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Thread Statistics | Show CCP posts - 5 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2756
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Posted - 2014.09.12 17:16:00 -
[61] - Quote
Unlessyou pick a fight with another fatty the calsent is phenomenal. |
Meee One
Hello Kitty Logistics
1136
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Posted - 2014.09.12 22:54:00 -
[62] - Quote
Breakin Stuff wrote:Meee One wrote: Negating reps is a bad thing. Unless they buff rep tools to counter SG and burst,they will probably stay FOTM.
No sir. For every tool there must be a hard counter. The hard counter to the burst HMG attacking your sentinel is to put down the rep tool and killing the burster with your rifle before he gets into optimal or assisting your heavy in focusing fire to kill him. Tactics trump equipment. Equipment trumps specific equipment but the unstoppable rep heavy has three hard counters. Shotguns, nova knives and the burst HMG are intended for cracking holes in solid defenses. There is no universe where the logi sentinel duo always wins is good meta for the game. >slayer logis got logistics nerfed to where it's currently at >tells me to put away my equipment and slay >lolwut?
Loltactics,what is so "tactical" about spraying as many bullets as you can?
Sniper rifles are tactical,having to decide who to shoot so you can get a kill and remain hidden.
You're saying the only effective way to support in that situation wouldn't be to use equipment,which the suit should accel in,but to use its weapon? Lolno,maybe the buff logistics needs based on that comment is the ability to straight up negate burst damage.
Trying to "prevent a killer bee uprising" and all... Because if my equipment is inefficient enough not to do what my suit is supposed to be OP at,that i must resort to using my weapon,that is horribly wrong...unless your intention is to bring killer bees back.
It's becoming less and less worth it to use a rep tool,short range,bad suit stats to match that range,low rep amount so i can't keep my only defense alive against a basic RR.
BTW,You forgot REs,vehicles,road kill,grenades that kill the logi,MD.
Dust has become "Spray and pray" 514,and bursts are another proof of that.
Oh,and good logis don't just rep heavies they rep anyone that is injured. My particular example was referring to an assault.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2759
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Posted - 2014.09.13 06:34:00 -
[63] - Quote
Meee One wrote:Breakin Stuff wrote:Meee One wrote: Negating reps is a bad thing. Unless they buff rep tools to counter SG and burst,they will probably stay FOTM.
No sir. For every tool there must be a hard counter. The hard counter to the burst HMG attacking your sentinel is to put down the rep tool and killing the burster with your rifle before he gets into optimal or assisting your heavy in focusing fire to kill him. Tactics trump equipment. Equipment trumps specific equipment but the unstoppable rep heavy has three hard counters. Shotguns, nova knives and the burst HMG are intended for cracking holes in solid defenses. There is no universe where the logi sentinel duo always wins is good meta for the game. >slayer logis got logistics nerfed to where it's currently at >tells me to put away my equipment and slay >lolwut? Loltactics,what is so "tactical" about spraying as many bullets as you can? Sniper rifles are tactical,having to decide who to shoot so you can get a kill and remain hidden. You're saying the only effective way to support in that situation wouldn't be to use equipment,which the suit should accel in,but to use its weapon? Lolno,maybe the buff logistics needs based on that comment is the ability to straight up negate burst damage. Trying to "prevent a killer bee uprising" and all... Because if my equipment is inefficient enough not to do what my suit is supposed to be OP at,that i must resort to using my weapon,that is horribly wrong...unless your intention is to bring killer bees back. It's becoming less and less worth it to use a rep tool,short range,bad suit stats to match that range,low rep amount so i can't keep my only defense alive against a basic RR. BTW,You forgot REs,vehicles,road kill,grenades that kill the logi,MD. Dust has become "Spray and pray" 514,and bursts are another proof of that. Oh,and good logis don't just rep heavies they rep anyone that is injured. My particular example was referring to an assault. I have yet to meet a logi rep chain on an assault that couldnt be utterly destroyed with a standard HMG, mass driver or rifle at appropriate range.
Its the sentinel chain that needs a burst, shotgun or "kill the logi" first.
And I absolutely agree. My few rep tool suits all wind up repping any nearby blueberries because I like cannon fodder.
Commandos are never expected to be reppers. I tend to rep the logis first. |
Snake Sellors
Hellstorm Inc General Tso's Alliance
454
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Posted - 2014.09.13 11:44:00 -
[64] - Quote
Breakin Stuff wrote:Unlessyou pick a fight with another fatty the calsent is phenomenal.
