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WyrmHero1945
SyNergy Gaming EoN.
367
|
Posted - 2013.06.05 04:10:00 -
[1] - Quote
CCP Wolfman wrote:Hi guys,
We are performing final tests on an update today. As long as all goes well and the game doesn't explode we will be deploying some changes to the TAC as well as fixing the explosives skill that wasnGÇÖt working. The TAC has clip size reduced to 18, increased dispersion when hip firing and a lower ROF cap.
WeGÇÖll be watching carefully to see what kind of impact this has on weapon performance.
CCP Wolfman
What do you guys think? |
Maken Tosch
DUST University Ivy League
2575
|
Posted - 2013.06.05 04:12:00 -
[2] - Quote
I wonder what's the rate of fire. |
Sontie
Ill Omens EoN.
572
|
Posted - 2013.06.05 04:15:00 -
[3] - Quote
18? Did they increase the reload speed? Please tell me they increased the reload speed. |
WyrmHero1945
SyNergy Gaming EoN.
367
|
Posted - 2013.06.05 04:16:00 -
[4] - Quote
Sontie wrote:18? Did they increase the reload speed? Please tell me they increased the reload speed.
Why would they? I don't think so... |
Nelo Angel0
The Nommo Insurance Fraud.
43
|
Posted - 2013.06.05 04:17:00 -
[5] - Quote
I think CCP completely ignored the god damned damage output . IT suppose to be a long range, well short-mid range to mid -mid range, medium damage weapon. With the breach being a short range CQC high damage weapon. Why can't CCP just flip the damage stats on these guns? the breach could do the 70 and the TAC 50-56.
Hell the breach wouldn't even be broken at those levels because of close people have to actually be to to take the full damage and the low ROF |
WyrmHero1945
SyNergy Gaming EoN.
368
|
Posted - 2013.06.05 04:19:00 -
[6] - Quote
Nelo Angel0 wrote:I think CCP completely ignored the god damned damage output . IT suppose to be a long range, well short-mid range to mid -mid range, medium damage weapon. With the breach being a short range CQC high damage weapon. Why can't CCP just flip the damage stats on these guns? the breach could do the 70 and the TAC 50-56. Hell the breach wouldn't even be broken at those levels because of close people have to actually be to to take the full damage and the low ROF
Semi auto weapons usually have very high damage and low ROF. Lowering ROF makes the most sense.
Edit: Lowering damage would make the SR OP at 79 damage. |
Mike Poole
Kirkinen Risk Control Caldari State
128
|
Posted - 2013.06.05 04:23:00 -
[7] - Quote
Unless the ROF has been dropped by at least half this isn't going to matter.
I doubt they will have had the sense to even drop it by a third at most. |
Nelo Angel0
The Nommo Insurance Fraud.
43
|
Posted - 2013.06.05 04:29:00 -
[8] - Quote
WyrmHero1945 wrote:Nelo Angel0 wrote:I think CCP completely ignored the god damned damage output . IT suppose to be a long range, well short-mid range to mid -mid range, medium damage weapon. With the breach being a short range CQC high damage weapon. Why can't CCP just flip the damage stats on these guns? the breach could do the 70 and the TAC 50-56. Hell the breach wouldn't even be broken at those levels because of close people have to actually be to to take the full damage and the low ROF Semi auto weapons usually have very high damage and low ROF. Lowering ROF makes the most sense.
it would make sense. But it wouldn't change the fact that the TAR is suppose to be a medium damage weapon, waiting for CCP to either fix the wording or fix the damage, if they keep the damage the same, even with the new clip size/ROF, they would need to lower the range abit *cough*orbetteryetraisetherangefortheSR*cough* mhhmm pretty mean cough. They didn't really have to do all this (lowering ROF and clip) so much as they could've lowered the damage and given it less range as well as increased dispersion/kick when not ADS(which they kinda did anyway).
In turn they could've given the breach AR the TARs damage and quite frankly no one would notice because of the ****** range/rof on it. Then when the gauss rifle is released it could have better range/much lower ROF/higher damage output/lower clip. It'd basically be a hybrid between SR and TAR. don't know if it'd need a charge time though
Quick note: since you brought up the SR. You're forgetting it has an overheat and lower damage to armor. Aside from that if im correct 79 isn't the base damage that's the charged damage. In either case it also has less range then the TAR with again an overheat. |
The Black Art
Pro Hic Immortalis RISE of LEGION
65
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Posted - 2013.06.05 04:35:00 -
[9] - Quote
I was expecting 25 or 20 as the maximum nerf. Down to 18 is pretty big... |
WyrmHero1945
SyNergy Gaming EoN.
