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1201. Become a god - in Feedback/Requests [original thread]
RE5 was a HORRIBLE game. I would even prefer the story of 'operation racoon city' to RE5.
- by Meee One - at 2013.12.24 09:38:00
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1202. Request: Gender based bonuses - in Feedback/Requests [original thread]
It's kinda sad that all i did was point out the facts and got rage and the title 'sexist'. Look at the different genders yourselves and tell me females don't look curvy and aerodynamic,as well as lighter and harder to detect.(they do,especially ca...
- by Meee One - at 2013.12.24 09:31:00
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1203. Request: Various rewards based on standing in FW for merc quarters/clone. - in Feedback/Requests [original thread]
Are you a loyalist? Loyal to one faction alone? Then wouldn't you want a (insert faction here) banner to show it? Or even a special title to show your dedication to the (insert faction here) cause? How about (insert faction here) actually has a l...
- by Meee One - at 2013.12.24 09:06:00
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1204. Request: Dropship vehicle carry - in Feedback/Requests [original thread]
Why not have an assault type drop ship that can't carry troops,but can carry other vehicles.(Excluding drop ships)
- by Meee One - at 2013.12.24 08:55:00
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1205. Request:Vertical tank climb - in Feedback/Requests [original thread]
Lol,why not. I request for tanks to be able to climb vertical surfaces. Yep,straight up walls.
- by Meee One - at 2013.12.24 08:48:00
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1206. Request: One hit kill weapon for AV infantry to use against vehicles - in Feedback/Requests [original thread]
REs are a one hit kill guaranteed in infantry vs infantry battles. Why not have something that 1 shots vehicles?
- by Meee One - at 2013.12.24 08:30:00
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1207. Request: Cardiac immobilizer - in Feedback/Requests [original thread]
This module would add precious seconds onto your bleed out timer,by controlling blood flow. For those times when reps aren't there and a rez is a second too late. And for those that hate losing expensive fits. E.g. MLT-3 seconds Proto-10 seconds...
- by Meee One - at 2013.12.24 03:49:00
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1208. Request: incapacitated ally drag - in Feedback/Requests [original thread]
I know how annoying it is to be rezed infront of enemies/snipers only to be shot down faster than i get up. I request a way to drag a downed teammate,preferably under the shoulders. So i can move them out of harms way then rez them. Also have the ...
- by Meee One - at 2013.12.24 03:39:00
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1209. Request:Decrease damage of REs but increase the damage of PEs in exchange. - in Feedback/Requests [original thread]
As most players know the remote explosives (RE) damage of 1.5k is horribly OP against suits. And the proximity explosives (PE) damage of 750 ish is worthless against the new super tanks. I request that the damage of REs decrease to 750,but the dam...
- by Meee One - at 2013.12.24 02:17:00
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1210. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
Artificer Ghost wrote: Ok, ok. Here's this. The Scout was originally designed with a Sniper Rifle. Before your time, in the days of "Chromosome" you had different classes to choose from: Arbiter, Artificer, Enforcer, Sentinel. Arbiter came wi...
- by Meee One - at 2013.12.24 01:59:00
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1211. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
If your job is sniping and someone sneaks up on you,you are bad at your job. Long distance suits should only accel at long distance combat,and be weak to any other type.(weaknesses are essential to prevent suits from becoming OP) With your suggest...
- by Meee One - at 2013.12.24 01:47:00
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1212. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
Artificer Ghost wrote: Are you bargaining with things that I made? That's terrible. :( For a scout suit designed to hide and flee quickly it isn't. Especially since a player would have to have a very good scanner (ADV or better) to even find...
- by Meee One - at 2013.12.24 01:27:00
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1213. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
Artificer Ghost wrote: Ok, I'll lose Grenade, but the sidearm stays, because you still need something to defend yourself. You're forgetting the most basic phrase: If you don't go to the party, the party will be brought to you. No idea if you're...
- by Meee One - at 2013.12.24 01:17:00
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1214. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
I agree with your layout MINUS the grenade AND sidearm. If you have so much zoom you would be insane to get close enough to need either. "Overseer" would "oversee" not "be in the midst of". Also it removes any temptation to get in close. It keeps ...
- by Meee One - at 2013.12.24 01:04:00
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1215. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
Artificer Ghost wrote: If it lost a grenade and a sidearm, it's be better to just use a Logistics, because I think trading equipment for zoom is a fair trade. Besides, it'll have a low slot count anyways. What you're creating is something that'...
- by Meee One - at 2013.12.24 00:50:00
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1216. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
I'm not a scout but these ideas sound good to meee. All but one:increased zoom for sniper rifles,unless the suit loses it's grenade AND sidearm.
- by Meee One - at 2013.12.24 00:39:00
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1217. Request:Deployable installations - in Feedback/Requests [original thread]
Used similarly to a barge strike. Several different kinds: -prehacked:deployment area can be chosen,can be used immediately by friendlies. -not-hacked:randomized drop location,must be hacked,can be hacked first by enemies.(like normal installation...
- by Meee One - at 2013.12.24 00:20:00
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1218. Feed back: Days like today make me feel like quitting. - in Feedback/Requests [original thread]
Infantry scanners are eq,and your saying it's fair to force me to use a slot or two to counter 1 eq? Lolno,an eq should be made to counter scanners so i'm not forced to use up valuable slots.
- by Meee One - at 2013.12.23 20:59:00
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1219. Feed back: Days like today make me feel like quitting. - in Feedback/Requests [original thread]
I have 8.5 mil sp and i don't say this lightly. Typically this is how a match goes: -begin with an optimistic outlook -'you have been scanned' -OP rail rifle fire from the back and death. -tank rolls up,it has been the one scanning -surrounded can...
- by Meee One - at 2013.12.23 20:43:00
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1220. Request: limit equipment per player/team [Framerate lag is become unbearable.] - in Feedback/Requests [original thread]
As a support logi,i would have no problem with radius,nanites,rate of repair/refill was skill based,but wouldn't uplinks and rep tools need to work the same way?(spawn time,limit)(range, hp/s rep) Why not just make all eq logi specific,including ...
- by Meee One - at 2013.12.23 10:57:00
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