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1741. Request: remote explosive shortcut - in Feedback/Requests [original thread]
ugg reset wrote: place the explosive, double-tap square, kaboom . Obvious troll is obvious. Or you weren't here for the last build. Either way: lolno
- by Mobius Wyvern - at 2012.09.05 03:38:00
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1742. still bullshit that you can get ontop of buildings - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Sha Kharn Clone wrote: Yep also in the future there are no ladders. Well rumor haz it one can be found in a storm drain on the comunication map. Heheh its not a rumor I go up and down it all the time...not that it ac...
- by Mobius Wyvern - at 2012.09.05 03:35:00
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1743. still bullshit that you can get ontop of buildings - in Feedback/Requests [original thread]
amarrian victorian wrote: 1 take dropship 2 land on building with a friend with swarm missiles 3???? 4 profit! the only thing that can kill you in the turret of dropships are forge guns and you can simply move away from the edge if you take d...
- by Mobius Wyvern - at 2012.09.05 03:29:00
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1744. 'FPSer's have worse communication than CCP does - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Mobius Wyvern wrote: Iron Wolf Saber wrote: Lazarus Solo wrote: Seems i'm not the only one who feels the FPS part of this MMOFPS is the weakest link. Since they have some sort of partnership with Sony, they shoul...
- by Mobius Wyvern - at 2012.09.05 02:17:00
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1745. request- cloaking or hiding ability - in Feedback/Requests [original thread]
Maximus Stryker wrote: I would only support someone going invisible if th following criteria were met: 1) cannot have weapon out, you would need to switch to an item like you switch to a repair tool or nano hive. 2) only run with a limited num...
- by Mobius Wyvern - at 2012.09.05 02:08:00
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1746. 'FPSer's have worse communication than CCP does - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Lazarus Solo wrote: Seems i'm not the only one who feels the FPS part of this MMOFPS is the weakest link. Since they have some sort of partnership with Sony, they should really get some people from Guerrilla Games to s...
- by Mobius Wyvern - at 2012.09.05 01:51:00
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1747. request- cloaking or hiding ability - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Mobius Wyvern wrote: I also think that part of the auto-detection thing is that we don't have any of the Active Scanner modules yet. I'm looking forward to the cloak so that I can rack up kills the same way I did in Cr...
- by Mobius Wyvern - at 2012.09.05 01:46:00
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1748. [Request] Camera jerk from explosions relative to suit mass & explosion force - in Feedback/Requests [original thread]
Skytt Syysch wrote: Mobius Wyvern wrote: Skytt Syysch wrote: Pretty much the thread title. The camera jerking around from getting hit by an explosive weapon should be relative to both suit mass and explosion force. Throw scouts all over ...
- by Mobius Wyvern - at 2012.09.05 01:42:00
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1749. Don't nerf tanks again - in Feedback/Requests [original thread]
Knarf Black wrote: Paran Tadec wrote: Corban Lahnder wrote: Knarf Black wrote: Paran Tadec wrote: My preferred antitank weapons is another tank though. This is exactly the problem. Thread over. Absolutely. When you make the cl...
- by Mobius Wyvern - at 2012.09.05 01:39:00
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1750. [Request] Camera jerk from explosions relative to suit mass & explosion force - in Feedback/Requests [original thread]
Skytt Syysch wrote: Pretty much the thread title. The camera jerking around from getting hit by an explosive weapon should be relative to both suit mass and explosion force. Throw scouts all over the place, move heavies a lot less. A grenade w...
- by Mobius Wyvern - at 2012.09.05 01:31:00
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1751. How should CCP handle cloaking? - in Feedback/Requests [original thread]
I like the idea of an unlimited cloak such as in EVE, but also with the caveats of say, being unable to sprint and requiring that you switch away from your weapons such that there is a delay after de-cloaking before he can re-engage.
- by Mobius Wyvern - at 2012.09.05 01:29:00
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1752. request- cloaking or hiding ability - in Feedback/Requests [original thread]
I also think that part of the auto-detection thing is that we don't have any of the Active Scanner modules yet. I'm looking forward to the cloak so that I can rack up kills the same way I did in Crysis 2.
- by Mobius Wyvern - at 2012.09.05 01:06:00
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1753. Squad Spawning. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Squad spawn would be fine if you made it a module that required a command suit to use. Make the command suit squad spawning be worse than drop uplink beacons (such that it maybe takes 30 seconds or so to squad respawn)...
- by Mobius Wyvern - at 2012.09.05 00:51:00
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1754. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: I really don't like this idea. Driving a big, slow vehicle and doing nothing but drive it is incredibly boring. Anyone who played Planetside 1 knows what I'm talking about. Footing the bill for an expensive vehicle, sp...
- by Mobius Wyvern - at 2012.09.05 00:50:00
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1755. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
The Polish Hammer wrote: I posted about this in the general dicussion without looking first, i'm sorry OP *sobs* Anyways, I completely agree with this with the addition of the driver being the tank commander; having the ability to kick players...
- by Mobius Wyvern - at 2012.09.05 00:25:00
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1756. A possible solution to reduce the tank-fest - in Feedback/Requests [original thread]
Timothy Reaper wrote: I personally have nothing against tanks or their drivers, but, for the sake of (hopefully) making peace between the pro-tank and anti-tank factions, I have an idea: Make the tank's missile supplies finite. There could be a...
- by Mobius Wyvern - at 2012.09.05 00:23:00
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1757. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
wathak 514 wrote: So u want to buff tanks by allowing the driver to just drive and the gunner of the main turret not worrying about where hes going. Currently tanks are handicapped by the fact drivers need look whre there going but can only lo...
- by Mobius Wyvern - at 2012.09.04 17:15:00
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1758. A possible solution to reduce the tank-fest - in Feedback/Requests [original thread]
Craig Greenway wrote: We have all read about, and encountered first hand the rise in usage of tanks following the reduction of damage against them, but I have only seen solutions about balancing the damage and little else in the way of possible...
- by Mobius Wyvern - at 2012.09.04 17:12:00
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1759. [Suggestion/Discussion] Dropsuit "Series" - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Grenader varient suits of all the suits.. :D more things go BOOM, and prep'd for any tank, with av and flux grenades would be awesome. Well, I'm not sure about that but with each suit progression being a series, you ...
- by Mobius Wyvern - at 2012.09.04 17:06:00
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1760. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Mavado V Noriega wrote: bad idea what ******* game do u know with tanks that doesnt have the tank driver using the main gun dumb suggestion, not a good way to balance tanks Dropships =/= tanks Dropships = transport chopper from BF3 Planetsid...
- by Mobius Wyvern - at 2012.09.04 16:41:00
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