Pages: 1 2 3 4 5 [6] 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fox Gaden
Immortal Guides Learning Alliance
6067
|
Posted - 2015.03.04 18:46:00 -
[151] - Quote
CCP Rattati wrote:HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability. Link
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
Ready to Play
234
|
Posted - 2015.03.05 00:31:00 -
[152] - Quote
How bad is this nerf gonna be? It's not like we've got anything else to use, so this is worrying me.
Purifier. First Class.
|
Fox Gaden
Immortal Guides Learning Alliance
6069
|
Posted - 2015.03.05 13:34:00 -
[153] - Quote
I am thinking it will be like this:
HMG: Specialized for Urban warfare, excelling in CQC. Great for point defense in Urban settings.
Burst HMG: Close to Mid range, tricky to use, but very effective in 1v1 encounters, and more versatile range wise. Even with a bit of a Damage nerf it will be quite effective. I don't think too much will be done to it, as it is not excessively popular right now. (It is not an armature friendly weapon.)
Assault HMG: Finally a Heavy Weapon for more open maps, and apparently it uses armor penetrating bullets as it is more effective against vehicles.
I am just wondering how they are going to turn the Assault HMG into an Autocannon without making it OP? I suppose if they left the damage as is, reduced dispersion, gave it a little more range, and changed the damage percentage against vehicles, that might work.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
6069
|
Posted - 2015.03.05 13:58:00 -
[154] - Quote
Actually the Hot Fix Echo Narrative seems to suggest the Burst will get a range reduction too.
Quote: Heavy Machine Guns Always a touchy subject, but by deep diving we see that the normal HMG is completely prevalent in Planetary Conquest, has a K/S ratio above what it acceptable, and renders short range rifles such as the Gallente Assault Rifle moot, something needed to be done. So we are reducing range on the HMG and Burst while keeping the the Assault HMG the highest range. We will also be reducing the ROF and increasing the damage on the Assault HMG, to make it a sort of an auto-cannon (with 75% efficiency against vehicles), that is able to interrupt shield recharge on LAVs, which is in turn being reduced from 102 to 40.
Of course if they reduce range on the HMG by 10m, it will only mean that the range on paper will actually match the range we already have in the field due to dispersion...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
Ready to Play
234
|
Posted - 2015.03.05 16:21:00 -
[155] - Quote
After this, they really need to give us more heavy weapons. There needs to be more shield-based AV, which 2 would be, and more AI options beyond HMG or grabbing a light weapon.
Purifier. First Class.
|
Fox Gaden
Immortal Guides Learning Alliance
6070
|
Posted - 2015.03.06 19:51:00 -
[156] - Quote
Megaman Trigger wrote:After this, they really need to give us more heavy weapons. There needs to be more shield-based AV, which 2 would be, and more AI options beyond HMG or grabbing a light weapon.
There is talk of removing the Shield/Armour profiles from AV weapons, as in making weapons do equal damage to Shields and Armor. There is also talk of increasing the vehicle damage of Mass Drivers, Flaylock Pistols, and Laser Rifles.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
Ready to Play
234
|
Posted - 2015.03.06 21:43:00 -
[157] - Quote
What about the Proficiency skill? Will that be like with knives?
Purifier. First Class.
|
Fox Gaden
Immortal Guides Learning Alliance
6071
|
Posted - 2015.03.09 17:52:00 -
[158] - Quote
Megaman Trigger wrote:What about the Proficiency skill? Will that be like with knives? A good question.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
Ready to Play
236
|
Posted - 2015.03.09 18:24:00 -
[159] - Quote
Fox Gaden wrote:Megaman Trigger wrote:What about the Proficiency skill? Will that be like with knives? A good question. If it is, then 1 damage mod + lvl 5 Proficiency +WB bonus = +25% damage. AV may need balancing.
Purifier. First Class.
|
Megaman Trigger
Ready to Play
241
|
Posted - 2015.03.12 12:40:00 -
[160] - Quote
Anyone tested the HMG following Echo?
Am I the only one who thinks the BPO we got for the 5MCC is really benificial to Sentinels but not so much to other roles?
Purifier. First Class.
|
|
Kaze Eyrou
DUST University Ivy League
2072
|
Posted - 2015.03.12 14:54:00 -
[161] - Quote
Megaman Trigger wrote:Anyone tested the HMG following Echo?
Am I the only one who thinks the BPO we got for the 5MCC is really benificial to Sentinels but not so much to other roles? I think it could be beneficial to the Assault class as well, but Sentinels can really benefit from the all-around bonus that BPO gives.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
|
MINA Longstrike
Kirjuun Heiian
2314
|
Posted - 2015.03.12 15:07:00 -
[162] - Quote
Did a bit of testing with the assault HMG, its damage is really good and it's pretty ammo efficient, (I'd rename it 'breach' hmg) but it has a bit much dispersion to actually be used at its ~60m range.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Megaman Trigger
Ready to Play
244
|
Posted - 2015.03.12 15:08:00 -
[163] - Quote
Kaze Eyrou wrote:Megaman Trigger wrote:Anyone tested the HMG following Echo?
