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Mike Poole
Kirkinen Risk Control Caldari State
201
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Posted - 2013.06.09 20:44:00 -
[1] - Quote
Whenever someone complains about tanks people always jump to "well use an AV fit then stupid" an an excuse.
So as soon as I see this tank rolling around I switch to an AV fit and go after it. A few rounds of Forge gun fire and it's shields are down. As I'm prepping an AV grenade the thing suddenly lights up like a Christmas tree, my grenade hits up against it and it's armor doesn't budge. Toss a second grenade and again nothing. Pull back and charge up the forge gun again and peek around to launch a point blank shot... nothing... meanwhile this tank is just gunning down all of my teammates without a care.
Was there supposed to be some balance in there somewhere? |
Void Echo
Internal Error. Negative-Feedback
166
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Posted - 2013.06.09 21:07:00 -
[2] - Quote
its called shield or armor hardener, you think tanks are meant to be killed by a single AV player? hell no |
Felix Faraday
KILL-EM-QUICK RISE of LEGION
66
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Posted - 2013.06.09 21:07:00 -
[3] - Quote
Mike Poole wrote:Whenever someone complains about tanks people always jump to "well use an AV fit then stupid" an an excuse.
So as soon as I see this tank rolling around I switch to an AV fit and go after it. A few rounds of Forge gun fire and it's shields are down. As I'm prepping an AV grenade the thing suddenly lights up like a Christmas tree, my grenade hits up against it and it's armor doesn't budge. Toss a second grenade and again nothing. Pull back and charge up the forge gun again and peek around to launch a point blank shot... nothing... meanwhile this tank is just gunning down all of my teammates without a care.
Was there supposed to be some balance in there somewhere?
1) What AV gear are you running. Proto Forge and high-end AV. Or MLT gear?
2) A few of the better-fit tanks take 2 people to take it down. These things take millions of SP, and millions of ISK to field one. And they still die pretty easily with the smallest amount of teamwork.
3) You aren't meant to be able to solo everything, every time, with any gear. This is a team game.
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Scheneighnay McBob
Bojo's School of the Trades
1505
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Posted - 2013.06.09 21:08:00 -
[4] - Quote
The problems is that AVers have to use teamwork (best tactic is to cut off the HAVs retreat, and keep hammering it), while HAVs need no teamwork whatsoever.
And again: HAVs should get a buff, but the driver and gunner seat need to be separate. |
Longshot Ravenwood
Algintal Core Gallente Federation
718
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Posted - 2013.06.09 21:11:00 -
[5] - Quote
- Find the tank.
- Mine its exit route.
- Attack with AV weaponry and drive it toward it's exit route.
- Profit.
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Nguruthos IV
Namtar Elite Gallente Federation
131
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Posted - 2013.06.09 21:12:00 -
[6] - Quote
Void Echo wrote:its called shield or armor hardener, you think tanks are meant to be killed by a single AV player? hell no apparently 1.5 million ISK, 12 million SP, max hypothetical EHP/max defensive "Medium" air vehicle, assault dropships are though :( |
gbghg
L.O.T.I.S. RISE of LEGION
2086
|
Posted - 2013.06.09 21:14:00 -
[7] - Quote
Scheneighnay McBob wrote:The problems is that AVers have to use teamwork (best tactic is to cut off the HAVs retreat, and keep hammering it), while HAVs need no teamwork whatsoever.
And again: HAVs should get a buff, but the driver and gunner seat need to be separate. That's an utterly terrible idea, there's a reason pretty much every game on the Market combines the driver and gunner seats in tanks. |
Exmaple Core
Hellstorm Inc League of Infamy
400
|
Posted - 2013.06.09 21:14:00 -
[8] - Quote
"i cant kill it with my non proto gear its OP!" All tankers can guarantee if your using a proto forge with damage mods you will wreck a sheild tank in seconds and scare an armor tank out of the area. If it is an armor tank you should be using proto swarms to counter the high resist. Your AV jus isent sufficent and leveled, other peoples certainly are |
Doc Noah
Algintal Core Gallente Federation
113
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Posted - 2013.06.09 21:21:00 -
[9] - Quote
Guess its easy to say the real problem is the huge gap in performance between low rank and high ranked AV gear.
