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KingBabar
Kirkinen Risk Control Caldari State
1124
|
Posted - 2013.09.07 12:18:00 -
[1] - Quote
When in ads, the game feels consistent and, dare l say it; good. For the first time!
I even played an entire PC game without getting frustrated, no cheap deaths, no putting 3 Duvolle clips into someone at 10 meters and barely scratching the shields....
The issue l have with the new aiming system is that hipfire spread is too small. Its simply too easy to just hold down R1 and spray away. Its also about the fairly long range where its effective. My guess is that there either isn't any difference in the level of assist or that its simply too small...
TDLR: Nerf hipfire. |
ROEG X
Northwind Alliance Dark Taboo
11
|
Posted - 2013.09.07 12:51:00 -
[2] - Quote
Dust 514 feels like Call of Duty, it's not about you having that awesome drop suit and those high end modules to keep you alive but it seems like the gameplay has moved towards who can shoot who the most and walk away ( No skills required). I used to like the fact I could dodge bullets and when I got hit I was able to escape, re- position myself and re-engage to kill my opponent that was cool. Now if you get hit by someone's bullets it slows you down giving the shooter more of an advantage to finish you off faster, there's no counter, once auto aim and the hit detection finds you, you are pretty much dead on sight.
You are so right about hip fire but the hit detection is super powerful as well. If you get hit your done, no strafing or trying to run for cover, your enemy is gonna dominate you without you even trying to put up a fight back. You might as well pick a corner or some dark little hole and sit there and just hip fire your way to the top of the leader boards Call of Duty style.
Also I've notice when you zoom in on your target it is alot slower to hit your target because 9 times out of 10 he's hip firing and you are zoomed in trying to get a more accurate shot. I always thought zooming in would make your shots more accurate and hip fire would make your shot less accurate. Well I guess with auto aim everyone can be expert shooters now. |
Rei Shepard
Spectre II
505
|
Posted - 2013.09.07 13:10:00 -
[3] - Quote
KingBabar wrote:When in ads, the game feels consistent and, dare l say it; good. For the first time!
I even played an entire PC game without getting frustrated, no cheap deaths, no putting 3 Duvolle clips into someone at 10 meters and barely scratching the shields....
The issue l have with the new aiming system is that hipfire spread is too small. Its simply too easy to just hold down R1 and spray away. Its also about the fairly long range where its effective. My guess is that there either isn't any difference in the level of assist or that its simply too small...
TDLR: Nerf hipfire.
Try spraying from the hip with a scrambler, it still misses most of its rounds. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
133
|
Posted - 2013.09.07 13:19:00 -
[4] - Quote
Its because the COD cry babies are the ones on the forum crying about how much they suck at playing any other game. Because all games should be like COD and require you to think and act like every one else. |
Boxoffire
Ninth Legion Freelance Top Men.
83
|
Posted - 2013.09.07 13:20:00 -
[5] - Quote
I like it with the tight hip-fire. I like being able to do some damage to people at medium range without ADS. ADS is 10x as effective, but I like it.
Because of he scale of the game, I don't want them to do what BF3 did and make it so you have to ADS even if the enemy I like 5 feet away from you. BC2 had it right IMO, and Dust's hip fire is pretty similar to that.
Jut a small suggestion: maybe make the reticle slowly bloom and with every shot, the rate of inaccuracy increases. I would say keep it relatively accurate until the 8th or 10th round is shot.
This way it takes some skill with hip firing, you would need to burst fire the weapon, not just spray it. |
KingBabar
Kirkinen Risk Control Caldari State
1126
|
Posted - 2013.09.07 13:26:00 -
[6] - Quote
Boxoffire wrote:I like it with the tight hip-fire. I like being able to do some damage to people at medium range without ADS. ADS is 10x as effective, but I like it.
Because of he scale of the game, I don't want them to do what BF3 did and make it so you have to ADS even if the enemy I like 5 feet away from you. BC2 had it right IMO, and Dust's hip fire is pretty similar to that.
Jut a small suggestion: maybe make the reticle slowly bloom and with every shot, the rate of inaccuracy increases. I would say keep it relatively accurate until the 8th or 10th round is shot.
This way it takes some skill with hip firing, you would need to burst fire the weapon, not just spray it. Not a bad idea at all. +1 |
KingBabar
Kirkinen Risk Control Caldari State
1126
|
Posted - 2013.09.07 13:28:00 -
[7] - Quote
Bettie Boop 2100190003 wrote:Its because the COD cry babies are the ones on the forum crying about how much they suck at playing any other game. Because all games should be like COD and require you to think and act like every one else. I have never played COD so l wouldn't know. |
Shotty GoBang
Intara Direct Action Caldari State
974
|
Posted - 2013.09.07 21:35:00 -
[8] - Quote
ROEG X wrote: Dust 514 feels like Call of Duty, it's not about you having that awesome drop suit and those high end modules to keep you alive but it seems like the gameplay has moved towards who can shoot who the most and walk away ( No skills required).
