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4101. Squad Interplay Based Modules - in General Discussions [original thread]
KalOfTheRathi wrote: Looks like nobody cares about your idea. But, like a good Troll you know that a AR thread will get a response. Sucks to be you. Oh well I guess people are too busy arguing all the time!! What are you're thoughts??
- by Monkey MAC - at 2013.09.09 11:26:00
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4102. Should you really be able to recall a tank while under constant barrage of XT sm... - in General Discussions [original thread]
Void Echo wrote: Monkey MAC wrote: [ No the opinions of everyone should be accounted for the, infantry experience both with and against tanks is a very crucial factor, and I dont think you will like!! no, vehicle users are the opinions...
- by Monkey MAC - at 2013.09.09 11:25:00
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4103. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
Garrett Blacknova wrote: Monkey MAC wrote: Duran Lex wrote: Sam Beckett can attest to that. Poor bastard is probably still leaping... Edit - Man...i'll feel old as **** if no one gets the reference Dont worry I get it!! Awsome show, ...
- by Monkey MAC - at 2013.09.09 11:21:00
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4104. Should you really be able to recall a tank while under constant barrage of XT sm... - in General Discussions [original thread]
Void Echo wrote: Monkey MAC wrote: Void Echo wrote: Monkey MAC wrote: Void Echo wrote: when were recalling our vehicles, the damage doesn't disappear, if you continuously shoot at it, the recall will be cancelled because of too mu...
- by Monkey MAC - at 2013.09.09 11:17:00
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4105. Squad Interplay Based Modules - in General Discussions [original thread]
Beren Hurin wrote: I thought this was going to be a complaint about the Gallente AR? You should keep in mind, that theoretically, it should be easily outrangeable by a number of other light weapons eventually. Its DPS will be dropping off in a ...
- by Monkey MAC - at 2013.09.09 11:11:00
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4106. Squad Interplay Based Modules - in General Discussions [original thread]
KGB Sleep wrote: LOL @ flame bait. I would like the active scanning to show up for all players on our team, squads be damned. You have a device, why cant it upload to tacnet? My smartphone is better than that. Passive dropsuit scanning should...
- by Monkey MAC - at 2013.09.09 11:08:00
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4107. Should you really be able to recall a tank while under constant barrage of XT sm... - in General Discussions [original thread]
Void Echo wrote: Monkey MAC wrote: Void Echo wrote: when were recalling our vehicles, the damage doesn't disappear, if you continuously shoot at it, the recall will be cancelled because of too much damage. let me give you some advice, ...
- by Monkey MAC - at 2013.09.09 11:03:00
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4108. Squad Interplay Based Modules - in General Discussions [original thread]
Bumping
- by Monkey MAC - at 2013.09.09 11:00:00
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4109. Should you really be able to recall a tank while under constant barrage of XT sm... - in General Discussions [original thread]
Void Echo wrote: Monkey MAC wrote: Right yes thats c what I expect you to do, but you effort to save your tank, should consist of hopping out and wait a few secs, while an alien abducts it, people call there tanks back when it is at the ver...
- by Monkey MAC - at 2013.09.09 10:58:00
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4110. Should you really be able to recall a tank while under constant barrage of XT sm... - in General Discussions [original thread]
Void Echo wrote: Monkey MAC wrote: Void Echo wrote: Monkey MAC wrote: Then that entirely contradicts the arguments of, "a dropsuit can do it, at a supply depot" argument entirely, so now we have eleiminated that why should a tank be ...
- by Monkey MAC - at 2013.09.09 10:43:00
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4111. When can we expect some new weapons for infantry? - in General Discussions [original thread]
CCP Logibro wrote: For the good of the community, I can confirm that the new weapons are not lamp post launchers. He didnt say LLAV launchers, I am sinking all my sp into that!!
- by Monkey MAC - at 2013.09.09 10:27:00
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4112. Should you really be able to recall a tank while under constant barrage of XT sm... - in General Discussions [original thread]
Void Echo wrote: Monkey MAC wrote: Then that entirely contradicts the arguments of, "a dropsuit can do it, at a supply depot" argument entirely, so now we have eleiminated that why should a tank be able to recall, in the middle of the fiel...
- by Monkey MAC - at 2013.09.09 10:24:00
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4113. Should you really be able to recall a tank while under constant barrage of XT sm... - in General Discussions [original thread]
Void Echo wrote: Monkey MAC wrote: Void Echo wrote: Jack McReady wrote: Shattered Mirage wrote: Then make us harder to kill. armor tank properly fit can take 6 proto swarms and survive. thats over 15s of shooting for a single guy....
- by Monkey MAC - at 2013.09.09 10:11:00
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4114. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
Prehaps this will help?
- by Monkey MAC - at 2013.09.09 10:08:00
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4115. Should you really be able to recall a tank while under constant barrage of XT sm... - in General Discussions [original thread]
Void Echo wrote: Jack McReady wrote: Shattered Mirage wrote: Then make us harder to kill. armor tank properly fit can take 6 proto swarms and survive. thats over 15s of shooting for a single guy. I would say thats plenty tanky, if you c...
- by Monkey MAC - at 2013.09.09 10:03:00
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4116. Squad Interplay Based Modules - in General Discussions [original thread]
True Adamance wrote: Monkey MAC wrote: So with 1.4 squad centric gameplay has become increasidy important, but we are still missing squad Interplay (When 2 or more squads start working together), now I understand we still have only 16v16 mat...
- by Monkey MAC - at 2013.09.09 09:42:00
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4117. Squad Interplay Based Modules - in General Discussions [original thread]
Reserved
- by Monkey MAC - at 2013.09.09 09:33:00
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4118. Squad Interplay Based Modules - in General Discussions [original thread]
So with 1.4 squad centric gameplay has become increasidy important, but we are still missing squad Interplay (When 2 or more squads start working together), now I understand we still have only 16v16 matches at the moment, but squad Interplay is im...
- by Monkey MAC - at 2013.09.09 09:29:00
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4119. Squad Interplay Based Modules - in General Discussions [original thread]
Reserved
- by Monkey MAC - at 2013.09.09 09:29:00
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4120. Logistic suit's light weapon slot - in General Discussions [original thread]
Norgia Kelk wrote: The light weapon slot aren't necessary for the Logistic suit. Logistic's role is support, I think ,right? Isn't strange that logistics go to the front line and kill the enemy like rambo. That role is for Assault or Heavy. G...
- by Monkey MAC - at 2013.09.09 09:02:00
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