368
|
Posted - 2013.06.05 04:49:00 -
[10] - Quote
@Nelo 79 damage is base damage. Charged shot is almost like a sniper. |
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The Robot Devil
BetaMax. CRONOS.
363
|
Posted - 2013.06.05 04:59:00 -
[11] - Quote
Sounds OK but we will need to keep an eye on the kill feed to know. |
Thumb Green
THE STAR BORN Dark Taboo
100
|
Posted - 2013.06.05 05:00:00 -
[12] - Quote
Sontie wrote:18? Did they increase the reload speed? Please tell me they increased the reload speed.
There's a skill for that, level it up. |
Spkr4theDead
Namtar Elite Gallente Federation
143
|
Posted - 2013.06.05 05:01:00 -
[13] - Quote
WyrmHero1945 wrote:CCP Wolfman wrote:Hi guys,
We are performing final tests on an update today. As long as all goes well and the game doesn't explode we will be deploying some changes to the TAC as well as fixing the explosives skill that wasnGÇÖt working. The TAC has clip size reduced to 18, increased dispersion when hip firing and a lower ROF cap.
WeGÇÖll be watching carefully to see what kind of impact this has on weapon performance.
CCP Wolfman
What do you guys think? Need to see the RoF first.
Oh, and it's a magazine, not a clip. There's a big difference. |
Nelo Angel0
The Nommo Insurance Fraud.
44
|
Posted - 2013.06.05 05:06:00 -
[14] - Quote
WyrmHero1945 wrote:@Nelo 79 damage is base damage. Charged shot is almost like a sniper.
thanks. but it doesn't takeaway from the fact that it overheats,has shorter range than TAR,and lower damage vs armor.
*i think the damage is 80/120 effectiveness vs armor/shield* where as the TAR, atm, has more range, higher clip*, NO overheat, and a 90/110. This means it can effectively take out both armor and shield tankers wereas the SR will only always take out shield tankers. But it'll have a very hard time taking out people with high armor making it a little more situational then the TAR, which it should be.
btw this is all based on if CCP followed my idea and not what their currently doing. |
James-5955
Internal Error. Negative-Feedback
193
|
Posted - 2013.06.05 05:21:00 -
[15] - Quote
I bet they've over nerfed it. Hmm, I wonder if any ARs will be worth using now. Back to full auto and its pathetic range. 18 seems really steep tbh, especially with all the other nerfs hitting it as well. I guess I'll see for myself soon. Hard to say what I think of it before experiencing it myself. |
Mobius Wyvern
BetaMax. CRONOS.
1819
|
Posted - 2013.06.05 05:24:00 -
[16] - Quote
James-5955 wrote:I bet they've over nerfed it. Hmm, I wonder if any ARs will be worth using now. Back to full auto and its pathetic range. 18 seems really steep tbh, especially with all the other nerfs hitting it as well. I guess I'll see for myself soon. You've gotta consider the fact that the lower RoF cap will actually force better aiming between shots, so more of your shots will land. |
James-5955
Internal Error. Negative-Feedback
193
|
Posted - 2013.06.05 05:25:00 -
[17] - Quote
Mobius Wyvern wrote:James-5955 wrote:I bet they've over nerfed it. Hmm, I wonder if any ARs will be worth using now. Back to full auto and its pathetic range. 18 seems really steep tbh, especially with all the other nerfs hitting it as well. I guess I'll see for myself soon. You've gotta consider the fact that the lower RoF cap will actually force better aiming between shots, so more of your shots will land.
I guess that depends on the ROF, are they only lowering it to a point where modded controllers won't be as good? Or is it being lowered by A LOT? I'll find out soon. Still though, pretty big gimp. Probably going back to full auto like most will, my only issue I ever had with it was the range since they took out sharp shooter.
I just hope that it's still able to be a viable weapon instead of simply being worse than all the other variants like it was before. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2096
|
Posted - 2013.06.05 05:25:00 -
[18] - Quote
Tbh, the mag size alone makes me think CCP did an ok job nerfing it. The dmg and range was fine as the gun was made for that type of gameply.
Reducing the mag makes it more "tactical" rather than a spam trigger AR.
We'll see how the ROF is nerfed. |
Sloth9230
Reaper Galactic ROFL BROS
1721
|
Posted - 2013.06.05 05:32:00 -
[19] - Quote
James-5955 wrote: I wonder if any ARs will be worth using now. Oh shut up. |
James-5955
Internal Error. Negative-Feedback
193
|
Posted - 2013.06.05 05:40:00 -
[20] - Quote
Sloth9230 wrote:James-5955 wrote: I wonder if any ARs will be worth using now. Oh shut up. Didn't see that one coming
The full auto is fine, I won't have a problem using it. Used it all the time before, can still go back to it and dominate. Just don't want to see a weapon get gimped too far. Seen it happen far too many times. Worst case scenario, spec into another weapon which doesn't take much SP anyways and have the ability to use AR if ever needed. Not so bad.