Am I the only one who thinks the BPO we got for the 5MCC is really benificial to Sentinels but not so much to other roles? I think it could be beneficial to the Assault class as well, but Sentinels can really benefit from the all-around bonus that BPO gives. I can see it being helpful to AV assault fits.
Purifier. First Class.
|
Megaman Trigger
Ready to Play
244
|
Posted - 2015.03.12 15:11:00 -
[164] - Quote
MINA Longstrike wrote:Did a bit of testing with the assault HMG, its damage is really good and it's pretty ammo efficient, (I'd rename it 'breach' hmg) but it has a bit much dispersion to actually be used at its ~60m range. How about 50m?
Purifier. First Class.
|
MINA Longstrike
Kirjuun Heiian
2324
|
Posted - 2015.03.12 18:54:00 -
[165] - Quote
Megaman Trigger wrote:MINA Longstrike wrote:Did a bit of testing with the assault HMG, its damage is really good and it's pretty ammo efficient, (I'd rename it 'breach' hmg) but it has a bit much dispersion to actually be used at its ~60m range. How about 50m?
Hardly accurate at 30m, If it was more accurate it might be op.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Megaman Trigger
Ready to Play
244
|
Posted - 2015.03.12 19:21:00 -
[166] - Quote
MINA Longstrike wrote:Megaman Trigger wrote:MINA Longstrike wrote:Did a bit of testing with the assault HMG, its damage is really good and it's pretty ammo efficient, (I'd rename it 'breach' hmg) but it has a bit much dispersion to actually be used at its ~60m range. How about 50m? Hardly accurate at 30m, If it was more accurate it might be op. But it stll can't hit at it's intended/stated range, right?
Purifier. First Class.
|
Fox Gaden
Immortal Guides Learning Alliance
6080
|
Posted - 2015.03.13 12:36:00 -
[167] - Quote
Megaman Trigger wrote:Anyone tested the HMG following Echo?
Am I the only one who thinks the BPO we got for the 5MCC is really benificial to Sentinels but not so much to other roles? An Advanced Heavy Damage mod which also gives +4% damage to your sidearm? Hell yes, it is good for Sentinels! Just remember to switch to your sidearm before you overheat, so you can make full use of the new BPO.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
6080
|
Posted - 2015.03.13 12:42:00 -
[168] - Quote
MINA Longstrike wrote:Did a bit of testing with the assault HMG, its damage is really good and it's pretty ammo efficient, (I'd rename it 'breach' hmg) but it has a bit much dispersion to actually be used at its ~60m range. I am with you on the name change. It feels like a Breach weapon.
The gun sounds awesome now!
I would still like to see a reduction to dispersion.
I have not had a chance to use it against a vehicle yet.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
6080
|
Posted - 2015.03.13 12:46:00 -
[169] - Quote
Megaman Trigger wrote:MINA Longstrike wrote:Megaman Trigger wrote:MINA Longstrike wrote:Did a bit of testing with the assault HMG, its damage is really good and it's pretty ammo efficient, (I'd rename it 'breach' hmg) but it has a bit much dispersion to actually be used at its ~60m range. How about 50m? Hardly accurate at 30m, If it was more accurate it might be op. But it stll can't hit at it's intended/stated range, right? It needed reduced dispersion before. It still needs reduced dispersion. We need an HMG for open maps. It does not do enough damage in CQC to be OP.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
Ready to Play
253
|
Posted - 2015.03.17 22:34:00 -
[170] - Quote
After uaing the assault HMG, I can see why you say its acutally a breach. Works nothing like an assault weapon.
And yeah, dispersion needs a fix asap to make it viable at range.
Purifier. First Class.
|
|
Megaman Trigger
Ready to Play
253
|
Posted - 2015.04.01 00:26:00 -
[171] - Quote
Guess this 'balance' worked because I see less Sentinels out there now. Hell, even I'm running the HMG less now; been running the Forge and and SMG more instead.
Purifier. First Class.
|
Fox Gaden
Immortal Guides Learning Alliance
6140
|
Posted - 2015.04.01 12:42:00 -
[172] - Quote
Megaman Trigger wrote:Guess this 'balance' worked because I see less Sentinels out there now. Hell, even I'm running the HMG less now; been running the Forge and and SMG more instead. I think I would be ok with the HMG nerf if I was able to use the Assault HMG in more open areas, but without a dispersion reduction it is just an awesome sounding weapon that can't apply damage. (Like a chain saw without a chain.) The reduction to rate of fire actually made the weapon worse than it was before. Slow rate of fire and high dispersion do not go together well. It results in kills being based on random chance.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
Ready to Play
254
|
Posted - 2015.04.01 23:09:00 -
[173] - Quote
Dispersion definitely needs fixing. Like yesterday. And a rename to Breach HMG, so it' makes sense. The base HMG can be the actual Assault variant (high ROF, low damage per shot, short range)
Purifier. First Class.
|
Fox Gaden
Immortal Guides Learning Alliance
6151
|
Posted - 2015.04.02 12:32:00 -
[174] - Quote
Megaman Trigger wrote:Dispersion definitely needs fixing. Like yesterday. And a rename to Breach HMG, so it' makes sense. The base HMG can be the actual Assault variant (high ROF, low damage per shot, short range) Your suggestion makes sense to me.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
Ready to Play
255
|
Posted - 2015.04.02 23:59:00 -
[175] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Dispersion definitely needs fixing. Like yesterday. And a rename to Breach HMG, so it' makes sense. The base HMG can be the actual Assault variant (high ROF, low damage per shot, short range) Your suggestion makes sense to me. Something I said makes sense? The world is ending! What's next? Megaman Legends 3 revival?
