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1761. Squad Spawning. - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: No, I'd rather not have someone just be a spawn point because he's grouped with you. Agreed.
- by Mobius Wyvern - at 2012.09.04 16:38:00
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1762. [Suggestion/Discussion] Dropsuit "Series" - in Feedback/Requests [original thread]
Billi Gene wrote: going by way of EVE ship design... caldari like shields, amarr like armor gallente like armor as well but some of their ships are shield heavy (iirc...i is EVE nub having only played it for a few months....) andndndndndn...mi...
- by Mobius Wyvern - at 2012.09.04 16:05:00
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1763. Im starting to see how this thing works - in Feedback/Requests [original thread]
DENILE ICOGNITO wrote: so u see the posts yet dont see the need to respond .... what type company is this???? hmmmm Try posting in a civil and reasonable manner.
- by Mobius Wyvern - at 2012.09.04 07:28:00
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1764. CCP please fix OP Free-Fall Dampeners - in Feedback/Requests [original thread]
Kro'nak Ragnok wrote: I believe the dampeners actually are unrealiscically overpowered. I say this because part of my enjoyment of using the dampeners comes from the thrill or rush of using the dampeners at the very last second. However having...
- by Mobius Wyvern - at 2012.09.04 07:07:00
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1765. [Suggestion/Discussion] Dropsuit "Series" - in Feedback/Requests [original thread]
kalahari ilkeston wrote: +1 need more suit variant with actual variation in stats Basically, the idea would be that you would get a full set of suits based on the Type II of each current suit class, giving two completely different options of ...
- by Mobius Wyvern - at 2012.09.04 06:51:00
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1766. [Suggestion/Discussion] Dropsuit "Series" - in Feedback/Requests [original thread]
Looking at the new equalized HP for dropsuits, I had an idea. Take the current Type I, Type A, and vk.0 dropsuits, give them a name across the levels, and make them into a series, then start a new series under a different manufacturer based on th...
- by Mobius Wyvern - at 2012.09.04 06:41:00
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1767. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
Cpl Quartz wrote: you still havent answered my earlier question. the bias that if your sat in a tank all day long you get way more skill points. Ah, thank you. Part of that perceived bias is a direct result of unlimited ammunition for vehicl...
- by Mobius Wyvern - at 2012.09.02 11:11:00
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1768. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
Cpl Quartz wrote: Mobius Wyvern wrote: Cpl Quartz wrote: Mobius Wyvern wrote: Cpl Quartz wrote: noob tanks that have just skilled into it and have no clue about support skills. you go against a gunlogi and see what a full salvo fro...
- by Mobius Wyvern - at 2012.09.02 11:03:00
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1769. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
Cpl Quartz wrote: Mobius Wyvern wrote: Cpl Quartz wrote: noob tanks that have just skilled into it and have no clue about support skills. you go against a gunlogi and see what a full salvo from a swarm launcher does to the shields. you'l...
- by Mobius Wyvern - at 2012.09.02 10:49:00
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1770. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
STB-LURCHASAURUS EV wrote: mobius, your off your rocker. everyone should be able to one shot my fully fitted, 10 mil sp marauder with their free militia swarm launcher. I don't know what I was thinking all this time...
- by Mobius Wyvern - at 2012.09.02 10:23:00
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1771. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
Cpl Quartz wrote: noob tanks that have just skilled into it and have no clue about support skills. you go against a gunlogi and see what a full salvo from a swarm launcher does to the shields. you'll be lucky if it takes 10-15% Militia swarm...
- by Mobius Wyvern - at 2012.09.02 10:16:00
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1772. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
D'Finn Rhedlyne wrote: I took 3 tanks out single handed yesterday.... I would tell you how but you are Gallente! BURN That's what he gets for being Gallente scum. /sarcasm @OP Every tank I've seen destroyed so far bit the dust by AV grenad...
- by Mobius Wyvern - at 2012.09.02 10:00:00
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1773. Rage Quit - in Feedback/Requests [original thread]
STB-LURCHASAURUS EV wrote: Lots of people doing that.... That's how you do it. Bravo.
- by Mobius Wyvern - at 2012.08.31 04:17:00
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1774. Team chat / squad chat. Here's my beef. 50% CCP 50% EvEtards (TS3, mumble, v... - in Feedback/Requests [original thread]
Tony Calif wrote: The EvEtard remark is because so many are on Teamspeak. There is literally no way fr Dusters to communicate except to get a pc, put it next to their ps3. Sure I can get TS on my phone, but then I have 0 battery for my daily li...
- by Mobius Wyvern - at 2012.08.25 20:52:00
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1775. TANKS ARE NOT OP - in Feedback/Requests [original thread]
Yes, the Forge Gun needs it's range returned. I mean, its a railgun for God's sake, it should be able to easily fire a few kilometers while doing full damage.
- by Mobius Wyvern - at 2012.08.22 21:07:00
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1776. TANKS ARE NOT OP - in Feedback/Requests [original thread]
BLENDEDDAVE WARRIORS wrote: This thread is not at all about crying about tanks, it's about the fact that tanks are way OP and are ruining what is supposed to be an fps but is in fact tank wars. You all keep deluding yourselves and we'll see how...
- by Mobius Wyvern - at 2012.08.22 21:03:00
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1777. TANKS ARE NOT OP - in Feedback/Requests [original thread]
Bones1182 wrote: TEBOW BAGGINS wrote: Bones1182 wrote: I can tell who cried for at least three separate threads about the forge gun. His name is Avenger245 and he Hayes the forge think that it should never be able to kill infantry and tha...
- by Mobius Wyvern - at 2012.08.22 20:58:00
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1778. TANKS ARE NOT OP - in Feedback/Requests [original thread]
Really, the only real reasons the HAVs were overpowered in the last build was due to their very low cost and the uselessness of AV grenades. The adjustment to those two factors alone, especially in consideration of the adjustment to match rewards,...
- by Mobius Wyvern - at 2012.08.22 20:51:00
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1779. [Feedback] Revives...... - in Feedback/Requests [original thread]
Mavado V Noriega wrote: i notice ppl being rambo medics, when they rambo rez u and u die u get another death on ur stat, my question is does this also take away 1 item from ur available fittings? cuz thats kinda dumb imho BF had revives right ...
- by Mobius Wyvern - at 2012.08.20 04:43:00
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1780. [REQUEST] - Fix the weapon switching. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I have issues with it, my girlfriend has MAJOR issues with it. it's SLIGHTLY (very, VERY slightly) better now than in the last build, but there's a simple fix I've suggested before that would make it work WELL. When y...
- by Mobius Wyvern - at 2012.08.20 04:41:00
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