The same can be said about militia tanks compared to a well fit ADV tank. |
lowratehitman
Subdreddit Test Alliance Please Ignore
661
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Posted - 2013.06.09 21:21:00 -
[10] - Quote
I have destroyed many tank and lav with proto av grenades. Drop k-2 nanohive behind a wall or rock...commence to spamming |
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Exmaple Core
Hellstorm Inc League of Infamy
400
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Posted - 2013.06.09 21:23:00 -
[11] - Quote
Scheneighnay McBob wrote:The problems is that AVers have to use teamwork (best tactic is to cut off the HAVs retreat, and keep hammering it), while HAVs need no teamwork whatsoever.
And again: HAVs should get a buff, but the driver and gunner seat need to be separate.
Completely wrong and untrue, i cant tell you how wrong this is. IF you want to totally overkill and wreck a vehical indeffinetly than yeah you can flank and cut its retreat off. It only takes one forgeunner or swammer (forge for sheild and swarms for armor tanks) to annihilate even the hardest, most SP invested tank. There is no chance for the tanker to survive more than a couple seconds against one proto AV. 2 focusing on one tank in any way shape or forums is a horrendous amount of overkill
Also, when a tank gos out to the playground by itself it dies right away. The second he leaves his blu dots hes a dead set of treds and everyone knows it. Tanks cannont 1v a squad let alone an entire teams spawn or a single objective. It is laughable that you belive they can |
Iron Wolf Saber
Den of Swords
5015
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Posted - 2013.06.09 21:24:00 -
[12] - Quote
Plan plan plan
...
Profit |
Mike Poole
Kirkinen Risk Control Caldari State
201
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Posted - 2013.06.09 21:31:00 -
[13] - Quote
This isn't "Oh I can't solo this giant tank, it's so OP"
This is not being able to even dent the damn thing, not being able to even at minimum force the driver to pull back for even a minute to repair and give your team a few seconds of breather.
If this game is at the point where the only viable means of forcing a tank to even retreat is to pop out with a full propo AV set then something is wrong. |
Xender17
Intrepidus XI Omega Commission
158
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Posted - 2013.06.09 21:33:00 -
[14] - Quote
This topic is an example of how expecting people are. They expect that tanks be equal to one person... no, just no. |
Scheneighnay McBob
Bojo's School of the Trades
1509
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Posted - 2013.06.09 21:35:00 -
[15] - Quote
gbghg wrote:Scheneighnay McBob wrote:The problems is that AVers have to use teamwork (best tactic is to cut off the HAVs retreat, and keep hammering it), while HAVs need no teamwork whatsoever.
And again: HAVs should get a buff, but the driver and gunner seat need to be separate. That's an utterly terrible idea, there's a reason pretty much every game on the Market combines the driver and gunner seats in tanks. Name 3
and it's probably because tankers ***** otherwise |
undeadsoldier90
Hellstorm Inc League of Infamy
534
|
Posted - 2013.06.09 21:37:00 -
[16] - Quote
My tank, which is proto everything, costs 1.5 mill isk, and took 12.9 mill sp to fit dies to one av guy who can spam 1 proto swarm and 2 proto av nades. I have a 58% res to all dmg and yet a proto swarm with 3 dmg mods can do 3000 dmg in a single hit. Av nades can do around 2000 if proto. A forge does 1800-2800 dmg. This should not happen.
It should take a combined effort to destroy a solid tank.
Your av is either mlt or advanced.
Av is an issue because we as tankers do not have the option to go past a basic tank hull, and the racial variants are worthless. |
Exmaple Core
Hellstorm Inc League of Infamy
400
|
Posted - 2013.06.09 21:39:00 -
[17] - Quote
Mike Poole wrote:This isn't "Oh I can't solo this giant tank, it's so OP"
This is not being able to even dent the damn thing, not being able to even at minimum force the driver to pull back for even a minute to repair and give your team a few seconds of breather.
If this game is at the point where the only viable means of forcing a tank to even retreat is to pop out with a full propo AV set then something is wrong.
No you are wrong, AV is far too powerful for mediocre tanks and any tanker who dares deffy the CCP logic WILL have a decently built tank before he brings it out at all. If you have less than 10 million SP into a sheild tank it is garbage and should not be brought into the battlefeild because you will get blown up. Same with an armor tank with under 7 million SP.