Oh wait... maybe I shouldn't of explained anything and I should've just made a simple insulting post like some people.
Oh well. |
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Sloth9230
Reaper Galactic ROFL BROS
1721
|
Posted - 2013.06.05 05:44:00 -
[21] - Quote
James-5955 wrote:Sloth9230 wrote:James-5955 wrote: I wonder if any ARs will be worth using now. Oh shut up. Didn't see that one coming The full auto is fine, I won't have a problem using it. Used it all the time before, can still go back to it and dominate. Just don't want to see a weapon get gimped too far. Seen it happen far too many times. Worst case scenario, spec into another weapon which doesn't take much SP anyways and have the ability to use AR if ever needed. Not so bad. Oh wait... maybe I shouldn't of explained anything and I should've just made a simple insulting post like some people. Oh well. I'm just curious, what would you use if you weren't using an AR? MDs, LRs, Plasma cannon perhaps? |
James-5955
Internal Error. Negative-Feedback
193
|
Posted - 2013.06.05 05:49:00 -
[22] - Quote
Sloth9230 wrote:James-5955 wrote:Sloth9230 wrote:James-5955 wrote: I wonder if any ARs will be worth using now. Oh shut up. Didn't see that one coming The full auto is fine, I won't have a problem using it. Used it all the time before, can still go back to it and dominate. Just don't want to see a weapon get gimped too far. Seen it happen far too many times. Worst case scenario, spec into another weapon which doesn't take much SP anyways and have the ability to use AR if ever needed. Not so bad. Oh wait... maybe I shouldn't of explained anything and I should've just made a simple insulting post like some people. Oh well. I'm just curious, what would you use if you weren't using an AR? MDs, LRs, Plasma cannon perhaps?
I'd probably check out the scrambler rifle as I think it would be fitting to my playstyle. ARs have always been my thing in any shooter, jack of all trades and master of none. I like ARs because compete at most ranges as long as you're good enough with it to do so. The scrambler rifle looks like a good altnerative, especially since I like to play tactically, use cover and engage at medium to medium-long range.
MDs aren't really my style, though I've never tried them. Never really been into grenade launcher type weapons in shooters, I have grenades anyway. LR has been gimped too much and even before when it was good I spec'd partially into it and stuck with the AR, not my kind of weapon. Though I did enjoy using the advanced version on Magnus Peak when it had a lot of heavy spam, fun watching the fat suits get melted.
Plasma cannon I haven't tried but it doesn't seem very good. I've had people try to use it on me when on foot and it's never worked well for them and have yet to see anyone truly own anything with it so that makes me feel that it isn't a very viable weapon. Especially with my playstyle, I like to focus on infantry combat more than vehicle.
Honestly if I really felt ARs were nerfed to the point of not being worth using and scrambler rifles sucked as well I'd probably just quit Dust. No other weapons interest me. Played a heavy with a HMG for awhile and enjoyed it though, tearing people apart so quickly can be addicting. & I do like the sound of the changes they made, more powerful in close quarters now which is how I always felt it should've been played.
Sniper rifles though? Lame. Forge gun? I'd at least check it out, had some fun sniping people with militia forge before for lawls; assault forge sounds like it could be fun.
Or, was that not a serious question and you just implying that I'm an easy moder? |
Sloth9230
Reaper Galactic ROFL BROS
1721
|
Posted - 2013.06.05 05:51:00 -
[23] - Quote
I'm implying that no other weapon in this game stands a chance in competitive play. That is to say, ARs are the only weapons that don't suck ATM.
HMGs look alright though, I think... haven't used one in a while. |
General Technique
Vherokior Combat Logistics Minmatar Republic
1
|
Posted - 2013.06.05 05:51:00 -
[24] - Quote
I hope they are improving the ranges on the scrambler rifles at the same time. |
James-5955
Internal Error. Negative-Feedback
193
|
Posted - 2013.06.05 06:01:00 -
[25] - Quote
Sloth9230 wrote:I'm implying that no other weapon in this game stands a chance in competitive play. That is to say, ARs are the only weapons that don't suck ATM.
HMGs look alright though, I think... haven't used one in a while.
I don't think flaylock & MDs seem that bad though tbh. LR I can agree with, and scrambler weapons I wouldn't even try to comment on because I have no experience with it. Flaylocks visual effects are blinding though making it hard to fight back and proto MD packs quite a punch, but overall yeah I think AR is probably the top competitive weapon.. in pubs.
