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41. Worried About New Players When The Game Goes Live - in General Discussions [original thread]
Tony Calif wrote: Sooo just for fun imagine we're 6months in now (1.5 months since build started). So after 6 months it's fairly reasonable that everyone will be on 10mil SP. Some more, a few less. What about new players then? IMHO try will sim...
- by Mike Gunnzito - at 2012.08.10 15:43:00
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42. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Also, how about a new type of grenade? I was essentially thinking of something like an EMP. One with a very large blast radius (maybe 20m), but it doesn't to any dmg to armor. It's function is to completely drop shields to zero. Since it only doe...
- by Mike Gunnzito - at 2012.08.10 08:59:00
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43. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Grit Breather wrote: Assualt sniper rifle. Less accurate, not as strong. Easier to fire while moving. This would fill a gap between the Tactical AR and the sniper rifles. Basically, I was going to suggest making the tactical AR this. It's ...
- by Mike Gunnzito - at 2012.08.10 08:57:00
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44. Squad Size - in General Discussions [original thread]
Eight is a good number. Although more is fine too. No reason to limit to 6, Rorek. While a squad can be bigger, there's no reason you can't sub-divide said squad into FireTeams, etc. (especially if you're gonna be all tactical)
- by Mike Gunnzito - at 2012.08.10 01:42:00
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45. Sony Restrictions? - in General Discussions [original thread]
Yeah, but their LCD/LED TVs are considered to be pretty good, just a little pricey. The biggest prob (as I see it) is that there is a huge number of moderately low priced TVs (not the uber cheap stuff) that are relatively good in quality, at like...
- by Mike Gunnzito - at 2012.08.06 21:12:00
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46. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
Its only equal to MAG if you put zero skill points into the movement and sprint speed. If you had points into those, (which almost everybody did) then Dust is def NOT as fast. tbh, Dust could learn something and implement the same movement speed...
- by Mike Gunnzito - at 2012.08.04 20:08:00
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47. Just got proto HVY - in General Discussions [original thread]
Also, keep in mind... Once the rez mechanics are improved (supposedly next build) you'll get more ppl willing to run with logi suits/"medic" fittings. This means you'll be that much more likely to be picked up after you're killed. (ie: save 100k ...
- by Mike Gunnzito - at 2012.08.04 18:41:00
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48. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
Actually, it is slow. THere are as many that think its slow as there are fast. Even many of the anti-speeding up coalition don't think its fast. They just don't want it to get faster. Not even talking Tribes fast, just make it MAG fast. Heck, I'd...
- by Mike Gunnzito - at 2012.08.04 18:35:00
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49. Lets talk game mechanics. - in General Discussions [original thread]
Gilliam Stargleam wrote: You REALLY want to go down this road with me Mike Gunnzito? Hmmm? Let us pretend your not just arguing debate club tactics to simply do so. IT DOESN'T MATTER HOW FAST THE GUY WAS/IS! But you already knew that, right? I...
- by Mike Gunnzito - at 2012.08.03 23:51:00
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50. Lets talk game mechanics. - in General Discussions [original thread]
Gilliam Stargleam wrote: The strafing and jumping to dodge "bullets" in Dust 514 is almost joke like and very much a reason i want it eliminated. I'm not looking for some actiony arcade like shooter, if i'm dumpin a clip at a opponent and he/sh...
- by Mike Gunnzito - at 2012.08.03 19:00:00
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51. cloak scout only? - in General Discussions [original thread]
No reason why cloaked scouts can't be worked into game. The should only be cloaked while still. They appear while moving. This cloaked ability will have to compromise armor/shields and a little pg/cpu. I'd say use it for ninjaing to rear assests o...
- by Mike Gunnzito - at 2012.08.03 13:46:00
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52. Lets talk game mechanics. - in General Discussions [original thread]
EnglishSnake wrote: Templar Two wrote: Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe. Now BF 3 is a military FPS so goin...
- by Mike Gunnzito - at 2012.08.03 13:35:00
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53. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: Mike Gunnzito wrote: Tak Kak wrote: Bleh...a game of nothing but strafing... It looks horrible...Reminds me of how stupid fights looked in World of Warcraft. I don't care how its fixed but the direction to reduce it is...
- by Mike Gunnzito - at 2012.08.03 13:32:00
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54. Lets talk game mechanics. - in General Discussions [original thread]
Tak Kak wrote: Bleh...a game of nothing but strafing... It looks horrible...Reminds me of how stupid fights looked in World of Warcraft. I don't care how its fixed but the direction to reduce it is getting better. Here's a hint as to why you...
- by Mike Gunnzito - at 2012.08.03 08:59:00
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55. Lets talk game mechanics. - in General Discussions [original thread]
xprotoman23 wrote: Lurchasaurus wrote: Templar Two wrote: Just to throw in a quick fact. Guild Wars2 is a RPG and it has PVP that doesn't rely on stats & gear. Why Dust 514, that is a PVP FPS, wants to rely so much on stats & gea...
- by Mike Gunnzito - at 2012.08.03 02:11:00
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56. Getting owned all the time is getting frustrating. - in General Discussions [original thread]
Cameron StarGazer wrote: The main problem I'm having is I am level 3 on most things now. I dont get a lot of time to play, maybe 8/9 games a week. Now I get into a game and unless I have a really good one (had a great one earlier got 14/3) th...
- by Mike Gunnzito - at 2012.08.02 23:38:00
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57. Getting owned all the time is getting frustrating. - in General Discussions [original thread]
I'm sure you've got enough SP and isk to use ATLEAST adv level stuff. Most players are using that or proto level gear now, so tbh, unless you're considerably more skilled than them, you'll need to start using something more than militia armor/weap...
- by Mike Gunnzito - at 2012.08.02 23:31:00
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58. Lets talk game mechanics. - in General Discussions [original thread]
Laheon wrote: Mike - what's your position in the strafe argument? I think it's fine where it is. Tony has been arguing for a buff to previous levels. Also, I think that highsec, any imbalance caused by gear will be balanced out. It will becom...
- by Mike Gunnzito - at 2012.08.02 21:25:00
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59. Lets talk game mechanics. - in General Discussions [original thread]
It's fine to make Dust a "anything goes" game. The general game mechanics of offering contracts in null sec, consumable weapons, eventual 1v1 arena combat, (that supposedly ppl can wager on) I'm even ok with corps having advantages because they h...
- by Mike Gunnzito - at 2012.08.02 20:52:00
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60. Lets talk game mechanics. - in General Discussions [original thread]
EnglishSnake wrote: Tony Calif wrote: @Snake Stop being a ****** snake. You know as well as I do that provided you have hands which move and eyes that see, SP is more important than actual ability. Give 2 militia guys same gear, the one wi...
- by Mike Gunnzito - at 2012.08.02 17:11:00
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