You guys have to admit that CoD has done a few things right...
1) Getting the drop on someone pretty much guarantees you a kill. 2) Improving one's gungame leads to improved performance (over time). 3) Weapon efficacy is more sensibly differentiated by weapon class. 4) If any particular weapon is OP, it is so due to nearly imperceptible advantage.
- Shotty GoBang |
ROEG X
Northwind Alliance Dark Taboo
15
|
Posted - 2013.09.09 12:58:00 -
[9] - Quote
Shotty GoBang wrote:ROEG X wrote: Dust 514 feels like Call of Duty, it's not about you having that awesome drop suit and those high end modules to keep you alive but it seems like the gameplay has moved towards who can shoot who the most and walk away ( No skills required). You guys have to admit that CoD has done a few things right... 1) Getting the drop on someone pretty much guarantees you a kill. 2) Improving one's gungame leads to improved performance (over time). 3) Weapon efficacy is more sensibly differentiated by weapon class. 4) If any particular weapon is OP, it is so due to nearly imperceptible advantage. - Shotty GoBang
Call of Duty sucks, for the last 10 years they have made the same game over and over Dust 514 is ruined because of those type of gameplay mechanics. That's ok because Bungie is about to re write history and put Call of Duty in the grave where it belongs. Titan Fall is gonna be epic, The Division by Ubisoft is coming, These games are gonna change the way we play online. Future shooters will be open world action rpg ( Sky Rim with guns ).
CCP is a Master of MMO's and Dust 514 needs to be a open universe. CCP give me my war I've dreamed about without Call of Duty influences. If you need help killing someone in a multiplayer match, you suck, auto aim is for the weak ( please assist me auto aim because I suck at shooters, SHOTTY you sound like you die alot in hardcore shooters lol ! ) |
Cosgar
ParagonX
5057
|
Posted - 2013.09.09 13:11:00 -
[10] - Quote
Shotty GoBang wrote:ROEG X wrote: Dust 514 feels like Call of Duty, it's not about you having that awesome drop suit and those high end modules to keep you alive but it seems like the gameplay has moved towards who can shoot who the most and walk away ( No skills required). You guys have to admit that CoD has done a few things right... 1) Getting the drop on someone pretty much guarantees you a kill. 2) Improving one's gungame leads to improved performance (over time). 3) Weapon efficacy is more sensibly differentiated by weapon class. 4) If any particular weapon is OP, it is so due to nearly imperceptible advantage. - Shotty GoBang DSR, LMGs. and C-4 frisbee a beg to differ. COD is an arcade FPS that uses real life weapons in fantastical ways. Dust was a high health tracking FPS that was meant to have greater depth through character customization. It had that in the past, but not anymore since TTK is a complete joke any module that adds to your suit's buffer is useless and strafing is all but gone. |
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Minor Treat
The Enclave Syndicate Dark Taboo
107
|
Posted - 2013.09.09 13:26:00 -
[11] - Quote
ROEG X wrote: Dust 514 feels like Call of Duty, it's not about you having that awesome drop suit and those high end modules to keep you alive but it seems like the gameplay has moved towards who can shoot who the most and walk away ( No skills required). I used to like the fact I could dodge bullets and when I got hit I was able to escape, re- position myself and re-engage to kill my opponent that was cool. Now if you get hit by someone's bullets it slows you down giving the shooter more of an advantage to finish you off faster, there's no counter, once auto aim and the hit detection finds you, you are pretty much dead on sight.
You are so right about hip fire but the hit detection is super powerful as well. If you get hit your done, no strafing or trying to run for cover, your enemy is gonna dominate you without you even trying to put up a fight back. You might as well pick a corner or some dark little hole and sit there and just hip fire your way to the top of the leader boards Call of Duty style.
