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4081. Enforcer Tanks, decent or worthless? - in General Discussions [original thread]
Void Echo wrote: worthless, the attributes they give contradict each other and are nearly useless in terms of tanks. they were only implemented because infantry wanted us to use them. guess what, we don't use them You really have it in for t...
- by Monkey MAC - at 2013.09.09 14:29:00
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4082. WHAT KIND OF WEAPONS DO U GUYS EXPECT FOR 1.5 ? - in General Discussions [original thread]
It was also confirmed to be more than 1 !! "We can say that the weapons released in 1.5 will not include a lampost launcher" Ver Sneaky I want a melee weapon for me tank, a lawnmower modification, anything caught in the blades dies!!
- by Monkey MAC - at 2013.09.09 14:25:00
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4083. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
Thumb Green wrote: Wakko03 wrote: Skihids wrote: Wakko03 wrote: Ummmm, huh? Active Scanners as in the equipment module work for the entire team. Passive Scanners as in the suits built in device are the ones that are only for the squa...
- by Monkey MAC - at 2013.09.09 14:21:00
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4084. Aim assist/improved hit detection ads vs hipfire - in General Discussions [original thread]
ROEG X wrote: Dust 514 feels like Call of Duty, it's not about you having that awesome drop suit and those high end modules to keep you alive but it seems like the gameplay has moved towards who can shoot who the most and walk away ( No skills...
- by Monkey MAC - at 2013.09.09 14:16:00
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4085. I'd like to see Corp be able to alter their districts in the future - in General Discussions [original thread]
Cody Sietz wrote: Monkey MAC wrote: Cody Sietz wrote: Like after they take it, they place installations wherever they like and maybe set up some minor barricades to slow enemy progress. I mean not in battle BTW, I know we will be getting ...
- by Monkey MAC - at 2013.09.09 14:12:00
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4086. Survival of the Fittest - in General Discussions [original thread]
ROEG X wrote: Yagihige wrote: ROEG X wrote: the ability to get free kills Right, now you don't even need to aim. No, really! Try it out, let your thumb out of your stick and tell me how that went. ROEG X wrote: now when you get s...
- by Monkey MAC - at 2013.09.09 14:08:00
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4087. I'd like to see Corp be able to alter their districts in the future - in General Discussions [original thread]
Cody Sietz wrote: Like after they take it, they place installations wherever they like and maybe set up some minor barricades to slow enemy progress. I mean not in battle BTW, I know we will be getting drop able installations in the future. Th...
- by Monkey MAC - at 2013.09.09 13:57:00
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4088. Using the new target intel? - in General Discussions [original thread]
Beren Hurin wrote: How are you all liking it? Are you using it? Do you even know what I'm talking about? When you sight someone, there will be a % number showing next to them below their health bars. This is how effective your weapon is agains...
- by Monkey MAC - at 2013.09.09 13:49:00
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4089. Squad Interplay Based Modules - in General Discussions [original thread]
I wonder if the name yeilds better results?
- by Monkey MAC - at 2013.09.09 13:40:00
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4090. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
Laurent Cazaderon wrote: Skihids wrote: Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism. If it has to be this way for game mechanics at least give me ...
- by Monkey MAC - at 2013.09.09 13:36:00
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4091. Logistic suit's light weapon slot - in General Discussions [original thread]
Cosgar wrote: *sigh* Not this BS again... First and foremost this game is a FPS, there's not Geneva Convention in New Eden, everyone needs to be able to defend themselves. Except for the Amarr, which is meant to be an assault/logi hybrid, (Ch...
- by Monkey MAC - at 2013.09.09 13:31:00
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4092. AR is way more fun than the HMG - in General Discussions [original thread]
Soldiersaint wrote: DeadlyAztec11 wrote: Soldiersaint wrote: Funkmaster Whale wrote: DJINN leukoplast wrote: AR's have always been easy mode in comparison to every other weapon in the game. I thought it was Mass Drivers? And befo...
- by Monkey MAC - at 2013.09.09 13:18:00
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4093. Squad Formations Now more than EVAR - in General Discussions [original thread]
There was an issue with parsing this post's BBCode
- by Monkey MAC - at 2013.09.09 13:15:00
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4094. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
Skihids wrote: Monkey MAC wrote: Prehaps this will help? Yes, you remind me that we are still missing a robust communication infrastructure. We don't have anything beyond the squad level which limits strategy to the squad level. This w...
- by Monkey MAC - at 2013.09.09 13:03:00
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4095. Heavy jump buff - in General Discussions [original thread]
There was an issue with parsing this post's BBCode
- by Monkey MAC - at 2013.09.09 12:54:00
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4096. Squad Interplay Based Modules - in General Discussions [original thread]
Beren Hurin wrote: What you should call it is a 're-trans' short for 'retransmission' module. That is, if it were a good idea. I'm not so sure it is. What I think you are suggesting then is a system where you are putting all of your scanning de...
- by Monkey MAC - at 2013.09.09 12:25:00
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4097. Squad Interplay Based Modules - in General Discussions [original thread]
Vrain Matari wrote: Monkey MAC wrote: True Adamance wrote: Monkey MAC wrote: So with 1.4 squad centric gameplay has become increasidy important, but we are still missing squad Interplay (When 2 or more squads start working together), n...
- by Monkey MAC - at 2013.09.09 12:19:00
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4098. Squad Interplay Based Modules - in General Discussions [original thread]
Vin Mora wrote: Rogatien Merc wrote: Coleman Gray wrote: Active scanners are not squad based only by the way Are they broken? Cuz ... Wolfman says dey r :-) Active Scanners (Infantry) reslults have always been team shared. Really I...
- by Monkey MAC - at 2013.09.09 12:06:00
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4099. Squad Interplay Based Modules - in General Discussions [original thread]
KGB Sleep wrote: Monkey MAC wrote: KGB Sleep wrote: LOL @ flame bait. I would like the active scanning to show up for all players on our team, squads be damned. You have a device, why cant it upload to tacnet? My smartphone is better tha...
- by Monkey MAC - at 2013.09.09 11:54:00
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4100. Should you really be able to recall a tank while under constant barrage of XT sm... - in General Discussions [original thread]
Void Echo wrote: Monkey MAC wrote: Void Echo wrote: Monkey MAC wrote: [ No the opinions of everyone should be accounted for the, infantry experience both with and against tanks is a very crucial factor, and I dont think you will like!!...
- by Monkey MAC - at 2013.09.09 11:36:00
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