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Thread Statistics | Show CCP posts - 0 post(s) |
Deluxe Edition
TeamPlayers EoN.
345
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Posted - 2013.06.05 02:39:00 -
[1] - Quote
9k online 2 weeks ago seems so far away... I think the highest I've seen since then is 7k ish including weekends. Veterans are leaving due to long stand bugs in the game (over a year old) and slow progress on developing content (it amazes me we don't have all the racial suites and it sounds like most of our weapons are actually placeholders for other weapons that are coming soontm). New players are faced with a player base that does 40%+ more damage than them with 400% more HP and a grind that will take them 4-5 months to be competitive enough to participate effectively in PC, and if they want to cut that time down to 3 months it costs at least $60 USD AUR in order to fund the active and passive boosters.
We are constantly barraged with ads to buy AUR with prices that range on the ridiculous (How could any merc pack be worth $99 USD) with the devs failing horribly even with the simple task of putting items ont he market place (still not isk fused locus nades, and the proto charged sniper rifle retained it's standard isk cost of 2,500 ISK).
I have 23 days left on my last active booster, after that I really don't know if I will keep playing. I've invest a lot of time and money into dust but with each passing day it feels more and more like a bad investment. CCP has teased the player base with grand promises, however has overlooked the foundation of the game which in all honesty after the year and a half I spent testing the game shouldn't be the case. At launch we shouldn't be dealing with mic glitches, massive FPS drops, memory leaks, infinite loading screens, walls that grab you, terrain that glitches, and terrible aiming mechanics.
TLDR: QQ, I've invested a lot of time and effort into the game but while I've had fun I think the ride will be over soon.
Lol I even got an error trying to post this how fitting. |
xprotoman23
Internal Error. Negative-Feedback
1866
|
Posted - 2013.06.05 02:40:00 -
[2] - Quote
Deluxe Edition wrote:9k online 2 weeks ago seems so far away... I think the highest I've seen since then is 7k ish including weekends. Veterans are leaving due to long stand bugs in the game (over a year old) and slow progress on developing content (it amazes me we don't have all the racial suites and it sounds like most of our weapons are actually placeholders for other weapons that are coming soontm). New players are faced with a player base that does 40%+ more damage than them with 400% more HP and a grind that will take them 4-5 months to be competitive enough to participate effectively in PC, and if they want to cut that time down to 3 months it costs at least $60 USD AUR in order to fund the active and passive boosters.
We are constantly barraged with ads to buy AUR with prices that range on the ridiculous (How could any merc pack be worth $99 USD) with the devs failing horribly even with the simple task of putting items ont he market place (still not isk fused locus nades, and the proto charged sniper rifle retained it's standard isk cost of 2,500 ISK).
I have 23 days left on my last active booster, after that I really don't know if I will keep playing. I've invest a lot of time and money into dust but with each passing day it feels more and more like a bad investment. CCP has teased the player base with grand promises, however has overlooked the foundation of the game which in all honesty after the year and a half I spent testing the game shouldn't be the case. At launch we shouldn't be dealing with mic glitches, massive FPS drops, memory leaks, infinite loading screens, walls that grab you, terrain that glitches, and terrible aiming mechanics.
TLDR: QQ, I've invested a lot of time and effort into the game but while I've had fun I think the ride will be over soon.
Lol I even got an error trying to post this how fitting.
don't forget to post qualifications for people who are eligible for your stuff. |
Fiasco Llana
SVER True Blood Unclaimed.
327
|
Posted - 2013.06.05 02:42:00 -
[3] - Quote
Only way I would buy an elite pack would be if it came with a blueprint dropship. |
mikegunnz
Zumari Force Projection Caldari State
604
|
Posted - 2013.06.05 02:50:00 -
[4] - Quote
xprotoman23 wrote:
don't forget to post qualifications for people who are eligible for your stuff.
May I suggest:
Multiple games where a quad-kill is scored with a single RE Having destroyed a Gunloggi with a combo of REs and AV nades Having destroyed 3 LAVs in a single match by using REs as proxy mines Scored 14kills in one match using ONLY REs
(I may be getting bored with this game, but I just run around using mainly REs almost every match now)
|
Mobius Wyvern
BetaMax. CRONOS.