Lol. phenomenal is definitely too strong a word.
the thing is that as a heavy you need to run away from heavies...
what good is that in a "defender" role? just run away when the fat guy turns up.
or crowds. or remotes or shotguns or logibro heavies. |
Mortishai Belmont
G.L.O.R.Y Dark Taboo
210
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Posted - 2014.09.13 13:21:00 -
[65] - Quote
CCP Logibro wrote:After some testing last night and feedback from you guys, we're going to drop the Fire Interval/Burst Interval change for now (this means that the heat per second will also drop by about half, but it will still be the same number of rounds to overheat).
We've also been playing with the dispersion a bit, mostly around increasing the max dispersion and min dispersion, and decreasing the accuracy gain per shot. I know several people have called for the range to be decreased, but I would prefer to try and make it work via dispersion or possibly kick instead rather than just straight nerfing range. Swapping from inverse to normal dispersion is on the table for the burst, but it does mean that it doesn't behave consistently with one of the defining traits of the HMG which makes me a little apprehensive about it. Why don't you guys do something about the shotguns? The burst HMG as it is right now is actually a match for it and you want to screw with it? :c
The only reason more people are not complaining about the shotgun - OVER HALF OF DUST USES THEM o:<
Or the nova knives, 1 hit wonders with lightning speed!
I can finally kill scouts with shotguns as fast as they can kill me and I actually have a chance to take down someone trying to knife me.
A heavy is supposed to do a lot of damage and take a lot, BECAUSE THEY ARE SLOOOOWWWW. You know, sacrifice speed for power and defense?
Heck, scouts can stack plates/shields and rival our armor rating and still zippidy doo da around the place, killing in 1-3 hits with those shotguns.
G.L.O.R.Y solider,
Master of the Heavy (Amarr & Gallente)
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Cody Sietz
Evzones Public.Disorder.
3988
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Posted - 2014.09.13 15:19:00 -
[66] - Quote
I think losing the dmg might be a bad move.
I always thought of the burst as a anti fatty weapon. Losing the dmg will make it less useful when fightin a full auto hmg(which is already the best non-fatty fighting weapon.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Meee One
Hello Kitty Logistics
1138
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Posted - 2014.09.14 14:18:00 -
[67] - Quote
Breakin Stuff wrote:Meee One wrote:Breakin Stuff wrote:Meee One wrote: Negating reps is a bad thing. Unless they buff rep tools to counter SG and burst,they will probably stay FOTM.
No sir. For every tool there must be a hard counter. The hard counter to the burst HMG attacking your sentinel is to put down the rep tool and killing the burster with your rifle before he gets into optimal or assisting your heavy in focusing fire to kill him. Tactics trump equipment. Equipment trumps specific equipment but the unstoppable rep heavy has three hard counters. Shotguns, nova knives and the burst HMG are intended for cracking holes in solid defenses. There is no universe where the logi sentinel duo always wins is good meta for the game. >slayer logis got logistics nerfed to where it's currently at >tells me to put away my equipment and slay >lolwut? Loltactics,what is so "tactical" about spraying as many bullets as you can? Sniper rifles are tactical,having to decide who to shoot so you can get a kill and remain hidden. You're saying the only effective way to support in that situation wouldn't be to use equipment,which the suit should accel in,but to use its weapon? Lolno,maybe the buff logistics needs based on that comment is the ability to straight up negate burst damage. Trying to "prevent a killer bee uprising" and all... Because if my equipment is inefficient enough not to do what my suit is supposed to be OP at,that i must resort to using my weapon,that is horribly wrong...unless your intention is to bring killer bees back. It's becoming less and less worth it to use a rep tool,short range,bad suit stats to match that range,low rep amount so i can't keep my only defense alive against a basic RR. BTW,You forgot REs,vehicles,road kill,grenades that kill the logi,MD. Dust has become "Spray and pray" 514,and bursts are another proof of that. Oh,and good logis don't just rep heavies they rep anyone that is injured. My particular example was referring to an assault. I have yet to meet a logi rep chain on an assault that couldnt be utterly destroyed with a standard HMG, mass driver or rifle at appropriate range. Its the sentinel chain that needs a burst, shotgun or "kill the logi" first. And I absolutely agree. My few rep tool suits all wind up repping any nearby blueberries because I like cannon fodder. Commandos are never expected to be reppers. I tend to rep the logis first. Lol,you obviously have never seen me in a match. Vs a HMG as long as my ally isn't completely brain dead,i can keep any suit alive,even cal scouts with 0 plates. And since assaults have more armor now,logistics can easily rep them through heavy barrages...when they finally catch up to them.
Just ask Zindorak,i kept him alive vs a sent so long he had time to kill him with a SMG.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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CCP Rattati
C C P C C P Alliance
7072
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Posted - 2014.09.15 06:22:00 -
[68] - Quote
Guys, thanks, we needed to nerf it but will keep monitoring the situation.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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