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General Technique
Vherokior Combat Logistics Minmatar Republic
6
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Posted - 2013.06.09 12:03:00 -
[31] - Quote
Commander Tuna wrote:General Technique wrote:Commander Tuna wrote: Arnt they comming out with an armor variant that repairs itself? Yeah.... I mentioned that a bit earlier. It's my understanding that the "repair armor" will sacrifice a lot of HP for the repair perk. I also suspect that it may have an even more punishing mobility handicap than the current armor options do/will. I hope it doesnt have a higher speed penalty that would just be stupid.
I agree. However, that would be keeping in line with what seems to be CCP's current "balancing philosophy" |
General Technique
Vherokior Combat Logistics Minmatar Republic
7
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Posted - 2013.06.09 12:52:00 -
[32] - Quote
Darn... forum magic disintegrated a very long post of mine :( |
Sasseros
One-Armed Bandits Unclaimed.
0
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Posted - 2013.06.09 14:25:00 -
[33] - Quote
Bucktooth Badger wrote:Rather than adding a mobility penalty for shields, I'd rather they just remove the penalty for armor! Seems a bit daft for a futuristic game that armor tanking is considered just adding layers upon layers, rather than using more complex materials. Using game logic all our real world troops should be trying to run around in steel suits of armor rather than wearing Kevlar. Won't be long until they're all wearing graphene uniforms.
That make sense '-'
Right now, if i remenber correct, the shield are Militia 22, std 22, adv 33, proto 66.
And the amor are: Militia 40hp, 3% movement penalty STD 65hp, 3% movement penalty ADV 85hp, 5% movement penalty Proto 115hp, 10% movement penalty
So armors dont give suficient hp to compensate the turtle you become, so its really make more sense use better materials to make the adv and proto armor than just put some more layers of steel in the suit. 3% penaly, i think, is good for all armor modules.
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Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
329
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Posted - 2013.06.09 17:54:00 -
[34] - Quote
General Technique wrote:Bucktooth Badger wrote:Rather than adding a mobility penalty for shields, I'd rather they just remove the penalty for armor! Seems a bit daft for a futuristic game that armor tanking is considered just adding layers upon layers, rather than using more complex materials. Using game logic all our real world troops should be trying to run around in steel suits of armor rather than wearing Kevlar. Won't be long until they're all wearing graphene uniforms. Dust Project 514 wrote:Shields are force fields. Armor is plating. Shields has a charge that depletes and weigh nothing, Armor uses solid materials that break and weighs a lot. That's why they are given different names. I've heard something about CCP introducing new types of armor that would have much less to zero of a mobility penalty, along with some armor regeneration traits. Would definitely even things up a bit..... among the top gear suits.
It is a reduction in movement penalty with the cost of hp. a proto varient of the new farral ( spelling) plates will be equivalent to the basic armor plates hp with alot less movement pen. |
TheMarkOf22
Internal Error. Negative-Feedback
187
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Posted - 2013.06.09 17:56:00 -
[35] - Quote
Aeon Amadi wrote:Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI
THROW A FLUX GRENADE AND STOP CRYING |
True Adamance
Ametat Security Amarr Empire
107
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Posted - 2013.06.09 20:25:00 -
[36] - Quote
Cosgar wrote:True Adamance wrote:I know your pain, but we armour tankers have to be the tough guys around here. None of that ***** ass Minmatar and Caldari **** for us. Were Amarrian badasses baby. Amarr can hybrid tank better than Minmatar in this game....
But we are Armour and Hull Tankers. |
Anthem Of Chaos
No-Mercy Get in the Van.
14
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Posted - 2013.06.09 21:48:00 -
[37] - Quote
General Technique wrote:As someone who has been playing this game for just under 3 weeks, one of the most depressing things I've experienced in the game was the discovery that there were players walking around with more than THREE-TIMES as much shield HP as I'm allowed to have....... and that they could move FASTER than I could..... and that we were wearing the SAME "CLASS" of suits.
However, even more depressing than that was the realization that I was, at best, months away from being able to gain access to that level of gear (proto logi + proto shields + max shield skills + max speed skills + etc.. etc...).