In organized competitive matches (good ones, high competition, top tier players and corps) I think a mix of weapon types is best. I've seen it first hand when a team full of ARs gets smashed because the other team has a mix of weapons and knows how to compliment each others weapons and use it to their advantage. MDs are beast for causing group damage, crowd control, and killing/wounding enemies that are behind cover, or at least keeping them there, busy, or from regenerating shields. LR/SR for keeping specific areas on lock down, I remember one guy with a proto LR was able to melt us so quickly and the area we were stuck at had no good cover to hide to when getting out. If he had an AR that wouldn't of been the case. Of course thats pre-nerf.
HMG definitely has a competitive position though still, and I forgot to mention the shotgun.. Got a few buddies who use the shotgun and are stupidly effective with it.
When it comes to pub stomping I think the most versatile weapons always win because if you're a great player then the skill gap is often big enough to dominate most people regardless of the range and situation that pops up. Not having to run all over the place or stick to an effective range makes it easy to rack up the kills. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2097
|
Posted - 2013.06.05 06:08:00 -
[26] - Quote
Sloth9230 wrote:I'm implying that no other weapon in this game stands a chance in competitive play. That is to say, ARs are the only weapons that don't suck ATM.
HMGs look alright though, I think... haven't used one in a while.
HMG's aren't bad tbh, but the hard range cap sucks.
It sucks for ALL the weapons, minus the tact. but for a heavy it's more noticeable cuz he can't close the gap as fast as an AR player can.
When CCP removes the hard cap, guns will feel allot better. |
Nariec
Carbon 7
35
|
Posted - 2013.06.05 06:27:00 -
[27] - Quote
Well now, it's time to use the regular AR, and sooner or later, people will be whining how OP it is, then we switch to the lazers since the AR and all it's variants have been nerfed, people will whine again how OP lazers are, then we go to mass drivers, then SR, then more wahh wahh from people who just suck at playing this game. The only real problem with the TAC is its RoF, because of moded controllers, other than that, it's fine. I like how CCP listens, but I don't like how they keep nerfing every friken weapon into oblivion. Why not change this game entirely, make guns shoot marshmallows, tanks shoot magical ponies, dropships have rainbow trails, and everyone have bacon instead of ISK. |
GRIM GEAR
The Enclave Syndicate
1
|
Posted - 2013.06.05 06:53:00 -
[28] - Quote
CCP should get away with lowering the ROF of the TAR by using this formula timeing how long it takes to fire the whole mag then devide 60 by that time then multipliying that answer by the amount of bullets in the mag. For example: 10 seconds to fire the whole mag 60 devided by 10 = 6, 6 multiply 24, 24 being the amount of bullets in a TAR mag/clip answer is 144 Rof. REMEMBER this is not accurate its just an example dont get your panties in a twist. |
Doc Noah
Algintal Core Gallente Federation
76
|
Posted - 2013.06.05 06:58:00 -
[29] - Quote
Nariec wrote:Well now, it's time to use the regular AR, and sooner or later, people will be whining how OP it is, then we switch to the lazers since the AR and all it's variants have been nerfed, people will whine again how OP lazers are, then we go to mass drivers, then SR, then more wahh wahh from people who just suck at playing this game. The only real problem with the TAC is its RoF, because of moded controllers, other than that, it's fine. I like how CCP listens, but I don't like how they keep nerfing every friken weapon into oblivion. Why not change this game entirely, make guns shoot marshmallows, tanks shoot magical ponies, dropships have rainbow trails, and everyone have bacon instead of ISK.
You must have had a strong attachment to the TAR to the point where you refer to other weapons like they were a joke.
Cant wait for the patch and see how things turn out, maybe people will give other weapons a try for a chance. |
Nariec
Carbon 7
35
|
Posted - 2013.06.05 07:09:00 -
[30] - Quote
Doc Noah wrote:Nariec wrote:Well now, it's time to use the regular AR, and sooner or later, people will be whining how OP it is, then we switch to the lazers since the AR and all it's variants have been nerfed, people will whine again how OP lazers are, then we go to mass drivers, then SR, then more wahh wahh from people who just suck at playing this game. The only real problem with the TAC is its RoF, because of moded controllers, other than that, it's fine. I like how CCP listens, but I don't like how they keep nerfing every friken weapon into oblivion. Why not change this game entirely, make guns shoot marshmallows, tanks shoot magical ponies, dropships have rainbow trails, and everyone have bacon instead of ISK. You must have had a strong attachment to the TAR to the point where you refer to other weapons like they were a joke. Cant wait for the patch and see how things turn out, maybe people will give other weapons a try for a chance.
Actually I had a strong attachment to sniper rifle and HMG in chromosome, and now if you see me in battle, I run around with a missile tank if my team is good or sniper tank if my team suck. |
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