1819
|
Posted - 2013.06.05 03:42:00 -
[5] - Quote
Yeah, this is definitely the first game I've ever played that wasn't completely perfect on release.
|
Dust Project 514
Dust Evo 514
5
|
Posted - 2013.06.05 03:45:00 -
[6] - Quote
Yeah, well you didn't buy enough Aurum to pay the low wage, low interest works who slapped this game together.
So this happens. |
TacKLed lel
Zumari Force Projection Caldari State
0
|
Posted - 2013.06.05 03:48:00 -
[7] - Quote
I have to kind of agree. This is my first day in the game, and there seemed to be no direction for which a new player could take. It feels like it is P2W because of all the random ads to buy AUR and players that are more powerful than the new players. I don't have any trouble taking down a lot of people because I'm always at the top of the leaderboard maintaining a 3.23 K/D and taking objectives, but my teammates are just cannon fodder.
This game has promise and I like it, but it seems to be flawed. Also, the aiming is a little janky. At first it was a problem and I got used to it, but I nearly stopped playing at first because of how weird and awkward it is. |
Surt gods end
Demon Ronin
217
|
Posted - 2013.06.05 03:50:00 -
[8] - Quote
Deluxe Edition wrote:9k online 2 weeks ago seems so far away... I think the highest I've seen since then is 7k ish including weekends. Veterans are leaving due to long stand bugs in the game (over a year old) and slow progress on developing content (it amazes me we don't have all the racial suites and it sounds like most of our weapons are actually placeholders for other weapons that are coming soontm). New players are faced with a player base that does 40%+ more damage than them with 400% more HP and a grind that will take them 4-5 months to be competitive enough to participate effectively in PC, and if they want to cut that time down to 3 months it costs at least $60 USD AUR in order to fund the active and passive boosters.
We are constantly barraged with ads to buy AUR with prices that range on the ridiculous (How could any merc pack be worth $99 USD) with the devs failing horribly even with the simple task of putting items ont he market place (still not isk fused locus nades, and the proto charged sniper rifle retained it's standard isk cost of 2,500 ISK).
I have 23 days left on my last active booster, after that I really don't know if I will keep playing. I've invest a lot of time and money into dust but with each passing day it feels more and more like a bad investment. CCP has teased the player base with grand promises, however has overlooked the foundation of the game which in all honesty after the year and a half I spent testing the game shouldn't be the case. At launch we shouldn't be dealing with mic glitches, massive FPS drops, memory leaks, infinite loading screens, walls that grab you, terrain that glitches, and terrible aiming mechanics.
TLDR: QQ, I've invested a lot of time and effort into the game but while I've had fun I think the ride will be over soon.
Lol I even got an error trying to post this how fitting.
You ain't the only that finds yourself playing less and less buddy. Getting close to finishing my gundam. Feel no need to jump to another suit. So right now its just getting the sp to compliment the suit. But more and more, I've been playing less and just letting the passive sp to most of the work. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3416
|
Posted - 2013.06.05 03:54:00 -
[9] - Quote
I haven't hit my cap in at least a month. Hell, I haven't been anywhere near close.
It's so boring.
:/ |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
2
|
Posted - 2013.06.05 03:57:00 -
[10] - Quote
At the moment I'm just capping out every week and honestly: I mostly do it afk in Instant Battles. These battles aren't really worth anything and the rewards for losing and winning are almost the same. So why sweat it? This way I'll have a decent amount of SP when the game gets it's next update which hopefully will add trading, PvE, new maps, gameplay modes and, most important of all, finally balancing changes which do include that the winning team actually gets something for winning. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
3417
|
Posted - 2013.06.05 04:01:00 -
[11] - Quote
Aikuchi Tomaru wrote: when the game gets it's next update which hopefully will add trading, PvE, new maps, gameplay modes and, most important of all, finally balancing changes which do include that the winning team actually gets something for winning.
Puff puff pass bro
|
Mike Poole
Kirkinen Risk Control Caldari State
127
|
Posted - 2013.06.05 04:02:00 -
[12] - Quote
Mobius Wyvern wrote:Yeah, this is definitely the first game I've ever played that wasn't completely perfect on release.
This isn't a matter of "completely perfect"... this game is barely even release worthy.
