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881. Request:Increase drop off damage for CR dramatically - in Feedback/Requests [original thread]
Just played a match,ACR killed me at ranges 80-130m doing 400+ damage. For a supposed CQC weapon this is obviously broken.
- by Meee One - at 2014.03.01 05:31:00
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882. Feedback:Sandbox - in Feedback/Requests [original thread]
medomai grey wrote: Your actually right about this! The ability to modify the world around the player and how the player plays are elements in a true sandbox. I actually have to admit I'm wrong and that i'm an idiot... meh, I'm human and human...
- by Meee One - at 2014.02.27 19:21:00
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883. Feedback:Sandbox - in Feedback/Requests [original thread]
Chesyre Armundsen wrote: I think the concept of sandbox is better illustrated by larger maps and longer, sustained battle periods. Having environments where assets and structures can be built/deployed, destroyed and repaired. Also the connect...
- by Meee One - at 2014.02.27 09:32:00
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884. Feedback:Sandbox - in Feedback/Requests [original thread]
medomai grey wrote: 1.With regards to suits, we have many options in what roles we can mod our suits for. Now some suits are better at certain things than others, but that does not lock you into using what benefits the most from a particular su...
- by Meee One - at 2014.02.27 09:30:00
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885. Feedback:Desire to play - in Feedback/Requests [original thread]
Thurak1 wrote: Its been almost a month since last time i logged in any time to play. I am awaiting some tank / AV re-balance. Its ridiculous out there. Why are tanks cheaper than my DS?! CCP has a vehicle pack for sale in the PSN store so i ...
- by Meee One - at 2014.02.27 09:16:00
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886. Feedback:Desire to play - in Feedback/Requests [original thread]
Awry Barux wrote: I agree on most points but some of the things you're saying just aren't possible. A grenade landing 10m away OHKing you? No grenade has that blast radius. Enemies having no penalty for running into your redline? Everyone gets ...
- by Meee One - at 2014.02.27 09:14:00
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887. Feedback:Sandbox - in Feedback/Requests [original thread]
In all of the Eve fanfest and Vegas videos i've seen,CCP declares its desire to make a sandbox style game. A game where someone can build a castle and someone else can destroy it. Imagine a sandbox,ok now imagine it square shaped and filled in wi...
- by Meee One - at 2014.02.27 04:31:00
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888. Feedback:Desire to play - in Feedback/Requests [original thread]
I used to feel an extreme desire to play when: -infantry was focused on more than vehicles Now,if you don't spam a tank you can't compete. -Unkillable ADS pilots that demand more power and reduced price when they can 1 shot my 75k suit -Unkillable...
- by Meee One - at 2014.02.27 03:36:00
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889. Request:Moving null cannon objectives - in Feedback/Requests [original thread]
Blake Kingston wrote: 1.Team covers dormant objective. 2.Has tank shell active objective. 3.Then other team does the same. 1.Snipers and ADS get easy kills. 2.REs and Forgeguns galore. 3.See 1 and 2.
- by Meee One - at 2014.02.26 20:13:00
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890. a way to fix the red line and make players fight harder - in Feedback/Requests [original thread]
killertojo42 wrote: We all hate that red line, it gets abused, gets in our way and is a coward's way out, what i propose is that CCP adds an extra spawn point farther back where vehicles can be deployed and shove the red line far back, the MCC ...
- by Meee One - at 2014.02.26 20:10:00
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891. Request:Basic/MLT versions of the burst and tactical AR - in Feedback/Requests [original thread]
I personally don't understand why there isn't already basic/MLT versions of these weapons already.
- by Meee One - at 2014.02.26 19:44:00
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892. Request:Moving null cannon objectives - in Feedback/Requests [original thread]
killertojo42 wrote: Depends, flux grenades, REs and a missile tank or two, a squad could possibly pull it off What i'm meaning is even if its armor/shields get to 0,no weapon we mercs have or ever will have access to will 100% destroy it. It ...
- by Meee One - at 2014.02.26 19:41:00
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893. Request:Moving null cannon objectives - in Feedback/Requests [original thread]
killertojo42 wrote: Challenge accepted Good luck,but i must warn you... Your actions would only slow its repair,not prevent it.
- by Meee One - at 2014.02.26 18:42:00
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894. Request:Moving null cannon objectives - in Feedback/Requests [original thread]
Shadow Archeus wrote: Here is what I think 1.There should be multiple different locations that could be used for all objectives.....( the hack point should be put in random spots around where they already are) Im going to use the bridge map as...
- by Meee One - at 2014.02.26 18:31:00
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895. Request:Moving null cannon objectives - in Feedback/Requests [original thread]
killertojo42 wrote: Now would you be able to destroy dormant null cannons? No,while in a dormant state their shields become hardened and regen at 1500hp/s. When they become active power is diverted from shield defenses to the main terminal an...
- by Meee One - at 2014.02.26 17:51:00
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896. Request:I would like the Officer Sniper Rifle banned from pub matche... - in Feedback/Requests [original thread]
True Adamance wrote: Meee One wrote: +1 Snipers are one of the most unreasonable groups in dust,and refuse to give up an inch to save a mile in dust. They even have the nerve to request a buff to their already OP weapon. When have sni...
- by Meee One - at 2014.02.26 04:45:00
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897. Request:I would like the Officer Sniper Rifle banned from pub matche... - in Feedback/Requests [original thread]
+1 Snipers are one of the most unreasonable groups in dust,and refuse to give up an inch to save a mile in dust. They even have the nerve to request a buff to their already OP weapon.
- by Meee One - at 2014.02.25 22:09:00
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898. Request: Reduced prices for eq in 1.8 - in Feedback/Requests [original thread]
Draco Cerberus wrote: Have you looked at any of the stuff you have said in here? It's the one thing that keeps assault players playing assaults, the high eq cost. If everyone were as masochistic as us daily logi bros then we would have people j...
- by Meee One - at 2014.02.25 02:49:00
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899. Feedback/Request: Dropsuit Modules - in Feedback/Requests [original thread]
I can't understand how damage mods work (i know they increase damage),but how? More force behind the shot? Wouldn't that increase kick/recoil? Why aren't there modules to increase capacity (a bag) or magazine size (extra long/large magazine),or ev...
- by Meee One - at 2014.02.24 08:56:00
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900. The Redline - in Feedback/Requests [original thread]
Nikoli Gleimer wrote: Ok i have come up with an idea that maybe help most of the problems with the game right now. It will not fix everything, but make things a little happier. Lets confess, it is ridiculous that a railgun tank can sit in the...
- by Meee One - at 2014.02.24 08:27:00
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