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121. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
All free LAVs need to go, not just the the weak militia ones but the ones from the packs as well. It doesn't matter if people get pissy that they lose their infinitely spawnable murder taxi because you can damn well bet that there's some fine pri...
- by Mike Poole - at 2013.06.05 23:55:00
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122. CCP Fixes Mass Drivers, Refuses to Release Fix - in General Discussions [original thread]
Jin Robot wrote: Maybe if you cried louder or longer, it would enable CCP to fix this quicker... Or maybe you could just stop They have the fix. It's done. There's nothing to be quick about it. They're just too cheap/lazy/ignorant to bother...
- by Mike Poole - at 2013.06.05 19:06:00
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123. CCP Fixes Mass Drivers, Refuses to Release Fix - in General Discussions [original thread]
hooc order wrote: Mike Poole wrote: [quote=hooc order] This isn't a pure issue of CCP nerfing the damage or anything else because people were complaining about it being OP. . yes it is. before the uprising nerfs no one complained about ...
- by Mike Poole - at 2013.06.05 18:52:00
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124. CCP Fixes Mass Drivers, Refuses to Release Fix - in General Discussions [original thread]
Iron Wolf Saber wrote: Felix Faraday wrote: Hoping this affects Dropship missles too. I swear I've hit right next to people, and no splash damage whatsoever. From what I understand the bug affects ALL projectile based weapons. So missiles...
- by Mike Poole - at 2013.06.05 18:46:00
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125. CCP Fixes Mass Drivers, Refuses to Release Fix - in General Discussions [original thread]
hooc order wrote: May i be the first to propose the following: There will always be broken unusable weapons in Dust...simply because weapon design in dust is all about nerfs rather then making compelling skill based weapon designs. This will ...
- by Mike Poole - at 2013.06.05 18:21:00
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126. CCP Fixes Mass Drivers, Refuses to Release Fix - in General Discussions [original thread]
Fiddlestaxp wrote: Why can't we get a temporary increase to damage or splash radius to compensate for the broken mechanics? And then you switch the stats back when you fix it... If you can't have the correct fix, why not *A* fix? Is duct tape p...
- by Mike Poole - at 2013.06.05 18:02:00
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127. CCP Fixes Mass Drivers, Refuses to Release Fix - in General Discussions [original thread]
Aquinarius Zoltanus wrote: This is some pretty wild exaggeration. The Mass Driver is a bit weaker than it should be because of this, but it is by no means unplayable or 'weapon breaking'. Seriously? You consider having a weapon's shots not ...
- by Mike Poole - at 2013.06.05 17:51:00
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128. CCP Fixes Mass Drivers, Refuses to Release Fix - in General Discussions [original thread]
If CCP wanted to save money they should have gotten it right the first time. Who tests a game and says "well shucks it looks like the smallest incline in the terrain occludes any nearby explosive damage and if you fire at anything other than perf...
- by Mike Poole - at 2013.06.05 17:49:00
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129. CCP Fixes Mass Drivers, Refuses to Release Fix - in General Discussions [original thread]
Malkai Inos wrote: Changes to the tac were implented purely serverside, thus needed no confirmation from SONY. The MD changes involve client modifications wich require greenlighting from SONY to come live. The MD changes are for a weapon bre...
- by Mike Poole - at 2013.06.05 17:41:00
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130. CCP Fixes Mass Drivers, Refuses to Release Fix - in General Discussions [original thread]
CCP Wolfman wrote: My fellow wolf is correct, the mass drivers are suffering from a couple of technical issues. The first is a problem with how we check splash damage for partially occluded targets. The second is a client/server de-sync issue ...
- by Mike Poole - at 2013.06.05 17:32:00
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131. 400 is too low - in General Discussions [original thread]
The ROF should have been dropped to at least 350, 400 is still too high. NO idea where you pulled a 470rpm from as being a standard for a semi automatic. For firing with any degree of accuracy the rate of fire for a semi-auto is like 45-60rpm. I...
- by Mike Poole - at 2013.06.05 14:33:00
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132. Nerfed TAR specs - in General Discussions [original thread]
Pathetic "nerf" as expected. Wish CCP had been this gentle and caring when they destroyed the Mass Driver. Now it will just take 1.5 seconds for a modded controller to wipe the floor with everyone instead of 1 second.
- by Mike Poole - at 2013.06.05 14:13:00
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133. Nerfed TAR specs - in General Discussions [original thread]
Unless the ROF has been dropped by at least half this isn't going to matter. I doubt they will have had the sense to even drop it by a third at most.
- by Mike Poole - at 2013.06.05 04:23:00
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134. Player count dropping day by day. - in General Discussions [original thread]
Mobius Wyvern wrote: Yeah, this is definitely the first game I've ever played that wasn't completely perfect on release. This isn't a matter of "completely perfect"... this game is barely even release worthy. Between the almost insane imb...
- by Mike Poole - at 2013.06.05 04:02:00
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135. People who are not in squads - in General Discussions [original thread]
JETSTORM1090 wrote: I don't understand why people stay in the no squad section, people should always be in squads even if you are the one to make the squad. Orbital strikes can make a difference between a winning and losing game sometimes, so w...
- by Mike Poole - at 2013.06.05 02:45:00
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136. The Purpose of Contact Nades (Thukker) ... - in General Discussions [original thread]
Serious question... contact grenades work right? Like when you throw them, they land and the explode right there doing their damage... If so then how the **** has this miracle not been applied to fixing the desync issues with the MD? It's the sa...
- by Mike Poole - at 2013.06.05 01:39:00
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137. so the tac - in General Discussions [original thread]
ANON Illuminati wrote: finally gets a lower rof = rate of fire. you guys cried and complained about it and now you get what you want. whats next? when we continue to use this gun and you still get pwned by it you going to complain that its op a...
- by Mike Poole - at 2013.06.05 00:44:00
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138. The Purpose of Contact Nades (Thukker) ... - in General Discussions [original thread]
There's no need to even have contact grenades when the game already has a means of lobbing explosives that detonate on impact. Fix the ****ing Mass Driver.
- by Mike Poole - at 2013.06.05 00:06:00
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139. The templar event is over right? - in General Discussions [original thread]
The templar event was over before it even started...
- by Mike Poole - at 2013.06.04 19:53:00
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140. Eject button in tank - in General Discussions [original thread]
CCP doesn't even respond to feedback that is actually in the feedback/suggestions section.
- by Mike Poole - at 2013.06.04 19:46:00
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