Purifier. First Class.
|
Megaman Trigger
Ready to Play
255
|
Posted - 2015.04.08 12:14:00 -
[176] - Quote
Anyone else feel like the HMG is struggling now? Got in a firefight vs a Min Assault last night and could barely get through his un-modded shields with a basic HMG, nearly overheating it. Sadly he rocket jumped to safety as soon as I breached his shields.
The "Assault" HMG feels unusable right now. Even at close range, it couldn't hit the broadside of an MCC with its dispersion.
Purifier. First Class.
|
Fox Gaden
Immortal Guides Learning Alliance
6175
|
Posted - 2015.04.08 12:41:00 -
[177] - Quote
I am hoping they fix the Assault HMG soon, but in the mean time I am running a Heavy Shotgun Scout.
Min Advanced Sentinel 1x Complex Myofibril Stimulant. 2x Complex Kinetic Catalyzers Burst HMG SMG
Getting a lot of SMG kills as I switch to the SMG for anything over 25m way, as well as switching after the third burst in prolonged or multi target fights.
The Myofibril Stimulant is mainly to assist in movement over rough terrain that a Sentinel would otherwise struggle with. I have a Complex Energizer in the other high slot, but did not list it above as it is a personal preference item. You could go with a second Myofibril, add some more buffer with a Shield extender, or even equip the +4 Damage BPO that benefits both your HMG and SMG.
The main point of the fit is to be harder to hit when you are on the move, cross open ground quickly, and get into close range before engaging. If I see a medium frame 40m away in the middle of a field and looking the other way I will sprint over half way to him before I open fire, and then sprint back to cover when he is dead.
When using a short range weapon you either need speed, or you need to stay in-doors, and there are a lot of maps where staying indoors is not an option. Until we have a viable mid range weapon, our options are limited.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
Ready to Play
255
|
Posted - 2015.04.08 15:29:00 -
[178] - Quote
Nice fit. I'll be sure to watch my back.
I've been using the Forge more than the HMG lately. Been able to hit sprinting Assaults and Sentinels at 130m. I really should use the HMG more, but it feels like it gets out performed by light weapons now.
Purifier. First Class.
|
Medical Crash
Engineers Unlimited
398
|
Posted - 2015.04.18 21:17:00 -
[179] - Quote
Hi, I've got a lot of new- low SP players in my corp right now, and I'm trying to train some of them to be a heavy. Are there any good experienced heavies still checking out this thread? Can you give me some advice?
What armor modules are you using, regular, Ferroscale, or Reactives?
What HMG is the best for beginners?
I want my guys to be able to hold chokepoints in city maps with their logis. I have the logi tips covered, but not the heavy.
Thanks for the help/
My YouTube Channel
|
Megaman Trigger
Ready to Play
284
|
Posted - 2015.04.18 21:32:00 -
[180] - Quote
Medical Crash wrote:Hi, I've got a lot of new- low SP players in my corp right now, and I'm trying to train some of them to be a heavy. Are there any good experienced heavies still checking out this thread? Can you give me some advice?
Not sure about good, but I think i qualify as experienced.
Quote:What armor modules are you using, regular, Ferroscale, or Reactives?
I use regular plates on my Gal Sentinel but I have at least 1 Rep module in case I lose my Logi or I have to go solo for any reason. Regular would be best with Amarr too.
Min Sentinels probably benefit from Ferroscale paired with Kin Cats for mobility. They might be able to use full plates with a Logi supporting.
As for Caldari Sentinels, I use a Shield Regulator in my low and don't bother with the plate, with the high slot being a mix of Rechargers and Energizers, so the shield recharges insanely fast (around 110hp/s) and just use the logi to top up the armour if needed.
Quote:What HMG is the best for beginners?
Probably the regular type for beginners. Assault has a lot of dispersion at range while the Burst takes a bit of getting used to and can be overheated easily of you're not paying attention or accidentally fire one burst too many.
Quote:I want my guys to be able to hold chokepoints in city maps with their logis. I have the logi tips covered, but not the heavy.
Thanks for the help/
If pairing with a Logi, then Gal and Amarr Sentinels are your best choice for the high armour HP and resistances (Projectile, Rail and Explosives)
Purifier. First Class.
|
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 :: one page |
First page | Previous page | Next page | Last page |