Between the almost insane imbalances, faulty hit detection, some bug ridden weapons that are near unusable and impassable terrain glitches...
This is probably one of the first games I've ever played that went into a release state looking quite so **** poor. And I've played Final Fantasy 14, a game so poorly developed at launch they eventually issued a formal apology and took the game down to rebuild it from the ground up based on player feedback. |
Mithridates VI
IMPSwarm Negative-Feedback
1924
|
Posted - 2013.06.05 04:19:00 -
[13] - Quote
Wait, there are fewer players on then there were while people were frenzied about PC?
NO WAI. |
Lilah Silverstone
The Arrow Project
56
|
Posted - 2013.06.05 04:31:00 -
[14] - Quote
Well if ya'll didn't play so much that you burnt out this wouldn't be a problem. Moderation is key. See ya when you burn out from your next game! |
Paran Tadec
Imperfects Negative-Feedback
1083
|
Posted - 2013.06.05 04:34:00 -
[15] - Quote
Mobius Wyvern wrote:Yeah, this is definitely the first game I've ever played that wasn't completely perfect on release.
Theres a difference between "not perfect" and "dog ****" |
Nelo Angel0
The Nommo Insurance Fraud.
43
|
Posted - 2013.06.05 04:38:00 -
[16] - Quote
Paran Tadec wrote:Mobius Wyvern wrote:Yeah, this is definitely the first game I've ever played that wasn't completely perfect on release. Theres a difference between "not perfect" and "dog ****"
we were promised alot before the beta. we played the beta and found the game dull. out came uprising... nothing changed.
basically ccp promised alot of things were going to happen in dust and now were hearing they'll be coming soon(tm) |
Dark Deviser
Ahrendee Frontlinez
9
|
Posted - 2013.06.05 05:14:00 -
[17] - Quote
CCP needs to do the same thing Square Enix did too FF14.
1. Fire the whole staff. 2. Close the game 3. Release when ACTUALLY ready.
I had such high hopes for this MMO, but you released it when we told you not too, and then it gets a 5.5 thats f.u.c.k.ing embarrassing. |
Gunner Needed
The Southern Legion RISE of LEGION
144
|
Posted - 2013.06.05 06:01:00 -
[18] - Quote
I was playing BF3 during the ddos attack and there was less thn 40 people playing..... |
Aero Yassavi
Imperial Resurrection Organization
8
|
Posted - 2013.06.05 06:05:00 -
[19] - Quote
Of course there are less people on around Mondays and Tuesdays as most players met their cap and are taking a break. However 7k is still not much of a drop off from the 9k peak.
As far as the weapon variations simply being placeholders, you are sort of correct. CCP said that the weapon variants are that faction's attempt to mimic another faction's style but not quite. For instance, the Tactical Assault Rifle is an attempt to mimic the Scrambler Rifle but they are not quite the same weapon. |
S0LlD SNAKE
PLAYSTATION4
102
|
Posted - 2013.06.05 06:46:00 -
[20] - Quote
wii dont need you , leave this game ADAPTor DY this new eden give mii ur stoff
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TiMeSpLiT--TeR
Planetary Response Organisation
373
|
Posted - 2013.06.05 06:52:00 -
[21] - Quote
I spent less playing videogames now. I go to gym everyday because there's no more games that hype me. |
Echoist
Fenrir's Wolves RUST415
4
|
Posted - 2013.06.05 06:58:00 -
[22] - Quote
Tactical assault isn't suppose to mimic the scramble rifle. One: scrambler rifle came out after the TAR and Two: the TAR is supposed to be the place holder for the caldari rail gun rifle that will be coming out soon. |
Aero Yassavi
Imperial Resurrection Organization
8
|
Posted - 2013.06.05 07:02:00 -
[23] - Quote
Echoist wrote:Tactical assault isn't suppose to mimic the scramble rifle. One: scrambler rifle came out after the TAR and Two: the TAR is supposed to be the place holder for the caldari rail gun rifle that will be coming out soon. One: Just because it came out first has nothing to do with it. Simply which gun CCP felt was ready for the public first. Two: The Caldari Rail Rifle is supposed to be similar to the Breach Assault Rifle. Also none of them are place holders as they will still exists when the new weapons arrive. Three: Don't act like I'm wrong because I'm merely parroting what CCP Devs have already stated here on the forums. |
meri jin
Goonfeet
33
|
Posted - 2013.06.05 07:24:00 -
[24] - Quote
Deluxe Edition wrote:9k online 2 weeks ago seems so far away... I think the highest I've seen since then is 7k ish including weekends. Veterans are leaving due to long stand bugs in the game (over a year old) and slow progress on developing content (it amazes me we don't have all the racial suites and it sounds like most of our weapons are actually placeholders for other weapons that are coming soontm). New players are faced with a player base that does 40%+ more damage than them with 400% more HP and a grind that will take them 4-5 months to be competitive enough to participate effectively in PC, and if they want to cut that time down to 3 months it costs at least $60 USD AUR in order to fund the active and passive boosters.
