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201. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
Adipem Nothi wrote: KAGEHOSHI Horned Wolf wrote: Additional concern: The Caldari scout has unnecessarily and obscenely high shield recharge rate, combined with extremely short shield recharge delays. These have to be reduced, or else my p...
- by Mobius Wyvern - at 2014.06.06 12:51:00
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202. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Spreadsheet >>HERE<< [SHIELD EXTENDERS] Problem: Basic shield extenders are not worth using for only 22 more shields.
Likewise, enhanced shields give too little HP. 33 more HP basically ...
- by Mobius Wyvern - at 2014.06.06 12:39:00
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203. @CCP raRaRa - in Feedback/Requests [original thread]
Aeon Amadi wrote: I'd just like to bring up a request from a while back, again. Is there any chance we could see either a signature character expansion or a way to exempt linked wording from the character limitations? I think it'd be a small fa...
- by Mobius Wyvern - at 2014.05.26 03:12:00
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204. Make better tutorials, don't remove choice from players. - in Feedback/Requests [original thread]
Malkai Inos wrote: I tend to agree. The proposed changes sounded an awful lot like your typical modern MMO nonsense where players are not trusted to make any meaningful decisions until end-game if at all. "Your suit is your character" Not it'...
- by Mobius Wyvern - at 2014.05.03 03:06:00
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205. Make better tutorials, don't remove choice from players. - in Feedback/Requests [original thread]
The Black Jackal wrote: Mobius Wyvern wrote: The Dust 514 Progression presentation outlined plans to lock equipment and weapons behind specific suits and assets in order to remove the ability to make your own fit until you reach the end of e...
- by Mobius Wyvern - at 2014.05.03 00:20:00
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206. Make better tutorials, don't remove choice from players. - in Feedback/Requests [original thread]
The Dust 514 Progression presentation outlined plans to lock equipment and weapons behind specific suits and assets in order to remove the ability to make your own fit until you reach the end of each specialization. As an example, to use a Combat...
- by Mobius Wyvern - at 2014.05.03 00:17:00
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207. Could we have more space in the forum sig? - in Feedback/Requests [original thread]
Syeven Reed wrote: Is this possible? I understand the cap so we don't have sigs running off. But iv got at least 2 more site addresses that i need to add xD Would it be possible if you could remove the html links from the character count? ever...
- by Mobius Wyvern - at 2014.05.02 12:39:00
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208. [Feedback] Change KB/M reaction values. - in Feedback/Requests [original thread]
xAckie wrote: remove kb/m - problem solved Seriously? Come on man, don't get the illogical feud started again. It's a control method supported by the game, and taking it out isn't a solution to issues with how it works.
- by Mobius Wyvern - at 2014.05.02 12:34:00
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209. Separate Pilots from Mercenaries - in Feedback/Requests [original thread]
Django Quik wrote: What if someone wants to play as a pilot for some of a match but then changes his mind and decides he wants to go infantry instead? This is why vehicle recall was introduced in the first place - people got annoyed at having t...
- by Mobius Wyvern - at 2014.05.01 20:28:00
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210. To CCP Rogue - in Feedback/Requests [original thread]
Tallen Ellecon wrote: Put this song back in the game. Music goes a long way and this music is amazing. I think I've asked half a dozen times for new music but now I'm calling a dev out, at least bring this one back. Everyone bump this.
- by Mobius Wyvern - at 2014.04.27 07:32:00
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211. Vehicle resupplying using in-game assets! - in Feedback/Requests [original thread]
Can't believe I didn't see this before. As a pilot myself, I like the idea of using pads for resupply. I mean, we'll eventually have far more air vehicle than just Dropships, and I can't imagine something like a Fighter squeezing its nose into th...
- by Mobius Wyvern - at 2014.04.20 17:34:00
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212. {REQUEST} - BOMBs for Dropships - in Feedback/Requests [original thread]
Aeon Amadi wrote: Mobius Wyvern wrote: Bat Shard0 wrote: ALL Bombs have splash radius and are carried by Dropship EMP bomb - shut down tanks for 15-20 seconds - duration depends to tier of the bomb. WEB bomb - slow the tank speed wi...
- by Mobius Wyvern - at 2014.04.18 15:45:00
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213. {REQUEST} - BOMBs for Dropships - in Feedback/Requests [original thread]
Bat Shard0 wrote: ALL Bombs have splash radius and are carried by Dropship EMP bomb - shut down tanks for 15-20 seconds - duration depends to tier of the bomb. WEB bomb - slow the tank speed with 70-90% - depend on the tier of the bomb. ...
- by Mobius Wyvern - at 2014.04.18 14:49:00
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214. Color Dropsuits, Weapons, and other assets based on manufacturer - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Still want Hopefully get.
- by Mobius Wyvern - at 2014.04.09 11:50:00
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215. dropship ads turrets - in Feedback/Requests [original thread]
Tebu Gan wrote: Mobius Wyvern wrote: Xaviah Reaper wrote: as far as i am aware, unless you are literally (brain surgeon) hand steady, you cannot kill efficiently in an ADS using a blaster turret. Also, the way cpu and pg are set up with t...
- by Mobius Wyvern - at 2014.04.07 12:41:00
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216. dropship ads turrets - in Feedback/Requests [original thread]
Xaviah Reaper wrote: as far as i am aware, unless you are literally (brain surgeon) hand steady, you cannot kill efficiently in an ADS using a blaster turret. Also, the way cpu and pg are set up with the python and incubus, the python (being ca...
- by Mobius Wyvern - at 2014.04.06 18:52:00
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217. Dropship 'autohover' - in Feedback/Requests [original thread]
So basically an Uplink that can't be destroyed and never runs out of spawns? No thank you.
- by Mobius Wyvern - at 2014.04.06 18:03:00
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218. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Cat Merc wrote: Assault Bonus: -10% to CPU/PG requirements of weaponry per level Gallente Assault: +10% to armor repairers efficiency per level +3% to ferroscale plates efficiency per level +6% to h...
- by Mobius Wyvern - at 2014.03.31 15:29:00
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219. Infantry Armor: Nerf Plates/Buff Reps - in Feedback/Requests [original thread]
I'll make this really simple. Cut armor plate HP by 1/4, and double repair amounts for armor repairers. This would help combat the rash of brick-tanking and make repair modules a far more viable option. I should also point out that I'm a shield...
- by Mobius Wyvern - at 2014.03.30 07:38:00
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220. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
Look, this is one of those very rare examples where the following comes into play: "It hasn't been done because it shouldn't be done."
- by Mobius Wyvern - at 2014.03.30 06:10:00
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