So I grind and grind and grind, and even do some more grinding, and I finally am able to build myself a nice little tryhard gear setup like that also. Then what? I put on my shiny peaCOCK suit and prance around the battlefield.... rolling NEWBIES and other lesser geared players?
My choices.... be out geared by tryhards, or roll lesser geared(read: leveled) players. Really?
I used to have this rule about playing shooters that would dull my skill-based reflexes/senses if I played them for too long. I just don't see how Dust514 could maintain and cultivate any type of skilled core playerbase with such extremem progression and power gap mechanics.
I'll give it three more weeks but, as of right now, Dust falls squarly in the "skilless playerbase" shooter list for me. Wouldn't even justify it as a decent tactical shooter at this point, due to the steep and punishing power progression (wtf is with that weekly cap? it hurts the newbs way more than it helps). While I agree with you to a degree, getting in a good corp and running with a squad alleviates some of this issues. And I have mates with sub 3 mil SP that regularly manage to take out full fit proto suits with ease. They have a much better gun game then me. And a much better gun game then most of those they end up against. They roll Militia suita to my advanced and through choosing their targets and working as a team they can get the kills I can't, and outperform me in some games. Militia sniper providing overwatch, with a standard logi and assault running side by side. Gek Bursts, gallente assault suit and gallente logi. The two of them provide enough dps to take out any proto bear before they get a chance to defend themselves. Needless to say, I am quite proud of my noobs :P Find a good group to roll with, and I promise your outlook on the game will change significantly. |
Xender17
Intrepidus XI Omega Commission
158
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Posted - 2013.06.09 21:50:00 -
[38] - Quote
Whens the hotfix for tank shields. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1447
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Posted - 2013.06.10 01:48:00 -
[39] - Quote
TheMarkOf22 wrote:Aeon Amadi wrote:Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI THROW A FLUX GRENADE AND STOP CRYING
Throw a flux grenade and stop crying Throw an AV grenade at an LAV and stop crying Pick up a TAC and stop crying
Why is it that the only ******* response to something that is obviously broken is always changing your specialization to deal with it? Locus grenades still suck for armor tankers and we can't get out of the way of the things, beyond that Flux don't kill - locus do. Either way, still come out better off with shields because you have more HP with NO MOVEMENT PENALTY
Hotfix the new plates in or reduce movement speed penalty on armor plates. Stupid that we have to wait months for something that was an issue since the dawn of the game. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2192
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Posted - 2013.06.10 02:08:00 -
[40] - Quote
General Technique wrote:As someone who has been playing this game for just under 3 weeks, one of the most depressing things I've experienced in the game was the discovery that there were players walking around with more than THREE-TIMES as much shield HP as I'm allowed to have....... and that they could move FASTER than I could..... and that we were wearing the SAME "CLASS" of suits.
However, even more depressing than that was the realization that I was, at best, months away from being able to gain access to that level of gear (proto logi + proto shields + max shield skills + max speed skills + etc.. etc...).
So I grind and grind and grind, and even do some more grinding, and I finally am able to build myself a nice little tryhard gear setup like that also. Then what? I put on my shiny peaCOCK suit and prance around the battlefield.... rolling NEWBIES and other lesser geared players?
My choices.... be out geared by tryhards, or roll lesser geared(read: leveled) players. Really?
I used to have this rule about playing shooters that would dull my skill-based reflexes/senses if I played them for too long. I just don't see how Dust514 could maintain and cultivate any type of skilled core playerbase with such extremem progression and power gap mechanics.
I'll give it three more weeks but, as of right now, Dust falls squarly in the "skilless playerbase" shooter list for me. Wouldn't even justify it as a decent tactical shooter at this point, due to the steep and punishing power progression (wtf is with that weekly cap? it hurts the newbs way more than it helps).
playing pubs against noobs...join a corp and play PC battles against good teams. |
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TheMarkOf22
Internal Error. Negative-Feedback
197
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Posted - 2013.06.10 02:18:00 -
[41] - Quote
Throw a flux grenade and stop crying Throw an AV grenade at an LAV and stop crying Pick up a TAC and stop crying
Why is it that the only ******* response to something that is obviously broken is always changing your specialization to deal with it? Locus grenades still suck for armor tankers and we can't get out of the way of the things, beyond that Flux don't kill - locus do. Either way, still come out better off with shields because you have more HP with NO MOVEMENT PENALTY
Hotfix the new plates in or reduce movement speed penalty on armor plates. Stupid that we have to wait months for something that was an issue since the dawn of the game.[/quote]
your argument is not valid, caldri logi has only 99 armor which is basically a 1 bullet kill if you hit it with flux.