We are constantly barraged with ads to buy AUR with prices that range on the ridiculous (How could any merc pack be worth $99 USD) with the devs failing horribly even with the simple task of putting items ont he market place (still not isk fused locus nades, and the proto charged sniper rifle retained it's standard isk cost of 2,500 ISK).
I have 23 days left on my last active booster, after that I really don't know if I will keep playing. I've invest a lot of time and money into dust but with each passing day it feels more and more like a bad investment. CCP has teased the player base with grand promises, however has overlooked the foundation of the game which in all honesty after the year and a half I spent testing the game shouldn't be the case. At launch we shouldn't be dealing with mic glitches, massive FPS drops, memory leaks, infinite loading screens, walls that grab you, terrain that glitches, and terrible aiming mechanics.
TLDR: QQ, I've invested a lot of time and effort into the game but while I've had fun I think the ride will be over soon.
Lol I even got an error trying to post this how fitting.
I just logged in to give you a +1 |
Noc Tempre
Imperfects Negative-Feedback
1858
|
Posted - 2013.06.05 07:43:00 -
[25] - Quote
Mithridates VI wrote:Wait, there are fewer players on then there were while people were frenzied about PC?
NO WAI.
This is what happens when people dodge in PC too. No one to play against. http://knowyourmeme.com/memes/forever-alone |
Mechoj Nomreps
Dead Six Initiative Lokun Listamenn
20
|
Posted - 2013.06.05 07:47:00 -
[26] - Quote
mikegunnz wrote:xprotoman23 wrote:
don't forget to post qualifications for people who are eligible for your stuff.
May I suggest: Multiple games where a quad-kill is scored with a single RE Having destroyed a Gunloggi with a combo of REs and AV nades Having destroyed 3 LAVs in a single match by using REs as proxy mines Scored 14kills in one match using ONLY REs (I may be getting bored with this game, but I just run around using mainly REs almost every match now)
Me to , so much fun. got five yesterday with a single re :) |
Superluminal Replicant
Planetary Response Organization
77
|
Posted - 2013.06.05 11:44:00 -
[27] - Quote
Obviously player numbers are going to drop.
You don't release a console game ever without some PVE content (missions, exploration) to keep you coming back and achievements (trophies) to unlock.
You can mess around trying to balance pvp as much as you want but that wont ever be good enough. You need content and lots of it. |
BobThe843CakeMan
BurgezzE.T.F
387
|
Posted - 2013.06.05 11:49:00 -
[28] - Quote
O we're talking about glitches. What fun.
I wonder if there are games tht started with glitches and got Game of the year.
Cough "Skyrim" Cough
But this doesn't excuse there being a lack of proto tanks.
|
CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
107
|
Posted - 2013.06.05 11:55:00 -
[29] - Quote
I hit the cap on Monday for the first time in forever. 4 months of playing and only hit the cap twice. maybe three times although I remember saying I've never hit the cap. I just can't remember anymore lol.
there's reason to play, depends how much you like the game and what level you are at in regards to SP. I can't see new players sticking through the kind for light at the end of the tunnel.
we need the dust-eve implementation, new maps and game modes, FAST!
with all that bein said the game is more fun the more upgrades you get, it is worth it in the end. however I did NOT enjoy this game for quite a while. |
CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
107
|
Posted - 2013.06.05 11:56:00 -
[30] - Quote
I have seen player counts drop too but I have seen 8200 lately. |
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