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541. The Bastion - in The Locker Room [original thread]
Shadowed Cola wrote: And I don't want to say that's just an opinion, there's just too much to support it. Gal suit has nothing going for it. There's a better suit in the Amarr or Caldari to beat the Gal each time in a 1v1 if the scenario is fa...
- by Megaman Trigger - at 2015.09.06 21:39:00
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542. The Bastion - in The Locker Room [original thread]
Shadowed Cola wrote: The Gal suit being unable to specialize in effectiveness grants an edge to any heavy it fights, making it generally an anti-everything else suit for decent HP and fire power. I have to disagree. It may not specialise lik...
- by Megaman Trigger - at 2015.09.06 21:06:00
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543. [Idea] Opposing MCCs Protecting Their Respective Side of the Redline - in Feedback/Requests [original thread]
deezy dabest wrote: It makes more sense than immortal clones just falling over dead because they went across an imaginary line. I thought it was the TacNet terminating clones that violate the redline safe area, to protect civilians.
- by Megaman Trigger - at 2015.09.06 20:38:00
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544. The Bastion - in The Locker Room [original thread]
Shadowed Cola wrote: and Gal, just bad :3 In that case, 99% of AmSents I see just suck, since they lose to GalSents in firefights.
- by Megaman Trigger - at 2015.09.06 19:48:00
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545. Making Dust a More Enjoyable Experience. - in Feedback/Requests [original thread]
As mercenaries, why should Corporations pay us highly of we can't fulfill our contracts i.e. win matches. Why should they pay more to mercs that lose but try hard when, to the corporation hiring, the win is literally the only thing that matters?
- by Megaman Trigger - at 2015.09.05 23:13:00
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546. The Bastion - in The Locker Room [original thread]
Shadowed Cola wrote: VAHZZ wrote: Gallente Heavy best heavy, Breakin knows it, Joel knows it, even Fox Garden knows it. It deserves 2heat4me, all Amarr need is the Scrambler Lance, we need a flamethrower, the apex of Gal CQC alongside the Sh...
- by Megaman Trigger - at 2015.09.05 22:58:00
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547. A question regarding the lab - in General Discussions [original thread]
I have it at level 1 and get a mix of Officer and Experimental gear. What I want is HMG and Forge Guns.
- by Megaman Trigger - at 2015.09.05 09:59:00
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548. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
Rep tool + resupply beam = enhanced Sentinel / logi trains. Steady stream of HP and ammo for fatties on the hunt.
- by Megaman Trigger - at 2015.09.05 09:52:00
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549. [Brainstorm] LP discount - Fast track idea - in Feedback/Requests [original thread]
Saint Winter wrote: No-one-ganks like-Gaston wrote: I would also appreciate this. Would it only go toward the primary skill? As in, the skill that lets you use standard, advanced, or proto? Or do you think it could also go toward the other s...
- by Megaman Trigger - at 2015.09.04 23:11:00
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550. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
Murder Medic wrote: I still honestly don't believe it unless he was being hit with militia swarms, because it WILL break his rep cycle and if his overall shields would be very low. Again assuming the fit is even possible it would be HIGHLY vuln...
- by Megaman Trigger - at 2015.09.04 23:07:00
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551. Changing Swarms to Heavy Weapons, making Mass Drivers Light AV - in Feedback/Requests [original thread]
Jonny D Buelle wrote: That's not what OP was getting at. Swarms are the only effective AV as it stands, however there is also the Plasma Cannon. On the Light Weapon side, maybe (and even then the Plasma Cannon is no slouch if you can use it)...
- by Megaman Trigger - at 2015.09.04 22:35:00
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552. once or twice I can understand, this however is ridiculous - in General Discussions [original thread]
Sicerly Yaw wrote: Megaman Trigger wrote: If they did reinforcement deployment, maybe scale the bonus pay based on difficulty. Bonus applied to EOM results. Freshly started but short only a couple mercs: maybe 5% bonus 50% shield and/or sh...
- by Megaman Trigger - at 2015.09.04 20:55:00
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553. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
R F Gyro wrote: Resupply beams (similar to repair tool in use) to replace nanohives. So you can only resupply others, never yourself?
- by Megaman Trigger - at 2015.09.04 20:43:00
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554. once or twice I can understand, this however is ridiculous - in General Discussions [original thread]
If they did reinforcement deployment, maybe scale the bonus pay based on difficulty. Bonus applied to EOM results. Freshly started but short only a couple mercs: maybe 5% bonus 50% shield and/or short 3-5 mercs: 10% Shields critical/down, armou...
- by Megaman Trigger - at 2015.09.04 20:22:00
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555. Remove the DK - in General Discussions [original thread]
Balistyc Farshot wrote: They should just put it in as FW points. Then at least it has some value. Currently it just devalues PCs. It is hard to get people to want to compete in PCs due to nothing changing except people make even less ISK now. ...
- by Megaman Trigger - at 2015.09.04 20:15:00
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556. Remove the DK - in General Discussions [original thread]
Ideally the DK market should have gone online and been stocked when PC 2.0 went live, rather than months later. That said, I'm still waitimg for LP Forge Guns.
- by Megaman Trigger - at 2015.09.04 20:00:00
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557. Allegiance feature. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Afterthought: It might be an interesting bonus if players gained a small discount to spec into gear of their own race Kinda screws us Sentinels. Would need full Heavy Weapons release.
- by Megaman Trigger - at 2015.09.04 19:49:00
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558. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
Murder Medic wrote: Megaman Trigger wrote: I've seen a Python use hardeners to reduce Swarm damage so much that the shield repped through Swarm impacts. Think it was triple hardened, according to someone on comms. I'm fairly certain you c...
- by Megaman Trigger - at 2015.09.04 19:39:00
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559. Idea for winning a match andGǪ - in Feedback/Requests [original thread]
How about, in a skirm, the redlined team earns 50% more WP on uplink spawns placed outside the redline by sneaky scouts until 1 or 2 cannons are flipped? Possibly kills too.
- by Megaman Trigger - at 2015.09.04 19:15:00
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560. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
Murder Medic wrote: Vesta Opalus wrote: I've had PCs before where a dropship pilot will hover in front of my forge fit and eat 2 full clips of AFG ammo to his face, the only reason I survived was because I was hitting him in such a way to ...
- by Megaman Trigger - at 2015.09.04 18:14:00
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