opponent also had poor aim because this firefight took at least 10-12 seconds based on your account!!
So sick of PROTO TRYHARDS thinking there all that because they hold down a trigger on automatic noob-hose!! |
Knight Soiaire
Better Hide R Die
2085
|
Posted - 2013.08.28 17:32:00 -
[66] - Quote
I was 27m away from a Exo in a Minnie Scout suit = Fastest strafe.
And he was hitting me, your arguement about Scouts being able to strafe dodge shots from 15m out has been proven wrong.
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Beren Hurin
The Vanguardians
1269
|
Posted - 2013.08.28 17:36:00 -
[67] - Quote
Monkey MAC wrote: Gave you your answer the majority of sockets create the firefights at MD 's most effective range about 10 -20m (short / mid range), secondly splash damage across tiers is largely homogenised, it's not worth going proto for splash!! This why they dominate!!
Yes I do play planetary conquest, yes I do play public, yes I do play factional warfare, yes I am aware of frame rate drops, thats not the md fault and it shouldn't be prosecuted for it!! Its still skirts around the fact that you are missing nearly 2/3 of the shots you fire if you cant match it, strafing or not, hip fire is blindingly accurate as you have proved in your own video, why dont you use that instead?
If you dont want be judged on an example you give, dont give it, your example shows your opponent also had poor aim because this firefight took at least 10-12 seconds based on your account!!
So sick of PROTO TRYHARDS thinking there all that because they hold down a trigger on automatic noob-hose!!
Maps don't make most firefights within 10-20m. Its the fact that most people run AR that makes most fights take place at 10-20m. I'm seeing a resurgence of scrambler rifles and TAC ARs again with people sitting back at 40+m. |
Monkey MAC
killer taxi company General Tso's Alliance
32
|
Posted - 2013.08.28 17:50:00 -
[68] - Quote
Knight Soiaire wrote:I was 27m away from a Exo in a Minnie Scout suit = Fastest strafe. And he was hitting me, your arguement about Scouts being able to strafe dodge shots from 15m out has been proven wrong.
No it proves the guy can aim, once again an example proves nothing, if you wish to prove me wrong, make tests showing travel times, at different intervals, and calculate what distance is needed to move from the centre to avoid blast!! As I said it doesnt eliminate the chance of him hitting you, but it does make it much harder. |
Monkey MAC
killer taxi company General Tso's Alliance
32
|
Posted - 2013.08.28 18:02:00 -
[69] - Quote
Beren Hurin wrote:Monkey MAC wrote: Gave you your answer the majority of sockets create the firefights at MD 's most effective range about 10 -20m (short / mid range), secondly splash damage across tiers is largely homogenised, it's not worth going proto for splash!! This why they dominate!!
Yes I do play planetary conquest, yes I do play public, yes I do play factional warfare, yes I am aware of frame rate drops, thats not the md fault and it shouldn't be prosecuted for it!! Its still skirts around the fact that you are missing nearly 2/3 of the shots you fire if you cant match it, strafing or not, hip fire is blindingly accurate as you have proved in your own video, why dont you use that instead?
If you dont want be judged on an example you give, dont give it, your example shows your opponent also had poor aim because this firefight took at least 10-12 seconds based on your account!!
So sick of PROTO TRYHARDS thinking there all that because they hold down a trigger on automatic noob-hose!!
Maps don't make most firefights within 10-20m. Its the fact that most people run AR that makes most fights take place at 10-20m. I'm seeing a resurgence of scrambler rifles and TAC ARs again with people sitting back at 40+m.
Indeed I have seen this as well, this is infact the way to deal with them, but mostly md users will prowl the sockets in order to find the point where ther weapon excels, but you don't even need a TAC the standard works at 40m and this is more than enough!!
Also its not that the md is too good a shottynrange -10m, its that the shotty isnt good enough, hopefully hit detection fixes will improve this!! |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
174
|
Posted - 2013.08.28 18:16:00 -
[70] - Quote
Cyrius Li-Moody wrote:Chunky Munkey wrote:Cyrius Li-Moody wrote:ifim not mistaken a direct hit will not splash. many of us can actually direct hit consistantly in close to mid range as relying on splash to do the work is for chumps. ;)
again I could be totally wrong. Direct hits are the most likely way to suicide with a mass driver. do tend to take many down with me. For me it only works if you stop moving and the reds are not running. Obviously it's bad to not move but the MD while walking is so damn inaccurate. |
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Monkey MAC
killer taxi company General Tso's Alliance
33
|
Posted - 2013.08.28 18:19:00 -
[71] - Quote
Tectonic Fusion wrote:Cyrius Li-Moody wrote:Chunky Munkey wrote:Cyrius Li-Moody wrote:ifim not mistaken a direct hit will not splash. many of us can actually direct hit consistantly in close to mid range as relying on splash to do the work is for chumps. ;)
again I could be totally wrong. Direct hits are the most likely way to suicide with a mass driver. do tend to take many down with me. For me it only works if you stop moving and the reds are not running. Obviously it's bad to not move but the MD while walking is so damn inaccurate.
Its the damnable parallax while ads, use hip fire for less than 10m helps a little!! |
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