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killertojo42
Sardaukar Merc Guild
25
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Posted - 2014.02.26 19:53:00 -
[1] - Quote
We all hate that red line, it gets abused, gets in our way and is a coward's way out, what i propose is that CCP adds an extra spawn point farther back where vehicles can be deployed and shove the red line far back, the MCC would be the same but the other points would become super CRUs and heavily fortified so essentially even pushing an enemy back into their spawns would be a war in itself but not impossible, this would allow players to kill red line campers and make red lining a team daunting with the extra space allowing the enemy team to more easily sneak through to objectives
When walking on the battlefield i stand alone
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Meee One
The dyst0pian Corporation Zero-Day
414
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Posted - 2014.02.26 20:10:00 -
[2] - Quote
killertojo42 wrote:We all hate that red line, it gets abused, gets in our way and is a coward's way out, what i propose is that CCP adds an extra spawn point farther back where vehicles can be deployed and shove the red line far back, the MCC would be the same but the other points would become super CRUs and heavily fortified so essentially even pushing an enemy back into their spawns would be a war in itself but not impossible, this would allow players to kill red line campers and make red lining a team daunting with the extra space allowing the enemy team to more easily sneak through to objectives -5 Yet another "let us dominate our enemies redline like it's our own" post. This is yet another redline suggestion that favors vets over noobs.
Only users lose drugs.
Time wounds all heels.
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Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
30
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Posted - 2014.02.26 20:17:00 -
[3] - Quote
A potential solution is:
1) Redline timer reduction -Infantry: 7 Seconds - 2 to realize you're in it, 5 to get out if you were running at breakneck, not enough for any heavy weapon or steady sniper shot. -Land Vehicles: 10 Seconds. You're not moving fast enough to warrant more time. -Aerial Vehicles: No Change. Fact is dropships are hard to steer and hitting the redzone with a really bad inertial happens a lot. They need the extra time to get back in line. This is more for new pilots.
Tanks on Hills, Snipers in Hills, etc. has little to do with the actual zone just where the line is located. Map adjustments that place the zone before the crest of the valley's walls would help this a lot. Fact is, many of the maps with their valley walls are prime sniper territory well within the boundaries...gameplay style functioning as intended. Any attempt to change this will require other balancing - red line has little to do with it.
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
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killertojo42
Sardaukar Merc Guild
25
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Posted - 2014.02.26 20:17:00 -
[4] - Quote
Yes and no, it's supposed to stop red line snipers and tanker mainly, they're just absolutely rampant and in almost every match now, it also keeps team from just sitting on the edge of a red line and grouping up until they can rush through an undefended or weakly defended point on their red line, but i also want them to have like 30 installations so it's a good fight all the way, by the way, yes, I'm willing to charge 30 installations
When walking on the battlefield i stand alone
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