The tac was fine, you guys are bad.
The caldari logi suit is fine, you guys are bad.
I don't come on forums and cry for nerfs, that's what bad players do, I don't come on the forum and ask for buffs, thats what bad players do.
Someone is always going to be better then you, someone is always going to have a better suit then you, someone is always going to have more sp then you.
How I choose to make my suit is up to me, and how you counter it, is up to you, GET BETTER.
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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1450
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Posted - 2013.06.10 02:34:00 -
[42] - Quote
TheMarkOf22 wrote: Throw a flux grenade and stop crying Throw an AV grenade at an LAV and stop crying Pick up a TAC and stop crying
Why is it that the only ******* response to something that is obviously broken is always changing your specialization to deal with it? Locus grenades still suck for armor tankers and we can't get out of the way of the things, beyond that Flux don't kill - locus do. Either way, still come out better off with shields because you have more HP with NO MOVEMENT PENALTY
Hotfix the new plates in or reduce movement speed penalty on armor plates. Stupid that we have to wait months for something that was an issue since the dawn of the game.
your argument is not valid, caldri logi has only 99 armor which is basically a 1 bullet kill if you hit it with flux.
The tac was fine, you guys are bad.
The caldari logi suit is fine, you guys are bad.
I don't come on forums and cry for nerfs, that's what bad players do, I don't come on the forum and ask for buffs, thats what bad players do.
Someone is always going to be better then you, someone is always going to have a better suit then you, someone is always going to have more sp then you.
How I choose to make my suit is up to me, and how you counter it, is up to you, GET BETTER.
[/quote]
Lmfao coming from Internal Error that is HILARIOUS - how about them grenade changes a few months back? Didn't ***** about those did you?
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TheMarkOf22
Internal Error. Negative-Feedback
197
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Posted - 2013.06.10 02:39:00 -
[43] - Quote
Aeon Amadi wrote:TheMarkOf22 wrote: Throw a flux grenade and stop crying Throw an AV grenade at an LAV and stop crying Pick up a TAC and stop crying
Why is it that the only ******* response to something that is obviously broken is always changing your specialization to deal with it? Locus grenades still suck for armor tankers and we can't get out of the way of the things, beyond that Flux don't kill - locus do. Either way, still come out better off with shields because you have more HP with NO MOVEMENT PENALTY
Hotfix the new plates in or reduce movement speed penalty on armor plates. Stupid that we have to wait months for something that was an issue since the dawn of the game.
your argument is not valid, caldri logi has only 99 armor which is basically a 1 bullet kill if you hit it with flux. The tac was fine, you guys are bad. The caldari logi suit is fine, you guys are bad. I don't come on forums and cry for nerfs, that's what bad players do, I don't come on the forum and ask for buffs, thats what bad players do. Someone is always going to be better then you, someone is always going to have a better suit then you, someone is always going to have more sp then you. How I choose to make my suit is up to me, and how you counter it, is up to you, GET BETTER.
Lmfao coming from Internal Error that is HILARIOUS - how about them grenade changes a few months back? Didn't ***** about those did you? [/quote]
? Nope....
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TheMarkOf22
Internal Error. Negative-Feedback
197
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Posted - 2013.06.10 02:44:00 -
[44] - Quote
I would never complain about grenade's I personally don't like them and think their cheap kills in all shooters.
Here's a link to my MAG stats
https://www.youtube.com/watch?v=24oELW2zEKk
At that time I had 137,000 kills and out of all that only 3000 grenade kills(lowest of any weapon), Almost never ran with grenades.