Also I've notice when you zoom in on your target it is alot slower to hit your target because 9 times out of 10 he's hip firing and you are zoomed in trying to get a more accurate shot. I always thought zooming in would make your shots more accurate and hip fire would make your shot less accurate. Well I guess with auto aim everyone can be expert shooters now. I am going to disagree with you there buddy, before escape shots was simply way to effective. Before you could get nailed by 25 rounds and zip around the corner, if you get hit in this game's patch you're getting hit more than 10 shots before you die. Unless your using light frame suits the average kill is 15 to 20 bullets shot with any automatic. if your getting hit that much in the open, then you're not utilizing cover appropriately. This game in survivability is the highest i have ever seen in any shoot out there. If i can nail an enemy 20 to 30 rounds he should go down regardless of weapon class or level. with the aim assist shooting feels more comfortable than ever did before. I really just a process of readjusting new skills for the shooting because no one can do the matrix and strife left and right all day long and miss. And from personal experience the only reason its hard to hit a target in a videogame is because of the controller thumb sticks. I've seen kids with the worst IQ nail shoots from over 200 meters without breaking a sweat. |
Korvin Lomont
United Pwnage Service RISE of LEGION
150
|
Posted - 2013.09.09 13:34:00 -
[12] - Quote
Cosgar wrote:Shotty GoBang wrote:ROEG X wrote: Dust 514 feels like Call of Duty, it's not about you having that awesome drop suit and those high end modules to keep you alive but it seems like the gameplay has moved towards who can shoot who the most and walk away ( No skills required). You guys have to admit that CoD has done a few things right... 1) Getting the drop on someone pretty much guarantees you a kill. 2) Improving one's gungame leads to improved performance (over time). 3) Weapon efficacy is more sensibly differentiated by weapon class. 4) If any particular weapon is OP, it is so due to nearly imperceptible advantage. - Shotty GoBang DSR, LMGs. and C-4 frisbee a beg to differ. COD is an arcade FPS that uses real life weapons in fantastical ways. Dust was a high health tracking FPS that was meant to have greater depth through character customization. It had that in the past, but not anymore since TTK is a complete joke any module that adds to your suit's buffer is useless and strafing is all but gone.
I guess most people that come to Dust only see the shooter experience and not the RPG part. Therefore they believe a starter fit should be able to beat anything on the field with ease. But thats not working for the RPG part where you earn and Save SP to get better stuff. Just imagine in diablo 3 a fresh created char would be able to easily kill a levl 60 char...
This attitude is the reason CCP lowered the differences of tiers over and over. 1.4 is just the top of the iceberg now CCP could just remove the SP gain and all tiers as there is no real reason to use anything else but ceap militia or BPO suits.
1.4 took awy the last parts that make dust something unique now its just a standard fps and not even a great one... |
Laurent Cazaderon
What The French CRONOS.
1921
|
Posted - 2013.09.09 13:35:00 -
[13] - Quote
hip fire has always been way too efficient in Dust. No news here. It's mostly a range issue to which you can add the fact that very erratic movements wont add that much dispersion than a fluent carefull movement |
Shotty GoBang
Intara Direct Action Caldari State
988
|
Posted - 2013.09.09 13:49:00 -
[14] - Quote
ROEG X wrote:SHOTTY you sound like you die alot in hardcore shooters lol ! ) Not sure what I said to give myself away ... lol
Always enjoyed the shotgun playstyle. Flanking, timing, sneaking, dashing, smashing face as reward. When you miscalculate, you get nailed for it. And I miscalculate often :p. Even so, it is pure fun 100% of the time.
Fun as long as my gun works and risk/reward are balanced.
Thrilled to finally have my gun back :-) Now all we have to do is convince CCP that its OK for other weapons to beat ARs. Like Shotguns up close and Laser Rifles at distance.
(~17M SP - Shotgun Scout) |
Heimdallr69
TeamPlayers EoN.
775
|
Posted - 2013.09.09 13:53:00 -
[15] - Quote
Bettie Boop 2100190003 wrote:Its because the COD cry babies are the ones on the forum crying about how much they suck at playing any other game. Because all games should be like COD and require you to think and act like every one else. I diasgree I play cod all the time and never once said they should do this it actually kinda ruins the point of everything |
Seed Dren
SyNergy Gaming EoN.
62
|
Posted - 2013.09.09 14:11:00 -
[16] - Quote
I would hate for CCP to take out aim assist just because ppl are crying about it. Btw if if you did well without aim assist pre-1.4 you should be even better with it now. I know I am/did. |
Monkey MAC
killer taxi company General Tso's Alliance
333
|
Posted - 2013.09.09 14:16:00 -
[17] - Quote
ROEG X wrote: Dust 514 feels like Call of Duty, it's not about you having that awesome drop suit and those high end modules to keep you alive but it seems like the gameplay has moved towards who can shoot who the most and walk away ( No skills required). I used to like the fact I could dodge bullets and when I got hit I was able to escape, re- position myself and re-engage to kill my opponent that was cool. Now if you get hit by someone's bullets it slows you down giving the shooter more of an advantage to finish you off faster, there's no counter, once auto aim and the hit detection finds you, you are pretty much dead on sight.
You are so right about hip fire but the hit detection is super powerful as well. If you get hit your done, no strafing or trying to run for cover, your enemy is gonna dominate you without you even trying to put up a fight back. You might as well pick a corner or some dark little hole and sit there and just hip fire your way to the top of the leader boards Call of Duty style.
Also I've notice when you zoom in on your target it is alot slower to hit your target because 9 times out of 10 he's hip firing and you are zoomed in trying to get a more accurate shot. I always thought zooming in would make your shots more accurate and hip fire would make your shot less accurate. Well I guess with auto aim everyone can be expert shooters now.
I agree with you pretty much, the idea of dodging, by the way of the texan 2 step was a nuisance, but in genral beingnable to dissapear round a corner, is all part and parcel!!
I think its only really the HROF that is causing the problem!! |
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