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1101. AV lock indicator - in Feedback/Requests [original thread]
Going by the numbers in the example, AV users are going to be lit up on the TACNET like a Christmas tree on fire. That would pretty much kill any chance the AV have of setting up an ambush, since vehicles (and everyone else on the red team) will k...
- by Megaman Trigger - at 2015.04.20 11:26:00
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1102. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Indianna Pwns wrote: This is actually untrue, there are militia modules that are straight up worse than basic modules. Shield regulators come to mind. As far as I know, these discrepancies are errors. Militia is s...
- by Megaman Trigger - at 2015.04.19 18:40:00
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1103. Guide under Construction - in Rookie Training Grounds [original thread]
Medical Crash wrote: Hi, I've got a lot of new- low SP players in my corp right now, and I'm trying to train some of them to be a heavy. Are there any good experienced heavies still checking out this thread? Can you give me some advice? Not ...
- by Megaman Trigger - at 2015.04.18 21:32:00
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1104. [Suggestion] Remove Combat Installations From Ambush - in Feedback/Requests [original thread]
Pokey Dravon wrote: I think pretty soon we'll just have requests to remove everything from ambush.. No Turret installations! No Supply Depots! No CRU! Final Destination!
- by Megaman Trigger - at 2015.04.18 21:12:00
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1105. Fox Guide: Learning to Aim - in Rookie Training Grounds [original thread]
Fox Gaden wrote: XxBlazikenxX wrote: Awesome guide! +1 However I would like to make a comment on your Pre-aim section. You say we should anticipate the enemy from where they will come, however I like to use this method. When I know an enem...
- by Megaman Trigger - at 2015.04.18 21:09:00
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1106. Stuck in Victory Screen - in Technical Support/Bugs [original thread]
XxBlazikenxX wrote: Megaman Trigger wrote: I found that if that happens, if you leave it long enough eventually you'll get kicked back to your quarters with all your rewards. I did get kicked, but..... no rewards. I couldn't view the "l...
- by Megaman Trigger - at 2015.04.18 18:45:00
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1107. Server currently unavailable - in Technical Support/Bugs [original thread]
A question to anyone who had/is having the error; Are you searching multiple game types or single type? Are you searching for Skirmish? I've had the error while searching for Skirmish and Dom. The moment I dropped the Skirmish search, even with t...
- by Megaman Trigger - at 2015.04.18 18:42:00
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1108. Server currently unavailable - in Technical Support/Bugs [original thread]
Francisco Walker wrote: Megaman Trigger wrote: Seems to be that the squad lead gets the error but the rest deploy. Nope, I was trying solo and it was not possibly search for a battle. I got disconnected again... I've noticed that if yo...
- by Megaman Trigger - at 2015.04.18 18:06:00
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1109. Server currently unavailable - in Technical Support/Bugs [original thread]
Seems to be that the squad lead gets the error but the rest deploy.
- by Megaman Trigger - at 2015.04.18 17:32:00
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1110. Disconnection issues render game unplayable - in Technical Support/Bugs [original thread]
Looks like someone forgot to feed the server-hamster again.
- by Megaman Trigger - at 2015.04.18 16:26:00
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1111. Server currently unavailable - in Technical Support/Bugs [original thread]
Had it a second time now. Got back in and rejoined squad, got an error while searching for battle, trying to get back in again.
- by Megaman Trigger - at 2015.04.18 15:47:00
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1112. Server currently unavailable - in Technical Support/Bugs [original thread]
Got an Internal Error and now I can't connect to the server Anyone else getting this problem?
- by Megaman Trigger - at 2015.04.18 15:21:00
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1113. Stuck in Victory Screen - in Technical Support/Bugs [original thread]
I found that if that happens, if you leave it long enough eventually you'll get kicked back to your quarters with all your rewards.
- by Megaman Trigger - at 2015.04.18 15:20:00
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1114. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
Also; I believe the Forge has a 300m range, the same as Large Rail Turrets.
- by Megaman Trigger - at 2015.04.18 00:37:00
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1115. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
Vell0cet wrote: This was a lot of work. Thanks for putting it together. It's really nice having a single, up-to-date reference. Are you sure about flaylocks and mass drivers having infinite range? They appear to detonate in the air if you try t...
- by Megaman Trigger - at 2015.04.18 00:29:00
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1116. Sneaky sneaky tanks - in General Discussions [original thread]
Even some drops suits, according to another thread, aren't showing up when they should.
- by Megaman Trigger - at 2015.04.17 23:35:00
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1117. Looking to trade for a 'Quafe' Plasma Cannon - in General Discussions [original thread]
tal mrak-thanl wrote: Proto? You mean Quafe or MLT? Snowball Launcher was a Proto, I believe, and had a BPO version too.
- by Megaman Trigger - at 2015.04.17 00:06:00
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1118. How much will officer gear be? - in General Discussions [original thread]
Eldest Dragon wrote: VAHZZ wrote: 90 rupees or the other option 180 gil lol 200 Zenny
- by Megaman Trigger - at 2015.04.16 20:40:00
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1119. Rattati's Modified Assault gk.0 (Master) BPO? - in General Discussions [original thread]
Ripley Riley wrote: I believe CCP QA uses it for testing purposes. It's not available in game without a Game Genie. I tried the Konami code to get more power ups for my clone, but it killed me instead.
- by Megaman Trigger - at 2015.04.16 20:26:00
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1120. How many legit Alts do you have? - in General Discussions [original thread]
I have this character (36m SP) and 1 alt with 32m SP (alt actually started as my main but I ended up using Megaman more)
- by Megaman Trigger - at 2015.04.16 14:14:00
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