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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1451
|
Posted - 2013.06.10 03:40:00 -
[45] - Quote
TheMarkOf22 wrote:I would never complain about grenade's I personally don't like them and think their cheap kills in all shooters. Here's a link to my MAG stats https://www.youtube.com/watch?v=24oELW2zEKkAt that time I had 137,000 kills and out of all that only 3000 grenade kills(lowest of any weapon), Almost never ran with grenades.
Not the point at all. Your group complained the most about the two sec timer on grenades, so don't even try to say that you don't complain. Should have gotten better and not let them use their grenades in the first place amiright? |
The Robot Devil
BetaMax. CRONOS.
385
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Posted - 2013.06.10 03:48:00 -
[46] - Quote
Another Heavy SOB wrote:The Robot Devil wrote:flux nades
Yes they have a counter, However can you give one good reason why anyone would skill Caldari Assault over Caldari logi?
That's a suit issue not an armor vs shield issue. |
The Robot Devil
BetaMax. CRONOS.
385
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Posted - 2013.06.10 03:55:00 -
[47] - Quote
IamI3rian wrote:General Technique wrote:wtf is with that weekly cap? it hurts the newbs way more than it helps. Yup. +1... When people voted for the cap, they voted out of fear of the 'no lifers' grinding millions upon millions more sp than they would have the time to grind. No one considered the new players. =' ( Hopefully CCP will remove the cap for newbies up to around 3-5 million... to give them a fighting chance. Also, I was wondering if you'd get around to making an appearance in Dust. I've a feeling it will be shortlived. Can't train the bluedots here as well as MAG. That's saying something BTW. = p P.S. Scramblers are designed to flatten CalLogis. = )
Removing the cap has moved from 1 million to 3-5 million in a matter of weeks. When will it stop, noobs are only disadvantaged for a short time, skilled players and players who squad up will not have the these problems. I started when only the hardcore players were testing and we got 100k SP a match with no cap. I survived and I agree with the cap. It is good and it adds to the game. Skill goes a long way with fps and people who stick with the game should have their skill rewarded with things noobs can't have. |
Kitten Empress
Ametat Security Amarr Empire
424
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Posted - 2013.06.10 04:11:00 -
[48] - Quote
There is a armor vs shield thread my friend is writing. I had an idea we quite like, and you will see it once CCP releases 1.2 update. This is from the same guy who wrote the last shield vs armor thread that got CCP's attention.
So hang in there, just a little while longer. |
lowratehitman
Subdreddit Test Alliance Please Ignore
665
|
Posted - 2013.06.10 04:17:00 -
[49] - Quote
Cosgar wrote:True Adamance wrote:I know your pain, but we armour tankers have to be the tough guys around here. None of that ***** ass Minmatar and Caldari **** for us. Were Amarrian badasses baby. Amarr can hybrid tank better than Minmatar in this game....
hmmmm, I have a nice compilation of video showing me, in my Minmatar assault proto tanking heavies like a boss with a SMG 0o |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1453
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Posted - 2013.06.10 04:19:00 -
[50] - Quote
Kitten Empress wrote:There is a armor vs shield thread my friend is writing. I had an idea we quite like, and you will see it once CCP releases 1.2 update. This is from the same guy who wrote the last shield vs armor thread that got CCP's attention.
So hang in there, just a little while longer.
Nah, it's only balanced if I can role 600+ armor with 22HP/s repair rate on a Gallente Logistics without movement penalty.otherwise, still an imbalance in favor shields.
Exaggerating but come on, this should have been seen by internal QA at some point. |
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ladwar
Dead Six Initiative Lokun Listamenn
601
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Posted - 2013.06.10 04:20:00 -
[51] - Quote
well I kill heavies with a glare. I have a mean glare. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1453
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Posted - 2013.06.10 04:24:00 -
[52] - Quote
Even still the argument here is that CCP can 'hotfix' all of the the HP values on vehicles but they stall whenever there's a very obvious imbalance like Caldari Logis rolling with 600+ shields or Fused Locus grenades having no ISK equivalent. I just find this amazing. |
xjumpman23
Royal Uhlans Amarr Empire
289
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Posted - 2013.06.10 04:28:00 -
[53] - Quote
scrambler rifle says hi |
TheMarkOf22
Internal Error. Negative-Feedback
203
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Posted - 2013.06.10 04:29:00 -
[54] - Quote
Aeon Amadi wrote:Even still the argument here is that CCP can 'hotfix' all of the the HP values on vehicles but they stall whenever there's a very obvious imbalance like Caldari Logis rolling with 600+ shields or Fused Locus grenades having no ISK equivalent. I just find this amazing.
