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221. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
The-Errorist wrote: On an Incubus, you can have a basic afterburner, an advanced missile turret, and stack the low slots with 1 basic heavy and 2 complex armor repair modules to get 312.5 HP/s repair rate . Keep in mind that a shield tank onl...
- by Mobius Wyvern - at 2014.03.30 00:24:00
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222. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
The Black Jackal wrote: Tebu Gan wrote: It seems CCP disagrees, as a numerical change was their solution to the problem. When the only tool you have is a hammer, everything looks like a nail. Damn, dude, you drop one-liners like I drop ...
- by Mobius Wyvern - at 2014.03.28 14:25:00
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223. Improving Dust 514 controls - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I remember when controller mapping was a promised goal back in beta, now seems totally forgotten. Never Forget
- by Mobius Wyvern - at 2014.03.28 14:15:00
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224. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
M McManus wrote: Cat Merc wrote: M McManus wrote: Let me guess CatMerc only wants this to do the extra damage to shields and not stack with the RR ? Why is this needed the TTK only increased on heavies and %20-30 8 seconds lol... That i...
- by Mobius Wyvern - at 2014.03.28 14:08:00
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225. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
The Black Jackal wrote: Bumping to keep it above the 'nerfhammer' requests. Preach it, brother!
- by Mobius Wyvern - at 2014.03.28 14:02:00
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226. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
M McManus wrote: Let me guess CatMerc only wants this to do the extra damage to shields and not stack with the RR ? Why is this needed the TTK only increased on heavies and %20-30 8 seconds lol... That is way to high this seems like an I WIN ...
- by Mobius Wyvern - at 2014.03.28 13:59:00
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227. [Idea Request] HAV Siege Mode - in Feedback/Requests [original thread]
Aeon Amadi wrote: True Adamance wrote: Aeon Amadi wrote: Kindel Monix wrote: I can see the Caldari specializing in this. I can totally picture a Blaster Madrugar sieging up on one end of the bridge in Spine Crescent and totally d...
- by Mobius Wyvern - at 2014.03.28 13:23:00
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228. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
Cat Merc wrote: Mobius Wyvern wrote: Cat Merc wrote: Meow. I would like this module to have high fitting requirements, similar to the cloak, so suits like the logistics couldn't just stack it and get 90% damage bonus. And then give a bo...
- by Mobius Wyvern - at 2014.03.28 13:19:00
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229. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
Cat Merc wrote: Meow. I would like this module to have high fitting requirements, similar to the cloak, so suits like the logistics couldn't just stack it and get 90% damage bonus. And then give a bonus to the assault, like the scout. On th...
- by Mobius Wyvern - at 2014.03.28 13:10:00
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230. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
Cat Merc and I brainstormed out an idea to add another active infantry module. This would be an Active Damage Modifier with no more than 8 second duration, no less than 40 second cooldown, and that adds around 20-30% damage to the user's current ...
- by Mobius Wyvern - at 2014.03.28 13:06:00
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231. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: you shoot them...or if they get fluxed. Unless the cloaking device is a force field as well, you should decloak if you take any damage to shields or armor. What's supposed to happen is that their shield's flare up and the...
- by Mobius Wyvern - at 2014.03.28 11:48:00
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232. Best idea/suggestion ever - in Feedback/Requests [original thread]
The Dread Raven wrote: Ok so me and a friend was talking and this is the best idea that I have ever heard since day one of this game to end the pansy players who refuse to leave their red zones and red zone snipe or rail gun tank and this is al...
- by Mobius Wyvern - at 2014.03.23 04:46:00
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233. vehicle limits are too high. - in Feedback/Requests [original thread]
12-vehicle limit with 32 players, which will go up to 24-vehicle limit with 48 players. There is no need for any adjustment. /thread
- by Mobius Wyvern - at 2014.03.23 04:45:00
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234. Change the enemy redline timer to 10 seconds - in Feedback/Requests [original thread]
8213 wrote: I shouldn't be able to run into a redline, get 3-4 kills and still have time to get out. If it's supposed to be a safety/regrouping zone, make it so the enemy can't hang around in it. The LAST thing we need is to make people in th...
- by Mobius Wyvern - at 2014.03.23 04:43:00
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235. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: As the title states, RDV should appear to carry recalled vehicles away. Would help prevent abuse of the recall mechanic where near-destruction vehicles are recalled before thy can suffer financial loss, and then ...
- by Mobius Wyvern - at 2014.03.18 05:11:00
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236. Can we get the old Gallente Heavy helmet back? - in Feedback/Requests [original thread]
Dunce Masterson wrote: how about the hole suit! We're getting that in seven days.
- by Mobius Wyvern - at 2014.03.18 04:53:00
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237. Can we get the old Gallente Heavy helmet back? - in Feedback/Requests [original thread]
http://i.imgur.com/9SHyVa0.jpg I've been trying to like the new helmet, but it just doesn't have the level of badassery that this one does.
- by Mobius Wyvern - at 2014.03.18 04:42:00
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238. [idea/suggestion] remove isk from DUST - in Feedback/Requests [original thread]
Dunce Masterson wrote: well im all for removing isk from the game entirely and moving to a BPO system with a decent skill point investment to unlock them at least until the game is actually finished and they have delivered all the content they ...
- by Mobius Wyvern - at 2014.03.10 03:55:00
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239. [REQUEST] Swarm Launcher redesignated to Side/Equip slot - in Feedback/Requests [original thread]
Godin Thekiller wrote: This is pointless, and you gotta choose, AV or AI, not both (unless you're a commando). No. I've disagreed with some of your posts before, but this is the only sane post in this thread. Just because a game has vehicles...
- by Mobius Wyvern - at 2014.03.10 03:53:00
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240. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
WSixsmith Dust wrote: Twenty thousand years in the future they will not have explosives that are the equivalent of a 22,000 year old device. Explosives today are made to be absolutely safe until you pull the trigger. You can shoot C4, you can l...
- by Mobius Wyvern - at 2014.03.10 03:50:00
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