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61. So if you play this game for too long... - in General Discussions [original thread]
It actually gets to a point where the frame rate crawls to a near stand still? I've done my share of all day gaming and in all the years I've had my ps3, hell even going back to my ps2 that stayed on for even longer at a time, I've NEVER seen a g...
- by Mike Poole - at 2013.06.13 01:14:00
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62. Uprising 1.2 from E3 - in General Discussions [original thread]
You would have figured an update to the WP/SP/ISK system would have enough of a priority to make it into this patch.
- by Mike Poole - at 2013.06.12 23:32:00
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63. Uprising 1.2 from E3 - in General Discussions [original thread]
Good thing they're hard at work on new terrain textures... now the rock I'm unable to jump over and the wall I can't corner will look really pretty.
- by Mike Poole - at 2013.06.12 21:25:00
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64. stop declaring that this game sucks all around. use constructive criticism. - in General Discussions [original thread]
Wolfgang Erikson wrote: Anita Hardone wrote: Compared to FPS's 5 years old, ya this game does suck all around. Yeah but why do we always have to compare? We know it's not an a-list blockbuster. It's a free to play FPS that offers a fun ex...
- by Mike Poole - at 2013.06.12 04:11:00
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65. stop declaring that this game sucks all around. use constructive criticism. - in General Discussions [original thread]
Constructive criticism? Ever check out the feedback/suggestion section? It's full of constructive criticism and it may as well be the place where hopes and dreams go to be ignored and die.
- by Mike Poole - at 2013.06.12 03:30:00
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66. really is life that bad - in General Discussions [original thread]
Your whole video game career for this? Are you a toddler or something?
- by Mike Poole - at 2013.06.12 03:00:00
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67. Fake Mike Rowe - The perfect allegory for this game - in General Discussions [original thread]
You start watching the new E3 trailer and think "Whoa, is that Mike Rowe, I love that guy's voice this commercial it's going to be great!" You're enjoying the trailer but something just isn't sitting right in the back of your head. Something abou...
- by Mike Poole - at 2013.06.12 00:32:00
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68. How hard is it to mess up something as simple as spawning? - in General Discussions [original thread]
StubbyDucky wrote: Onesimus Tarsus wrote: But, but... Mike Rowe did the voice-over! No he didn' t that was a voice over actor. The fake Mike Rowe impersonator fits perfectly for this game though. Just like playing the game you start of...
- by Mike Poole - at 2013.06.12 00:09:00
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69. How hard is it to mess up something as simple as spawning? - in General Discussions [original thread]
Is there some complex rocket science involved here that explains why you drop a single person in the middle of a crowd of 6 enemies while the rest of their team spawns across the map? This isn't like spawning people mid game and not being able to...
- by Mike Poole - at 2013.06.11 23:41:00
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70. How hard is it to up something as simple as spawning? - in General Discussions [original thread]
What complete failures are programming this game that they can't even competently spawn players at the start of a match? Is there some complex rocket science involved here that explains why you drop a single person in the middle of a crowd of 6 e...
- by Mike Poole - at 2013.06.11 23:21:00
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71. Recalling vehicles... are you kidding me? - in General Discussions [original thread]
Why the hell is recalling a vehicle so easy? A quick bit of hacking to take a killing machine and whisk it away the instant it comes under fire just to call it back out again nice and fixed up? Where the hell is my option to instantly dematerial...
- by Mike Poole - at 2013.06.11 04:42:00
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72. Contact Genades - Sacrificing everything that balances grenades for what? - in General Discussions [original thread]
Kane Fyea wrote: Seriously removing content is just going to give this game less variety which is never good. Adding unbalanced and unnecessary content isn't good either. There's already a method of dropping a grenade right on someone and ...
- by Mike Poole - at 2013.06.11 03:46:00
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73. Contact Genades - Sacrificing everything that balances grenades for what? - in General Discussions [original thread]
Isn't the entire point of grenades supposed to be large spike of splash damage balanced out by the need to properly cook or otherwise set up your tosses? Who the **** thought contact grenades fit anywhere into this setup? There's no needing to p...
- by Mike Poole - at 2013.06.10 23:07:00
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74. So wheres the hotfix for shields? - in General Discussions [original thread]
Shield's need their own detriment to balance with armor plating's movement penalty. I would say having each module tack on a % increase in a player's hitbox would be a start. None of this skin tight super shield stuff. Stronger armor makes you a ...
- by Mike Poole - at 2013.06.10 04:39:00
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75. Geth- so when you say balance stuff - in General Discussions [original thread]
This game isn't as customizable as you seem to believe. Ultimately most dropsuit upgrades are inconsequential and amount to a matter of seconds extra survived under fire. Similarly most weapons are identical within their own classes and apart from...
- by Mike Poole - at 2013.06.10 03:49:00
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76. How is AV supposed to counter tanks when they practically have an invincibility ... - in General Discussions [original thread]
This isn't "Oh I can't solo this giant tank, it's so OP" This is not being able to even dent the damn thing, not being able to even at minimum force the driver to pull back for even a minute to repair and give your team a few seconds of breather....
- by Mike Poole - at 2013.06.09 21:31:00
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77. How is AV supposed to counter tanks when they practically have an invincibility ... - in General Discussions [original thread]
Whenever someone complains about tanks people always jump to "well use an AV fit then stupid" an an excuse. So as soon as I see this tank rolling around I switch to an AV fit and go after it. A few rounds of Forge gun fire and it's shields are do...
- by Mike Poole - at 2013.06.09 20:44:00
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78. OPTIONAL RESPEC - in General Discussions [original thread]
Malkai Inos wrote: Creed 'Jigsaw' Vacarus wrote: A better idea would just for CCP to implement a once a month option to respec one of your characters. So you use this option, and it reset's your skill points, but it can only be used on one c...
- by Mike Poole - at 2013.06.09 17:44:00
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79. OPTIONAL RESPEC - in General Discussions [original thread]
Scheneighnay McBob wrote: Broken logic is broken All respecs do is allow people to play the FOTM, and take advantage of nerfs. If people would just play what they enjoyed, instead of what's OP, nobody would be crying for a respec. One of th...
- by Mike Poole - at 2013.06.09 17:41:00
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80. CCP Continues To Push Pay-To-Win - in General Discussions [original thread]
R F Gyro wrote: CCP don't want Dust to be Pay to Win. If you find something that is genuinely P2W then report it in the defects forum and they'll treat it like any other bug. They aren't trying to pull a fast one or anything; they just make mi...
- by Mike Poole - at 2013.06.09 17:17:00
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