So yeah, the only tankers left in dust are the veteran ones who are running powerful tanks. If YOUR av is not at least high end advanced your prolly not killing tanks. If you have proto AV than youl laugh at every tank you see at the tankers expense for even considering trying a set of treds in uprising. So yeah, get your OP proto forge and htfu first, then relaise that you shouldentve ever made this post second. Its only like 4ook SP to get a proto forge total so have at it |
undeadsoldier90
Hellstorm Inc League of Infamy
534
|
Posted - 2013.06.09 21:41:00 -
[18] - Quote
Mike Poole wrote:This isn't "Oh I can't solo this giant tank, it's so OP"
This is not being able to even dent the damn thing, not being able to even at minimum force the driver to pull back for even a minute to repair and give your team a few seconds of breather.
If this game is at the point where the only viable means of forcing a tank to even retreat is to pop out with a full propo AV set then something is wrong.
You are wrong, apparently butt hurt, and have no idea how big the tank/av gap used to be.
Yes you should need to use proto av to kill my million isk 13 million sp rolling death machine.
Your entire statement is wrong, spec into proto av or get some friends to help. |
Kane Fyea
DUST University Ivy League
236
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Posted - 2013.06.09 21:46:00 -
[19] - Quote
Exmaple Core wrote:Its only like 4ook SP to get a proto forge total so have at it You do know dropsuits have core skills and modules too which take quite a bit of SP investment, right? |
Dust HaHakoke
Sanmatar Kelkoons Minmatar Republic
35
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Posted - 2013.06.09 21:58:00 -
[20] - Quote
The forge gun is OP? when did this happen! No but seriously I agree tanks could be well more tanky the FG is pretty balanced... well as anti-armor weapons go anyway. The problem I'm seeing is that tanks require a lot of SP for relatively little gain unless your WAY deep into the skills. This also applies to dropsuits but you can field more of them then you can a tank |
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Exmaple Core
Hellstorm Inc League of Infamy
400
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Posted - 2013.06.09 22:01:00 -
[21] - Quote
Kane Fyea wrote:Exmaple Core wrote:Its only like 4ook SP to get a proto forge total so have at it You do know dropsuits have core skills and modules too which take quite a bit of SP investment, right? LOL. my bad. ops |
gbghg
L.O.T.I.S. RISE of LEGION
2088
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Posted - 2013.06.09 22:13:00 -
[22] - Quote
Scheneighnay McBob wrote:gbghg wrote:Scheneighnay McBob wrote:The problems is that AVers have to use teamwork (best tactic is to cut off the HAVs retreat, and keep hammering it), while HAVs need no teamwork whatsoever.
And again: HAVs should get a buff, but the driver and gunner seat need to be separate. That's an utterly terrible idea, there's a reason pretty much every game on the Market combines the driver and gunner seats in tanks. Name 3 and it's probably because tankers ***** otherwise Battlefield 3 World at war Halo
Not the best examples, but the reason is that it makes tanks all but useless in pub matches, because you'll just end up with some useless person in one of the seats who's incompetent. Why do you think every single dedicated vehicle user does everything they can to keep bluedots out of their vehicles? It's because they can't be trusted. And while tankers in a Corp could probably survive if they got a couple of dedicated gunners, what about the newbies who just joined and want to try out tanks? How do you think they'll react when they see they're putting hundreds of thousands of hard earned isk at risk so Joe random can hop in and shoot at the MCC? which leads to the next point, one guy is taking all the risk, the other guy risks nothing and reaps the majority of the reward, how would you balance that out? |
Breakin Stuff
Goonfeet
972
|
Posted - 2013.06.09 22:24:00 -
[23] - Quote
HAV are not overpowered.
Forge guns are not overpowered. They can take 4-5 shots to pop a tank.
Swarms are broken because you can 5-stack damage mods. They should roughly be even with a forge. They should not be 2-shotting gunnlogi or madrugar.
If you die to AV grenades you are either a moron or you have very aggressive and creative assault killteams. |
BobThe843CakeMan
BurgezzE.T.F
406
|
Posted - 2013.06.09 22:25:00 -
[24] - Quote
Breakin Stuff wrote:HAV are not overpowered.
Forge guns are not overpowered. They can take 4-5 shots to pop a tank.
Swarms are broken because you can 5-stack damage mods. They should roughly be even with a forge. They should not be 2-shotting gunnlogi or madrugar.