you can put almost 600 hp shield on every logi suit....
use a flux, that's the counter... |
lowratehitman
Subdreddit Test Alliance Please Ignore
665
|
Posted - 2013.06.10 04:29:00 -
[55] - Quote
Aeon Amadi wrote:Even still the argument here is that CCP can 'hotfix' all of the the HP values on vehicles but they stall whenever there's a very obvious imbalance like Caldari Logis rolling with 600+ shields or Fused Locus grenades having no ISK equivalent. I just find this amazing.
It is not even the shields and health.... 5 highs 4 lows...that alone should throw a red flag up. I like the Caldari Logi, but demanded a respec due to knowing it would be buffed. I tried to choose a class and race that would not be buffed for a long time due to it having 5 highs 2 lows minni assault. and to top it off i said screw it and Im stick with proto smg.
When picking what you spend SP into, thry to make sure that it is NOT the Flavor of the month.....or you will regret it......known fact. |
TheMarkOf22
Internal Error. Negative-Feedback
203
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Posted - 2013.06.10 04:30:00 -
[56] - Quote
xjumpman23 wrote:scrambler rifle says hi
you can't use that or flux grenades, clearly.... |
TheMarkOf22
Internal Error. Negative-Feedback
203
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Posted - 2013.06.10 04:31:00 -
[57] - Quote
lowratehitman wrote:Aeon Amadi wrote:Even still the argument here is that CCP can 'hotfix' all of the the HP values on vehicles but they stall whenever there's a very obvious imbalance like Caldari Logis rolling with 600+ shields or Fused Locus grenades having no ISK equivalent. I just find this amazing. It is not even the shields and health.... 5 highs 4 lows...that alone shoulg throw a red flag up. I like the Caldari Logi, but demanded a respec due to knowing it would be buffed. I tried to choose a class and race that would not be buffed for a long time due to it having 5 highs 2 lows minni assault. and to top it of i said screw it and Im stick with proto smg. When picking what you spend SP into, thry to make sure that it is NOT the Flavoe of the month.....or you will regret it......known fact.
they all have equal slots, every single logi just about.
If none of the top players used this suit, would we even be talking about it? probably not... |
lowratehitman
Subdreddit Test Alliance Please Ignore
665
|
Posted - 2013.06.10 04:33:00 -
[58] - Quote
TheMarkOf22 wrote:lowratehitman wrote:Aeon Amadi wrote:Even still the argument here is that CCP can 'hotfix' all of the the HP values on vehicles but they stall whenever there's a very obvious imbalance like Caldari Logis rolling with 600+ shields or Fused Locus grenades having no ISK equivalent. I just find this amazing. It is not even the shields and health.... 5 highs 4 lows...that alone shoulg throw a red flag up. I like the Caldari Logi, but demanded a respec due to knowing it would be buffed. I tried to choose a class and race that would not be buffed for a long time due to it having 5 highs 2 lows minni assault. and to top it of i said screw it and Im stick with proto smg. When picking what you spend SP into, thry to make sure that it is NOT the Flavoe of the month.....or you will regret it......known fact. they all have equal slots, every single logi just about. If none of the top players used this suit, would we even be talking about it? probably not...
I think the downfall to the logi is no side arm, and after the nerf of tac, it will take some adjusting. the suit is very good for logi, I was running proto everything. |
noobsniper the 2nd
The Surrogates Of War
4
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Posted - 2013.06.10 04:34:00 -
[59] - Quote
*cough cough flux nades cough cough* |
Mike Poole
Kirkinen Risk Control Caldari State
201
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Posted - 2013.06.10 04:39:00 -
[60] - Quote
Shield's need their own detriment to balance with armor plating's movement penalty.
I would say having each module tack on a % increase in a player's hitbox would be a start. None of this skin tight super shield stuff. Stronger armor makes you a larger target by slowing you down so stronger shields make you a larger target by literally making you a larger target. |
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