If you die to AV grenades you are either a moron or you have very aggressive and creative assault killteams. proto av nades do 2k damage to shields and 3-4k damage to armor. . |
Scheneighnay McBob
Bojo's School of the Trades
1509
|
Posted - 2013.06.09 22:30:00 -
[25] - Quote
gbghg wrote:Scheneighnay McBob wrote:gbghg wrote:Scheneighnay McBob wrote:The problems is that AVers have to use teamwork (best tactic is to cut off the HAVs retreat, and keep hammering it), while HAVs need no teamwork whatsoever.
And again: HAVs should get a buff, but the driver and gunner seat need to be separate. That's an utterly terrible idea, there's a reason pretty much every game on the Market combines the driver and gunner seats in tanks. Name 3 and it's probably because tankers ***** otherwise Battlefield 3 World at war Halo Not the best examples, but the reason is that it makes tanks all but useless in pub matches, because you'll just end up with some useless person in one of the seats who's incompetent. Why do you think every single dedicated vehicle user does everything they can to keep bluedots out of their vehicles? It's because they can't be trusted. And while tankers in a Corp could probably survive if they got a couple of dedicated gunners, what about the newbies who just joined and want to try out tanks? How do you think they'll react when they see they're putting hundreds of thousands of hard earned isk at risk so Joe random can hop in and shoot at the MCC? which leads to the next point, one guy is taking all the risk, the other guy risks nothing and reaps the majority of the reward, how would you balance that out? LAVs and dropships have to deal with the same ****.
If it takes teamwork to destroy something, it should take teamwork to operate it. |
Exactly Core
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.06.09 22:37:00 -
[26] - Quote
BobThe843CakeMan wrote:Breakin Stuff wrote:HAV are not overpowered.
Forge guns are not overpowered. They can take 4-5 shots to pop a tank.
Swarms are broken because you can 5-stack damage mods. They should roughly be even with a forge. They should not be 2-shotting gunnlogi or madrugar.
If you die to AV grenades you are either a moron or you have very aggressive and creative assault killteams. proto av nades do 2k damage to shields and 3-4k damage to armor. .
Bob also phraises it as it is difficult for av naders to land them. They are a noobs weapon and do an incredible amount of damage. Its very easy to sneak up on a tank or throw them over walls |
Yeva Kalsani
Reckoners
126
|
Posted - 2013.06.09 22:38:00 -
[27] - Quote
Mike Poole wrote:This isn't "Oh I can't solo this giant tank, it's so OP"
This is not being able to even dent the damn thing, not being able to even at minimum force the driver to pull back for even a minute to repair and give your team a few seconds of breather.
If this game is at the point where the only viable means of forcing a tank to even retreat is to pop out with a full propo AV set then something is wrong.
My skills are currently Weaponry 5, Forge Gun Operation 5, FG Proficiency 5, FG Ammo Capacity 5, FG Fitting Optimization 2, FG Rapid Reload 2, Grenades 5, and a smattering of other skills to make the Heavy dropsuit more efficient and survivable in terms of PG/CPU fitting, shields and armor. I normally run an advanced-level DAU/2 Assault Forge Gun with one complex damage mod on a standard level sentinel dropsuit because it's cheaper, or the Ishukone Assault FG on an advanced basic heavy frame with two complex damage mods if the tanker is really good and has a nicely tricked out HAV.
I can solo most of the current standard-level tanks unless the tank driver is very, very good at piloting it. Even then, a small group of 3-4 people concentrating AV on it will take it down the very second the driver makes a mistake. But if the tank driver or the fitting is poor, it's a matter of one single clip of mine alone to take it down, tops.
In conclusion: You're doing it wrong.
If you think that militia level AV and no skilling into it is going to make a difference against a good tanker, you're mistaken. People are whining about AV being overpowered, but AV is not overpowered against HAVs, only FGs against dropships, and the AV grenades against HAVs. Seriously, all you need to do at the time being is skill into the grenadier skill, dump some nanohives, and spam AV grenades at them if they're giving you trouble, and the kicker is you can fit yourself with a good anti-infantry weapon like an AR or ScR. Compare that to us fools who have skilled all the way into Swarm Launchers, Forge Guns, or PLOLasma Launchers.
In short: skill properly into AV and come again afterwards, but don't say that HAVs are overpowered when you don't know what you're talking about. They don't even get to use the advanced/prototype level tanks yet, and we get to blow their asses up with anything from militia to prototype level AV weaponry. |
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